Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Citabria on July 15, 2003, 09:22:46 PM

Title: will tod have friendly collision modelled?
Post by: Citabria on July 15, 2003, 09:22:46 PM
it would be nice if this was modelled full time in tod and the way aircraft spawned for missions was changed to spawning next to eachother in a staging area instead of in the same spot.

this would add much realism and people would have to be more mindful of formation flying and tactics.
Title: will tod have friendly collision modelled?
Post by: ramzey on July 15, 2003, 10:21:17 PM
formation flying and tactics not depends form collision on or off.
If u discover way how to eliminate all warps, lags, packets lost  i will supppory u;) no chance for that?;)
Title: will tod have friendly collision modelled?
Post by: mitchk on July 16, 2003, 01:55:36 AM
Can you emagine all the collitions on the runways. LOL:rolleyes:
Title: will tod have friendly collision modelled?
Post by: LLv34_Camouflage on July 16, 2003, 06:32:30 AM
Quote
Originally posted by mitchk
Can you emagine all the collitions on the runways. LOL:rolleyes:


This could be avoided by spawning the planes side-by-side on the apron, like in IL2/FB.

Camo
Title: will tod have friendly collision modelled?
Post by: LLv34_Camouflage on July 16, 2003, 06:35:59 AM
Quote
Originally posted by ramzey
formation flying and tactics not depends form collision on or off.
If u discover way how to eliminate all warps, lags, packets lost  i will supppory u;) no chance for that?;)


The Finns always fly in formation (well, a semi-organized flock) and I really haven't found this a problem.  I don't remember the last time that I had flown "through" someone, or vice versa.  The smoothing code in AH is really good.  In IL2/FB the lag/warping is much worse and friendly collisions aren't a problem there.

Camo
Title: will tod have friendly collision modelled?
Post by: ramzey on July 16, 2003, 06:51:45 AM
Quote
Originally posted by LLv34_Camouflage
This could be avoided by spawning the planes side-by-side on the apron, like in IL2/FB.

Camo


sure for max 16 planes per side, what when u launch 40 planes sortie?


Quote
The Finns always fly in formation (well, a semi-organized flock) and I really haven't found this a problem. I don't remember the last time that I had flown "through" someone, or vice versa. The smoothing code in AH is really good. In IL2/FB the lag/warping is much worse and friendly collisions aren't a problem there.


we mostly  /allways is to big word;)/ fly formation, pairs , vics, 4 fingers. But thats not mean we can avoid colision all the time.
What would u say guy who was ramed from behinde by not his foult? Penatialize for somone misbehavoiour? Collision off can work same like killshoter off on MA and thats bad.
Till your health /RL/ not depends form somone ram u in game i say no.

ramzey
Title: will tod have friendly collision modelled?
Post by: Eagler on July 16, 2003, 07:27:12 AM
Quote
Originally posted by mitchk
Can you emagine all the collitions on the runways. LOL:rolleyes:


if the FA tards can handle it I think the AH tards could too...
Title: will tod have friendly collision modelled?
Post by: AcId on July 16, 2003, 08:51:36 AM
if( wheels = 0agl !! gear = deployed){
collision = false
}else{ collision = true }

I know . . . . easier said than done, atleast it's another suggestion though instead of an unsupported whine/complaint :D
Title: will tod have friendly collision modelled?
Post by: Sixpence on July 16, 2003, 09:56:18 AM
Fighter ace has it, people ramming each other all over the place.
Title: will tod have friendly collision modelled?
Post by: Midnight on July 16, 2003, 03:46:52 PM
No thanks! 412th flies formations all the time, and have had a few occasions where warps and lags would have caused collisions.

As much as I would like to see stuff like friendly collisions on and kill shooter off, the online nature of the game makes that a potential for abuse or just ruining the fun for those really trying to fly good formations.
Title: will tod have friendly collision modelled?
Post by: ccvi on July 16, 2003, 06:10:48 PM
Quote
Originally posted by ramzey
formation flying and tactics not depends form collision on or off.
If u discover way how to eliminate all warps, lags, packets lost  i will supppory u;) no chance for that?;)


The same things cause enemy collisions. Still you can collide with the enemy in case of warp, lag or packet loss.

Why not friendly, too?
Title: will tod have friendly collision modelled?
Post by: Ghosth on July 17, 2003, 08:33:55 AM
Sorry I've been in a snapshot with collisions on.

Had to call launch's person by person, circle the field while everyone gets up.

Just as everyone is forming up someone got a smidge to close to me & down I went.

I'll pass on friendly collisions.
Title: will tod have friendly collision modelled?
Post by: ccvi on July 17, 2003, 09:47:04 AM
Quote
Originally posted by Ghosth
Just as everyone is forming up someone got a smidge to close to me & down I went.


If an nme does the same that's ok with you?
Title: will tod have friendly collision modelled?
Post by: ramzey on July 17, 2003, 10:15:15 AM
Quote
Originally posted by ccvi
The same things cause enemy collisions. Still you can collide with the enemy in case of warp, lag or packet loss.

Why not friendly, too?


cuz i not trust enemy and watch them with extremly caution
noone of simulatino game can give u same feeling of distance like in RL. Delay in data transmision not give u chance to react so fast as in RL or in host on lan play.

Cuz noone can guarantie every player walking rules and care about his virtual life. We have many newbies without skills and knowlage about game. Normal noone let them fly without basic traning. How can u tell somone who not care, not pay and not care about score or good name fly thrue rules?
I pay for game and not wish to be ramed by any newbie flying my side. I pay for game and not like somone who ruine my game by his bad behaviour.

Som of us like to fly on hardcore settings, how u explain all this dweebs on MA they should wait in trial for take off?

ramzey
Title: will tod have friendly collision modelled?
Post by: AcId on July 17, 2003, 10:28:00 AM
It's not a matter of lag, it's not a matter of trusting friends or foes. What it comes down to is everyone is acustomed to flying with friendly collisions off, so we all fly a certain way knowing no harm will come to us if we touch a friendly.
If friendly collisions were turned on.....there would be some complaining...WHaaaaa I QUIT!!! he HIT me!!!...so on and so forth, the usual suspects would threaten to cancel accounts ( go on I dare ya ). After some break-in time giving everyone some time to adjust it may actually improve gameplay. It might actually  *gasp* reduce some elements of gangbanging where the nme's are flying through each other to get a shot. You might actually see some pilots fly a bit more *gasp* cautiously in those gangbangs. OMG RUN FOR THE HILLS ....I FEAR CHANGE!!!!!

:D LONG LIVE THE GANGBANGS....KEEP FRIENDLY COLLISIONS OFF!!!:p
Title: will tod have friendly collision modelled?
Post by: ccvi on July 17, 2003, 10:31:19 AM
Quote
Originally posted by ramzey
cuz i not trust enemy and watch them with extremly caution


You don't watch friendlies flying close to you? I think don't want to fly near you IRL...

Quote
noone of simulatino game can give u same feeling of distance like in RL. Delay in data transmision not give u chance to react so fast as in RL or in host on lan play.


Same for both nme and friendlies.

Quote
Cuz noone can guarantie every player walking rules and care about his virtual life. We have many newbies without skills and knowlage about game. Normal noone let them fly without basic traning. How can u tell somone who not care, not pay and not care about score or good name fly thrue rules?
I pay for game and not wish to be ramed by any newbie flying my side. I pay for game and not like somone who ruine my game by his bad behaviour.


The concept of AH2 includes basic training. Also getting rammed by inexperienced new pilots isn't completely unreal and fits the planned immersion nicely.

Quote
Som of us like to fly on hardcore settings, how u explain all this dweebs on MA they should wait in trial for take off?


This is the AH2 forum, not MA-2.

Try again.
Title: will tod have friendly collision modelled?
Post by: _Schadenfreude_ on July 17, 2003, 11:09:54 AM
Quote
Originally posted by Sixpence
Fighter ace has it, people ramming each other all over the place.


Sorry you're talking rubbish - it means that you have to be more careful where and when you land and where and when you take off - if you want a more realistic sim then friendly collisions should be on.
Title: will tod have friendly collision modelled?
Post by: ramzey on July 17, 2003, 01:01:02 PM
Quote
Originally posted by ccvi
You don't watch friendlies flying close to you? I think don't want to fly near you IRL...


you have 100 eyes around head? are u predict who try to steal your kill by his own stupidy?

and
same for you


Quote

Same for both nme and friendlies.


and?


Quote

The concept of AH2 includes basic training. Also getting rammed by inexperienced new pilots isn't completely unreal and fits the planned immersion nicely.


basic traning is not enought to fly mission and formation flying
show me somone who after 30 min is able to do this and match skills of peples flying months or years here



Quote
This is the AH2 forum, not MA-2.
Try again.



and this is both, MA and TOD forum :P

your turn einstain ;p
Title: will tod have friendly collision modelled?
Post by: ccvi on July 17, 2003, 03:04:42 PM
Quote
Originally posted by ramzey
you have 100 eyes around head? are u predict who try to steal your kill by his own stupidy?


Friendly collisions happen when both pilots are asleep at the yoke. I will not rely on someone else to have 100 eyes around his head. If someone enforces a collision that's fine with me, it'll get him booted back to boot camp.

Quote
basic traning is not enought to fly mission and formation flying. show me somone who after 30 min is able to do this and match skills of peples flying months or years here


Where did you get those 30 minutes from? I'm pretty sure the time required to complete the training mission depends on pilot skill, e.g. in case of failure you'll have to refly it.

Quote
and this is both, MA and TOD forum :P


Reread Fester's post: ..."if this was modelled full time in tod"... The question/suggestion was not about AH-classic.
Title: will tod have friendly collision modelled?
Post by: udet on July 17, 2003, 03:26:28 PM
lol taxiing in AH is too easy anyway
:P

bring friendly collisions!
Title: Friendly Collisions...
Post by: g00b on July 17, 2003, 03:44:23 PM
Aye! You want realism, ya gotta have em'. I hope you don't consider yourself a flight-sim enthusiast if you don't want collisions. Remember in just about every modern conflict, more people die to friendly fire and mechanical failures than enemy action.
Title: Freindly Collisions.
Post by: 2Hawks on July 17, 2003, 03:59:53 PM
No Freindly collisions is a good idea, and is similar in vien to the reason for freindly fire. You don't have freindlies shooting each other down because of Kill SHooter, if freindly collisions were available then they dweebs would just ram ya instead of shooting.

I for one hate kill shooter and would like to see it go away. Null the effect of the fire, but don't kill for someone else flying in front of you.

My $.02
Title: we should have FF too...
Post by: g00b on July 17, 2003, 05:00:05 PM
substituting gameyness for realism is a bad idea. I really doubt FF and collisions will be much of a problem in the TOD, quake style players won't play it anyways. I hope HTC realizes the core reason for their success has been realism.