Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: gatso on August 03, 2003, 02:09:25 PM

Title: Spawn point number limit?
Post by: gatso on August 03, 2003, 02:09:25 PM
Is there one? I ask becasue while adding spawn points I've ended up with 265 fields. 255-265 have no objects assigned to them and spawn points is the only thing I've added.

Totals according to the Object reporter are:

Fighter Entry: 877
Bomber Entry: 862
Boat Entry: 233
Vehicle Entry: 519

Total: 2491

Gatso
Title: Spawn point number limit?
Post by: gatso on August 04, 2003, 04:16:53 AM
Fixed. Was just me being tired/stupid.

I added a spawn point from A255... except I made a typo and put in 265. Amazing how one digit can make an entire map go to poop :)

Gatso
Title: Het dude
Post by: naziteck on August 08, 2003, 08:47:16 AM
How do you add spawn points???????????/   plz explain in detail plz
Title: Spawn point number limit?
Post by: BenDover on August 08, 2003, 09:07:29 AM
Read the manual, it's all in there.
Title: DUDE!!!!!!!!!!!
Post by: naziteck on August 08, 2003, 09:10:09 AM
What the hell is with you. Dum F***. People come here to get help.  Do you think they all ready looked through the manual   YES!!!!!!!!!     now quite freaken wasting my damn E-mail with that stupid answer you tell everyone and start explaining      By the way your maps suck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:o
Title: Spawn point number limit?
Post by: BenDover on August 08, 2003, 09:44:03 AM
You must be one blind **** then!

Quote
To allow fighters to spawn from a field, at least one fighter spawn point must be created.  This also applies to bombers, vehicles, and boats.  A runway should be created to allow landings otherwise everything is a ditch.

Spawn points are a very important part of fields.  They allow aircraft, vehicles and boats to launch or spawn in a given location.  The shape ENTPNT (entry point) is invisible, and thus used for spawn locations.  The very first spawn point placed down for each type of spawn point at a given field XX is automatically associated with the hangar spawn location and will be named FXXBME0 for a bomber spawn, FXXFTE0 for a fighter spawn, and FXXVHE0 for a vehicle spawn.  Remembering to orient the spawn points direction is probably the most important factor of placement.


Guess where I found this, THE ****ING MANUAL!!!

Next read the ****ing manual instead of glancing at it, you stupid peice of ****.

Now get back on that short bus and take it to spelling classes.
Title: Spawn point number limit?
Post by: DiieWankee on August 08, 2003, 09:44:42 AM
Even Dover doesn't deserve that, was wondering when your parents stopped having a babysitter for you because its evident that you don't play and work well w/ others and need some supervision! You'll get no more help from me and I think you should say I'm sorry to Ben.
Title: Re: DUDE!!!!!!!!!!!
Post by: icemaw on August 08, 2003, 03:34:26 PM
Quote
Originally posted by naziteck
What the hell is with you. Dum F***. People come here to get help.  Do you think they all ready looked through the manual   YES!!!!!!!!!     now quite freaken wasting my damn E-mail with that stupid answer you tell everyone and start explaining      By the way your maps suck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:o
  Oh ya hes gonna get lots of help!
LMAO
Title: Spawn point number limit?
Post by: pokie on August 08, 2003, 06:11:29 PM
I'm supporting BenDover on this one! :)

Pokie
Title: OK OK OK
Post by: naziteck on August 08, 2003, 09:09:40 PM
I am sorry guys i just got a little fustrated cuz i needed help on how to put spawn points and i already read the manual and still Ben Dover tells me to read it.  Doesnt he know that this is for ,ore help.
by the way i am sorry dude we still cool:)
Title: Spawn point number limit?
Post by: BenDover on August 09, 2003, 08:46:01 AM
Exactly which manual were you reading?
Title: Spawn point number limit?
Post by: naziteck on August 09, 2003, 10:32:15 AM
uhhhhmmmmmmmmm I was reading the dumn help thing on the top toolbar when you select help, but it dont tell you nothing about how to put spawn points.  What is that the right one?????
Title: Spawn point number limit?
Post by: BenDover on August 09, 2003, 11:27:22 AM
Quote
To allow fighters to spawn from a field, at least one fighter spawn point must be created. This also applies to bombers, vehicles, and boats. A runway should be created to allow landings otherwise everything is a ditch.

Spawn points are a very important part of fields. They allow aircraft, vehicles and boats to launch or spawn in a given location. The shape ENTPNT (entry point) is invisible, and thus used for spawn locations. The very first spawn point placed down for each type of spawn point at a given field XX is automatically associated with the hangar spawn location and will be named FXXBME0 for a bomber spawn, FXXFTE0 for a fighter spawn, and FXXVHE0 for a vehicle spawn. Remembering to orient the spawn points direction is probably the most important factor of placement.


As I said before, this is a direct cut and paste from THAT manual.

That was found by using that peice of magic thats in most help files and on most forums; The SEARCH function.