Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: humble on August 28, 2003, 12:23:14 PM

Title: A Great Idea for Balanced Arena play....
Post by: humble on August 28, 2003, 12:23:14 PM
Why don't we just setup 3 arena's...one for each "country". That way we dont risk any chance of an inadvertant obstacle to the success of the land grab operation (a minor possibility these days). We'll put each team on the clock and fastest time wins the reset.
Title: A Great Idea for Balanced Arena play....
Post by: Dead Man Flying on August 28, 2003, 01:06:33 PM
Will killshooter be on or off?

-- Todd/Leviathn
Title: A Great Idea for Balanced Arena play....
Post by: Charon on August 28, 2003, 03:31:52 PM
Humble, your idea is Intriguing, but I prefer establishing a 2d, hex-based "counters" arena. Instead of realistically flight/damage modeled 3d air combat, you have a counter with a speed, offense and defense variables. You can move that counter independently, or add it to an online general's stack. A computer generated dice roll would determine the outcome of the combat. It would be much easier to add new planes and ground vehicles, and simplify the process of actually having to fly the aircraft to the target and resolve combat through messy ACM, etc.

Charon
Title: A Great Idea for Balanced Arena play....
Post by: A_Clown on August 28, 2003, 06:19:16 PM
You guys may be on to somthing here............
 Im just giddy about the future of combat sims!!!
A_Clown