Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Manedew on July 28, 2003, 07:51:07 AM

Title: 5" CV guns
Post by: Manedew on July 28, 2003, 07:51:07 AM
PLease get rid of the proximity fuse- man'd 5" CV guns in AH2 ....

It's whoopee retarded.... i feel like i playing BF 1942 with that BS
Title: 5" CV guns
Post by: BenDover on July 28, 2003, 08:09:38 AM
Ever think they were proxi fuses in real life?
Title: 5" CV guns
Post by: Citabria on July 28, 2003, 08:41:26 AM
i dont mind the proxy fused manned flak its the nonstop ai flak barrage that is the most annoying crap in the game
Title: 5" CV guns
Post by: Otto on July 28, 2003, 02:54:24 PM
The effectiveness AI flak on both ships and TRAINS needs to be lowered.
Title: 5" CV guns
Post by: Halo on July 29, 2003, 11:54:29 PM
Fly near enemy fleets and installations and not draw flak?  Wouldn't be very realistic, would it?
Title: 5" CV guns
Post by: Soulyss on July 30, 2003, 12:37:26 AM
But they did use prox fused shells for aircraft defense.   I believe they were first used in combat towards the end of the Guadalcanal campaign by the U.S.
Title: 5" CV guns
Post by: Manedew on July 30, 2003, 02:44:38 AM
so you telling me they worked that well?  


we 'had' proxy fuse topeado's too in wwII ... 1 -3 worked or something unless modified?

I don't feel it's a good simulation in relation to the rest of AH... but that's me.
Title: 5" CV guns
Post by: Sakai on August 01, 2003, 01:04:24 PM
Quote
Originally posted by Manedew
so you telling me they worked that well?  


we 'had' proxy fuse topeado's too in wwII ... 1 -3 worked or something unless modified?

I don't feel it's a good simulation in relation to the rest of AH... but that's me.


Well, considering that planes attacked in waves in WWII and that in AH it's 1-3 attackers, I think any surviving is a bit insane against an American CV and escorts.  The US fleet's AA suite was vastly superior to any nations and the Prox fuse was credited with making the US ack far and away the most deadly (that and we placed tons of AA on our ships).  The Prox fuse was not perfect, but yes it worked well enough to be the difference when the Kamikaze craze was all the rage in Tokyo-town.

It was a hush-hush secret weapon, it was quite effective.

Sakai
Title: 5" CV guns
Post by: Swoop on August 01, 2003, 01:22:17 PM
It's not the accuracy that annoys me, it's that 1 single hit will either remove a wing or kill you instantly.  Never anything less than catastrophic.

(http://image1ex.villagephotos.com/extern/640697.jpg)
Title: 5" CV guns
Post by: Sakai on August 01, 2003, 01:41:39 PM
Quote
Originally posted by Swoop
It's not the accuracy that annoys me, it's that 1 single hit will either remove a wing or kill you instantly.  Never anything less than catastrophic.


Yes, well, it is after all about a 125mm shell.  Frankly, if it did not destroy an aircraft I'd be staggered.

Sakai
Title: 5" CV guns
Post by: Flossy on August 01, 2003, 03:34:20 PM
I dunno.... I've yet to hit anything with 5" guns!  :D
Title: 5" CV guns
Post by: Sakai on August 01, 2003, 03:56:14 PM
Quote
Originally posted by Flossy
I dunno.... I've yet to hit anything with 5" guns!  :D



I hit and miss . . .  I had days when I lucked out and led everything just right killing several planes.  They are also great for bombarding the coastline.  

I think 5"s are a blast and I hope one day we have a nice DD with twin 5" mounts that can run inclose to shore to pound installations.  

Sakai
Title: 5" CV guns
Post by: flakbait on August 02, 2003, 12:38:55 AM
The big AA guns on our ships are of the 5"/38 Mk 12 family, pretty impressive weapons too. Each VT round weighs 60 lbs, with an 8 lbs HE warhead, and gets launched at 2,500 FPS. Drop a round within 30 feet of a target and it'll make any aircraft look like a sponge. Max range is listed as 18,000 yards (new gun) with an AA ceiling of 37,200 ft. Time of flight at the above velocity ends up looking like...


 Time of flight for AAC projectile with MV = 2,500 fps (762 mps):
5,000 yards (4,570 m):  8.0 seconds
10,000 yards (9,140 m):  22.0 seconds
15,000 yards (13,720 m):  43.0 seconds
17,270 yards (15,790 m):  68.8 seconds


AAC is short for Anti-Aircraft Common, which is not a VT round but the two are fairly close in shell shape. Toss in radar-controlled guns and you end up with a fairly accurate weapon, as long as the target holds still. Against ships, boats, or heavy bombers it'd be pretty devistating. Against a maneuvering fighter (non-kamikaze) the gun director would be lucky to get a shell in the same ocean, let alone within 50 feet of the target. Especially at long range. I agree that long-distance accuracy for these puppies needs to be looked at. The current AI accuracy level at long range is far too high to be believable, especially against maneuvering aircraft.


Specs "borrowed" from the http://www.warships1.com armory data page listing for the 5"/38 Mk12 gun.

-----------------------
Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
(http://www.worldaccessnet.com/~delta6/sig/veggie.gif)
Title: 5" CV guns
Post by: BUG_EAF322 on August 02, 2003, 12:49:19 AM
I don't mind the flak manned flak from the cv either.

It prevents the suicide attacks a little.

What about tracerless manned ack guns on the field.

wich make ur plane explode with one hit.

Tracers off in tour off duty should be banned.
As it focusses more on missions and realism.

I always fly with tracers on btw.
Title: 5" CV guns
Post by: Rutilant on August 02, 2003, 01:20:21 AM
Quote
Originally posted by BUG_EAF322
I don't mind the flak manned flak from the cv either.

It prevents the suicide attacks a little.

What about tracerless manned ack guns on the field.

wich make ur plane explode with one hit.

Tracers off in tour off duty should be banned.
As it focusses more on missions and realism.

I always fly with tracers on btw.


SO you're saying that tracers were always used?
Title: 5" CV guns
Post by: BUG_EAF322 on August 02, 2003, 10:19:37 AM
Where did i say that ?

but i think so in 99% of the cases
Title: Re: 5" CV guns
Post by: 2Hawks on August 02, 2003, 07:38:59 PM
Quote
Originally posted by Manedew
PLease get rid of the proximity fuse- man'd 5" CV guns in AH2 ....

It's whoopee retarded.... i feel like i playing BF 1942 with that BS


Sounds Like someone got spanked outside of Icon Range again... :D
Title: 5" CV guns
Post by: Sakai on August 03, 2003, 06:38:47 PM
Quote
Originally posted by flakbait
Against a maneuvering fighter (non-kamikaze) the gun director would be lucky to get a shell in the same ocean, let alone within 50 feet of the target. Especially at long range. I agree that long-distance accuracy for these puppies needs to be looked at. The current AI accuracy level at long range is far too high to be believable, especially against maneuvering aircraft.


I find that in a maneuvering fighter I don't get nailed by 5" guns and have a hard time hitting 'maneuvering fighters' with one but on boring in attacks or guys drawing straight lines I have higher success.

Sakai
Title: I hav efound...
Post by: 2Hawks on August 03, 2003, 09:08:01 PM
That Firing with the Right Arc in to a furball does just as well. But as Sakai Mentioned... Bombers fly nice straight lines.
Title: 5" CV guns
Post by: GScholz on August 04, 2003, 05:12:28 AM
Fleet ack needs to go. I flew two flights today and both ended with me getting splashed by fleet ack above 20k at high speed and manoeuvring! It's absurd! If I want to fight AI's I'll rather fly Il2 or some other boxed game with a campaign and better graphics. I fly AH because I want to fight other PEOPLE!!!
Title: Re: 5" CV guns
Post by: Tilt on August 04, 2003, 05:47:54 AM
Proxy fuses were used in bombs and shells by Allies during the Battle of the Bulge not only as AA systems.

However I agree that the wide spread use of proxy fuses is gamey........

I would prefere a time delayed fuse which shows on the screen as a range factor in yards.......... the time delay/range would be set by the gunner using the same control he uses for changing engine rpm when he flies an AC.

Still pretty simple to set and range but gives a better assurance that you only hit what you are trying to hit...........
Title: 5" CV guns
Post by: Sakai on August 04, 2003, 07:39:07 AM
Quote
Originally posted by GScholz
Fleet ack needs to go. I flew two flights today and both ended with me getting splashed by fleet ack above 20k at high speed and manoeuvring! It's absurd! If I want to fight AI's I'll rather fly Il2 or some other boxed game with a campaign and better graphics. I fly AH because I want to fight other PEOPLE!!!


I find that if I just fly through the stuff I rarely if ever get hit but I try not to dawdle around and never look for guys coming off CVs, too much ack.  I might get hit by fleet ack when simply looking around, not targeting the fleet, maybe 1 out of ten times?  I mean, I try not to fly through the teeth of any ack installation when looking for fights, you know?

Naval ack was known for its nastiness in general and the US fleets were in fact known for their AA suites (ours our US ships).  That is, the US navy likely was the nastiest ack to fly through.  


Sakai
Title: 5" CV guns
Post by: SKurj on August 04, 2003, 01:48:43 PM
Go slow... you will live longer...

Fly a 262 at high speed anywhere within range and you will see what I mean.


SKurj
Title: 5" CV guns
Post by: Sakai on August 04, 2003, 01:57:00 PM
Quote
Originally posted by SKurj
Go slow... you will live longer...

Fly a 262 at high speed anywhere within range and you will see what I mean.

SKurj


I've heard that, heard same for base acks, hardly matters:  base ack always kills me.  Itell ya, I get no base respect, why just the other night my base said "Honey, I want sex in teh backseat of the car" it wanted me to drive, I tell ya, I get no respect at bases.

Sakai
Title: Re: Re: 5" CV guns
Post by: 2Hawks on August 05, 2003, 11:44:11 PM
Quote
Originally posted by Tilt
Proxy fuses were used in bombs and shells by Allies during the Battle of the Bulge not only as AA systems.

However I agree that the wide spread use of proxy fuses is gamey........

I would prefere a time delayed fuse which shows on the screen as a range factor in yards.......... the time delay/range would be set by the gunner using the same control he uses for changing engine rpm when he flies an AC.

Still pretty simple to set and range but gives a better assurance that you only hit what you are trying to hit...........


I Mentioned earlier, maybe in another thread that the 88's were the first thing I looked for when I got in the game the very first day I got nailed by one. I was looking for exactly what you have just described.

As for gameplay it would require another player to give the cons altitude, thereby increasing cooperation and involvement between players.

Bring the Manned 88's!
Title: 5" CV guns
Post by: BenDover on August 06, 2003, 08:04:45 AM
Didn't pretty much all german 88 sites use radar assisted aiming after the middle of the war?
Title: 5" CV guns
Post by: MANDOBLE on August 07, 2003, 07:36:24 AM
First you should be visualy identified as enemy, then the AI flak may fire. Actually the flak starts firing when u can hardly see the fleet.