Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hblair on August 11, 2003, 10:18:05 AM
-
As some of you know I took a little break in the past few months. Helped my sons baseball team, working on a redneck racer and a few other projects. I've been flying more and more lately and have been enjoying the game again. But there is one thing I do not enjoy, that's people porking the fuel at my airfield. I fly me109's more than anything else and generally need 75% fuel to get anywhere. Last night I flew some soirties and had some fun, til some dufus decided to kill the fuel at all our front line fields.
Now I used to be a strat person and have even bombed fuel myself in the distant past. But that was several thousand sorties ago. Back in the day when I'd get in 200 post threads with the likes of SWwulfe, Dejavu and lazs over the importance of radar being toned down. Nowadays I get a weak stomach when a squaddie proposes a mission. All I want to do is furball now. HT, how about indestructive fuel in the MA when the new version comes out? Or, lets just add score to the Dueling arena. That would be cool.
I'm becoming more and more like lazs. Before long I might just get that ugly. :confused: I hope not.
-
DA or CT....nuff said.
-
Hey HB,
Wondered where you had ran off too. Hope all is well with you and yours.
I am basically the same way any more. When I log in, all I want is daylight, and close fight, and a bunch of action.
-
Actually, the fuel disabling at fields is affecting more than just furballers.
There's definately an "impact vs risk" issue going on with AH right now. Too many people are suiciding to destroy objects because the reward greatly outweighs the risk.
Modifications that were screamed for:
[list=1]- Flak should not be so lethal: Now planes can aproach as low as 6k over a carrier relatively unmolested. Of course, flak was always lethal and prevented this type of behavior, but people go blind when they start evaluating what makes a successful sortie.
- Ack should not be so lethal: Now, you can fly repeatedly down an enemy runway at 400mph without getting hit by ack. Or, you can dive in from 10k and be guaranteed at least one shot at something pending an auger. The ack is the least likely thing to cause a death anymore.
- Increased downtime for destroyed objects: Now, the minimum down time at some fields for fuel down time is 2 hours. One pilot can make multiple trips to suicide the field one fuel tank at a time and still leave it alone for 1 1/2 hours after that.
- Re-supply is too effective: Now, its pretty much innefective. Saw 8 M3s supply a base with no effect (oh... shorten times, but not so you'd notice).
I could keep going... but its too damn depressing. Whenever someone starts an argument based on making their flight/fight/sortie easier OR "more successful", I just shake my head. Bombers want to have more of an impact despite the fact that they are strategic weapons that would more often than not take months to show any tangeable results (and even then still be questionable). Fighters don't want jabo/bombers to interfere with their fight, despite the fact that the sole reason fighters exist is to stop jabo/bombers or prevent other fighters from stopping jabo/bombers. Its the biggest collection of me me me me squeaking I've ever seen.
I liked the game before the adjustments and argued to keep things the way they were. People could actually become more proficient at what they were doing to overcome most of the complaints. Very few of the modifications were worth anything other than simply meaning people wouldn't have to learn to fly or fight. It really is sad that a community would scream so often and so loudly just to make their life a little easier and skilless.
After all... it's all about having fun playing a game. And it's all about doing ONLY those things you find fun while playing the game. And it's all about only worrying about making those things you find fun easier to do. God forbid anyone else's fun interferes with that. And God forbid if the game doesn't allow you to have the kind of fun you want often enough.
MiniD
-
Hey Hblair-
Glad you signed on. I was wondering something.
Saturday night, I flew over you in a Tiger, while I was flying B-26's.
Just for a giggle, I fired a few rounds from my waist gun and got a few pings.
At the very instant I went back to the cockpit, and got a kill message that I shot you down.
WTF happened? I could not have detroyed the tiger with a 50 cal. I am assuming you ended your sortie as I was flying overhead, but needed to ask.
-
I thought I'd give a GV a try muckmaw. It was no fun for me so I bailed. :)
-
Was good to see you up HB....welcome back!
Hope you can make it to my con....gonna be special:)
-
I would agree,
The Ease in which a single plane can reduce fuel vs the effects it causes, and the effort to nulify that action, is not well balanced at this point.
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=90198&highlight=Fuel
The above thread had a few decent Ideas.
-
i dont like the fuel pork bs either (former strat dweeb I am too) ive been seeing entire front lines fuel porked for hours nonstop, goons have minimal effect at fixing what 1 fighter can do to an entire airbases fuel supply.
its out of whack
-
My understanding is that it takes *437 re-supply trips to bring the fuel back to normal, while it takes just one trip in a fighter to pork the fuel.
*this is an intentional exaggeration placed only to drive the point home....please do not overreact and have a fit.
-
Originally posted by Rude
My understanding is that it takes *437 re-supply trips to bring the fuel back to normal, while it takes just one trip in a fighter to pork the fuel.
:mad: Who is this IDIOT!!???! :mad: :mad:
-
What fester said is about right ...... One plane can take down fuel for hours..... Resupply goons need to have the same effect or near it .... at the least a goon trip should provide some imediate fuel relief..
-
109's in CT this week
russian junk too, if that is ur cup of vodka :)
-
Originally posted by classy man
:mad: Who is this IDIOT!!???! :mad: :mad:
LOL ... OH BOY !!!
(nice introduction ... classy ?)
-
Originally posted by classy man
:mad: Who is this IDIOT!!???! :mad: :mad:
Why, I'm Rude you putz! Sheessh....it's says right there who I am.
New guys....always interesting.
-
eagler... I thot you didn't want me in the CT? Didn't you say my plane should have special markings or something?
I did enjoy the BOB thing for a few days tho.
lazs
-
Classy Man used to have a speed boat.
-
Originally posted by Furious
Classy Man used to have a speed boat.
Does he talk funny and like to hunt?:)
-
I don't know who this "classy man" thinks he is, but he needs to chill out.
-
Really!
-
All I know is that he is very very very angry .. 3 mad faces ... is that a record ?
-
Originally posted by Furious
Classy Man used to have a speed boat.
I betcha his evil coworker posted that.
-
Rumor has it classy man turned in his ride shortly after this picture was taken:
(http://www.dbstaines.com/images/whitehblair.jpg)
-
*this is an intentional exaggeration placed only to drive the point home....please do not overreact and have a fit.
hey, he's not so rude, this comment was quite considerate :D
he could change his name to "rude-natured" or "sometimes rude" or "rude on the outside but a sweetie on the inside"
-
why strat?? it helps win war. why try to win war?? y'all can fill in the blank. why furball? it's fun. of course the sweetest of the sweet is to make the strat run sucessful & nip a couple furballers while rtb :D
-
Sheeeesh! You guys keep it up and Lazs'll be putting his name on the recall ballot. ;)
-
Sad to say it, but what hbair said is becoming more and more like me too.
I used to have this grand vision of what strategic warfare could be like in AH. Huge bomber raids being escorted by P-51s as far as the eye could see, heading deep into enemy territory to bomb facories and supply depots to choke off the enemy's front lines from those vital supplies and making it easier for the other guys to assult and capture.
To prevent this, the enemy would launch waves of fighters to try and intercept the bomber groups and give all those nice shiny Mustangs something to shoot at.
But alas, the MA gameplay was not to be as I had hoped. Bombers have become giant targets of easy destruction, able to be killed by a single P51 within a matter of seconds. Not just one, but all 3 bombers in a formation. (HUGE Damage bug)
Players have abandoned almost all intentions of attacking an enemy field with the intention of survival. Why bother? - The hordes come in big waves of heavy American planes (P51s, P38s, P47s) Dive in and pork the entire field, only to be shot down or augered in within minutes (most times seconds) after the attack.
What is worse about this is they don't care, or intentially auger so they can then come up in Spits and La7s to return to the same field and have a vulch party until their C47 shows up to capture field. Then it is a rinse and repeat scenario until the map is reset by the country with the most players on at the time.
AH has become a game of pork and auger, return and capture. No skill is required for what is now the overall theme of the game... capture enemy fields and overwelm the enemy by shear numbers
The furballers and now guys like me want to find a good fight where we can rack up a few kills and then RTB to land 'em. Some guys won't admit it, but the whole idea is to get the coveted HOST message, Midnight landed XX kills in a P-51D of 412th FS "Braunco Mustangs". It's even better when you land them with a few of yor squadmates and fill up 3 or 4 lines in the text buffer with 20+ kills between you. <-- That's fun :)
The gang-rape crowd usually ruins that fun, however. Just when you think you found a good fight and are doing well in it, you find out the field you were fighting out of has been leveled and no more friendlies are in your area. You very quickly become outnumbered and find dozens of enemy fighters coming fresh into the fight - higher and faster than you. You try to run the heck out of there, but the high ones dive on you, making you turn and bleed E. Before you know it, you've got 5 La7s shooting at you from every direction.
In other cases you make it clear of the fight low on fuel and ammo, only to find out the enemy has already taken your starting base and you have to try and sneak back to a further field without having the horde spot you.
Anyway, all that being said (whined) the bottom line is that HTC has set the game up so that the current MA gameplay is the path of least resistance, which is where the majority of arcade players flock to.
It's sad, but furballing is the only fun a former strat guy can have now :(
-
The strange thing is that player-based resupplying of a base takes longer if the base is in an enemy zone.
required supply drops should be a fixed number, not depend on what usually supplies the field, or the state of the factories in that zone.
-
Midnight-
There is no question Strat needs a major overhaul. I really have not have any trouble with the Damage bug that you mentioned though. Even the cannon equiped planes have not taken down my bombers lately. I'm starting to think the bombers might have been toughened.
In reality, the only bombers I've lost of late were the victims of CV 5in guns or drones I cast off to use my B-26 on strafing runs.
However, I must admit, a good portion, and I mean 90% of fighters attacking my group are coming in slow, level dead six. SUre fire way for them to get sent back to the tower.
It would be nice to see strategic targets have more of an impact on the war, but I'm still having a blast, so I can't complain.
-
Originally posted by ccvi
The strange thing is that player-based resupplying of a base takes longer if the base is in an enemy zone.
required supply drops should be a fixed number, not depend on what usually supplies the field, or the state of the factories in that zone.
Could this be that the enemy zone strats do not automatically resupply the field? It would stand to reason, though I do not know this is the answer.
At this point, it does not even make sense to bomb the enemy strat targets.
You could go in with jabos, and 2 goons, deack, kill the town, vulch and uppers, capture and land. Of course, this is incredibly boring to me, but if you want to capture a base, this is the formula, unforunately.
In my perfect world, heavy bombers would be used on strategic targets and have a more visible impact on the overall war.
-
Oh... so NOW everyone thinks that strat needs a "major overhaul"? If being mr. obvious makes you a candidate for governor then I guess I should run. I thinking more like ....in the land of the blind the one eyed man is..............
King of all Noble Furballers
lazs
-
Here's a nifty thread from about two years ago. Many people here were involved in it. My how things have changed. :)
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=4668&highlight=hblair+radar
-
Originally posted by muckmaw
Midnight-
... I really have not have any trouble with the Damage bug that you mentioned though. Even the cannon equiped planes have not taken down my bombers lately. I'm starting to think the bombers might have been toughened.
You've been lucky then Muck. When I attack bombers, it's almost always the same outcome.
If I hit the drones with somewhere between 30 and 60 .50 MG rounds and they explode.
If I shoot the tail off the leader (the one with the icon) then all 3 bombers loose their tail.
The other day, I shot down a LANC by shooting the horizontal stabs off the leader, and never even fired a shot at the other 2. Just my luck, all 3 bombers blew up within 5 seconds.
A few days before that, I blew the entire wing off a B17 drone with less than 30 rounds .50MG. I went back around and killed the remaining 2 B17s with another 100 rounds. And I knew they were not previously damaged, because I watched them takeoff.
AH bomber damage model is in dire need of another overhaul as is AH MA Strat. Until both are done, I think we will see a continuance of the current pork and auger suicide JaBo field gang bang vulch and capture mentality. There is nothing else to play for.
-
Indestructible fuel? Fuel has been a primary target in nearly all combat. Having less fuel available lets the economy rides have their day instead of the gas guzzlers or fuel volume deprived (oops, beginning to sound like an SUV bash).
Yeah, the big versatile American planes excel in fuel wars.
More than fuel outages, I hate radar being taken out since it takes longer to find the main action, but radar hosing is another priority target.
As for resupply, it always takes lots longer to rebuild anything than to destroy it. Aces High rehab seems much more generous than real life.
No way everyone is always going to be happy with Aces High gameplay. Too bad its methodology can never be as permanent as chess; on the other hand, its adapability, like combat itself, is a dynamic to be grateful for.
-
I din't understang a single word u all said here .... except ....
:mad: :mad: :mad: :mad: :mad: :mad: Arnt these really killer tomato's in disguise ???