Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: AHGOD on August 22, 2003, 11:00:19 AM
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What would it be?
Mine would be to change the damn numbered airfields to real city names.
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4x20 mm guns on the P-51 :D And of course make its perk price around 40 :)
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Make all of my bullets actually HIT SOMETHING !
:)
Jordi
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I'd fix the heavy bomber ability to dive bomb and eliminate suicide bombing.
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i would change that the pizza map is in the rotation.
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If I had me druthers, Id druther have a good sim instead of a bad game.
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Originally posted by Westy
I'd fix the heavy bomber ability to dive bomb and eliminate suicide bombing.
Seconded
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Originally posted by AHGOD
What would it be?
Mine would be to change the damn numbered airfields to real city names.
Your handle !!! :D
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The very nature of the game has changed...originally the entire focus of flight sims was air combat. Yes base capture existed and it helped to frame the parameters of the fight....but 95% of the game WAS fighter on fighter air combat.
No single tweak can or will bring th game back to what many of us really seem to want. A more fundemental decision of some kind is required. Maybe AH II will be a step in a new direction. Realistically the only way to comabt the issue(s) brought up in this thread is to turn up the defensive ack leathality and target hardness. Or expand the low level ack ring out away from base. It's amazing to me how much tougher the defensive fire from a buff formation is vs the field ack. A low level buff formation flying straight and level shouldnt live long enough to pork anything.
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I would like to have a fighter town on each map - just like there's a tank town now.
Bases can't be captured...
Ack can't be destroyed - and it's deadly to enemy aircraft in range.
Short flight to the action.
Perhaps fields on 3 peaks - equal distant apart over a canyon... start at 10k.
Then I would like for acks and guns on ships to be destroyable.
Bring back the AW maps - I miss those maps... those were fun.
hills that looked like pyramids...
Named airfields...
Plane factories that could kill the production of the enemy spits.
D9s that were fast!
Ah.... those days were fun.
Spins... does any one get into spins these days?
Perhaps my flying has improved... I never get into spins any more.
So much....
I don't think I want to play an RPG air combat game...
I just want to make things go boom when I shoot at it.
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would make fuel be invincable. and when darn sucide prokers fail i will laught at them. and go kick more bish
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I would change the goal of the game from land capture to attrition of a country's resources (with a plethora of bomber targets that would not be easy to pork, especially by fighters). Many tactical targets, like communication and transportation, would be susceptible to Jabo attacks. Only the center bases would be capturable, but the others could be destroyed for a period of time and brought back to life through resupply.
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"So much.... I don't think I want to play an RPG air combat game...
I just want to make things go boom when I shoot at it."
Looks like we both miss AW.
This is not a dig at you Nexus but I wish AW was still around so players that want a simple, no frills "shoot'em up, bomb'em down" game could have stayed with AW and players, such as I, yearning for more realism or something that's not as gamey as AH has come to be. (There! Finally an official self acknoleged "old fart's" lament from me)
But that isn't going to happen anytime soon and I'm sure HTC would miss the subscriptions to boot.
Well.
When does AH-II start?
The least they could do is toss up on the screen some "coming attractions" or a short cartoon clip to keep us entertained (and quiet) until the feature presentation starts....
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If you could change [color= blue]anything [/color] in the game...
What would it be?
I would make my planes invincible and have unlimited ammo (or bullets the size of school buses like "someone" did once :) ) ...perhaps then I could land some kills.
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Remove the range data from Icons. They would still display like they do now and the range at which they toggle on would remain but the numbers would be eliminated. You'd actually have to use the gunsite to determine when your in firing range.
Sharky
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I want a Tractor beam that holds my enemies right in front of me so they quit dodging my bullets! ;)
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"yearning for more realism"
This is no dig to you, but go fly a real plane if you want realism.
Fly in AirCombatUSA.com in the Marchetti SF260 - that's lot's of fun... I did that, loops, and yo-yos...barrel rolls, yeh-haw!
Join the air force and go fly there too, I did that too.
Ain't going to get realism in a computer game.
I still want the virtual pixel planes go BOOM when I shoot at them.
And all the arogant wannabees can go BOOM too, yah those who never have, never did, never will do anything of significant importances in their life in regards to realism, except perhaps squeeze out a wet fart as they rub their celilous twinky filled fat butt cheeks together while over working their joy sticks grunting for that.... what? Realistic virtual kill? Yah's that's as close as they will ever get to reality in air combat.
Want realism?
Then do it, don't play it.
Get your ticket and ride.
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The larger fields need some 88 or 105mm ack cannons, because lets face it it shouldn't be easy for a swarm of buffs to fly over a large field at 15K and lay waste to everything nore should it be simple for the single jabo to come in high untouched and suicide the field. Then you could use the 88's or 105's agianst GV's just slow the rate of fire to what its suppose to be.
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I'd like to see realistic accuracy for bomber and pintle mounted flexible guns. As it is now, it's a pipedream. I've fired tens of thousands of rounds through M2HB .50 caliber MGs, and getting hits on an immobile truck at 1,000 yard is a difficult task. Getting hits on a small fighter at 2,000 yards (considerably less area than a large truck) that is moving, from a moving platform, is utter nonsense or blind luck at best. Actually shooting off wings is beyond science fiction.
Here's an example of what you can expect to see from the tail guns of your B-17.
(http://home.att.net/~C.C.Jordan/VID.gif)
My regards,
Widewing
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If I could change anything in the game what would it be?..............
Let's see....
Having been playing AH for three years and having mostly a good time, I would do the following things to make it better (IMO)
1. Remove the suicide dweebs who can kill a carrier with a couple well placed bombs. While doing the previous, toughen up the fleet by more AAA and stronger armor. Naval vessels in WWII were bristling with AAA both small and large caliber.
2. Change the focus on the game to more of a strategically based game with tactical becoming more of a secondary role instead of the gigantic landgrabgangbang that it is now. Winning would necessitate dropping the opponents strat to either nothing OR taking all his bases cept one. (like now) either way that would win it. Existing strat targets would have to be reduced to residual effectivity so they can't rebuild an "HQ" for example. Flying a bomber to a target only to have it rebuild before you return to base is highly discouraging. If we've gotta have skill/luck to hit the damn target from high altitude, then it should have an effect for a period of time longer than 15 minutes. FYI, I do like the modeling of the current HQ. It cannot be resupplied unless it's all down. hint, hint....
2a. Incorporate, into the tactical/strategic, the ability for ground vehicles to land, not spawn near an enemy target and kill/take it. Fleets should be able to spawn ships with ground vehicles in them. Of course, more coastline bases would have to have shore batteries added.
3. Eliminate the damn furballers. Either bring AW back or give em an arena of their own. Three bases would be enough....2 miles apart and at sea level. They obviously don't like the dueling arena.
Them's my suggestions.....
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Nexus, I can't afford to fly in real life so I do it "online." No matter if I could as there are no places setup with Spitfires, Macchi's or Messerschmitts to let me fly them in mock aircombat. And because I do that on a computer doesn't mean I, nor anyone else, should foresake wanting to replicate or simulate "flying" in a WWII airplane. Otherwise why have any features at all beyond WWII aircraft "skins" grafted on fantasy, X-wing type vehicles? With a computer you get NO tactile feedback at all outside of a mere 15-21 inch "window to the world" and any sounds that come with the program. So why bother with things such as stalls, flaps, blackouts etc? if this is merely a game on a computer and it should or could never be more? Why? Because some aren't content with simple and easy. Some like the challenge of greater immersion and don't mind tackling a longer learning curve to enjoy that.
And that's just the "flying" part. For WWII aircombat "games" I'm also refering to the "gameplay." For example - for computer auto racing "games" there is the simulation "GPL" at one end of the game spectrum and at the other end is the arcade smash-em-up! "Dukes of Hazards." And IMO that was also how AH and AW's were in relation to each other.
Fwiw I am not looking to replicate WWII itself. I am for replicating for WWII style aircombat set in a WWII technological environment. Almost like WWIIO to be quite honest. But they fugged that beyatch all up IMO. But, also IMO, AW had none of that (beyond scenarios) and AH, even with it's AWACS radar and fantasy MA setup AH was much more immersive if you wanted to feel you were in a WWII airplane and in a WWII environment. Until the last year and a half with dive bombing Lancs and prok and auger jabo players.
Ih the past people who prefered aircombat "arcade style" had AW, FA and more recently WWIIO as choices. Realism seekers had WB's and AH. Till AW went teats up and we have the MA as you see it now. And even WB's screwed up an ok thing with it's "flight model by committee."
So that's where I'm coming from.
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I Would the game to make 999000 and tatertot fly above 5k in their B-17s.
:cool:
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Remove the current "land-Grab" way to win the war and make it based on eliminating the enemy's ability to make war.
The war would be won by one side destroying the other's supply (rails, roads, bridges, etc.) and industrial (ammo, fuel, aircraft factories) infrastructure.
Make all maps with the HQ and factories in the rear, where huge bomber raids would be needed to penatrate and destroy. Front line fields could be cut off from supplies by destroying the roads and rails that lead to them from the rear supply areas. No new supplies would mean the field begins to run low on aircraft, fuel, etc and eventually is worthless to the defending army, forcing them to abandon it. (Capture by force could still work, but with greater numbers of troops)
The war would be won when one side has had their entire industrial infrastructure destroyed and all available supplies depleted below a certain percentage.
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Originally posted by SlapShot
Your handle !!! :D
I love this handle, and no you can't have my rum and coke.:D :cool:
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Hmmmm very good question.
it would be a toss up between a few ideas:
[list=1]
- Fuel modeled like i posted in HERE (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=88013&highlight=fuel) thread
- Model the ballistics better / more historically (ie. .50's taking off a wing from a pony D1000 yards back)
- A "gameplay" consideration they used in the SEA once..... allow 109g2's off CV's
- More radio channels. at least 1 more VOX and 1-2 more text. 1 text would be a dedicated "arena chat"for anything you want (easy to squelch) the an "arena message" that if you spammed with politics or carp you get muted :D used for giving
's and junk. [/list=1]
oh well just a lame though by yours truly.
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My 1st thing (thats not part of AH faq) is the automatic logging and emailing of Xbrits numerous zingers....that guy has me peeing in my pants and augering in constantly with his 1 liners. Im not sure what the imputis is...but once he gets going...its a hoot.
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I would limit numbers of players in sectors so you can only have 5 -8 guys from both teams in a sector:-) Then I wouldnt get banged as much......... Or every plane cost perks and when you die you lose em and when your out you gotta pay a extra 15 for that month:D
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Alf love the P51 movie you made. If anyone hasnt seen it click on Alfs Combat hangar link
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GV Damage Model & control system.
TTFN
snafu
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Originally posted by humble
The very nature of the game has changed...originally the entire focus of flight sims was air combat. Yes base capture existed and it helped to frame the parameters of the fight....but 95% of the game WAS fighter on fighter air combat.
No single tweak can or will bring th game back to what many of us really seem to want. A more fundemental decision of some kind is required. Maybe AH II will be a step in a new direction. Realistically the only way to comabt the issue(s) brought up in this thread is to turn up the defensive ack leathality and target hardness.
Refer to the purple text in my sig. - the quote from Skuzzy.
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I'd change the sheep. Get rid of the three cotton balls with eyes and replace them with sheep that actually looks like sheep.
Oh, and have them get rid of the damned ****ed up auto-retracting flaps.
ack-ack
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P47N and autoslap for lala pilots :D
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It would be really cool if the cvs could take more damage but have more guns too and also if they listed to one side when struck with severe damage. One major carrier and two light carriers per group with only the main cv able to launch jabos. The ack should be much more lethal on anything low and level and dumb enough to fly directly over the group. A sea hurricane would be nice. The cv fights are really the best part of aces high so improveing the survivabilty of the fleet can only make it more fun.
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metatron..
you are kidding right? more guns???
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Originally posted by Grimm
I want a Tractor beam that holds my enemies right in front of me so they quit dodging my bullets! ;)
'
You already have this magical ability, your enemies are helpless to your powers, and their last words, as they spirial to deck are, "..I been HO'd!..."
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Beet1e wrote:
No single tweak can or will bring th game back to what many of us really seem to want. A more fundemental decision of some kind is required. Maybe AH II will be a step in a new direction. Realistically the only way to comabt the issue(s) brought up in this thread is to turn up the defensive ack leathality and target hardness.
My whole point since the begining!! As it is now, it is totally bias one way or the other.
I would love to see 88's, The Whirbelwind{my favorite} plenty of AA at all airfields manned & unmanned, true flak guns with adjustable alttitude fuses. Ships & CV's with GUN TEAMS for the 40mm Bofers {these are not make believe weapons folks}
Have names for airbases and towns, not #'s. IMO, the more interactive the game, the more involved and interesting it becomes. Right now it goes like this: Bombers or Jabo's go in and hit strat tagets, 1st the VH, then the radar & ack {which is almost brainless to do} then hit the barracks/fuel {again a monkey in a plane could do it} then just start a vulchin', then in comes the goon! OVER, next base, repeat. Same thing everytime. Think, once VH is down {1st to go usually} and Ack wiped out what are ya gonna do? I say, if your gonna bring your Jabo mission, Buffs or a butt load of Tiffes to an enemy airfield, be prepared for the fight of your life!!! Just some of my thoughts, I still love this game and cant wait for AHII, not knocking this wonderful game, but lets try to work towards a more fully functional WW2 Sim.
P.S. final thought, instead of dropping these AI "troops" to capture a base, it would be awesome to have actual players parachute into city to capture:D
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To me it seems the cure is for another company to create a game that can actually compete with AH. I say this because no one company can satisfy all the people, all the time.
As it stands AH is the only game with a significant player base, accompanied with great graphics, a realistic setting, & a server that MOST times can handle the load.
Perhaps if the idiots at EA hadn't killed AW, leaving a HUGE customer base gameless & out in the cold, AH would have developed into a different game than we have today.
I dont have the info or the time to form an educated guess as to what AH could do to fix the problem, but I know what it is I miss about the game. EMPHASIS ON AIR TO AIR COMBAT, & not on capturing all the flags for whichever country happens to have the best chance of doing so.
A_Clown
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clown wrote:
I dont have the info or the time to form an educated guess as to what AH could do to fix the problem, but I know what it is I miss about the game. EMPHASIS ON AIR TO AIR COMBAT, & not on capturing all the flags for whichever country happens to have the best chance of doing so.
A_Clown
Sounds to me like you should try a diff game. Be sure to contact HT and tell them you want to "emphasize" air to air combat, make sure to pull out all the great stuff in the game like, CV's, GV's field ack and the such. Then just have a bunch of airfields all over, plenty of planes {all fighters of course} because there's nothing to bomb, but maybe fighters on the deck. We can all just up and furball for no reason.
Air to air combat all day, what fun, up a plane shoot someone down, land your kills, wow look at my rank............what a blast that would be! NOT:(
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go back to pre 1.09 netcoding.
lag variance has become too much of an impact. before disparate connex woul dstill be very comparable in what they saw; now... you never know. 200-300+ yds discrepancy in respective views for connex that are fairly comparable.
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Originally posted by MOIL
clown wrote:
Sounds to me like you should try a diff game. Be sure to contact HT and tell them you want to "emphasize" air to air combat, make sure to pull out all the great stuff in the game like, CV's, GV's field ack and the such. Then just have a bunch of airfields all over, plenty of planes {all fighters of course} because there's nothing to bomb, but maybe fighters on the deck. We can all just up and furball for no reason.
Air to air combat all day, what fun, up a plane shoot someone down, land your kills, wow look at my rank............what a blast that would be! NOT:(
Again negativity and misunderstanding. NO ONE WANTS TO TAKE AWAY FROM THE BUFFERS. And destruction of bases is great. But the idea is to fight over the base instead of just capturing them... as some do every day in AH. The part of base capture that is hard to deal with is DESTRUCTION OF THE ENTIRE ARENA.
A group of players can fight over a base and be rewarded by it's capture. Dog fighting for the sake of dog fighting gets boring fast. There must be something to fight over. Strat bombing is fine also, it can compliment the above fighting.
But why oh why do the players have to destroy and capture all the bases in the arena? It doesn't have to be that way. The game objective of a race to destroy the entire arena encourages the types of conduct that players have been complaining about here, because it's the best and fastest way to get the job done. It could be done even faster if there were no enemy to oppose you... such fun.
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More damn planes!!!
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design away spawn camping.
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More damn planes!!!
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Originally posted by Virage
design away spawn camping.
LOL, this game was designed by a spawn camper. :rolleyes:
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Hmm..
The graphics and FM, DM, gunnery issues left out, I'd say I'd want to experiment with perk prices and see how it turns out - as suggested in the link in my sig.
I'd like to try out the NPA.
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There are some things I'd like to see changed in this game, but I think there are a lot more things right about this game than there are wrong. Love the game, have a blast in it.
FM2 of Doooooooooooooom!
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Originally posted by ALF
My 1st thing (thats not part of AH faq) is the automatic logging and emailing of Xbrits numerous zingers....that guy has me peeing in my pants and augering in constantly with his 1 liners. Im not sure what the imputis is...but once he gets going...its a hoot.
If Xbrit cracks ya up you must get outright out of control when you hit yourself with a hammer.:D
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design away spawn camping.
Yes, get rid of the airfields and do airstarts at 15k...
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re-direct Dale's bank account to mine:D
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Then redirect SLO's into MINE!
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Click my base capture link in my sigg
SKurj