Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: empire2 on July 26, 2003, 01:58:15 PM
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Give Life To The Little Guy With A Gun!
You know when you bail out and have a gun.We should be able to shoot down planes with it. :)
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But If anything I think a 9mm or .38 would be able to damage a radiator, Wound a pilot of a GV, take out a few running troops at the town. Or kill another Downed Pilot. Of course, you will only have the ammo That weapon held.
There is a similar thread about making all the troops real players who attach to the goon for the ride in, then drop. A rifle might give you a chance to kill downed pilots trying to kill you.
I think just a bit of this in-town action would be entertaining, and add to the game play significantly. Since the Map room is blown up by the suicide drunks, Pilots can't take towns cause they don't strap explosives to their bodies before getting into a plane...
Just a thought.
HT if you can make the Paratrooper into an armed vehicle of some sort so we can get more involved in a base capture I would love it.
-- Any other votes for armed Goon/Players?
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I agree with the possibility of firing the hand gun. Also agree with non-AI suicide troopers, but that may be more difficult to do...
Both interesting ideas IMHO.
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Maybe a limited RPS aspect can be workable with AH.
For instance, along the lines of the main-stream missions in TOD, maybe the system can form a limited mini-mission in certain situations.
For instance, if an Allied mission and Axis mission collide on Axis territory, and a lot of pilots of both sides get shot down and bail out, a mini-mission for the Axis would form which objective is 1) drive vehicles to a certain "extraction zone" which forms with the mission, to rescue downed pilots, and 2) capture allied pilots for interrogation. Much the same, an Allied mission, a guerilla/partisan action, would form. Their objctive would be to drive vehicles to the downed allied pilots, and protect them back to allied extreaction point where they may be rescued.
The strengths of this mini-mission idea, is:
1) unlike full scale RPS aspect like WW2OL, requiring separate numbers of people to form ground forces, at the same time maintaining enough numbers for air combat and naval combat, participants and their numbers can shift according to need. Pilots waiting for the next mission term may be compelled to join a quicky ground mission.
2) rescuing downed pilots on enemy territory becomes possible, so naturally, the downed pilots landing on wrong territory can expect to salvage their scores.
3) a small scale ground mission consisting of infantry, and GVs can quickly form - the forces occupying the territory will spread out and search for downed friendlies and enemies.. the partisan/guerilla forces would also search the area.. and when the two forces meet, a fast paced, hot, small ground combat will occur.
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Kweassa..
Have at thee, swine!
Good idea! In both threads ;)
Edit: Hey! I'll quote that.