Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: TopQuark on August 03, 2003, 02:23:01 PM

Title: Boring and unstrategic maps
Post by: TopQuark on August 03, 2003, 02:23:01 PM
This could be controversial but...

I think the maps in AH are extremely boring and there seems to be hardly any strategic element to them at all.

Basically, the problem is due to the fact that all the bases are about the same distance apart so the map as a whole is just a homogenous mass of bases. As bases get taken, the 'front' moves this way and that across the map but it's all just about numbers - slowly taking bases until one side is down to just one. A base capture is just another base for one side and one less for another - there are no real strategic implications or great turning points.

What I'd love to see is something like this - a map with three large landmasses (one initially belonging to each side) but seperated by a large distance (say six or seven sectors at the nearest point). To add some spice, a third central island with just one or two bases could sit in the middle and would provide an important stepping stone to whichever side owns it.

Also, more use could be made of high alt bases. Each landmass could get progressively higher from one side to the other so that an enemy could put some energy into taking a high alt base which would then give them an advantage to start sweeping across the rest of the landmass. More high alt action would also give planes like the ta152, p51b and the other high alt kites more of a useful role in the game (the ta152 might as well not exist at the moment, even though it kicks prettythang at alt).

Because the current maps have bases spread so evenly, it makes little difference where land ends and sea starts - the pizza map might as well just be land only.

Having large stretches of sea between landmasses would also give CVs the important role that they deserve.

What do people think ?
Title: Boring and unstrategic maps
Post by: NoBaddy on August 03, 2003, 02:28:17 PM
I think we would never hear the end of the whining :)
Title: Boring and unstrategic maps
Post by: Toad on August 03, 2003, 02:30:27 PM
So what would be different NB?
Title: Boring and unstrategic maps
Post by: Citabria on August 03, 2003, 02:31:11 PM
lots of bases close together create great furballs.

once map makers understand this the fights will be better.

dont need bases spread out over a map that is 3 times to big compared to the 256 maps.  need bases packed together in a strategic fashion that makes a domino effect
Title: Boring and unstrategic maps
Post by: CptTrips on August 03, 2003, 03:28:54 PM
Quote
What do people think ?



I think this community has more experts than map makers.

Wab
Title: Boring and unstrategic maps
Post by: ccvi on August 03, 2003, 04:08:36 PM
Half the field distance than now would be interesting if at the same time the hangar toughness is reduced a lot and the number of troops required for capture increased.

This would disable flight at fields quickly, then create a furball over the target field where both attacking and defending party had to fly to (and thus both arrive at alt, not the defending side beeing vulched like now).
Title: Boring and unstrategic maps
Post by: ALF on August 03, 2003, 05:49:27 PM
Quote
Originally posted by ccvi
Half the field distance than now would be interesting if at the same time the hangar toughness is reduced a lot and the number of troops required for capture increased.


If hangars were any softer, youd see them blow up when people with a bad connections sneezed.  As it stands now, a small group of 5-6 players can easily take a base by going in heavy, taking out all FH and VH in seconds.  Large bases take a few more people to do it that quickly...but nothing extrordinary.

If anything, maybe much stronger hangers (5000lbs or more to kill) with adjusted rebuild times to match (30 min without resuply....-10 min per supply goon).

BUt who knows...its all subjective, and any system will have its downside.
Title: Boring and unstrategic maps
Post by: NoBaddy on August 03, 2003, 06:27:34 PM
Quote
Originally posted by Toad
So what would be different NB?


Toad...

I realize that whining seems to be second only virtual killing for some (for some..it comes in first :)). Hell, after my first 2 weeks here, I told HT he should have named it Whiners High :D. The biggest difference for me...is that I  would join the whinefest. I didn't like the flight times in Trinity once I flew it a bit (just dint know HT would let me make major changes) and I don't like the flight times in Big Isles. (note: not whining YET...soon :D)
Title: Boring and unstrategic maps
Post by: ccvi on August 03, 2003, 06:53:02 PM
Quote
Originally posted by ALF
If hangars were any softer, youd see them blow up when people with a bad connections sneezed.  As it stands now, a small group of 5-6 players can easily take a base by going in heavy, taking out all FH and VH in seconds.  Large bases take a few more people to do it that quickly...but nothing extrordinary.

If anything, maybe much stronger hangers (5000lbs or more to kill) with adjusted rebuild times to match (30 min without resuply....-10 min per supply goon).

BUt who knows...its all subjective, and any system will have its downside.


If hangars are strafable, that will prevent upping at fields where upping would result in instant vulch death anyway. With extremely close fields it would be possible to fly in and fight on somewhat equal terms.
Title: Boring and unstrategic maps
Post by: culero on August 03, 2003, 06:53:47 PM
Quote
Originally posted by AKWabbit
I think this community has more experts than map makers.

Wab


~spewwww~

culero (LMAO and cleaning monitor)
Title: Boring and unstrategic maps
Post by: Steve on August 03, 2003, 07:54:50 PM
one doesn't have to be a map maker to read a map and know it's inaccurate.  One doesn't have to be a terrain designer to know the terrain SUX.

The big isle map is a nightmare, worse still than pizza... just terrible. I could go on for a long time (while I'm trying to find a fight on the big isle map, in spite of the fact that over 400 people are online).. but i'm as bored here as I am in the game.  Any rebates available when these terrible maps are in rotation? I swear, it's like a contest:  Make a map that saps joy out of the game for anyone but strat lovers.
Title: Boring and unstrategic maps
Post by: Toad on August 03, 2003, 10:09:53 PM
muahhahahahahahah!

Is the pendulum beginning to swing back?

Will the Light of Laz shine upon their faces?


:)
Title: Boring and unstrategic maps
Post by: nopoop on August 03, 2003, 10:37:33 PM
In passing I've commented on the subject of this thread a few times before. One MORE is added ( glad to have you aboard Citabria ) to the this ignorent group that is growing day by day who don't have a clue and are ONLY interested in there own selfishness of finding a GOOD fight..

I was under the mistaken conception that is why we're all here..

How was that  ??? I know I didn't swear, but the lady gets upset when I do..

You know how my lady is..

If you don't, you don't wanna know..
Title: Boring and unstrategic maps
Post by: Creamo on August 03, 2003, 11:32:28 PM
Quote
Originally posted by Toad
muahhahahahahahah!

Is the pendulum beginning to swing back?

Will the Light of Laz shine upon their faces?


:)


Awww, Toady wants a cracker?

I do not like the pizza map, but where and at what times are you guys playing?

 I rarely play but when I do it's 400+ mahem. I guess I just sign on and get lucky? There are furballs, bombers to intercept, bases to resupply etc. every damn time.
Title: Boring and unstrategic maps
Post by: Mini D on August 03, 2003, 11:43:27 PM
Dunno... I'm not big on the k/h stats too much.  I like finding areas where others aren't and waiting for enemy planes to show up.  But so far this tour, I've been averaging about twice the k/t that I usually do and its only been the big isles map.

If you're not finding fights on this map, its because you're downright blind.

MiniD
Title: Boring and unstrategic maps
Post by: Octavius on August 03, 2003, 11:59:02 PM
I know this topic has come up many times.  There have been several threads similar to this one that have been started by players of varying experience.  Many of these thread starters are relatively new and haven't had the chance to read all of the terrain debates.  What bugs me is that some of you jump on these new guys with full armour and weilding flame throwers.

You might scare'em to the point that when a good idea does form in their heads, they'll be too timid to post.  The least you could do is simply state:  "This topic has been discussed, thank you yadda yadda yadda..."


Aside from that...  I don't fly every day, and when I do I don't seem to have a problem finding a fight.   Tonight, there were CV battles a plenty and many targets to be found.  This was around 5-6pm central time.  I had a good time.
Title: Boring and unstrategic maps
Post by: lazs2 on August 04, 2003, 07:31:31 AM
topquark... are you saying that people will like flying 3-7 sectors at a time?   that would mean a kill per hour of like .005..   speaking of which..

creamo.. I think it is a matter of perception and patience.   us low patience type do not find what you do "fun"... intercepting bombers?  that must be a blast for you... with your two kills per hour that means you are spending a whole hour (minus the 1 minute it takes to kill 2 planes) doing.... nothing.   The real secret we would like for you to share with us is.... what do you do during al this down time that immerses you so much?   Laundry?   needlepoint?   catch up on the bills?   please share.

Addmitedly... us 'whiners' who can't be happy flying around doing nothing or joining the "missunz"  to steamroll the toolsheds at A** don't make maps but..  I would love to know what they are thinking when the design a map and see that it is a sector and a half or more between allmost every fight... with a mountain to go around in most cases... What makes em think that the flight time is fun or even useful to gameplayu?   NB didn't like it when he had to actually fly some of those silly distances.

fields far apart mean... long flights to nowhere to do nothing.

lazs
Title: Boring and unstrategic maps
Post by: lazs2 on August 04, 2003, 07:34:22 AM
deja..  I don't think that map design should be geared toward making it a challenge to find a fight.   That seems counterproductive..  If there were lots of places for fights then it would still be easy for those who don't like to fight to hide from them.
lazs
Title: Boring and unstrategic maps
Post by: Mini D on August 04, 2003, 08:01:49 AM
It has not been a challenge for me to find a fight lazs... with the map that's being discussed.  My K/T has not been this high in some time.  Some of the furballs didn't last much more than an hour, but others went on for nearly 4 hours.  I've never spent more than 20 seconds looking for the next fight.

The only real disappointment recently has been the quality of the pilots both for the enemy side and friendly side.  The MA is at an all-time low in this regard.  I've never seen so much newbie like behavior... and this is coming from someone that usually defends newbie like behavior.

Most of the problems in the MA today seem to be less map related and more behavior related.  Good furballs end because too many people think the best place to fight is 1k over your your own field with 20 other friendlies engaging the one enemy that makes it in.

Dunno... but whenever I see "it's too far to find a fight" I automatically think that moving things closer makes it worse.  Its the fights that are right on top of bases that suck the most.  Its the furballs that occur halfway between bases that are the best.  It just seems the idea should be to keep the fights between bases vs at them.

MiniD
Title: Boring and unstrategic maps
Post by: SLO on August 04, 2003, 08:31:33 AM
if anything in this game thats got me tickled is not the MAPS.....

its the HO's....

too many newbie's doin the LA7 fly straight and shoot anything....

some will say you can avoid......sorry not true.

Sunday was the worst....

my 1st 6 up's where mostly 2on1's or 3 on1's......me being the 1

all HO kills....:mad:
Title: Boring and unstrategic maps
Post by: MrLars on August 04, 2003, 08:54:11 AM
Quote
Originally posted by Octavius

Aside from that...  I don't fly every day, and when I do I don't seem to have a problem finding a fight.   Tonight, there were CV battles a plenty and many targets to be found.  This was around 5-6pm central time.  I had a good time.


Same for me...had some good fun last night fighting from a Carrier that was a bit too far into indian territory, got caught in many 3v1's and managed to make it home a few times with my hair afire in my Zeke o'doom....what a blast!
Title: Re: Boring and unstrategic maps
Post by: gofaster on August 04, 2003, 09:02:00 AM
Quote
Originally posted by TopQuark
This could be controversial but...

I think the maps in AH are extremely boring and there seems to be hardly any strategic element to them at all.


[/b]I find Big Isles to be extremely boring, with a lot of vehicle bases that spawn to nowhere and airfields that don't reciprocally spawn to vh bases that spawn to that airfield.  This causes those vehicle bases to be milkruns for bombers, since the bases really aren't worth defending.

Quote

Basically, the problem is due to the fact that all the bases are about the same distance apart so the map as a whole is just a homogenous mass of bases. As bases get taken, the 'front' moves this way and that across the map but it's all just about numbers - slowly taking bases until one side is down to just one. A base capture is just another base for one side and one less for another - there are no real strategic implications or great turning points.

What I'd love to see is something like this - a map with three large landmasses (one initially belonging to each side) but seperated by a large distance (say six or seven sectors at the nearest point). To add some spice, a third central island with just one or two bases could sit in the middle and would provide an important stepping stone to whichever side owns it.

[/b]
Heck no!  You think I want to fly 7 sectors just to find a fight in an FM2?  Just how far do you think a 109F will go?  You make it a 7 sector fight and you might as well say "a map that will only allow you to fly the US and Japanese planes."

Quote

Also, more use could be made of high alt bases. Each landmass could get progressively higher from one side to the other so that an enemy could put some energy into taking a high alt base which would then give them an advantage to start sweeping across the rest of the landmass. More high alt action would also give planes like the ta152, p51b and the other high alt kites more of a useful role in the game (the ta152 might as well not exist at the moment, even though it kicks prettythang at alt).


[/b]So, what you're saying is, as a country gets its butt kicked, it wouldn't be flying FM2s, Yak-9Us, A6M2s, A6M5s, or Spitfire Vs? :rolleyes:

Quote
Because the current maps have bases spread so evenly, it makes little difference where land ends and sea starts - the pizza map might as well just be land only.

Having large stretches of sea between landmasses would also give CVs the important role that they deserve.

What do people think ?


I think for Big Isles and Pizza, the bases are too far apart and favor the faster planes with big fuel tanks.
Title: Boring and unstrategic maps
Post by: gofaster on August 04, 2003, 09:16:57 AM
Quote
Originally posted by Steve
one doesn't have to be a map maker to read a map and know it's inaccurate.  One doesn't have to be a terrain designer to know the terrain SUX.

The big isle map is a nightmare, worse still than pizza... just terrible. I could go on for a long time (while I'm trying to find a fight on the big isle map, in spite of the fact that over 400 people are online).. but i'm as bored here as I am in the game.  Any rebates available when these terrible maps are in rotation? I swear, it's like a contest:  Make a map that saps joy out of the game for anyone but strat lovers.


You know what I noticed last night?  Herding instinct at its worst.

Last night the Rook domain had spread so far that the only bases left to capture were Knight and Bishop mainland bases, which meant that most of the Rook fights were from carriers, which meant that every time I upped I was immediately jumped by Spitfire IXs, Mustangs, and 190Ds (surprisingly few N1Ks and LA-7s last night).  I could get into a position on 1 guy, and have 3 more in trail behind me.

I also noticed more than a few vehicle bases that spawned nowhere.  Those must be the uber secret milkrun bases for the bomber pilots, because those bases sure aren't worth defending and serve no offensive purpose.

The one time I actually tried a base capture was an LVT run on a57, and I exploded as soon as my tread hit the beach.  Apparently, that's a bug with the map.  After that, I didn't try any more base captures.  I also saw a large red bar just north of A57, but couldn't find any enemy planes.  "Oh, that's a bug, too."  So that's 2 ups with nothing to show for my troubles. Maybe the MOTD should say "WARNING! This map has the following bugs:" and then list out the areas to avoid.

After that, I went to do carrier battles where I spent most of the knight dodging hi Spitfires, suicide bombing P-38s, a few Typhoons and Mustangs, and runaway 190Ds.

What I like about Aces High is the realism of how a pair of P-38s can sink a carrier.  Obviously the WW2 pilots were incompetent, since it took them almost 4 years to win the war.  Heck, a single squadron of P-38s could've defeated the entire Japanese navy! :rolleyes:
Title: Re: Boring and unstrategic maps
Post by: SlapShot on August 04, 2003, 09:38:11 AM
Quote
Originally posted by TopQuark
This could be controversial but...

I think the maps in AH are extremely boring and there seems to be hardly any strategic element to them at all.

Basically, the problem is due to the fact that all the bases are about the same distance apart so the map as a whole is just a homogenous mass of bases. As bases get taken, the 'front' moves this way and that across the map but it's all just about numbers - slowly taking bases until one side is down to just one. A base capture is just another base for one side and one less for another - there are no real strategic implications or great turning points.

What I'd love to see is something like this - a map with three large landmasses (one initially belonging to each side) but seperated by a large distance (say six or seven sectors at the nearest point). To add some spice, a third central island with just one or two bases could sit in the middle and would provide an important stepping stone to whichever side owns it.

Also, more use could be made of high alt bases. Each landmass could get progressively higher from one side to the other so that an enemy could put some energy into taking a high alt base which would then give them an advantage to start sweeping across the rest of the landmass. More high alt action would also give planes like the ta152, p51b and the other high alt kites more of a useful role in the game (the ta152 might as well not exist at the moment, even though it kicks prettythang at alt).

Because the current maps have bases spread so evenly, it makes little difference where land ends and sea starts - the pizza map might as well just be land only.

Having large stretches of sea between landmasses would also give CVs the important role that they deserve.

What do people think ?


Hopefully your wish will come true with AH:TOD (should be out in 2 weeks). Promised to be packed with Strat up the ying-yang.

Some of us are trying to swing the MA back to a more "fight" centric areana. Flying 6-7 sectors would be the end of my flying when that type of map was up nor do I believe for one second that HT would entertain such a map.

I think that MiniD has hit upon something that hasn't been really discussed yet. The "fight behaviour" sucks !!!

I tend to fly like he does when furballs are lacking. Up at a field and try to take on the 2-4 guys that might be inbound to the field. I would say that 9 out of 10 encounters/merges always results in an HO by the opponent. A simple barrel roll solves the problem, but after avoiding the HO, you look behind to see your opponent continue a straight line "run for your life manouver" never turing back to engage ... they might die ... OH MY COD !!!

Wussies abound in AH and that is one of the major causes of boredom and that is why the "furball" crowd is trying to change things to try to force the wussies to fight.
Title: Boring and unstrategic maps
Post by: SlapShot on August 04, 2003, 09:44:02 AM
"After that, I went to do carrier battles where I spent most of the knight dodging hi Spitfires, suicide bombing P-38s, a few Typhoons and Mustangs, and runaway 190Ds."

This same picture is observed from all countries ... not just unique from your point of view.
Title: Re: Re: Boring and unstrategic maps
Post by: Toad on August 04, 2003, 10:05:48 AM
Quote
Originally posted by SlapShot
that is why the "furball" crowd is trying to change things to try to force the wussies to fight.


Welcome, Slap.

Looks like Muck is starting to feel the pull of the Dark Side as well. Fun and fast action can be truly addictive, can't it?

How long before we see

SlapShot
[M.A.W.] Furballers
3rd Marine Air Wing
MAG-13 VMF-214

?
Title: Re: Re: Re: Boring and unstrategic maps
Post by: SlapShot on August 04, 2003, 10:15:28 AM
Quote
Originally posted by Toad
Welcome, Slap.

Looks like Muck is starting to feel the pull of the Dark Side as well. Fun and fast action can be truly addictive, can't it?

How long before we see

SlapShot
[M.A.W.] Furballers
3rd Marine Air Wing
MAG-13 VMF-214

?


Toad my friend ... this stance is not new for me !!!

Yes .. Muck does see the light or should I say ... lack there of !!!

Changed the sig just for you ... The guys in my sub-squad are addicted too.
Title: Boring and unstrategic maps
Post by: muckmaw on August 04, 2003, 10:17:46 AM
"You don't know the power of the dark side"

Actually, after the Friday I had, I'll never get into a fighter again!

Talk about getitng your arnold handed to you.

Look at my stats. That's one day! I'm pissed off enough at work!

Even the guys on VOX are getting tired of what's been coming out of my mouth:

"F****** Newbie Mother******..Learn how to fly a real plane.."
"Golly-geen Head-on La-7 C***smoker..."
"Come the F*** down and fight ya F****** Chicken-**** Pony"
"Friggin' Spit! Stick this up your leather cheerio!!!!"

I'm too stressed...I'm going back to goons!
Title: Boring and unstrategic maps
Post by: SlapShot on August 04, 2003, 10:21:14 AM
Quote
Originally posted by muckmaw
"You don't know the power of the dark side"

Actually, after the Friday I had, I'll never get into a fighter again!

Talk about getitng your arnold handed to you.

Look at my stats. That's one day! I'm pissed off enough at work!

Even the guys on VOX are getting tired of what's been coming out of my mouth:

"F****** Newbie Mother******..Learn how to fly a real plane.."
"Golly-geen Head-on La-7 C***smoker..."
"Come the F*** down and fight ya F****** Chicken-**** Pony"
"Friggin' Spit! Stick this up your leather cheerio!!!!"

I'm too stressed...I'm going back to goons!


Patience grasshopper !!!
Title: Boring and unstrategic maps
Post by: muckmaw on August 04, 2003, 10:29:45 AM
Patience my arnold...I'm gonna go pork a AAA factory and pad my bomber score...

I'll always be a harcore strat gamer, but if there's no working strat, what am I supposed to do?

I guess I'll fur when there's no missions up, or I'm short on time, and mission/strat when there's something going on, or on squad nights.

Bombing will always be my first love....I'm just gonna cheat on her  a little.
Title: Boring and unstrategic maps
Post by: Toad on August 04, 2003, 10:59:54 AM
Quote
Originally posted by muckmaw
.....will always be my first love....I'm just gonna cheat on her  a little.


Wonder how many divorces started with this line of thought?  :D
Title: Boring and unstrategic maps
Post by: muckmaw on August 04, 2003, 11:11:09 AM
The affair with furball...

It starts with a quick glance...a fleeting moment.
Temptation ensues, but you turn away..
You find yourself thinking about it day and night.
Maybe just a little.. I can always stop...
You can't concentrate..you find yourself drawn to her realm more and more..
Your hours flow into days, days into weeks...
One morning you wake up and realize you were never in love at all...

We're still talking about furballs, right??
Title: Boring and unstrategic maps
Post by: Zanth on August 04, 2003, 11:51:03 AM
Quote
Originally posted by AKWabbit
I think this community has more experts than map makers.

Wab


Ain't THAT the truth! :)
Title: Boring and unstrategic maps
Post by: Steve on August 04, 2003, 11:55:26 AM
mmmm furballs :)
Title: Boring and unstrategic maps
Post by: SlapShot on August 04, 2003, 12:06:45 PM
Quote
Originally posted by Steve
mmmm furballs :)


You only get the view from the "top" :D  

Get out of that shiny pony and grab something real ugly and slow and look at it from a different angle.

Just kidding Steve .. put the pony away for the rest of the tour ... like ya promised ;)
Title: Boring and unstrategic maps
Post by: hazed- on August 05, 2003, 07:16:04 AM
I posted a map system i invented that would allow close bases and very distant bases. It had the great side effect of allowing a country to maintain an area where they could always fly from with a good supply of fuels etc. It had a greater emphasis on strat targets for the 'final battle' too.

Hardly anyone even seemed to read it let alone comment on whether they liked it. very disheartening.

seems people dont really care about the whole picture just mainly furballing using the present system.The problem is the present system doesnt encourage or maintain a decent furball.Its too easy to disrupt a good furball by blowing the fuel etc.

My map really did have a solution and i wished more had taken the time to think about my plan. Ive thought it over a lot and it really could work i think. still what can you do but put the idea out and hope HTC has read it.

heres the thread:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=91321
Title: Boring and unstrategic maps
Post by: SlapShot on August 05, 2003, 09:10:07 AM
Quote
Originally posted by hazed-
I posted a map system i invented that would allow close bases and very distant bases. It had the great side effect of allowing a country to maintain an area where they could always fly from with a good supply of fuels etc. It had a greater emphasis on strat targets for the 'final battle' too.

Hardly anyone even seemed to read it let alone comment on whether they liked it. very disheartening.

seems people dont really care about the whole picture just mainly furballing using the present system.The problem is the present system doesnt encourage or maintain a decent furball.Its too easy to disrupt a good furball by blowing the fuel etc.

My map really did have a solution and i wished more had taken the time to think about my plan. Ive thought it over a lot and it really could work i think. still what can you do but put the idea out and hope HTC has read it.

heres the thread:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=91321


Hazed ...

I read it and I believed that I commented on it.

I like the idea ... it is unique ... the question is, will it work with the current gameplay/map architecture ?
Title: Boring and unstrategic maps
Post by: lazs2 on August 05, 2003, 09:53:53 AM
hazed... this is short attention span theatre here.. My message has been simple and consistent for quite some time yet... in every thread half the guys still don't get it or read more into it than is there.  the problem is making early, mid and late war planes co-exist in the same arena.   farther fields favor late war planes... if anything, early war gameplay should be enhanced as late war planes can still do as they wish no matter what (take off from farther back etc.)

Short term solution.... closer bases and slightly easier capture with fileld able to up fighters till it is captured.

long term... area arena with early, mid and late war areas seperated by space/obstacles, seperate resets for each area (the bishops have won the late war area)..  or/and.. large cities that need to be leveled to "win the war".

If we want a lot of playerbase we need an MA where it is easy for anyone with half an hour or so to find several or 8 good fights.   That simply won't happen with late war planes.   It takes em that long to turn around in the hands of most players.    Late war players should not be catered to... they don't need to be.
lazs
Title: Boring and unstrategic maps
Post by: genputty on August 05, 2003, 03:41:17 PM
I think if we had more strat bombing it would make the game better.... having 3 counties with no main factories, depots and so on. lets make the flight go deeper into enamy area's more.
Title: Boring and unstrategic maps
Post by: lazs2 on August 06, 2003, 08:09:14 AM
towns factories whatever... when you kill em all yu win...  that's fine so long as it doesn't affect the availability of resources for the guy who want's to fly for an hour or so...  not that many are into "evercrack in flight sims"..
lazs
Title: Boring and unstrategic maps
Post by: SELECTOR on August 06, 2003, 11:36:34 AM
all maps need half amount of bases and 3 times the factories & cities..also cities need names..

what would YOU! call the cities?
Title: Boring and unstrategic maps
Post by: muckmaw on August 06, 2003, 11:41:17 AM
Well, that's an opening...

Let's see....we can call 2 fields close together "Lazstopia"
Anyplace where planes crash into mountains on takeoff would be "Dweebville".
Anyplace where  mindless strat lemmings would be called "Mucktown".

Let the games begin....
Title: Boring and unstrategic maps
Post by: genputty on August 06, 2003, 03:07:05 PM
I would not say you would win for just strat bombing but this would put a 2 hour hurt on the type of factory you hit.

like hit fuel supply factory and slow down recovery time or lessens the amount of fuel that can be loaded.

hit a plane factory and limit each type of planes for all fields.

just think getting into enamy ground with bombers and fighter escorts would help game fun and giving targets a meaning of why they need to be hit would make the fun factor higher.
Title: Boring and unstrategic maps
Post by: Rutilant on August 06, 2003, 07:09:12 PM
Quote
Originally posted by lazs2
hazed... this is short attention span theatre here.. My message has been simple and consistent for quite some time yet... in every thread half the guys still don't get it or read more into it than is there.  the problem is making early, mid and late war planes co-exist in the same arena.   farther fields favor late war planes... if anything, early war gameplay should be enhanced as late war planes can still do as they wish no matter what (take off from farther back etc.)

Short term solution.... closer bases and slightly easier capture with fileld able to up fighters till it is captured.

long term... area arena with early, mid and late war areas seperated by space/obstacles, seperate resets for each area (the bishops have won the late war area)..  or/and.. large cities that need to be leveled to "win the war".

If we want a lot of playerbase we need an MA where it is easy for anyone with half an hour or so to find several or 8 good fights.   That simply won't happen with late war planes.   It takes em that long to turn around in the hands of most players.    Late war players should not be catered to... they don't need to be.
lazs


No one pays attention because A: you're on ignore, or B: you never say anything different.


Now, you want it so killing hangars has no effect at all. You're full of it.
Title: Boring and unstrategic maps
Post by: Zanth on August 07, 2003, 07:46:33 AM
Quote
Originally posted by genputty
I would not say you would win for just strat bombing but this would put a 2 hour hurt on the type of factory you hit.

like hit fuel supply factory and slow down recovery time or lessens the amount of fuel that can be loaded.

hit a plane factory and limit each type of planes for all fields.

just think getting into enamy ground with bombers and fighter escorts would help game fun and giving targets a meaning of why they need to be hit would make the fun factor higher.


This has already been done:

Strategic System (http://www.hitechcreations.com/ahhelp/map.html#targets)    

The basic categories of strategy targets in Aces High include field targets, zone targets, city targets, and supply targets.

The field targets affect availability of field items such as planes, fuel, ammo, etc.  Every tower has a chalkboard displaying the field number and the current status of the field targets.

The zone targets are the factories that affect the resupply of field targets.  

The city targets are the buildings within a city and they affect the resupply of the zone targets.

The supply targets are the trains, convoys, and barges that resupply damaged fields and factories

A lot of information here:

Instructions (http://www.hitechcreations.com/helphom.html#go)
Title: Boring and unstrategic maps
Post by: genputty on August 07, 2003, 07:56:57 AM
i was think more on main country strat bombing where its just not in the area or city.

if a MAIN factory would hurt the hole country.... make a supply chian from main to division to fields or cities.
Title: Boring and unstrategic maps
Post by: Mini D on August 07, 2003, 07:59:44 AM
Quote
Originally posted by genputty
I would not say you would win for just strat bombing but this would put a 2 hour hurt on the type of factory you hit.

like hit fuel supply factory and slow down recovery time or lessens the amount of fuel that can be loaded.

hit a plane factory and limit each type of planes for all fields.

just think getting into enamy ground with bombers and fighter escorts would help game fun and giving targets a meaning of why they need to be hit would make the fun factor higher.
Just to be clear... what you describe is not strategy, it's instant gratification.

There's not magical switches that would make aircraft completely unavailable.  There's not a way to bomb a fuel depot in hamburg and have the planes south of berlin instantly be out of fuel.  This is the type of "strategy" that ruins games, promotes milkrunning and fools people into thinking that they are smarter than "furballers".

MiniD
Title: Boring and unstrategic maps
Post by: lazs2 on August 07, 2003, 07:59:52 AM
rut is a perfect example of someone who claims that I say the same thing ove and over yet has no idea of what I have said..  I have never said that" killing hangers has no effect at all"  but then... rut is not the sharpest pencil in the box.  I have said that all the hangers shuld be the same... So long as there are hangers you should be able to take off..    I have also said that when you can't take off anymore the field should be automatically captured..

sofar as hangers go tho... we could make it so that the hangers were meaningless (for fighters)... simply have revetments scattered around so that all the revetments would have to be killed... destroying the hangers could make it so the mechanics couldn't work in the shade for an hour or so.
lazs
Title: Boring and unstrategic maps
Post by: Creamo on August 07, 2003, 09:08:16 AM
creamo.. I think it is a matter of perception and patience. us low patience type do not find what you do "fun"... intercepting bombers? that must be a blast for you... with your two kills per hour that means you are spending a whole hour (minus the 1 minute it takes to kill 2 planes) doing.... nothing. The real secret we would like for you to share with us is.... what do you do during al this down time that immerses you so much? Laundry? needlepoint? catch up on the bills? please share.

Ok, I’ll share.

My perception of AH is it’s a great game and maps nor base distances do not hinder my enjoyment of it. I don’t like the pizza maps as much as others, but that’s my personal perception, and it’s not a showstopper.

My patience in AH is directly related to the reward. Of course intercepting bombers is time consuming, but fun. Do I have to be burning a circle into my monitor in a dogfight to have fun? No.  Sorry you do. And what’s strange for all your arguments is you seem to have patience like no other toolshed buff on the longest HQ raid. You  post, and post, and post, about silly gameplay issues on the bbs instead of playing, then check stats, then post more. Seems like a completely silly purpose to engross yourself with, but more power to you if it is fun for you.

What you enjoy in AH is dogfighting only. That and projecting a image on this bbs like you’re somewhat a better player because of it.

Thing is, AH isn’t a 32 player IL-2 Dogfight server, it’s a MMOG with strat. Bombers have a roll, people that want to stop them have a roll, C47's resupply or capture which have a roll, etc.  If you want to  be Billybadass, strap on a IL-2FB 109 with the 32 players, certainly enough for any furball junkie, without strat, and beat piss out of them.

Otherwise, stop whining about how HTC fails to provide maps that suit your restricted gameplay ideals. Or better yet, sounding condescending to me on how I should enjoy to play, and how often.
Title: Boring and unstrategic maps
Post by: genputty on August 07, 2003, 10:27:20 AM
Strat bombing not to kill planes but lower production. same as for fuel factories.... i don't want to kill the game.
Title: Boring and unstrategic maps
Post by: lazs2 on August 07, 2003, 02:30:33 PM
creamo... I bring up your's or anyone elses stats when they pertain to the subject... when you say, for instance " you are crazy, how can you not find a fight onh this map?  I have never failed to find a fight any time I wanted."  

 and then.... we check your stats and they are like.... 1.3 kills per hour... see?  relevance... what you consider action packed is not that at all... anyone reading you would have a lot better understanding of what you were saying if they had those stats in front of em.
lazs
Title: Re: Boring and unstrategic maps
Post by: DmdMac on August 07, 2003, 06:10:05 PM
Sounds typical of the way Total Annihilation maps are made.  One juicy bit of real estate in the middle, and lesser qualities in orbit.  But as you get more inside an opponents AO, it gets progressively harder.
Title: Boring and unstrategic maps
Post by: Creamo on August 09, 2003, 10:45:57 AM
The revelation AH being a MMOG didn’t move you. Maybe a true fighter pilot asswippin will.

Stop checking my stats, and get your parrot Toady and lets do a IL-2 FB server. Pass word protected for you .

 I got cable, it’s fast, 300K upload, 1.5K down. I’ll host.

IL-2 FB, Full realism, engine management, and there will be no toolsheds to fight, just Yaks and me and 2 of my friends I pick. You grab Toad and any other BK studmuffin that cant fly AH with ought crying about base distance.

If we win, you stop the insistent AH sucks banter. If you win, you continue to sound like a dipsh*t, and I won’t care any less.

When you overheat on the merge and I destroy you, don’t cry, just find another game to obsess on and demean before a guy like Skuzzy should ban your every AH defeating post as if their gameplay is wrong.
Title: Boring and unstrategic maps
Post by: Toad on August 09, 2003, 10:54:53 AM
OOOOOOOOOoooooooooooOOOOOOOoo oooooOooooooooooOoh!

Quote
You see this cat Creamo is a bad mother--
(Shut your mouth)
But I'm talkin' about Creamo
(Then we can dig it)


How long you been playing IL?



Awwwk! Cowl Flaps! Cowl Flaps! Awwwwwk! We got Cowl Flaps in Il-2! Awwwk!

Yeah, there's a parrot around, fer shure. ;)
Title: Boring and unstrategic maps
Post by: Creamo on August 09, 2003, 11:25:16 AM
Wow, your not even drunk, your just super tweeked, and hard.

 I knew the Lazs parrot joke was biting you Toad, but I did not intend to make it an point for a embarrassing AH member bbs rebuttal, and you seething with animosity.

It’s a fun game flightsim sim pilot challenge.

 You have Il-2 Toad I’m sure as you hate the cowl flaps?

 Lemme relieve them of your sim pain, with P39 dooming guns. Every round.
Title: Boring and unstrategic maps
Post by: Toad on August 09, 2003, 11:31:20 AM
Nah, Creamo, I just find your terminal spiral into the "CREAMO!!!!  BBS Badguy! Comes with IL-2 Whomping Stick!"  action figure to be the best stuff on this board in a long time.

Keep it up, buddy!

Hey, after you whomp me and Laz, can we go to an online virtual bar game and buy each other some virtual drinks? Maybe you can whip us in an online drinking game too! Maybe a virtual exotic dancer could even give you a virtual lapdance!!

Think what that'd do for your persona, eh? Girls will definitely swoon when they read about you!!! Whoo!WHOO!

:D
Title: Boring and unstrategic maps
Post by: Creamo on August 09, 2003, 11:42:14 AM
Oh brother...

:rolleyes:
Title: Boring and unstrategic maps
Post by: lazs2 on August 10, 2003, 09:43:08 AM
Not sure I understand what this challenge thing is all about creamo... you want me to buy or download some russian game with nothing but LW planes in it and then screw up all my control settings and then set up some kinda host thing so that I can have the joy of kicking you around a little?   And after I do... I will get what?  The rights to tell  everyone?   When have I ever shown a penchant or glimmer of a desire to brag about my abilities or the kills I have made?   if I lose... I can't post on a completely different sims BB?   I won't even download the WB sim and screw things up to beat up on decent opponents.  Why would I download some glorified box sim with what?  16 players max?  And nobody to keep people honest?

 somehow.. this seems less than tempting to me.
lazs
Title: Boring and unstrategic maps
Post by: Mini D on August 10, 2003, 10:21:05 AM
Wow... the toad and lazs duo at it again.  Did you retire or something toad?

Lazs, you bring up stats to discredit those arguing against what you have to say.  If I want to furball, I find a furball and fight.  If there's not one there, it takes about 5 minutes to create one.

If I don't want to furball, I don't.

You apply your simple one mindedness to everything and use the stats as some kind of qualifier for how in sinc people are with you.  And qualify their counter argument with it.  Basically, only 1% of the players are even fit to debate the subject with you in your humble oppinion.

It's a load of horse**** and you know it.

The game doesn't need to be designed to suit any one person.  You obviously don't speak for any person except yourself because very few have such an awe inspiring k/t ratio.  But here you are squeaking about not being able to find a fight more than about 99% of the people playing this game.  Its time to just shut the **** up.

You're what we call the 3 sigma whiner lazs.  Unfortunately, now there are two of you.  The great irony of the thing is... one of them is 13TAS.  LOL!

MiniD
Title: Boring and unstrategic maps
Post by: Creamo on August 10, 2003, 10:26:19 AM
yeah, wht he said

toolsheds

bases need to be closer, and your stats k/d time stuff isnt in tune with the dark side. Fluffs are bad

cremo
Title: Boring and unstrategic maps
Post by: Toad on August 10, 2003, 10:27:23 AM
Well, better a whiner than a mere b tcher. :D
Title: Boring and unstrategic maps
Post by: lazs2 on August 10, 2003, 10:42:43 AM
deja... yu act like I bring up stats all the time.   or at least dozens of times... probly have don it with 4 or 5 guys who are still rankled because the stats that are public domain proved that they were either being untruthful or simply didn't have any idea of what they were talking about.

Now... you claim that you can find a fight in 5 minutes.   I have no doubt of that... anyone can... simply take off from a field that is being vultched or steamrollered.   The problemn is you speak of "fights" and furballs interchangeably.   I know that you can't find a furball anytime you like unless.... you don't like finding furballs very often.  

When someone tells me that they are finding noting but constant action in AH and that I am full of it or just unable to read a map if I can't and then...  we see that they have a 1/1 KD and a 2 kills per hour stats...  My pointing it out is the most relevant thing of the whole exchange.
lazs
Title: Boring and unstrategic maps
Post by: Mini D on August 10, 2003, 11:03:56 AM
1.  I say: I have no problem finding furballs.
2. You look up my stats and say: You're stats don't suggest it so shut up.

Pretty much a standard formula with you lazs.  I'm sorry you can't remember doing it more often, but it seems there's plenty of stuff you can't remember... especially when it comes to your experiences in the arenas.

Its getting very old lazs, and you are arguing from such a stupid stance that it really is impossible to argue against.  The game does not make people not want to fight.  The game does not dictate what alt people want to fly at.  The game does not dictate whether people fly in a manner that you like them to.  The pilots dictate that themselves.

I'm sorry that you cannot find the exact kind of fight you are looking for more often lazs.  I'm sorry that most people want more than the fundamental repetitive thrill you insist you crave.  I'm also sorry that you feel a game should simply stop growing and developing just because you liked it better 3 years ago.

Maybe its time to move on lazs?  Of course, the game outgrowing you would be a tad bit lamer of an excuse than you outgrowing the game.

Or... maybe you could realize that THE GAME HASN'T REALLY CHANGED THAT MUCH.  THOSE THAT HAVE BEEN DOING THE EXACT SAME THING FOR 3 YEARS INSISTING THAT ITS ALL THEY WANT TO DO ARE JUST FAILING TO REALIZE THAT BOREDOME AND A "FOND REMEMBERANCE" ARE A DANGEROUS COMBINATION.  

There are more fights now in the MA than there have ever been.  The fact that you can't find them speaks directly at you lazs.  There are good fights and bad fights,  its a result of never knowing exactly who is flying a plane and what their idea of fun is lazs.

Maybe you should buy a boxed off-line sim lazs with excellent AI.  You can spend a year figuring out exactly how they behave so that you can automatically kill them on the ace setting in a 10:1 situation.  You'll have plenty of the types of fights you are looking for, and you'll have an endless supply of instant fights.  Or... you could realize that in a real world with real people things just don't work like that... ever.

MiniD
Title: Boring and unstrategic maps
Post by: lazs2 on August 10, 2003, 11:16:17 AM
well... at least someone besides my ex wives knows exactly what I am thinking and my motives are it seems.

So..  deja... whose memory is faulty.   How many peoples stats have I brought up?

Also.. I enjoy the game.  It is not I that takes 'breaks" or crys for more "meaningful" gameplay.   I don't ask for more of anything.  I ask for opportunity.   Taking my suggestions would add choice not take it away.   The strat guys are the ones who want to direct gameplay not I.... put the fields closer together and people will fight more.   they don't have to but they will because.... because it is fun.   the only way you can stop people from having fun is to design the map so that they can't.... AK desert (aka "pizza") is a shining example.... long flights to nowhere map.

and geeze... lighten up..  you must be one of them mean and resentful fat guys instead of one of those jolly ones.... just my luck.   wouldn't have it any other way tho.
lazs
Title: Boring and unstrategic maps
Post by: Mini D on August 10, 2003, 11:19:19 AM
4000 posts isn't enough to give someone some insite into you lazs? Come now.  Despite what you think of yourself lazs... complexity is not one of your strong suits.

And did you just ask me to lighten up?  Really lazs?  Did you just start... what... the 1000th thread on this subject saying the same stupid things over and over, calling most of the MA some kind of pithy name and then just tell me to lighten up?

Lazs... gonna ask you to do this again... read what you've been writing lately.  Just step back and take a look.

MiniD
Title: Boring and unstrategic maps
Post by: lazs2 on August 10, 2003, 11:38:37 AM
deja... guy... you have posted over 2,600 times.. mostly pissy and self rightious too I might add... guy...step back and look at your posts..  say,  isn't "posts" a stat?   Are you bringing up my "stats" deja?
lazs
Title: Boring and unstrategic maps
Post by: Mini D on August 10, 2003, 11:53:49 AM
Did you just say "I know you are but what am I?"

Holy crap lazs.
Title: Boring and unstrategic maps
Post by: muckmaw on August 10, 2003, 03:44:57 PM
Quote
Originally posted by lazs2

So..  deja... whose memory is faulty.   How many peoples stats have I brought up?



Hmmm...

Without looking up 2365 threads...

Mine
BGBMAW
Beetle
IceMAW
Kweassa

That's 5 right there...off the top of my head. (Note, Rude broght in mine and Kweassas the other day, but you share the same brain so it counts. {Edited to protect the innocent})

Oh hell, pretty much anyone who's gotten into a heated debate with you gets their stats pulled and commented on. Not that I give a rats arnold, but don't lie about it. Everyone knows this is a Lazs signature move.

Oh, Good news..I got my K/T up to 4.32 in a great furball with the BKS the other night..Nopoop, Apache, Levi...Musta lasted almost 1 1/2 hours before I had to log. Does this mean I can comment on what I think are good and bad fights, or am I still unqualifed, Jefe?


;)
Title: Boring and unstrategic maps
Post by: Toad on August 10, 2003, 03:52:19 PM
Quote
Originally posted by muckmaw
Note, Toad broght in mine and Kweassas the other day, but you share the same brain so it counts.)


Shame. And in a post on the accuracy of a post too!

Sorry, chum.

YOU ARE ABSOLUTELY WRONG.

I'll trouble you for an apology, please. Let's keep the dancers in this minuet straight, ok?

:D
Title: Boring and unstrategic maps
Post by: muckmaw on August 10, 2003, 08:23:57 PM
You are absolutely correct Toad, It was Rude. My apologies.Any chance we can get you guys different Avatars? Not only do you all sound alike, now your starting to look alike.

Seriously, I apologize for the error.
Title: Boring and unstrategic maps
Post by: Toad on August 10, 2003, 08:52:25 PM
I accept. You are herewith forgiven. ;)

No, we keep the same avatar. Long time ago somebody made a big deal of our guys posting similar opinions and the accuser said something like "they all support each other but hide the fact they're all in the same squad."

At that point we put 13th in the sig block and when avatars came out, we standardized that.

Just so no one is confused. Although we often disagree.  Particularly that loco, Stringer.
Title: Boring and unstrategic maps
Post by: Steve on August 10, 2003, 09:01:29 PM
Heh, I think it's a great avatar!
I'm not worthy.


 :)
Title: Boring and unstrategic maps
Post by: sax on August 10, 2003, 11:32:48 PM
Quote
Originally posted by Mini D
 The great irony of the thing is... one of them is 13TAS.  LOL!
MiniD


I'm missing something here Mini. Wheres the irony and whats it got to do with the 13th ?
Title: Boring and unstrategic maps
Post by: Mini D on August 11, 2003, 07:53:29 AM
Sorry... Been playing the game since beta.  I guess I could go back and dig up the ol "fighting vs running" threads of old... and alt monkey threads.  Just funny to watch such serious convictions about how the game should be changed so drastically.  I mean... watch so many insist the game changed... not them.

MiniD
Title: Boring and unstrategic maps
Post by: lazs2 on August 11, 2003, 08:21:45 AM
deja said... "Did you just say "I know you are but what am I?"

Holy crap lazs."

No... I was saying that you are being hypocritical in the extreme.    

muck... I have brought up stats about 5 or 6 times but only recently.. never before about 6 months ago or so (hardly a "signature move").. and... allways when the poster told me something like "I NEVER have trouble finding a fight anytime I like" or.... "you are a furballer who doesn't care about survival like us high class strat guys, you just fly till you die"   If you don't get more than a couple of kills an hour then you don't know if you can find a furball all the time or not.... you lack the experiance to say.   If you die three times more than me then you probly shouldn't comment on me flying like a "quaker" or some other silly crap.   muck... I believe that if you maintaind between 4.5 and 12 kills per hour for 3 tours in a row you would probly know what I am talking about.   we might not agree still but we couls at least be on the same page.

the 13th... deja... to your delight... I was probly the hardest on them of anyone.   losing voss really helped that squad.   A while back they switched to spit and FM2 for a few tours and started to mix it up... they did it with enthusiasm and without whining.   They earned the respect of the furballers.   some have said on this board that they have changed their idea of good gameplay.  


oh and muck... on those stats things... some of those were brought up by you and corrected by me... beetle brought up his own and I corrected em.   corrected?  well... you guys brought up one little slice and I brought up an average of three tours.   For instance... beetle will say he is 30/1 (or some such) in the Chog... but you will see that he has a 2/1 K/D overall.


so.... to summarize.... deja... hypocrite.... muck... wrong... tas... good.
lazs
lazs
Title: Boring and unstrategic maps
Post by: genputty on August 11, 2003, 09:44:28 AM
( walks out the door quickly )
Title: Boring and unstrategic maps
Post by: Rude on August 11, 2003, 09:49:28 AM
Well, I brought up stats only because they will tend to shed some light on how a player plays.

For instance, if you check my old stats, they support a style of fight from an advantage, cherry picking, sky accountanting bravado. Not that there is anything wrong with that mind you:)

Today, I fight differently....not to say the other school holds just as much merit....afterall, I've always supported folks dancing to their own tunes.

I just found it interesting that someone who flys and engages reluctantly, is telling me and others who fly more aggressively how we should play this game.

This whole debate is only about how some of us would like to have more choices regarding available low altitude, short trip fights....not about limiting the strat guys in any way.

Remember....I used to fly the way you guys now fly...I've walked in your shoes for years. The majority of the strat guys are clueless as to furballing and what it takes to get after it. Not that anything is wrong with that of course....just I feel it's kinda silly for you guys to speak to this issue, when in reality, you can't really relate.
Title: Boring and unstrategic maps
Post by: Mini D on August 11, 2003, 10:08:30 AM
Who are talking about rude?

I find it funny that anybody is telling anyone how to play the game period.  I find it funny that you yourself are now placing a label on yourself as if there is something that needs to be defended.  I find it funny that someone uses the "just leave me alone" argument for arena play.

But... I guess I have a different sense of humor.

MiniD
Title: Boring and unstrategic maps
Post by: Rude on August 11, 2003, 11:56:05 AM
Quote
Originally posted by Mini D
Who are talking about rude?

I find it funny that anybody is telling anyone how to play the game period.  I find it funny that you yourself are now placing a label on yourself as if there is something that needs to be defended.  I find it funny that someone uses the "just leave me alone" argument for arena play.

But... I guess I have a different sense of humor.

MiniD


I'm not talking about you....just the guys who fly 40 fighter sorties and net themselves 20 kills. No need to bring up names.

I agree....folks should play as they see fit...it's their dime and I've always supported that mindset. However, asking for some tweaks which might make finding the lower faster quicker fights is hardly out of line, especially if it can be done without limiting the strat players....do you disagree?

I only used the label as this ongoing discussion seems to be divided among the in the weeds crowd vs the cloud huggers.

As to being left alone, I'm afraid you have all along misunderstood me....I want us all in the same sandbox....I have never wanted a furball arena. I want everything happening all at once, just would like to have something happening that I might enjoy as well. Trying to take off and fight only to find I have not enough fuel to fly the sector and a half to the fight is not fun.

My experience is that the further you have to fly, the higher the fight is....for me personally, I'll afk for a smoke only to return and drop 20k. During those hops that Mr. Nicotine is not calling me, I'de just like to grab 5k and get after it....anything HT can do to make that an option for me would be welcomed.

Can ya dig it?:)
Title: Boring and unstrategic maps
Post by: lazs2 on August 11, 2003, 02:46:12 PM
I would say that the tas guys have more right to talk about the two styles (sky accountant/late war flying dcherry picker or furballer) more than me or most of us here since they have done and, done well... both styles...  whenever you see or hear people that have done both you get about the same views.

the game is "off" right now.. unbalanced.  It would be better were there more opportunities for furballers.
lazs
Title: Boring and unstrategic maps
Post by: beet1e on August 17, 2003, 06:52:17 AM
Quote
Originally posted by lazs2
oh and muck... on those stats things... some of those were brought up by you and corrected by me... beetle brought up his own and I corrected em.   corrected?  well... you guys brought up one little slice and I brought up an average of three tours.   For instance... beetle will say he is 30/1 (or some such) in the Chog... but you will see that he has a 2/1 K/D overall.
You're so freaking devious, Lazs. Everyone here knows you see things only from your own point of view. Like the arena would be better if there were more furballing opportunities - better for YOU.

Yes I did have a 38/3 k/d going in the CHog last tour. And when I stated that, you didn't contest it in the thread in which I said it, but you thought you could get away with it here by calling me a liar when you thought I wasn't looking.

Fact is that I wasn't lying. I had 38k and 3d in the CHog. I then went on to get another 36k in the Chog, but lost another 6, bringing to 74/9 my overall Chog stats. Now I wasn't talking about any other stats - just CHog stats. And I'm going to reproduce that scoresheet here for everyone to see that you're more full of cheese than a Christmas turkey. Please don't accuse me of lying again.

I should also point out that you did not "correct" me. The post in which I said that was the last one in the thread - this (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=90259) thread.

(http://www.alanadsl.legend.yorks.com/t42.jpg)
Title: Boring and unstrategic maps
Post by: lazs2 on August 17, 2003, 09:43:24 AM
beetle we are talking overall K/D here.   There are two stats pages.   look at the one that tracks kill per hour and hit percentage etc.  Everyone looks good on the page you are tracking... even me.   that's probly why you use it while everyone else is refering to the other page.
lazs
Title: Boring and unstrategic maps
Post by: beet1e on August 17, 2003, 09:58:36 AM
No. I said what I said, and I was very careful in what I said. In that other thread, I was talking about the Hog - the whole Hog, and nothing but the Hog. And in that Hog, it was 38/3 at the time writing, finishing at 74/9 at the end of tour. The evidence is right here. ^^ The other page does not provide a breakdown by plane type. I was not talking about overall k/d in that thread. I even went so far as to agree with you that I have no skill - because the Hog comment was not about me, not about scores/stats - just the Hog - the C-Hog. Because it's the plane that counts. ;)

I don't mind you calling me skilless, dweeb, timid, sky accountant, pissant... but I do object to being quoted out of context or accused of half-truths/lies.

Hope that clears it up.
Title: Boring and unstrategic maps
Post by: lazs2 on August 18, 2003, 08:43:54 AM
Beetle... when we bring up K/D you bring up those stats but....   Your K/D is very consistent at around 2/1   this is, like mine, mediocre.  You bring up your 9 kill sorties and your 100/1 against the **** but if that is true then you must be flying a lot of sorties that you get killed the minute you run into a rank newbie that sees ya in order to get back down to 2/1.   I guess all your talking about 9 kill sorties and such just makes it look like you are bragging with no cause.
lazs
Title: Boring and unstrategic maps
Post by: beet1e on August 18, 2003, 09:15:19 AM
Geez Lazs - are you dim or just plain obtuse? Maybe a combination?

In that other thread, I was talking about the Hog - get it? The Corsair/F4U-1C. I made the point that it was a good plane, and indeed it is - given that even I can finish a tour with a 74/9 k/d. That is all I said. I did concede to your claim that I have no skill, and therefore it must be the plane, not the pilot. My point was not about me, but the CHog. NOW do you understand?

The point of the 9-kill sortie film was to show that even I can get 9-kill sorties, which should serve to demonstrate how little skill is involved in the type of furball action in which I did it. A much better film was my skirmish against the Spit noobs in a G10 - shows stealth and ropes... the sort of moves I first saw in Grünherz's film.

But Lazs, when will you fully understand - the scores mean Zip. You half understand it: You already understand that the strat (in this version of the game) comes down to one thing, and one thing only: Numbers. I have met in person one of the guys who finished a tour ranked #1. And he told me how he did it. You had to fly a bit of everything - some bombing, maybe some attack plane sorties, and the part I remember is what he did to keep top position: Vulch, vulch, vulch. Therefore, the scores mean nothing in isolation. I like a challenge, and am not content to simply join the winning side with the most numbers, or to achieve a high score by flying en masse in a plane of the Big 3 (P51/Spit ix/LA7).

Unfortunately for me, many players have no scruples and are only too happy to perform suicide fuel porkage, and suicide LANC divebombing of the CV. The fighters will simply re-up over and over and over again. Even if I can get a couple of kills, there will be fresh ones coming in 10K above - possibly including the guy I killed 5 mins. ago. And that is due in part to the fields being too close together on the children's maps. There is much less of that crap on the pizza map, which is probably why so many guys whine about it - no chainsaw vulchfest opportunities.

The scores will depend on many things - type of plane flown, whether flying in a group or alone, what time of day (number of players online), which map is in rotation, whether or not people are communicating... Looking at score alone is not enough. But to make a particular point, a FILM provides somewhat irrefutable evidence. I guess that's why you don't like films. :D

Yes, I hover at 2/1 because I like to experiment with different planes - seek new challenges, and not just fly the same plane tour after tour after tour after tour doing the same thing over and over and over and over - unlike some players I could mention. ;)
Title: Re: Boring and unstrategic maps
Post by: Grimm on August 18, 2003, 12:40:54 PM
Quote
Originally posted by TopQuark
This could be controversial but...

I think the maps in AH are extremely boring and there seems to be hardly any strategic element to them at all.

Basically, the problem is due to the fact that all the bases are about the same distance apart so the map as a whole is just a homogenous mass of bases. As bases get taken, the 'front' moves this way and that across the map but it's all just about numbers - slowly taking bases until one side is down to just one. A base capture is just another base for one side and one less for another - there are no real strategic implications or great turning points.

 



Sorry to go back to topic of this thread..  ;)

Here is part of the equation your missing.   Taking Bases has very little to do with current strat system.   In fact the Current Strat system is very seldom attacked effectively.  

AH is not just about taking bases,  but with the current "Win the War" goal,  it directs players toward that.   Its also about Arial Combat,  Strategic bombing, team play, and many other things.  

It seems to me your proposal isnt really encompassing all types of play.   Its really geared toward long large missions.   where is might be an interesting challange,  I dont think it would work good for day to day play in AH MA.

The Strat sytem we have is interesting in itself and can be attacked effectivly,  But only with alot of cooperation.   on a small scale,  you need to pick a type of strat,  destory the facilities and cities.  Then attack that strat at a feild.   It pretty much means that country will be without that type of strat for the evening.  On a large scale just destroy all the strat.  

The only complaint I really have with the current system is the effects of the fuel resorces.  It seems far to easy to inflict hardship on the enemy for the effort and its not easily undone.  
It seems to be a bit unbalanced.

Maybe the Idea having some distant bases isnt bad,  perhaps thou it should be something like 3 distant perimiter bases with the central area more tightly pact together.  

Still,  Its good to ponder all Ideas,  perhaps a really good Idea will be spawned from the conversation.
Title: Boring and unstrategic maps
Post by: lazs2 on August 19, 2003, 08:57:42 AM
beetle... my K/D stayed the same when I flew every plane in the set till I landed a kill and never went over 6K...  It was the same when I flew the -1a for 6 tours in a row or so... My K/D stays the same even when the knits are outnumbered every day of a tour for several tours (at the time I play).    All those things matter but just not that much.   I also don't believe that 1 sortie "proves" anything.   It seems more like bragging than any kind of "proof".

In short... "experimenting" with the best planes in the game while being on the side that consistently has the highest numbers is not really...... experimenting now is it?


lazs
Public Relations Officer for the BK's
Title: Boring and unstrategic maps
Post by: beet1e on August 19, 2003, 09:12:34 AM
Lazsobtuse - I don't know what you're talking about, and I really can't be bothered to argue with you because you simply cannot stick to a point, but have to turn it around to suit your own agenda, or a "perceived" agenda. What's this about me flying on the side with the highest numbers? I've been Rook for about three weeks - seems like you haven't been paying attention-  and yesterday tried to defend their remaining assets - one CV and one airfield. Only one other guy at that CV with me, defending against walls od TBMs. I hardly think I can be accused of "being on the side that consistently has the highest numbers". But think what you like - I'm sure you'll come up with a way to cite that scenario as "bragging" or "attention seeking".
Title: Boring and unstrategic maps
Post by: Toad on August 19, 2003, 09:36:28 AM
Quote
Originally posted by beet1e
you simply cannot stick to a point, but have to turn it around to suit your own agenda,


Ah... Beet... I think he learned that technique  from you.

;)
Title: Boring and unstrategic maps
Post by: beet1e on August 19, 2003, 09:55:13 AM
Quote
Originally posted by Toad
Ah... Beet... I think he learned that technique  from you.

;)
LOL! :D
Title: Boring and unstrategic maps
Post by: lazs2 on August 19, 2003, 02:42:18 PM
beetle... 3 weeks?   that is nothing.. do it for a few tours.   I see you also started flying the 109f4... do that for a while too.

your point is that if you don't fly with all the advantages your stats suffer.  My point is that they don't have to and that most people adapt.   For instance... if the only place for me to take off is a capped field with 8 guys taking turns making straffing runs on the runway... I won't take off.. I will log or try the CT..   If my country is simply down on numbers I will find (try to find) a place with sorta equal numbers.   If there is nothing but long distances between fields and nothing but late war fast planes porking fuel and hiding from each other I might grab a yak or a Tempest and run down some milkrunning pee 51.    No matter what I do my stats seem to stay about the same.... most peoples do.
lazs
Title: Boring and unstrategic maps
Post by: beet1e on August 19, 2003, 04:18:12 PM
Quote
Originally posted by lazs2
your point is that if you don't fly with all the advantages your stats suffer.  
Nope.

Let's stick to my original, and only point - despite your best efforts to twist this around into yet another stats comparison "my schlong is bigger than yours"/pissant thread.

You commented on my original 38/3 tally in the F4U-1C. I had cited this stat in another thread in praise of the CHog - you didn't contest it there, but in HERE (when you thought I wasn't looking) you disputed it as a half-truth or a lie, and that you had "corrected" me on it when in fact you did not because you could not -  no correction was applicable.

My post in this thread was to set the record straight for the benefit of the three people that might be reading your post.

End of story.

Goodnight.
Title: Boring and unstrategic maps
Post by: Drex on August 19, 2003, 08:20:12 PM
Creamo,

What time do you fly IL2 FB? If you don't mind, I'll hook up with you guys.  Have enjoyed playing it competitively on hyperlobby since the first one came out.  I don't have to be a studmuffin though, do I?    

Drex
Title: Boring and unstrategic maps
Post by: lazs2 on August 20, 2003, 08:20:10 AM
so beetle... even when you kill 30 or so planes in the chog you can only manage an overall 2/1 K/D?   you must get killed by every plane you see the rest of your sorties huh?
lazs
Title: Boring and unstrategic maps
Post by: beet1e on August 20, 2003, 08:59:31 AM
Lazs, put a sock in it FFS. Everyone here knows you for the whiny tard that you are on this BBS, and how you like to apply your own interpretations to other people's stats and scores. I've got nothing left to say to you. Interpret my stats/scores and those of any other players of your choosing any way you wish. No-one gives a cheese what you think anyway.
Title: Oh, just one other thing...
Post by: beet1e on August 20, 2003, 09:31:07 AM
...just checked the scores. At 15:27 local time (14:27 UTC, 7:27 PDT) your fighter rank was 200. Mine was 165. Seems the ranking system isn't too impressed with your hallowed k/t stat. :D

muhahahaha.... :cool:

just saying. ;)  rank means bugger all in an unstructured arena, and mine goes down the tubes as a rook fighting a lost cause against a bish wall immediately prior to reset.
Title: Re: Oh, just one other thing...
Post by: Dead Man Flying on August 20, 2003, 09:38:40 AM
Quote
Originally posted by beet1e
...just checked the scores. At 15:27 local time (14:27 UTC, 7:27 PDT) your fighter rank was 200. Mine was 165. Seems the ranking system isn't too impressed with your hallowed k/t stat. :D


Holy crap... did I just witness someone using fighter rank as a measure of skill or competence?

-- Todd/Leviathn
Title: Boring and unstrategic maps
Post by: Drex on August 20, 2003, 11:16:33 AM
Go back to sleep Levi


Drex
Title: Boring and unstrategic maps
Post by: Dead Man Flying on August 20, 2003, 11:29:09 AM
Quote
Originally posted by Drex
Go back to sleep Levi


Only if you promise to stop sucking.

-- Todd/Leviathn
Title: Re: Re: Oh, just one other thing...
Post by: beet1e on August 20, 2003, 11:38:34 AM
Quote
Originally posted by Dead Man Flying
Holy crap... did I just witness someone using fighter rank as a measure of skill or competence?

-- Todd/Leviathn
Hehe. Scores/stats - the ideal instrument for goading Lazs. Well, you've got to fight fire with fire! :D
Title: Boring and unstrategic maps
Post by: lazs2 on August 20, 2003, 02:17:04 PM
beetle you will probly find 2 things that you beat me at all the time.  score and rank.   both have to do with hours played.   Score and rank are not very impressed with K/h or even K/d  but....

when have I ever said I was anything more than mediocre?   When have I got on this board and bragged about myu sorties?   I am simply saying that you and I are both mediocre.... course... you're a lot more mediocre than me.   You just don't deal with it as well.
lazs
Title: Boring and unstrategic maps
Post by: beet1e on August 20, 2003, 06:02:13 PM
LOL Lazs!

Listen, old chap - didn't mean to be hurtful in anything I said. But sometimes you can be very frustrating, trying to twist round things that I've said. When I said about the 38/3 in the CHog, I was praising the Chog - not me. As you have already pointed out, I have no skill, so rank, k/d, k/t means nothing (it's the plane that counts, not the pilot) - and even a fair contest to assess individual skill is meaningless - many more factors were at play in WW2, otherwise Germany might have won - would certainly have won the BoB in 1940.

So I'm going to try to make that con in October, and when I get there, I'd like to slap you around the face with a wet fish if that's OK. Afterwards, you can take it home to feed to your cats. :D;)