Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: B17Skull12 on August 09, 2003, 01:53:04 PM
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ok for all of you people who fly the Me262 alot and get 13 20 kill's including rearm's plz give me the best advice you have for the plane im just about 3 perk's away from this plane i need help flying and mastering it so people like urchin and fester and also wldthing think you could help. plz?
skull12
(i wont use it aginst you people)
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dont use combat trim,
dont fly into the back of the guy your shooting at :)
get used to missing anything you shot at.
practice spud throwing (30mm cannon) in other LW planes with them.
dont expect to survive, that way you wont be pizzed off when you die and loose all your perks. :D
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full fuel , up from a safe base .
most important Take your time with it !!! Dont Furball !!!
get to a decent alt 20-25+k and keep it fast , dont let it compress,and turn off combat trim.
its ok to use the 262 to draw the nme's away from their base so your countrymen can pork it.
you are the hunter in a 262 and fly it as such. i suggest that you hunt or protect buffs with it at first. Bring it home after an hour or so of enjoyment teasing the nme and smile :)
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And don't waste your ammo. It only takes 1 or 2 hits to send a guy down.
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The best thing about the Me262 is its excellent turning ability in high speed, high G maneuvers. Make sure that you go as fast as you can and yank has hard as you can into a turn, pulling max G's to turn the Me262 on a dime.
ack-ack
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Originally posted by Ack-Ack
The best thing about the Me262 is its excellent turning ability in high speed, high G maneuvers. Make sure that you go as fast as you can and yank has hard as you can into a turn, pulling max G's to turn the Me262 on a dime.
ack-ack
Um if you do this with 100% fuel you can rip wings off.:eek:
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set your convergence at around 300, and stay close to the deck. Most people lose their first 262 to compression... staying low is the easiest way to avoid it. Also, if you stay near top speed (which is very easy to do; when turning you just use an upward spiral then dive back down when you're in the right direction), nothing will be able to catch you from above. Hell, you might even get a few proxies from greedy alt-monkeys lawndarting ;)
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Originally posted by cobia38
Um if you do this with 100% fuel you can rip wings off.:eek:
Ack-Ack
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When I was introduced to the concept of 'perks' I eagerly awaited the moment I could afford to fly the 262.
However, when I reached the magic mark I was clever enough to realize that I was not nearly good enough to be succesful with it and I still believe that, even now.
Usually I get massively pissed off when flying and fighting to the best of my abilities and get killed. Granted, I mostly kill myself these days (too much 'G' in P-51, too close to ack, screwed up carrier landings) but flying the 262 in the MA would simply not be good for my health.
Fly it extensively off-line, compress it off-line, shoor drones with spuds off-line first is the only valid advice I can give you. Flying the g-10 with 30mm is a good primer too.
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helpful tip (well i think so )
if 1 engine gets pinged (as is bound to happen) i turn it off to save it and rtb then on approach turn it on so i land with both engines running
I've lost 262's to ground looping, flat spin stupid arsed shouldn't have gunned the throttle at low speed to miss the (insert object here) with only one engine landings before :D
and the best time to pull Ack-Ack 'hi g turn on a dime manouver' is when the plane is shaking slightly, cos that baby cant wait to get around and kill those cons ;)
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Originally posted by hogenbor
When I was introduced to the concept of 'perks' I eagerly awaited the moment I could afford to fly the 262.
However, when I reached the magic mark I was clever enough to realize that I was not nearly good enough to be succesful with it and I still believe that, even now.
Mine was the Tempest. I practiced and practiced till I got a good feel for it's performance. Bought one, loaded with DT's and went looking for a fight. First group of nme's I see, I pickle my DT's and point my 20mm cannons toward a 110 diving toward me. I don't remember much after that other than being popped right back into the tower.
Now I fly the 110 quite often. Haven't bought a plane since.:confused:
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Why do people think that a 262 can fly forever on one engine? I had my engine killed by a 51 in the MA, i got away safely but, i could only go for a sector on one engine before i would auger it from the loss of speed.
Is there a way to make the engine go forever? If there is, do tell :D
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well my k/d is 1 kill to every death. killed some guy named furball in a 262 2 second later something hits my wing it falls off and i go augering.:) didn't even get pissed:) . now pissed me off was when i lost my 163 on landing. thing are im possible to land.:rolleyes: lost 30 points and right now im at 21 perks:rolleyes:
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I'd recommend that you go to h2h or TA or something. Because you need to know how it handles, compression, acceleration, dive etc. If you do compress hit K slowly, if you do it too fast your wings could come off. And always keep 400 mpyh and and at least 5k under you have room to run.
Also take off with 1 click o flap level off and put flap up at around 300 mph start c.imb about 325 IAS. If you want to save fuel if you cut back on all the rpm's and half throttle you will still go about 400 maybe 425.
I usually RTB with 1 tank of fuel remaining. It's best to come from enemy bases towards the base they're attacking, you can pick off the jabo while they're climbing and sometimes afk as well as goons.
Now mind you i'm not a 262 expert this is mostly common pilot knowledge.
Oh, by the way, as for climbing up to 20k or 25k that's not neccessary. I climb to about 15k above target and full speed. ANything higher than that either wont catch you or you can turn because they're compressing and 262 handles well at high speed.
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Originally posted by cobia38
Um if you do this with 100% fuel you can rip wings off.:eek:
Um you WILL rip your wings off!!
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when shooting at fighters, just fire 2 of them spud cannons at a time, you conserve ammo and extend your flying fun:)
when engaging buffs, give and expect no mercy, sock it to em with everything. i am more afraid of engaging bombers with their defensive 50cals than zooming around in a cloud of red icons trying to catch me.
SA SA and more SA, keep the schwalbe fast and try to get some alt so you can easily dive away from fast cons tracking your 6.
do not use the 262 for HOing if you have plans to fly longer. all of the other guns have a faster ROF than the 30mms of the 262 and therefore have better chances of hitting u.
get used to landing with 1 engine. find a nice safe medium or large field for the longer runway, make a good approach, pop full flaps, drop your gear, turn off your one good engine when your wheels are about to make contact so you dont yaw upon landing. when my engine goes asmokin, i turn tail and run for home because i dont have enuff perks to spare for losing a 262.
if hitler didnt hinder the development of the 262, we would all now be speaking german
good luck and have fun with this bird...
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163 is a blast to fly....least the 1 time I took 1 up. Bounced a HQ raid and got 2 B-17's + 1 of the escorts (pony). One of the guys on channel 2 gave me some good advice...use bout 30% of fuel to get up to alt and then glide as much as you can. Use fuel as needed during fight then glide for home as best you can. Actually went 1 sec+ and fought then glided 1 1/2sec back to base with enough fuel left to assist in landing (was glider on final). Was so good I haven't tried a 2nd hop:)
As for 262, the plane is joy to fly...just beware of the occasional 262 ace. I'd say fly it as an E fighter between 10-20k. try and keep speed under 500 (you need to work throttle a lot like with spitty). Normally you can engage at will between 400-275 in vertical E fight and then easily extend. It takes a little while for engines to spool up so You dont want to get caught slow at low alt. But with a hard deck in the 8-10k range you'll be fine.
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Originally posted by Ack-Ack
The best thing about the Me262 is its excellent turning ability in high speed, high G maneuvers. Make sure that you go as fast as you can and yank has hard as you can into a turn, pulling max G's to turn the Me262 on a dime.
ack-ack
You forgot to add going nose-down to achieve near-Mach. ;)
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Originally posted by B17Skull12
now pissed me off was when i lost my 163 on landing. thing are im possible to land.:rolleyes: lost 30 points and right now im at 21 perks:rolleyes:
Fly the Spit V or Seafire II, FM2, Yak9U, 109F4, Ki-61, or 190A8 and you'll have them back in no time.
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Skull,
I gotta agree with Yucca. Before you get too carried away in yer new ride make sure you fly the heck out of it in the TA. With a FULL TANK of gas.
Take it up to 25K level off get some speed on. Roll it and pull. See how easy it rriiiiippppss. Run it low, zoom it. Do some break turns, etc.
Dogfight someone else in a 262. Just spend some time getting used to it.
If I'm up in the TA, I'd be happy to fly one with ya.
Ren
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Originally posted by gofaster
You forgot to add going nose-down to achieve near-Mach. ;)
Damn, I knew I forgot something important
ack-ack
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The key to the 262 is patience. Look for the perfect gunshot.
For the most part if you're diving or chasing someone, and they make a hard break turn, you have little to no chance of landing hits, so dont try and follow them. Low six o clock attacks are ideal.
Don't slow down in a furball. Don't try and out-turn anything. Never follow someone in a split-s at low altitude. Use the planes zoom to your advantage. And remember, if you get into trouble, just nose down.
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hehe. im getting close again. 88 perks and climbing. getting used to these 30mm cannons in the G10
ive reached the magic 100 perks mark and perk bonus is almost 2;) .time to taunt bish!
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anyone have a good gun sight for 262? that is becoming a nightmare for me. you have to zoom in to see the dot
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Âeros gunsight page, I use the historical sights for all my important planes.
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Originally posted by B17Skull12
hehe. im getting close again. 88 perks and climbing. getting used to these 30mm cannons in the G10
ive reached the magic 100 perks mark and perk bonus is almost 2;) .time to taunt bish!
All right !!! We'll bring the popcorn and watch the show of you crashing and burning AGAIN !!! :D
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All right !!! We'll bring the popcorn and watch the show of you crashing and burning AGAIN !!!
HEHE. i didn't burn my last 262 more like controls locked up and i went lawndarting.
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Well... I've lost three of these babies in the last ten days and was laughing each time. What I need to figure out is how to fly it with 1 1/2 wings.
Best fight I had was a low dogfight with a 190. Was a definate TON-o-fun and we both went home alive after about a 10 minute dance.
Definately goto the TA and practice a few landings because those crates take f o r e v e r to slow down.
Usually I never take a perkie up unless I have twice the points. That way you can always take another up right after you loose one.
fuzeman
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fuze i think it has something do with the trim of aerolins and rudder. you can fly it straight but not any else if you lose half a wing. i saw 1 guy so it
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Just use your rudders to help you turn if you've lost one or both your wingtips/ailerons.
ack-ack
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Why turn off combat trim? Please explain... (Blank mentioned it in the 2nd post)
If someone has some thoughts on combat trim in general I would be happy to hear them.
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I can fly it and get to the base with partial wingage but then I auger nicely on approach.
Combat trim- from what I know, which isn't that much, CT doesn't do that good at low or high speeds. This being a 262 topic, I think the high speed part is involved. Also some planes just fly better without it. As for damaged planes, CT off is sometimes the only way you can keep it flying.
fuzeman
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Ok, thanks.
(Never even tried to turn CT off in flight)
Now I have some flying and comparing to do...
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Originally posted by jodgi
Why turn off combat trim? Please explain... (Blank mentioned it in the 2nd post)
If someone has some thoughts on combat trim in general I would be happy to hear them.
This pretty much explains the pros and cons of using Combat Trim.
Combat Trim Explained (http://users.andara.com/~sconrad/trim.htm#4.%20%20Combat%20Trim)
ack-ack
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Good info, thanks
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Originally posted by B17Skull12
hehe. im getting close again. 88 perks and climbing. getting used to these 30mm cannons in the G10
ive reached the magic 100 perks mark and perk bonus is almost 2;) .time to taunt bish!
ive killed 3 rook ponies no bish yet.
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Originally posted by B17Skull12
anyone have a good gun sight for 262? that is becoming a nightmare for me. you have to zoom in to see the dot
I use the same gunsight for all of the planes. It's a modified Mk8 gunsight with the outer ring removed and I've also raised my head position so the bore-sight is at eye level. Makes deflection shots so much easier to gauge since I can see over the nose.
ack-ack
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Originally posted by B17Skull12
HEHE. i didn't burn my last 262 more like controls locked up and i went lawndarting.
Your flying it wrong ...... all wrong.... reasimalate reasimalate.....
you need remedial 262 school..... back to the beginning of this thread and reread....:D
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Originally posted by Roscoroo
Your flying it wrong ...... all wrong.... reasimalate reasimalate.....
you need remedial 262 school..... back to the beginning of this thread and reread....:D
:D that has been fixed.
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Honestly skull, i dont think you are ready for it. When you have only 200 or so perks and you fly the 262 you get nervous and thats not good for your performance in the 262.
I think you should save up to around 500 perkies having fun every now and then in other perk planes, that way losing a 262 wont be such a big deal. That will also give you time to get better in the game. Having experience on how to approach other players and how they will react is vital in the 262. Its not just about running away.
When i started, I was just as anxious as you are to fly the 262 and i ended up killing myself against a buff. Maybe you are a better pilot than I was, but having experience really makes things easier.
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Originally posted by Devourer
Honestly skull, i dont think you are ready for it. When you have only 200 or so perks and you fly the 262 you get nervous and thats not good for your performance in the 262.
I think you should save up to around 500 perkies having fun every now and then in other perk planes, that way losing a 262 wont be such a big deal. That will also give you time to get better in the game. Having experience on how to approach other players and how they will react is vital in the 262. Its not just about running away.
When i started, I was just as anxious as you are to fly the 262 and i ended up killing myself against a buff. Maybe you are a better pilot than I was, but having experience really makes things easier.
im ready (have had help from:fester, wilbuz, FBgrumbl) im following wilbuzs rules for now. Originally said by wilbuz
at first only go after straight moving targets and take the shot even it may seem impossible. that is the only way to get better. i used to fly with fester and this was how he learned the learned the 262.
i follow what says
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I've been flying the 262 a bit lately in order to run down the P-51s and 190s that seem to exponentially propogate on the Trinity map.
It's honestly the easiest plane in the game to fly, bar none. Set autoclimb speed to 300 until about 6 to 10k alt, then level it and keep your speed between 400 and 600ias. Nothing on this planet will catch you unless you want to be caught, and it's fun to have P-51s blow 20k alt to try to catch you, only to fall behind 1k out.
And if you happen across a runway where a group of B-17s and three fighters are spawning in the same spot, you'll have a smile on your face for hours.
-- Todd/Leviathn
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Cut the corner! Almost every kill I've ever gotten in a 262 (not counting those where my target fell asleep) has been from anticipating the high angle deflection shot. Generally people like to turn into you on a break turn so if you aim a little to the side of your target you can generally plan on them crossing your gunsite as you get closer. If you keep your speed a little low (400-450 indicated) and pull high Gs for just a moment after their break turn you can occasionally get a ping even with poor spud gunnery. Also note that for this to work you should fire both guns as the extra giant lead balls flying at your target improves your chances of getting a hit.
Keep your speed down. Its almost impossible to get kills at 600mph, unless they dont see you comming at all. The 262 can dive well enough that if your a little slow you can usually still get away. Corner speed is at around 400mph if you can't. If being slow makes you nervous thats fine, it keeps your SA up. When a high dot appears and your slow just level out and disenguage.
Kill slow targets. Evasive maneuvers are considerably less effective if your target can't cover enough ground during the maneuver to get out of the 10 degrees or so you can kick your nose over without really changing your course. Look for base porkers and runway vulchers as easy targets. Cut your throttle on the way in, and maybe give it some rudder, to keep it at a maneuverable speed.
If you're too afraid to loose your 262 you're going to have one hell of a time getting kills. Even when a little slow this plane can zoom so well its funny. You can actually climb pretty fast with repeated dives and zooms.
Hope these tips help.
-pellik