Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Cobra412 on August 20, 2003, 01:56:12 AM
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Not sure this has been said before. I apologize now if it has. But what about making the runways unusable if a certain percentage of it's hit. Say 75% of the runway itself is hit by bombs and it's rendered useless till it regenerates.
This is mainly for the medium and large airfields. Opposed to isolating and damaging all the Strats you could just isolate runways. Would be very useful for squad based missions. Isolate 2 of 3 runways and they can only up from the remaining 1 and hangars. Also you wouldn't be able to up large loaded aircraft if the center divider is damaged. Reason being is you wouldn't be able to use the whole strip for your takeoff.
Now I'm not sure how quickly they could rebuild a runway in WWII but it would have to be quicker than rebuilding hangars and resupplying the field itself. Anyway just a thought. Good hunting...
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Would be pretty funny to put a big 4,000lb bomb crater in the middle of the runway, then watch noobs try and take off - only to fall into it and die. Imagine the prox kill possibilities!
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The runway is destroyable, but with default settings, it takes 125,000 pounds of bombs, and stays down for 5 seconds.
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thats 9 lanc loads, and was proburly a map bug.
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not a map bug, but an arena setting, goto single player and check it out. Get 3 folks in lanc formations and goto your nearest enemy field don't need to be high, 5kish, and watch the runway go good bye, but its only for a short while.
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Runway destruction is a real life method of crippling an airfield, I'd like to see it in AH.
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i say instead of having it completely destroyed just have it so the craters are actual craters and you can fall in em, i think itd be pretty interesting trying to take off while weaving throught them
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A natural correlary to this should be that spawning aircraft don't all start in the same place. Put some variation in where on the field they appear. eg, maybe the plane needs to taxi 5 seconds, maybe it taxis for 10 seconds. This variation would allow people to avoid craters on spawn point by making the spawn point variable.
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Nah, that's just a side-effect of choosing to spawn on the runway directly, it's a short-cut. If you want to avoid bomb craters, you need to spawn in the hangar.
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Originally posted by BenDover
thats 9 lanc loads, and was proburly a map bug.
Nope...it's in setup/downtimes while ofline.
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thats not default settings....
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The default as-is setting for runway hardness is 125,000 lbs of ord. Go look for yourself :P
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great avatar chairboy, one of the best!
strk
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I concur, that avtar is awesome.
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problem is, in AH, it is just as easy to take a plane off from grass than it is from the runway. Therefore, if the runway gets destroyed, planes would just take off on the grass.
But, i have to admit that bombing the living crap out of a runway sounds fun.
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Runways are the airplane spawn point, so if you destroy the spawn point.. :)
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Originally posted by Rutilant
Runways are the airplane spawn point, so if you destroy the spawn point.. :)
Guess you've never tried the TE?
There are spawn points FYI.
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Originally posted by jodgi
Runway destruction is a real life method of crippling an airfield, I'd like to see it in AH.
They used to have it in AH but as mentioned, if someone bombs the spawn point you'd explode on spawn. This pi$$ed off quite a few people and the feature was withdrawn.
However, I think it might find a place in AH2: TOD but not AH2: Classic.
Talking of runways, I'd like to see the correct lengths for large runways, i.e. 1 runway at 6000ft, 2 runways at 4000ft.
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Airplane entry, then! so picky
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What's the use of implementing a real life tactic, when the perpatrators aren't bothered by any real life consequences - ie. suicidal buffs barging in through defenses and ack, carpeting the airfield and augering at field - ?
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Originally posted by Replicant
They used to have it in AH but as mentioned, if someone bombs the spawn point you'd explode on spawn. This pi$$ed off quite a few people and the feature was withdrawn.
However, I think it might find a place in AH2: TOD but not AH2: Classic.
Talking of runways, I'd like to see the correct lengths for large runways, i.e. 1 runway at 6000ft, 2 runways at 4000ft.
Thats a great idea Nexx, a 6k runway would be very useful for heavy buff's trying to take off and avoid annoyingly placed mountains.