Aces High Bulletin Board

General Forums => The O' Club => Topic started by: AKS\/\/ulfe on August 12, 2003, 06:58:30 PM

Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 12, 2003, 06:58:30 PM
Haven't flown it much, but it definitely appears to be vastly improved over the boxed form.

New ground effects when taking off, flaps have a bigger effect on lift and landing is a lot closer to reality than it was before.

Damage model, I dunno - I never had a problem with it before, and apart from a few planes being adjusted, I really don't see much of a difference.

Engine management is completely different, I have no idea what I'm doing with it. Something different about how the prop pitch effects speed and throttle setting has less of an impact on maintaining speed, while more of an impact on actually retaining speed in a dogfight.

Energy bleed was supposed to be changed, can't say I noticed much of a difference. Then again, none of the fights I had in my brief test were very strung out or had lots of edge of the envelope flying.

P40 doesn't blow up anymore as it begins to compress, actually followed a 109 through a 2km dive then shot him down as he looped.

Terrain visibility pushed out a whole lot further, now it really doesn't look all that bad at 5km.

New effects: longer lasting smoke/fire, especially noticeable when people auger in on takeoff rolls. You'll see the fire as you leave the field, and it'll still be a smoking crater when you get back. Theres also now dirt/snow/water vapor kicked up by the prop when you are hugging the terrain. See screenshots below. Didn't get one of the water vapor, but not only is there mist behind the place - "waves" sprawl out from the mist. Pretty cool effect.

The sound is... well, better than it was before. I guess this is the best they could do... although I still don't see why we can't just get some simple surround/quadrophonic sound like in AH and just mute all exterior sounds when the engine is on (except for your own guns).

Anyway, theres a list of fixes and what not if you are interested over at il2sturmovik.com Several mirror sites for it, about 42MB. No new planes in this patch. I could of sworn UBI or Oleg said the new TB-3 Zveno, Me163 and Fiat G.50 (flyable) would be in this patch, oh well.

(http://www.geocities.com/weissdr1/grab0000.jpg.txt)
(http://www.geocities.com/weissdr1/grab0001.jpg.txt)
-SW
Title: Forgotten Battles v1.1b patch released
Post by: Hawklore on August 12, 2003, 09:18:35 PM
Ok..this lets me skim the watter with my P40 and Hurri much more enjoyable..didn't notice it..hmm..gotta check that out..
Title: Forgotten Battles v1.1b patch released
Post by: SunKing on August 13, 2003, 08:09:46 PM
Spits invade IL2FB  !!


(http://www.netwings.org/forum/gallery/biggs/6.jpg)



Give me my flyable BF-110  soon!

http://www.netwings.org/dcforum/DCForumID43/19.html
Title: Forgotten Battles v1.1b patch released
Post by: Staga on August 13, 2003, 08:36:14 PM
Somehow I feel that planes are too "slick"; It seems that I'm unable to slow down and so I overshoot my landings all the time...
Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 13, 2003, 09:41:47 PM
Staga, have you tried reducing the prop pitch?

I find that regardless of throttle being at idle, at the far end of the prop pitch I am still pulling myself along.

I reduce my throttle and pull prop pitch back all the way, only way I can slow down and force overshoots.
-SW
Title: Forgotten Battles v1.1b patch released
Post by: ramzey on August 13, 2003, 10:57:07 PM
spit is in this update?
Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 13, 2003, 11:47:06 PM
No Ramzey, there aren't any new planes.. this is simply a "patch" (beta at that) to fix several issues the game shipped with, and update aspects of the game.

The planes will come in a later add-on, what planes are in it, I have no idea.

I know for certain a TB-3 w/tailgunner and ability to hold I-16s under it's wings for deployment, Me-163, and flyable Iar-80 & 81a will be in that add-on.

The rest, I dunno... you can look at the developments page on http://www.il2sturmovik.com to see what's being developed, but I don't know how many of those planes will be in the add-on.
-SW
Title: Forgotten Battles v1.1b patch released
Post by: Hristo on August 14, 2003, 02:09:28 AM
check out the whines, a whole new world ;)

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zvanr
Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 14, 2003, 02:20:34 AM
Yeah Hristo, that really doesn't surprise me.

Had to stop posting with my UBI forum's account, no amount of rationale can stop the stupidity exhibited by some of those that post there.
-SW
Title: Forgotten Battles v1.1b patch released
Post by: SunKing on August 14, 2003, 02:49:40 AM
I know what you mean. There are so many teenage WW2 flight model experts over there. I used to love reading them argue how plane should really fly in WW2 ( cause they watch history channel damint!)" , but the waiting for the obnoxious signature files to load on that very slow board is killing me. I much rather like reading our Aircrafft/vehilces forum.
Title: Forgotten Battles v1.1b patch released
Post by: Joc on August 14, 2003, 03:59:45 AM
I just uninstalled my copy of FB,after the patch,my sound is still screwed,gets fainter,crackles,and then vanishes,Ive never had this with any other piece of software 8( pathetic
Title: Forgotten Battles v1.1b patch released
Post by: Staga on August 14, 2003, 04:36:21 AM
That's most likely the best troll I've ever seen :D

Quote

 Take particular care, Mr. Maddox, to ensure that the P-51 Mustang is the incredible machine it should be, and worthy of its rightful place in virtual reality, commensurate with its distinction in history. Anything less will be an insult.
Title: Forgotten Battles v1.1b patch released
Post by: Maniac on August 14, 2003, 04:40:56 AM
Americans.... :rolleyes:
Title: Forgotten Battles v1.1b patch released
Post by: Staga on August 14, 2003, 04:42:11 AM
well more like a "American or maybe 5 of them..."
Title: Forgotten Battles v1.1b patch released
Post by: Pei on August 14, 2003, 05:15:28 AM
Quote
Originally posted by Hristo
check out the whines, a whole new world ;)

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zvanr


Whenever I get sick of the this board I pop over there to remind myself how bad it could be.
Title: Forgotten Battles v1.1b patch released
Post by: Batz on August 14, 2003, 10:12:50 AM
Ubi forums are terrible. Much like the wwiol forums were (maybe not that bad).

The patch is great. The 190a4 is actaully fun to fly. The a5 is better but seems a lot heavier then the a4.

I didnt notice the e differences either until I got in a dogfight with 3 laggs. Before they would go into a series of loops and now after the 1st one they bled out. I easily was able to outclimb then.

If you are having settings problems (sound vid etc) run the setup program again then see if it gets better. The sound is ok but in the 1st version it was better. I have slightly lower frame rates but I will try some tweaking.

Adjusting prop on landing helps you bleed real well. Full fine pitch will bled real fast so if you touch down with lots speed adjust pitch to full fine or toggle off the eng. I agree with SW that prop settings effect speed more then the throttle position.

I mostly fly 109s and manually adjust the props. I think the the tweaks are good but I am not an expert. I have been able to climb away from most bad situations rather easily.

The dm seems the same to me. Its still hard to knock down the i16 i153s with 15 mm but theres seem to be an improvement in the mg151/20mm lethality. Yaks seem a bit more fragile to bring down.

I thought it was a decent patch.

The p39 though is so fun to fly and such a good plane to fight that I cant help think its a bit too good but what do I know.

Ack has been improved.

The box campaign still sux. Theres not enough mission variety and I generally find it boring.

The ai adjustments especially on normal really made the ai easy. In the qmb i flew against 4 la5fns vrs g6/as and 2 of the 4 augered doing low alt barrel rolls and the other would never go for the head on and would break making it easy to get on their 6. Vertreran and expert seem unchanged.

The new visual effects are ok but I was fine with it before.

I fly in all the online wars but I never fly it as much as used to fly AH.

Onething I will always hate is the visibility of planes against the terrain. A plane could be 1000m next to you and be completely invisible. I think Ah has the best "dot system".
Title: Forgotten Battles v1.1b patch released
Post by: SunKing on August 14, 2003, 06:04:45 PM
got a question for you Il2 players.

Can you give me a quick once over on how and when you to prop pitch radiators in Il2. Coming from AH I have no idea when and what these are used for in flight.
Title: Forgotten Battles v1.1b patch released
Post by: Udie on August 14, 2003, 07:33:22 PM
I generally leave the cowl flaps on automatic, unless my engine gets too hot, then I'll open them up all the way for a minute or so.

 I've got mixxed fealings about the patch. I flew the 190 last night and for the first time it felt right to me (as in close to AH/WB) snap stalls are a bit strange though.   I flew the G10 some on monday night, and was pissed off.  I couldn't get the thing to go fast at all.  I guess I'm doing something wrong, but that's my ride and if Oleg porked it I'll probably uninstall and not buy his next sim.

 I'm pissed about the no new planes too.  MONTHS ago he said the p51 and the 110 were going to be in the patch.  Welp this game is still in beta.  If it were an online game like AH/WB/WW2OL I wouldn't mind testing things, but I payed premium dollar for a boxed sim.  6 months to patch?  wtf?

 Guess I'll wait for the final patch to make up my mind.  Damn thing sure does look good though.  I love the dust on take off now to btw :)
Title: Forgotten Battles v1.1b patch released
Post by: Bluedog on August 14, 2003, 11:36:45 PM
Quote
Originally posted by SunKing
got a question for you Il2 players.

Can you give me a quick once over on how and when you to prop pitch radiators in Il2. Coming from AH I have no idea when and what these are used for in flight.


Me too.
Can someone give us a quick idiots guide to prop pitch management?
Like.....what pitch is best for takeoff? climbing? cruising? fighting? landing?.
To my way of thinking, a full coarse pitch would be best for climb wouldnt it? or does that add too much drag or something?

Any help greatly appreciated.
Title: Forgotten Battles v1.1b patch released
Post by: Pei on August 15, 2003, 01:05:35 AM
Quote
I'm pissed about the no new planes too. MONTHS ago he said the p51 and the 110 were going to be in the patch. Welp this game is still in beta. If it were an online game like AH/WB/WW2OL I wouldn't mind testing things, but I payed premium dollar for a boxed sim. 6 months to patch? wtf?


I think both 1C:Maddox and Ubi have now decided that they have higher priorities than il2:FB (e.g. Battlefield Command, A. N. other Rainbox 6). :(
Title: Forgotten Battles v1.1b patch released
Post by: Hristo on August 15, 2003, 03:31:17 AM
If you fly LW planes, you don't need to work with pitch and mixture - it is all automatic, on all 109s and 190s. 262, of course, doesn't  need that as well. Allied planes need constant tweaking, but not as much as you might think.

In these planes you need to work with mixture, generally the higher you go, the leaner the mixture. Down low you'll be happy with 100 or 120% mixture, while this same mixture will give you trail of dark smoke at higher alts - a sign to lean the mixture.

Prop pitch is automatic on some planes (P47, for example) and manual on others (every Allied early war plane). Generally, you need to keep your RPMs at optimum velue. Go to your settings and switch CEM (complex engine management off). Then fly your plane - RPMs will be automatically adjusted to optimum value. Now, switch CEM on, and use prop pitch controls to keep your RPMs at the mentioned optimum value whatever you do - as simple as that.

Cowl flaps regulate how the engine is cooled. Open cowl flaps mean most efficient cooling, but at the cost of higher drag (depends of the plane). Closed flaps giove you best performance, but engine quickly overheats. LW planes have an Auto cowl flaps option, where you don't need to work with this. This especially goes for 190A series, which, even with WEP, never overheat - except at very low altitudes and only after long time.

Also, don't forget you have to manually switch supercharger gears with alt (Lavochkin series, among others). If you fail to do so, you even risk engine damage. Needless to say, it is all auto on LW planes ;).

So, it now seems that LW planes are noob planes, as everything in them is automatic. One doesn't need to bother with various settings and buttons. Also, some subtle things as instrument layout and ammo counters help even more. What a sim ;))

additional info at:
http://www.avweb.com/news/columns/182082-1.html
http://www.avweb.com/news/columns/182084-1.html
Title: Forgotten Battles v1.1b patch released
Post by: Bluedog on August 15, 2003, 06:33:22 AM
Thanks very much Hristo, particularly for the links.
Title: Forgotten Battles v1.1b patch released
Post by: Eagler on August 15, 2003, 06:48:12 AM
got a weird problem since I re-installed FB in my WinXP

when I exit the game, once back out in desktop, I have some search/help XP window that opens itself repeatedly - can't stop it. I have to shut down computer and reboot.
anyone heard of this?
Title: Forgotten Battles v1.1b patch released
Post by: Batz on August 15, 2003, 07:10:08 AM
Most of the allied planes have contant speed props. You adjust rpm to specific setting and the prop adjusts to match that rpm setting.

In the 109 you have 2 settings auto and manual. In manual you adjust prop pitch (the angle of the prop blade) to meet a specific rpm setting. You need constant adjustment because as you dive and climb rpm will change.

In automatic I believe in called aero mechanical the prop adjust on its its own. You get far better performance by adjusting your prop manually once you learn how.

What you are trying to do is fing the best "powerband" (combination of throttle and prop setting) for the type of flying you are doing.  (combat, cruise combat etc..)

Radiator flaps are adjusted when your eng gets hot. On the 109/190s you can leave in on auto/closed most of the time.

The 190s have a "Komandogerate system" where by simply adjusting the throttle rpm and prop pitch are adjusted to keep you in the correct powerband. The Komandogerate system was a BMW speciality which combined engine control functions within one control unit. In reality, this was only a variation of the control systems used to manage all late piston engines. In most other applications, the control functions were managed by inter-linked subsystems which achieved the same functions with less complexity and greater functionality.

So constant speed prop you are setting constant rpm. No matter where you set the throttle rpms will remain constant and the prop pirch will automaticallly adjust. But sometimes in a dive or climb the prop may have adjusted as far as it can go so some throttle manipulation may be necessary.

Variable pitch props need constant adjustment to keep your rpm at optimum. So if you dive and leave pitch alone your rpms will climb and you will over rev your eng and it will be damaged.

109s are either full variable using manual or can be set aero mechanical (auto). In auto the reponse to adjustments are slower, in manual you can accellerate faster.

Variable pitch means you directly control the pitch angle of your prop.

Adjusting throttle and pitch in flight should be as follows.

To reduce power = lower throttle 1st then prop pitch

To increase power = increase prop pitch first then throttle

when increasing throttle after prop pitch watch your rpm guage so you dont over rev the eng.

You are looking to find the combination that keeps you in the correct "powerband".

Now your radiator flaps are manual if you are flying with full CEM. With the exception of the 109/190s. Most other planes you need to set them. Most lw planes climb best at 270k/mh but at this speed theres not enough air to keep the eng cool. You may not get the "engine overheated" msg. but you need to watch the temp guage and look to keep the eng as cool as possible within a given power band. Most of the time you will climb with radiators flaps at some open position. The 190 (radial) rarely over heats so you wont ever need to adjust the cowl flaps.

The 109 190s there no need for fuel mixture adjustments as both are direct fuel injected.

Magnetos should always be 1 & 2.

War emergency Power ie WEP has 100 different meanings.  Over boost (throttle 100%+) and normal boost (100% -). On some planes wep would be just pushing the trottle to an overboost position or above 100% throttle. These planes werent designed to be flown for long periods at high boost settings. This isnt because the may overheat and blow up but because of the required maintenance. There were strict records kept on the engs and planes. Running at over boost increased the frequency at which the eng would need to be overhauled. Overheating will cause eng damage but most pilots could easily read their guages and keep the eng from overheating to the point where the eng seized. Pyro posted a test of a pw-2800 that ran at overboost for days without failing. Of course the eng needed to be rebuilt afterward.

The lw planes with mw-50 need to be "primed". That is engage mw-50 at low rpms. Mw 50 will then activate when you push the throttle beyond 100%. Ideally to set mw-50 just do it while otr.

The a5 a8 a9 and 190d9 '44 variant has C3 injection and can be used like ahs "wep". The p47 has water injection that will engage when you push the throttle past 100% you can manually turn it off.

I wouldnt go as far to say lw planes are n00b planes because fly most  VVS planes theres not much adjustment needed. To get the most out of the 109s you really need to play with the manual settings. Or hell fly a p39 :p

Look on you IL2/FB disk 2 and you will see an advanced manual. Also theres several guides ourt there that explain this stuff a but better.
Title: Forgotten Battles v1.1b patch released
Post by: _Schadenfreude_ on August 15, 2003, 07:17:10 AM
Quote
Originally posted by Bluedog
Me too.
Can someone give us a quick idiots guide to prop pitch management?
Like.....what pitch is best for takeoff? climbing? cruising? fighting? landing?.
To my way of thinking, a full coarse pitch would be best for climb wouldnt it? or does that add too much drag or something?

Any help greatly appreciated.


try this

http://www32.brinkster.com/silvertriggers/CEM_IL2_FB.htm
Title: Forgotten Battles v1.1b patch released
Post by: Udie on August 15, 2003, 07:59:49 AM
ok after playing last night, I'm no longer pissed at the 109.  It actually seems to be better now as far as being able to outclimb other planes....
Title: Forgotten Battles v1.1b patch released
Post by: Creamo on August 15, 2003, 11:20:31 AM
UBI Forums ARE terrible Batz, agreed. The AH bbs started to get as annoying, but just de-select the avatar and sig option.

I really like the new patch so far.

Oleg or some of the hundreds of developers finally tweaked the FM. I don't know any WWII pilots that can vouch for the planes FM's, but this patch makes them even more distanced from the "On a rail" AH and other flightsims seem to have. The planes seem suspended in flight and airborne now more than ever. Control movements need at least SOME counter to stop a roll.

I’ve also tried gunnery from a bit out to test the guns, and either I have been just pulling the trigger from way to short, or have they added a "hit sprite" graphic like AH?

The AI is just as good but different. I have been able to outturn them, but fighting 110’s for instance, I have just been pasted if I gave them a shot and didn't respect them.

So far so good, but it’s beta.
Title: Forgotten Battles v1.1b patch released
Post by: firbal on August 15, 2003, 11:33:35 AM
Has anyone heard of the lastest add on? I saw it at EB a couple of weeks ago. Call, "Operation Barbarosa" (spelling). Been triing to get it. The stores have it listed but they haven't recieved it. Tried 3 times at Game Spot here. They say it's being deliverd on their computer. But when I go back, still nothing. I have not heard anything on the web sights that this is coming out. Thinking it's a 3rd party add on.
Title: Forgotten Battles v1.1b patch released
Post by: Creamo on August 15, 2003, 11:40:04 AM
When this patch is beta tested, which is what it is, there will be aircraft additions.

Oleg has a RTS coming out, called WWII RTS, go figure. Maybe that's what your thinking of?
Title: Forgotten Battles v1.1b patch released
Post by: Batz on August 15, 2003, 12:03:07 PM
Quote
Originally posted by firbal
Has anyone heard of the lastest add on? I saw it at EB a couple of weeks ago. Call, "Operation Barbarosa" (spelling). Been triing to get it. The stores have it listed but they haven't recieved it. Tried 3 times at Game Spot here. They say it's being deliverd on their computer. But when I go back, still nothing. I have not heard anything on the web sights that this is coming out. Thinking it's a 3rd party add on.


Thats just Ossi's campaign he designed. Its basically a couple hundred mission and some skins. Oleg has nothing to do with it.

I havent notoced any hit sprite but I fly 109s and usually just fire the hub cannon be it 30 or 20.

The sound drop during online play is pretty annoying. Other then that I dont see where anything ha been screwed up. The ai on veteran or ace still fly about the same but the low end ai just sux.

New planes are coming but theres plenty of umm to fly now. Maybe I dont care to much about peeeeee50runs as others. The 110 would be nice. So would a ju88.

The 190a4 is pretty fun as well.
Title: Forgotten Battles v1.1b patch released
Post by: SunKing on August 15, 2003, 01:59:17 PM
Quote
Originally posted by Batz
Most of the allied planes have contant speed props. You adjust rpm to specific setting and the prop adjusts to match that rpm setting.

In the 109 you have 2 settings auto and manual. In manual you adjust prop pitch (the angle of the prop blade) to meet a specific rpm setting. You need constant adjustment because as you dive and climb rpm will change.

In automatic I believe in called aero mechanical the prop adjust on its its own. You get far better performance by adjusting your prop manually once you learn how.

What you are trying to do is fing the best "powerband" (combination of throttle and prop setting) for the type of flying you are doing.  (combat, cruise combat etc..)

Radiator flaps are adjusted when your eng gets hot. On the 109/190s you can leave in on auto/closed most of the time.

The 190s have a "Komandogerate system" where by simply adjusting the throttle rpm and prop pitch are adjusted to keep you in the correct powerband. The Komandogerate system was a BMW speciality which combined engine control functions within one control unit. In reality, this was only a variation of the control systems used to manage all late piston engines. In most other applications, the control functions were managed by inter-linked subsystems which achieved the same functions with less complexity and greater functionality.

So constant speed prop you are setting constant rpm. No matter where you set the throttle rpms will remain constant and the prop pirch will automaticallly adjust. But sometimes in a dive or climb the prop may have adjusted as far as it can go so some throttle manipulation may be necessary.

Variable pitch props need constant adjustment to keep your rpm at optimum. So if you dive and leave pitch alone your rpms will climb and you will over rev your eng and it will be damaged.

109s are either full variable using manual or can be set aero mechanical (auto). In auto the reponse to adjustments are slower, in manual you can accellerate faster.

Variable pitch means you directly control the pitch angle of your prop.

Adjusting throttle and pitch in flight should be as follows.

To reduce power = lower throttle 1st then prop pitch

To increase power = increase prop pitch first then throttle

when increasing throttle after prop pitch watch your rpm guage so you dont over rev the eng.

You are looking to find the combination that keeps you in the correct "powerband".

Now your radiator flaps are manual if you are flying with full CEM. With the exception of the 109/190s. Most other planes you need to set them. Most lw planes climb best at 270k/mh but at this speed theres not enough air to keep the eng cool. You may not get the "engine overheated" msg. but you need to watch the temp guage and look to keep the eng as cool as possible within a given power band. Most of the time you will climb with radiators flaps at some open position. The 190 (radial) rarely over heats so you wont ever need to adjust the cowl flaps.

The 109 190s there no need for fuel mixture adjustments as both are direct fuel injected.

Magnetos should always be 1 & 2.

War emergency Power ie WEP has 100 different meanings.  Over boost (throttle 100%+) and normal boost (100% -). On some planes wep would be just pushing the trottle to an overboost position or above 100% throttle. These planes werent designed to be flown for long periods at high boost settings. This isnt because the may overheat and blow up but because of the required maintenance. There were strict records kept on the engs and planes. Running at over boost increased the frequency at which the eng would need to be overhauled. Overheating will cause eng damage but most pilots could easily read their guages and keep the eng from overheating to the point where the eng seized. Pyro posted a test of a pw-2800 that ran at overboost for days without failing. Of course the eng needed to be rebuilt afterward.

The lw planes with mw-50 need to be "primed". That is engage mw-50 at low rpms. Mw 50 will then activate when you push the throttle beyond 100%. Ideally to set mw-50 just do it while otr.

The a5 a8 a9 and 190d9 '44 variant has C3 injection and can be used like ahs "wep". The p47 has water injection that will engage when you push the throttle past 100% you can manually turn it off.

I wouldnt go as far to say lw planes are n00b planes because fly most  VVS planes theres not much adjustment needed. To get the most out of the 109s you really need to play with the manual settings. Or hell fly a p39 :p

Look on you IL2/FB disk 2 and you will see an advanced manual. Also theres several guides ourt there that explain this stuff a but better.



And you do all this while trying to get a gun solution? wow

Do you have these commands mapped to your stick/throttle? I can't imagine fighting and looking down to the keyboard to constantly adjust your plane.
Title: Forgotten Battles v1.1b patch released
Post by: Creamo on August 15, 2003, 02:18:01 PM
Don't get discouraged Sunking, neither can DMF and alot of AH "SA Aces" that fly combat trim auto-pilot flight crutches in one of the easiest quake massive online games ever.

And of course you map them to your stick. No need to look down then.
Title: Forgotten Battles v1.1b patch released
Post by: Batz on August 15, 2003, 02:42:52 PM
I have a ch hotas, everything is mapped and I have empty buttons.

You can fly just like ah with everything in auto but like I said to get the most out of atleast the 109s you need to go manual. In the 109s you can over rev the eng so you will reduce rpm then throttle when in a dive then as you climb  back up you increase throttle then rpm. In level flight you just make fine adjustments to keep desired rpm settings.

Trim is another thing you need to keep on top of it as you increase/decrease speed or you wont be able to steady a shot without a lot of oscillation.

Except for the early VVS stuff all you need to do is fly full rpm and adjust rad flaps and throttle to prevent over heating. You may need to adjust mixture depending on alt  and/or shift your supercharger. Not much to them.

In ah I flew the 190 mostly but I got hooked on the 109g6 and thats what I fly over there. Guys who fly the vvs planes can help you with them.

get trackIR and SA is a lot easier.
Title: Forgotten Battles v1.1b patch released
Post by: SunKing on August 15, 2003, 02:58:38 PM
Quote
Originally posted by Batz
I have a ch hotas, everything is mapped and I have empty buttons.

You can fly just like ah with everything in auto but like I said to get the most out of atleast the 109s you need to go manual. In the 109s you can over rev the eng so you will reduce rpm then throttle when in a dive then as you climb  back up you increase throttle then rpm. In level flight you just make fine adjustments to keep desired rpm settings.

Trim is another thing you need to keep on top of it as you increase/decrease speed or you wont be able to steady a shot without a lot of oscillation.

Except for the early VVS stuff all you need to do is fly full rpm and adjust rad flaps and throttle to prevent over heating. You may need to adjust mixture depending on alt  and/or shift your supercharger. Not much to them.

In ah I flew the 190 mostly but I got hooked on the 109g6 and thats what I fly over there. Guys who fly the vvs planes can help you with them.

get trackIR and SA is a lot easier.


If you have the time could you please post a trk of one of your dogfights. I'd like to see all thats invovled with managing your 109.
Title: Forgotten Battles v1.1b patch released
Post by: _Schadenfreude_ on August 15, 2003, 03:05:57 PM
Quote
Originally posted by firbal
Has anyone heard of the lastest add on? I saw it at EB a couple of weeks ago. Call, "Operation Barbarosa" (spelling). Been triing to get it. The stores have it listed but they haven't recieved it. Tried 3 times at Game Spot here. They say it's being deliverd on their computer. But when I go back, still nothing. I have not heard anything on the web sights that this is coming out. Thinking it's a 3rd party add on.


I've got it - not bad -  still vs ai but better than the boxed campaign in my opinion
Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 15, 2003, 03:09:09 PM
It really isn't as hard as it appears to be, the only time you really adjust the prop pitch and throttle settings is during cruising. You can attain higher cruise speeds with lower throttle and slightly lower prop pitch, than you can with full prop pitch and full throttle.

Flaps I leave at full open (5 presses of the radiator button) on planes that have them. Its difficult to tell if the engine is overheating on several VVS planes because I disabled HUD messages, so I just play it safe. The VVS planes are pretty much (spare the MiG) turners, and for the most part people flying LW aircraft are impatient and will attempt to turn or keep the fight within your grasps. The more experiened LW pilots will actually dictate the fight entirely, so all you can do is manuever away from their guns and hope for a fleeting shot at them. The MiG is the only aircraft the VVS has thats good at high alts, but its still a difficult plane to master. The AM-38 engined MiG is only good at low alts - which is the same engine that powers the Il2.

Mixture, I leave at full until around 2000 meters, then bring it back to lean. At around 4000 meters if you still have full mixture, your plane will trail dark red stuff... smaller than smoke, about the size of the airshow smoke that comes off the wingtips.

Supercharger, most fights online (unless you take the fight up high yourself) occur below 2000meters. For most VVS planes, the supercharger you should kick in around 2500 to 3500meters.. theres an advanced PDF manual on the 2nd CD which tells the altitudes for each plane's supercharger. Keep in mind though, almost all VVS planes optimum altitudes are 500 - 2500 meters... at around 4000meters they should begin to suck.

I have all this stuff programed into my joystick, prop pitch on a rotary, mixture and supercharger stages to the up/down of a hat. Radiator flaps to another button.

I play on early 1943 servers and earlier, after that it all comes down to the person with the first shot wins due to the size and number of the weapons.

Its a whole other ballgame trying to dogfight and adjusting engine settings as you go through the atmosphere.

One of the coolest things, although not related to engine management, thats happened to me since the new patch: Was flying on 609IAP_Recon's server (great early war server with great difficulty settings) and had just taken off from a contested field in the I16 Tip24. I raise my gear, turn around and see several 109s attacking various VVS planes... several of them smoking/on fire with a lot of smoke coming from the ground (looked like an actual battlefield due to the prolonged smoke/fire). A 109 turns in front of me, give him a good burst - he falls out of the sky.

Another 109 zooms down on my, I kick the rudder and do the wierdest manuever ever. Don't know how to describe it, but I didn't gain much ground, I did get onto the 109's 6 though and shot him out of the sky.

I look around, nothing, level out and check my plane. Just then I hear gunfire from behind me, I break after taking a few hits and put myself into a flat spin. After 2 revolutions, I recover - but since the I16's engine will cut out with sustained negative Gs, I have no power and am at only 400 meters and dropping quickly. New patch allows engines to be restarted in air after they die to negative Gs. First time I try to start the engine, it sputters and coughs then dies. Now I'm at 200 meters, and have to put out one notch of flaps to avoid augering into a forest. Second try just as my flaps come out, and the engine comes back to life. I just barely avoid the forest and go back to base to land.

It was one of the coolest things ever, I guess because it just never happened like that in FB V1.0 or any other game.
-SW
Title: Forgotten Battles v1.1b patch released
Post by: Eagler on August 15, 2003, 03:32:20 PM
can you trim the 109 now?

didnt only the russian planes trim or am I thinking of IL2?
Title: Forgotten Battles v1.1b patch released
Post by: Batz on August 15, 2003, 04:03:20 PM
Yeah I disable hub msg too. As a matter of fact theres no words on my screen at all. Except in the online wars where they use the speed bar to allow the VVS to nav. I gather on most vvs planes you cant read much of the cockpit.

On the 109s the temp guage is easy to see. Besides you can just leave it in auto/closed.

Sunking pop me an email I send ya a track. Its not that difficult. My email is in my sig.

I fly against Recon in Forgotten wars.

Oh I fly 109s btw the 190s Komandogerate works fine and all you need is throttle adjustments.
Title: Forgotten Battles v1.1b patch released
Post by: Batz on August 15, 2003, 04:03:54 PM
109s have elevator trim.
Title: Forgotten Battles v1.1b patch released
Post by: Bluedog on August 15, 2003, 08:38:06 PM
Thanks for the info guys.

Regarding mixture changing at altitude.....shouldn't the alt at which you need to change mixture be  the same for all planes?
I mean, air is air, and fuel is fuel, so wouldn't it be a constant across the board for all types?
A quick glance through the CD advanced manual seems to reckon otherwise. (BTW thanks Batz, never knew that was there :) )

I guess I understand that octane levels, and quality of fuels differ, but I dont understand why the alt-at-which-you-lean back-the-mixture, and/or change blower speeds (is there a correct term?) varies between planes.

I would ask over on the FB forum, but they are a bunch of tools apparently and you have to sift through the neck deep BS to get any good info.

Thanks again for your help.
Title: Forgotten Battles v1.1b patch released
Post by: Nath[BDP] on August 17, 2003, 07:39:08 AM
Quote
Originally posted by Creamo
Don't get discouraged Sunking, neither can DMF and alot of AH "SA Aces" that fly combat trim auto-pilot flight crutches in one of the easiest quake massive online games ever.


Creamho,

I think most here know that the differences in workload between using CT and regular trim is small.  Messing with trim tabs in combat is unrealistic.  I don't use CT (although I used to when I didn't have  HOTAS--but only to reset everything to neutral after a fight).  There's virtually no difference or gain either way and I only trim manually before or after a fight--and rarely in.
Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 17, 2003, 04:59:48 PM
The altitudes at which mixture is adjusted is all the same, only VVS planes need to be adjusted... above ~3700meters, full rich mixture leaves a dark trail behind your plane. Just reduce it to lean, and it'll go away.

I haven't noticed any engine degradation from running a full rich mixture at high alts, but at any alts if you decrease the mixture too much - your engine dies.

As for the superchargers (blowers), each one is built different and each engine is designed to operate within a specific atmospheric threshold... therefore some engines may run a lower supercharger speed at higher alts, while another engine requires the supercharger to step up a stage at the same alts. The difference between changing supercharger stages in almost all planes that require it manually varies by only a couple hundred meters I believe.
-SW
Title: Forgotten Battles v1.1b patch released
Post by: LLv34_Snefens on August 17, 2003, 05:17:18 PM
Quote
Originally posted by Creamo
Oleg has a RTS coming out, called WWII RTS, go figure. Maybe that's what your thinking of?


Actually I don't think Oleg is involved (much) in this. It's the "1C Company" fraction of "1C:Maddox games" that are developing this title, which btw has been dubbed Battlefield Command (WWII RTS was just a working title). Also it's Codemasters that are the publishers for this, not Ubisoft.

Homepage of BC here (http://www.codemasters.com/battlefieldcommand/usa/battlefieldcommand.php).
It's using a modified IL-2 engine from what I understand. Also the developers are starting to give weekly development updates. Looks good, but so does most games nowadays.
Title: Forgotten Battles v1.1b patch released
Post by: Bluedog on August 17, 2003, 09:44:24 PM
Quote
Originally posted by AKS\/\/ulfe
The altitudes at which mixture is adjusted is all the same, only VVS planes need to be adjusted... above ~3700meters, full rich mixture leaves a dark trail behind your plane. Just reduce it to lean, and it'll go away.

I haven't noticed any engine degradation from running a full rich mixture at high alts, but at any alts if you decrease the mixture too much - your engine dies.

As for the superchargers (blowers), each one is built different and each engine is designed to operate within a specific atmospheric threshold... therefore some engines may run a lower supercharger speed at higher alts, while another engine requires the supercharger to step up a stage at the same alts. The difference between changing supercharger stages in almost all planes that require it manually varies by only a couple hundred meters I believe.
-SW


So I can run all of them at 120% until up to 3700, then lean 'em back, but even then only to 80% ?
Seems to lose the black smoke and run a lot better when dropped back to 80% at high alt, but a leaner mixture than 80% seems to have little effect.

Is there any time that a leaner than 80% mixture should be used/ or is that just for real long range cruise settings?.

Allso, will running at 120% and setting the supercharger to second stage at low level seriously damage the engine? Hurricane seems to be able to handle that setup no worries.
Title: Forgotten Battles v1.1b patch released
Post by: Bluedog on August 17, 2003, 09:56:00 PM
Quote
Originally posted by _Schadenfreude_
try this

http://www32.brinkster.com/silvertriggers/CEM_IL2_FB.htm


Allright!! now we're talkin' !  

Thanks Schade, exactly what I needed........an idiots guide :)
Title: Forgotten Battles v1.1b patch released
Post by: Gixer on August 18, 2003, 03:36:20 AM
Sigh, one can only dream of AH2 having such graphics,detail and sound.


...-Gixer
Title: Forgotten Battles v1.1b patch released
Post by: SunKing on August 18, 2003, 03:53:59 AM
Quote
Originally posted by Gixer
Sigh, one can only dream of AH2 having such graphics,detail and sound.


...-Gixer


Then we would be slammed with the Il2 forum jabronies ..

Wish HTC would consider a high res version for us with highend gaming pcs. They've must have thought about it It would bring in so many players who consider a sim great due to graphics.
Title: Forgotten Battles v1.1b patch released
Post by: _Schadenfreude_ on August 18, 2003, 05:31:54 AM
High end graphics come at a huge price - AH gives very good immersion in the sim - clouds, aa, reasonable graphics and good gameplay go a long way.

FB is all peer to peer, most of the servers are invisible cockpit, low furballs with a kill, die, kill, die, kill, die from bases 3 minutes apart.

The VOW Virtual Online War is better but you wait like 30 mins between missions - tedious as hell.

FA has better graphics but the arena's are tiny - 3 fields apiece and the same map for the last year - gameplay is poor and even with high end graphics it lacks immersion.

FA's lag is terrible and you need a high end machine even to come close to it being playable.

If anyone finds a better mmog flight sim than AH let let me know but for now AH is top dog.
Title: Forgotten Battles v1.1b patch released
Post by: AKS\/\/ulfe on August 18, 2003, 12:56:21 PM
BlueDog, I'm unsure of the percentages... and I really only know what works through experience and not what works best.

Full rich I use in low alt combat, it's rumored to keep your engine a little cooler. Beats me if it does, I just use it anyway. At high alts, I pull all the way back to lean.

I'm certain that running a lower supercharger stage at high alts won't damage the engine, I've only run high supercharger stages at low alts for an extremely brief period of time after chasing someone to low alts. Damage to the engine hasn't happened, but the engine certainly runs at lower power while the higher supercharger stage is engaged.

For the servers, to get the best realism options I recommend using hyperlobby and scrap that UBI lobby toejam. I haven't had that virus on my system since I bought Il2 over a year ago.

http://hyperfighter.jinak.cz

Servers that are good on there are : 609IAP_Recon, Llv34_Camouflage, and greatergreen (you can circumvent using Hyperlobby by connecting to their IP address and get details of the server here: http://greatergreen.com/il2/ )
Those are the only ones I remember right now.
-SW