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Help and Support Forums => Help and Training => Topic started by: Happy1 on July 31, 2003, 04:57:37 PM

Title: CV Takeoffs & Landings
Post by: Happy1 on July 31, 2003, 04:57:37 PM
Greetings every1 :o)

Newbie to Aces High, last time I flew was in AWMV a cple of wks,
b4 it was taken off .  Presently I'm attempting to learn everything
from the very beginning.

Am interested in CV Ops takeoffs & landings, however the films I've found just show an a/c above water with NO Carrier deck.
In order 4 me to practise carrier landings & takeoffs I've to SEE the flight deck.

Any help in providing me w/these films would be greatly appreciated:^)    Btw, pls answer the following questions:

  (1) In offline flying HOW do I take over controls of a/c to master
        my gunnery, landings & ACM?

  (2) In obtaining hits on a/c with nme plane in flames, is that a
kill or do I have to blow it up?   No easy task as bogies are very uncooperative.

My plane of choice for CV Ops is the F6F;  for land based a/c it's a
toss-up betwix the 38 & the 51.  Love 'em both.  Whilst in AWMV
I practiced in a Spit9.

I solicit ur advice, films & any recommendations/suggestions.Thx.

Cheers,

Happy1:D
Title: CV Takeoffs & Landings
Post by: Ramesis on July 31, 2003, 06:56:42 PM
Hiya Happy... I don't fly the f6f often but I can tell you it will prop easily on a CV trap.. I mainly fly the Hog and trappin it is almost 2nd nature... However I will suggest this for trapping the cat..
   1) get ur speed down to about 125 mph prior to approach and if necessary crab it
   2) Just prior to the trap get ur nose up abit to prevent the prop
   3) Practice Practice and then Practice some more :)
   4) Oh and seems the few times I do fly and trap the cat I use 2 notch down on the flaps
Title: Re: CV Takeoffs & Landings
Post by: Montezuma on July 31, 2003, 07:34:16 PM
Quote
Originally posted by Happy1
Greetings every1 :o)
(1) In offline flying HOW do I take over controls of a/c to master
        my gunnery, landings & ACM?

(2) In obtaining hits on a/c with nme plane in flames, is that a
kill or do I have to blow it up?   No easy task as bogies are very uncooperative.
 


Not sure I understand #1.  Pick a plane from the hanger and then select which runway spot you want to take off from by selecting one of the little icons in the lower left corner of the clipboard.

On #2, the offline drones can keep flying without their wings, it is not like that online.   The ability of a plane to keep flying with parts missing depends on what parts are missing, what kind of plane it is, and the skill of the guy flying it.  It is NOT like AW, where planes mostly flew along fine until they ran out of hit points and blew up.

Online whoever did the most damage to the plane gets the kill credit once the guy crashes, explodes, or bails out.  Shooting at a flaming wreck where an ally already did the fatal damage is considered rude.  

Welcome to AH.
Title: CV Takeoffs & Landings
Post by: Happy1 on July 31, 2003, 08:17:33 PM
Gentlemen (Ramesis, Montezuma & akak {Ack-Ack}:

Thx ever so much for ur prompt replies, really appreciate ur clarification & assistance.

Ramesis .... flying & landing a Hog is quite something, I'm just starting out slow with an F6F, once I learn the a/c I'll then proceed to the F4U-1C.

Montezuma .... sorry, I wasn't too clear on Question # 1, what I meant to say is when I'm watching a film, par example "p51_vs_
f6f", how can I take over controls in piloting the a/c & attempt to
kill the nme/s?  Any possible way of achieving this?

akak .... Ack-Ack .... thx much 4 ur P38 films, I DL all 21 films & am
studying flaps usage, throttle cuts etc ... I'd gain a lot more if I were able to take control of the 38 & attempt to shoot the nme dwn myself.

Still looking for CV OPs Carrier takeoff & landing FILMS by ANY naval a/c (Hogs, etc... Japanese naval a/c) plus

P51 films... have only two.

Ur assistance is appreciated.   Thx.

Cheers,

Happy1
a/c
Title: CV Takeoffs & Landings
Post by: BigMax on July 31, 2003, 10:01:40 PM
I'd recommend that you start with a Spitfire5 (land based)/Seafire (CV based) exclusively....  Learn the feel of our flight model and then progress into the more difficult planes...

As far as controlling planes in films... You are a spectator only.  However in the AH Film Viewer outside tha game, you can choose different planes to fly in to see what is good and bad about each one's tatcics.

Welcome to Aces High!, drop me or any of the other trainers an email for some 1 on 1 time...
Title: CV Takeoffs & Landings
Post by: gofaster on August 01, 2003, 09:21:50 AM
I would suspect that the reason you can't see the carrier in the films is because you don't have the map .bmp that was used to make the film.  Since you don't have the map installed, the film doesn't know what to show, so you just get a blank sea.

If you want to practice some traps, I recommend using the Seafire, A6M2 or A6M5, or Fm2 as these have the best over-the-nose visibility and low-speed handling traits.
Title: CV Takeoffs & Landings
Post by: Cobra412 on August 02, 2003, 12:22:13 PM
I've found the easiest way for me to see the carrier while landing is to do a typical circle track formation starting from the front left or right of the carrier.  Get my proper alt, airspeed and distance from the carrier then circle in towards the carrier keeping the deck in view for the longest time possible.  

Then complete almost a combat landing as the C-130 does today on normal runways. This way keeps the carrier in view for almost your complete approach until you straighten out at the last second and touch down.  It takes a bit of practice to get this down so you can get the proper alt and airspeed, turning and decent rate.  

Come in to hot and you'll slam down on the carrier.  Come in to slow and the carrier's deck won't be in view long enough and you have to pray your lined up properly and your decent is correct.  Alot of the times if your turn is to early or too late you'll end up long and miss your engagement or too short and if decent is too deep end up smacking the end of the carrier.

One other good thing about this type of approach if it's feasible during a combat engagement is that you can tell when that pesky carrier is turning out on you and can knock it off at the last second.  Hope this helps some.
Title: CV Takeoffs & Landings
Post by: MachNix on August 02, 2003, 01:20:24 PM
1. Taking over control of the a/c in films:  You can't.  In AW you pressed something like F6 (or was it F7?) to take control of the aircraft.  This is not an option in AH.  You can use the AH Film Viewer to get the view from other aircraft in the film.  From the other aircraft's point of view you can see if you where pulling enough lead, if you should of turned left instead of right when they where on your six, etc.

2.  Killing other aircraft:  Montezuma answered this one fairly well.  The only thing I would add is the kill credit appears to be based on the number of hits instead of the amount of damage.  Damage may be a factor incase of a tie in the number of hits.  If someone puts two .303 rounds in an aircraft (which practically does no damage), then someone puts a single 30mm smack in the middle and blows the plane up, the kill seams to go to the two .303s with the 30mm getting the assist.

On CV Ops:  If you find you are dinging your prop on landings, it may be caused by landing too slow and striking the deck with you tail.  The aircraft will pitches forward onto the prop if the tail is the first to touch down.  You definitely want to land on your main wheels first.  You can get an idea of the proper landing attitude by sitting in the plane on the CV and making a note of how the deck looks out the windshield (or at the side edges of the glare shield).  You never want to land at a steeper attitude than this.  Use flaps and power to control your approach speed and rate of decent, and avoid the temptation to over flare at the end.

Have fun.

Machnix
Title: CV Takeoffs & Landings
Post by: Happy1 on August 02, 2003, 01:52:43 PM
Gentlemen:

Thx to ALL OF U who've been so very kind & attentive to my queries & needs.

I greatly appreciate ur responses to further my education plus ur sending me appropriate films I requested.   I'm grateful to ALL of U.

Cheers,

Happy1:D
Title: CV Takeoffs & Landings
Post by: SlapShot on August 03, 2003, 09:58:30 AM
Happy1,

Taking off the on Carrier with a fully loaded F6-F is not as hard as taking off with a fully loaded F4-U.

Make sure you have full power and WEP on as soon as you start rolling.

You can pop a notch of flaps near the end if you want, I generally don't.

As soon as the wheels clear the deck, you want to raise gear immediately.

The plane will drop quite a bit and will want to stall to the left. Don't panic and over control. Be gentle with alieron control and rudder to compensate and you will begin to climb out nicely.

Landing has been described nicely above by others. I didn't see it mentioned above nor did you mention it, but you can practice these offline on one of the CVs ... can't see you getting much from a flim.
Title: CV Takeoffs & Landings
Post by: Happy1 on August 04, 2003, 01:54:56 AM
Hello SlapShot:)

Thx much for ur additional reply to my questions, ur input is likewise very much appreciated.

My request for films was predicated on flying in Airwarrior, obtaining films from the better versed pilots, watching their tactics, maneuvers & ENTERING THE FILM by pressing the F8 key
to practice my own ACM against the nme or to practise Takeoffs &
Landings.

This in itself proved to be a great adjunct in furthering my education & improving my gunnery plus the kill ratio.  This ability to enter a film was of a great & educational benefit to 1 & all.

'Tis a shame that Aces High doesn't have this feature available.

Regarding my practising offline in AH landing on CVs, where would I be able to find on the Clipboard an area where there are
CVs afloat?

Cheers,

Happy1
Title: CV Takeoffs & Landings
Post by: Blank on August 04, 2003, 03:51:14 AM
surprised no one has mentioned it yep but this is very very important!

learning to back up!

If you lower your flaps then set rpm to around 2000 ,(i cant remember exactly but I'm sure someone will post correct rpm's), you should start to roll backwards.  Just back up to rear of CV for a longer run up, will help no end with getting heavy aircraft up, also will enable you to rearm your aircraft (sit on trap wires)

Tip for landing:  I set my forward hat position to look over nose, set it by pushing forward on hat or depressing keypad 8, then hold'page up' until required view is found then push F10 to save view.  this will keep cv in view for a bit longer on approach  :)
Title: CV Takeoffs & Landings
Post by: Soda on August 04, 2003, 11:33:52 AM
The "backing-up" trick is really only necessary on a super heavy Hog from what I've experienced.  Even then you don't have to back-up if you know exactly how to get off the deck.

Landings, here are my tips:
1) Set up the over-the-nose view like Blank stated, but I also shift my head to the side and up.  This give a much better view.
2) Come in reasonably steep, too shallow and you have a crappy view and you are trying to fight to maintain altitude.  You don't have a good angle for judging distance and you tend to sink too low, impacting the rear of the CV most often.
3) Don't aim for the CV tail when descending.  Since th CV is moving forward, aim infront or at the nose of the CV until really close.  If you don't then you tend to come in too shallow (see point 2).  Remember the rear of the CV will be where the front is in a short period of time, so anticipate the movement.
4) Lots of flaps and really slow.  Get yourself right down to minimum speed early.. no combat dives into landing.  Get the gear out, the flaps out, and the hook extended, then float it down onto the deck.
5) you don't need to line up perfectly to start with if it means you can't see the CV deck.  You can always stay slightly offline so you can see the CV better.  I tend to do this to the left of the CV because the CV superstructure sticks up higher on the right side and makes it easier to see the position of the CV.  When I get nice and close, then I slide over just a bit onto the correct path.
6) chop the throttle the second you are about to hit the deck.  Put it all the way to 0% as there is a bug that can sometimes catapult you off the back of the CV if the throttle is on.  The issue is, the wheel brakes are unlocked if the throttle is on at all (hence the backing-up trick).  If you hit a wire and the brakes are off then sometimes it'll simply rebound you off the back of the deck.
Title: CV Takeoffs & Landings
Post by: MaddogJoe on August 04, 2003, 05:05:25 PM
You can also check out the Mafia web site. We have alot of tips there in plain english, including a nice write-up by "Trix" on how to take-off and land the F4U-1D on the carreir. Check it out !

http://webpages.charter.net/maddogjoe/index.html

and btw, Welcome to Aces High ! :p
Title: CV Takeoffs & Landings
Post by: Happy1 on August 05, 2003, 12:11:06 AM
Soda & Maddog:)

Thx much for the additional info re my requests, thx to all u good people I now have everything I need.   U've all been very kind &
considerate indeed.:D

Cheers,

Happy1
Title: CV Ops- Offline
Post by: Happy1 on August 05, 2003, 10:49:00 AM
Gentlemen:)

Would u be so kind as to advise me as to HOW I'd be able to get to a CV offline in order to practise my carrier landings/takeoffs?

I tried entry via the Clipboard but it availed me nothing!

Happy1
Title: CV Takeoffs & Landings
Post by: Inferno on August 05, 2003, 11:28:44 AM
First, make sure you have a map loaded that has a cv. Then you can either double click on the icon on the map, or go to the map room and choose from there.
Title: CV Takeoffs & Landings
Post by: Eagler on August 05, 2003, 01:28:22 PM
landing on cv

take ur view and press the right arrow until it stops then press ur up arrow til it stops

this allows a look around the nose and you can see the wires (when they pop in view) and the island on the cv flight deck
Title: CV Ops- Offline
Post by: Happy1 on August 05, 2003, 05:22:49 PM
Inferno:

Thx 4 the info, but could u b MORE specific .... such as spelling out the steps for me as to how I could get an Aircraft carrier to prac-
tise from?

Tried ur former suggestion but prolly did it wrong as nothing worked:(

Happy1
Title: CV Takeoffs & Landings
Post by: Soda on August 05, 2003, 05:45:11 PM
Happy1,
  There should be CV's available on almost every offline map (maybe not some custom ones).  Once you enter offline mode, open your clipboard (ESC key) and simply look around the map for a friendly (green) icon that is in the water.  You should see a few arrows (red ones) coming from the CV that indicate the direction and waypoints the CV is following.  The Icon should also have a number in the format C# where # is a number.  You can then move to that group by either clicking on it or by moving to it by typing in the following as if you were sending a text message to someone using the radio

.move #

Note the period infront of the word move.  Then, as you would do at an airfield, select an aircraft from the Hanger (button on the clipboard).  It will be limited to CV capable planes and units (boats and landing craft).  Then press the H button on the lower left of the clipboard and your plane should appear on the deck.

Try and not load your aircraft too heavily to start with.  Heavy CV launches are some of the toughest things in the game to master.  Start with a light load (no rockets or bombs) and less than full fuel.  I would also suggest starting with a Seafire or F6F as those are easier to get off the deck than a F4U (Corsair).

Once on the deck, then you just have to throttle up, keep it straight, and try to build up enough speed to actually achieve flight by the end of the deck.  SHIFT + is full throttle, P for WEP, and then let the plane accelerate.  You may also want to use a little flaps (1-2 notches) on some planes to help.  Don't worry if you sink a bit off the end of the deck, that's natural.
Title: CV Takeoffs & Landings
Post by: Roscoroo on August 05, 2003, 05:50:12 PM
go to offline (enter the game)  then set up / load terrain/ and chose a terrain that has CV's , Mindanao is a good one.

then find a cv and clic on it .
start with 25 % fuel and no bombs/rcts .
then add bombs / rcts . and drop them befor u land.
then up your fuel to 50% . most planes will take off fine with this Except the corsairs.
at 75% fuel and a full bomb load you will start having to back up sometimes . to do this move your stick to take off auto take off, then slowly give it some throttle until it starts backing , use your rudder to control its direction ,   give it more throttle to stop ,or hold the brakes.
you can either take off it in auto (alt x) or manually .( i perfur manually ) and put down a couple of notches of flaps around 3/4's of the way down the deck ....
Title: CV Ops- Offline
Post by: Happy1 on August 05, 2003, 09:44:26 PM
:D HOORAY Soda & Roscoroo :D

Thx to ur patience & instruction I'm finally on the CV deck taking
off & CRASHING into the water, the carrier, into just about everything in my attempts to land on the carrier :(

The problems are ALL of my own doing, as I've printed out every-
thing that EVERY1 was kind & generous enough to advise me re
"CV Takeoffs & Landings" plus "CV Ops-Offline", thereby I've plenty of expert advice as to what to do :)  Thx to all of u good & kind people.

Now what I've to do is to learn to APPLY ur expertise in CV Landings w/o forgetting such things as 'Landing Hook Down', speed ctrl, rudder, flaps, etc ... etc., not to mention that I also
have some EXCELLENT FILMS on Carrier Takeoffs & Landings to
see What, Where, When & How to do it.

U folks provided me with the tools of knowledge now I've to APPLY
what I am learning diligently with much practice :)

Gratefully,

Happy1 ;)   <----- truly a most happy one
Title: CV Takeoffs & Landings
Post by: Boozer on August 07, 2003, 07:45:23 AM
something that no one has mentioned yet that makes it twice as easy for both T/O and Landing is trimming the nose up as soon as you clear the deck, and trimming the nose up on final approach.
Title: CV Takeoffs & Landings
Post by: Blank on August 07, 2003, 10:28:31 AM
also not mentioned is that you can land pretty much anything on a cv from 109's to lanc's :D

I once landed a c-47 on the cv for safe keeping until needed then took of again to drop troops.

so when in the MA if you need to land and rearm your non cv fighter/attacker dont overlook the cv's :)
Title: CV Takeoffs & Landings
Post by: RTR on August 07, 2003, 12:51:40 PM
Hiya Happy, I too had lots of probs with CV ops, in the past.
Hvy hog is probably the hardest to get off of a carrier, however here is what I do, and it works every time. (got this from FBFalcon if I remember right).
Set up is F4U1D, 100% fuel, 2 1000lb bombs, and 8 rockets.
Here is what I do:
I use auto take off
As soon as I start to roll I select WEP and start to lower flaps.
Keep lowering flaps until they are all the way down as you roll.
Now the next part is the critical one.
AS soon as (and I mean immediately) you clear the deck get your gear up, and at the same time start a very gentle turn to the right (the turn will help you  with torque effects).
Now you will need to start raising flaps pretty quickly as well, dont try to climb initially, just pull back enough to not hit the water. AS you raise your flaps your airspeed will climb and you are away.
I do this without backing up on the CV, and it works every time (as long as the CV isn't turning at the time).
I think I still have a film I use for training my Sqn on this. Send me yer email and I will send it to you if you like.
My email:  dragonflyheli@hotmail.com
Cheers Happy,
RTR
Title: CV Takeoffs & Landings
Post by: Roscoroo on August 07, 2003, 01:35:09 PM
RTR you havent had the experience of CV106 in the big isle's map thats running in the ma at the moment....  
I dare ya to get a fully loaded Hog off that deck with out backing .
(its spawn points on the deck are wrong and ur right wing is in the con tower some of the time)  that messsed up thing owes me 2 C-hogs,and 3 d models.
Title: CV Takeoffs & Landings
Post by: RTR on August 07, 2003, 02:33:36 PM
LOL Roscoroo, getting a fully loaded hog off a CV is hard enough when the spawn point is right, and its steaming into wind. I wouldn't even try to get a hvy hog off CV106 now that I know its messed up. Thanks for the info sir.
Cheers,
RTR
Title: CV Ops- Offline
Post by: Happy1 on August 07, 2003, 05:25:34 PM
Greetings RTR :)

Grateful 4 ur worthwhile input re T/O procedures w/a fully loaded
Hog .... No wonder I keep crashing, for a while I thought I was in the submarine svc  :confused:  instead of an a/c.

Appreciate ur kind offer to send me the film .... my email to u w/my addy's on the way to u.  Thank u  :D

Cheers,

Happy1
Title: CV Takeoffs & Landings
Post by: RTR on August 07, 2003, 08:08:01 PM
LOL Happy1, np  sir.
Film is on the way to you
hope it helps
cheers,
RTR