Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: muckmaw on August 11, 2003, 01:54:14 PM

Title: Relief for Fuel Shortage
Post by: muckmaw on August 11, 2003, 01:54:14 PM
Something just came to me as an idea to help block the old fuel pork problem.

Of course, as with all ideas, it's really just something to hash out on the board, and probably never see implimented.

As it stands now, it takes several goon trips plus time to re-up the fuel at a base. Fine, this is out of whack with the amount of effort (1 plane, 1 sortie) that it takes to kill it.

Now, we're got a few choices as I can see it. Maybe add one, all or a combination.

A) Raise the repair level of goons. If it takes 10 to bring a fields fuel up, move it to 5, etc. (Numbers up to conjecture)

B) Make the goons offer a choice of being able to carry only aviation fuel. If said goon arrives at field,the next 10 fighters to up can get 100% fuel, no matter what the base is at. This would add an element of gameplay that would allow people to work together. It seems to work with GVs...a man in a tiger gets diabled, asks for resupply/repair over country, gets 2-3 people volunteering. Hell, I enjoy running support missions.

C) Allow goon drivers to choose specific load outs, Fuel, Ord, Ammo, whatever can be brought down. When that Goon arrives, plus 3 more of the same type, that resource is restored. So field 156 fuel is at 25%. Squadron A wants to use that field. Squadron A gets 4 guys in their squad to ferry fuel to 156 so they can conduct air ops with full fuel. Ordinance, and other dead attributes would stay dead, but this would allow folks to choose what to repair and do so more efficiently.
Title: Relief for Fuel Shortage
Post by: NoBaddy on August 11, 2003, 01:57:04 PM
Muck...

I know (because I asked :)) that HT is leaning towards making fuel harder to kill, instead of resupply easier.
Title: Relief for Fuel Shortage
Post by: muckmaw on August 11, 2003, 02:02:09 PM
That's too bad.

I have seen how many people were interested in flying rescue if that was ever implimented.

It seems there are several people who would like to fly support missions with a portion of their time.

So, HT might harden the fuel bunkers, huh? I guess that's the fastest and easiest way to bandage the problem.
Title: Relief for Fuel Shortage
Post by: Rude on August 11, 2003, 02:33:08 PM
Quote
Originally posted by NoBaddy
Muck...

I know (because I asked :)) that HT is leaning towards making fuel harder to kill, instead of resupply easier.


Ya know...I heard the same....cause I ask too:)
Title: Relief for Fuel Shortage
Post by: Tumor on August 12, 2003, 12:51:04 AM
Quote
Originally posted by Rude
Ya know...I heard the same....cause I ask too:)


Should we send some scotch to seal the deal?... HUH HITECH??  WILL THAT DO IT? :D
Title: Relief for Fuel Shortage
Post by: Ecke-109- on August 12, 2003, 01:12:37 AM
Muck,

excellent ideas you have.
From time to time i fly supply sorties. But its in no way inspiring, because most of the time i dont see any effect. ( except the fact that i know i will shorten the down time)
It would be much more fun to see that my supply is able to bring some guys up in the air.

HT...think it over, please.

Ecke
Title: Relief for Fuel Shortage
Post by: beet1e on August 12, 2003, 03:59:29 AM
I was up in a 109G6 yesterday. There were about 7 N1Ks tooling around at low alt, with two of my guys furballing with them. They had a high P51 cherrypicker watching over them - damn near got me. I got one N1K, and then returned to base - RL stuff to attend to. Sitting in the tower, I heard the N1Ks coming in unopposed. The first two didn't even attempt to survive - just released eggs and augered. (I take it a N1K has eggs?) Then another one came in shooting targets. Fuel down to 25%, mannable acks gone - field ripe for capture. A steamroller if ever there was one.

We can harden fuel, and some have suggested perking bombs... But the real problem is with the mentality of the participants of these ridiculous pork-n-auger steamrolling missuns. They have no interest in a fair fight, and they have no real interest in WW2. They just want aerial Quake or a 3D bun fight and to take bases by no other means than by sheer weight of numbers.

AH2 TOD might solve some of these problems. But I'm worried that the numbers I typically see in the MA during the evening (~300) are made up of a large pork-n-auger low attention span contingent. When we get AH2, a lot of people will try the mission arena to begin with. But numbers will then drift towards AH2 "Classic". Because too many people are in search of that insty-fix high they get from seeing stuff blow up - even when they blow up with it.

People have in the past accused me of mandating how others should play, and have described the missun antics as "a lot of guys having fun". But those same people are now having to eat their words with a fork and spoon, as the steamroller syndrome infects an increasing proportion of the AH flying community, and adversely affects both furballers and strat players.

The Missun Editor is to blame, in part. Long ago I suggested that it be turned off. Now more than ever I believe I was right.
Title: Re: Relief for Fuel Shortage
Post by: Tilt on August 12, 2003, 07:49:46 AM
Quote
Originally posted by muckmaw
Something just came to me as an idea to help block the old fuel pork problem.

 



Create a large "fuel facility" (with about 20 fuel barrell sets and its own AI gguns) and put one "fuel facility" next to each town.

Towns are on flat tiles any way so to upgrade a terrain you just add these sub groups to each field.

These open up the use of carpet bombing formation bombers but increase the work load of fuel porking jabo's.

Down side is frame rate attrition when a whole fuel park is alight.
Title: Re: Re: Relief for Fuel Shortage
Post by: Shiva on August 12, 2003, 07:56:40 AM
Quote
Originally posted by Tilt
Down side is frame rate attrition when a whole fuel park is alight.


You can limit that by only having the destroyed tanks produce flames; you have one smoke cloud for the whole facility, and have the smoke billows drawn larger as more tanks get blown. Because the flames will mostly be hidden by the smoke, that reduces the frame rate hit, and you don't have umpteen separate smoke generators chewing your framerate.
Title: Relief for Fuel Shortage
Post by: Ghosth on August 12, 2003, 08:00:02 AM
Mission editor is part of the problem.

Pure numbers & numbers inbalance is part of the problem.I wish HT would try putting each of the maps up on its own server once.

Put a 150 cap on attendance for any single server. You'd probably have to build a different interface that could ping all the arena's & tell you who's flying where.  Cap any one sides max people per arena to 50.  So if the arena is full side balance is perfect.

If you want to run squad opps, you'd have to pick quieter arena to make sure all could get in on your side.

You would shortly have 2 or 3 maps that had fairly constant populations, along with 3 or 4 that would have good action during primetime, but would be quiet during the day.

You'd soon know exactly what maps people like.  Plus you'd solve some of the constant "bish outnumber knights 3 to 1".

This was a different place when there were only 150 online at night.  I'm glad to see that HTC has prospered, but it has changed AH in the proccess.

It might even help the whole connect/lag/bandwidth problem.
Title: Relief for Fuel Shortage
Post by: Hap on August 12, 2003, 09:42:30 AM
i guess the easiest way to insure one's own base has enough fuel is to pork theirs first.