Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Zippatuh on September 02, 2003, 07:44:01 AM

Title: Whack That Dead Horse One More Time – Big Isles
Post by: Zippatuh on September 02, 2003, 07:44:01 AM
Really… what’s with all the vehicle bases on the small islands?  Are there any plans on converting some of them to airfields like trinity?

Long flight times this weekend and a hand full of fights.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Toad on September 02, 2003, 07:54:35 AM
Did the constant non-stop action wear you out?

;)
Title: Whack That Dead Horse One More Time – Big Isles
Post by: lazs2 on September 02, 2003, 07:56:45 AM
yep... with the big maps I have noticed that for the first time... I have as much time in the CT this tour as the MA.  

If the big maps were a plot to get people into the CT... it worked.
lazs
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Zippatuh on September 02, 2003, 08:13:02 AM
Yup Toad, on for a little over two hours this weekend spread over two days and was hard pressed to find a fight that was closer than 40 – 50 miles away.

CT, wrong plane set most of the time.  I don’t like the early war aircraft and the rump divots in my mustang are formed just right now.

I think I got 10-12 kills in two hours of play.  A lot of assists though, people are awfully friendly it seems these days.  End up finding a stand up fight only to have it taken by a picker while in the mix.  I can’t blame them though.  When you have to fly so long to find a fight you get fixated on any red icon you see.

Makes me wish I lived next to the late night driving range just north of me.  I’d of done better going and hitting a bucket.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Rude on September 02, 2003, 08:56:34 AM
I recently had 4 days to play while the wifey was out of town....these 4 days brought me the most fun I've had flyin in the past year.

Fights and planesets are good for business....folks actually fight(with a few exceptions) and drive time is at a minimum.

Numbers are still on the small side, but what we had worked well(50-75).

Whatever ingredients are at use with the current map should be given some consideration by HT for the MA....it works for furballin and strat.

Just an old guys opinion.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Batz on September 02, 2003, 02:43:01 PM
FinRus is a great map. Theres also 3 finrus maps summer winter and fall. Same layout but different textures. With paint schemes to match.

The okinawa map is fun, the slot map is fun as well but these maps bring more of the runners and milkers in.

If you could get the ct cms to lock in some standards like min 15-20 troops per field capture, hardened fuel tank and hangers, supply off (down times for objects are like early ah) and no fuggin night time. Maybe add fuel mult to stay at 1. Some say dar and radar need adjusting but they never bothered me.

All that then during the big maps the ct may get decent numbers consistantly. If the folks like to fight then anywhere from 50-100 guys fighting at 2 close fields is damned fun provided there is some parity in the planes set.

Eliminating all pretenses of the silly war winning may attract the fighters in better numbers.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Urchin on September 02, 2003, 10:59:55 PM
Toughened up fields and more troops for capture would probably do it by itself, as far as attracting a crowd that is more interested in fighting.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: nopoop on September 02, 2003, 11:20:14 PM
The CT has been winning the time from me the last week or so.

Fights are good.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: BNM on September 02, 2003, 11:28:39 PM
Agree with Zipp.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Tumor on September 03, 2003, 01:00:06 AM
Quote
Originally posted by Toad
Did the constant non-stop action wear you out?

;)


Blitzkrieg is FUN!! :D
Title: Whack That Dead Horse One More Time – Big Isles
Post by: hazed- on September 03, 2003, 08:06:47 AM
Bigisles is a damn fine map if you ask me. I have never had so many 1 on 1 dogfights. Much less gangbang crap.

Trinity is gangers heaven and i dont like it anymore
AK desert makes me want to log off, such a poor longterm map!
Smaller maps are some good some a bit dull but generally most are too full and degrade into gangbang wars.

Big Isles makes a bloody change!

CT is rocking atm. Axis vs allies is superb flip side to mass MA mix of every type of plane.In MA you get absolutely no idea about how aircrafts worked as groups and wings etc. You rarely have a time where theres not a spitfire or nik or LA7 around to either kill or help you so you never get to feel what fighting with just a group of 109s was like verses either USAAF or VVS RAF planes.

Its great that axis allies is there.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: hazed- on September 03, 2003, 08:12:57 AM
You know what too? I actually attack bases in CT but i never totally destroy the fuel. I try to keep from spoiling any fights developing and some others have done the same. Now thats rare!! :) I wont kill fuel if theres a big ongoing fight nearby.Why spoil it?

(unless of course we deem it necessary to get a base then we level the whole place :) but lately ive just been fighting or attacking cities/factories for jabo fun. You dont have to be constantly on a drive to capture bases to have fun.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: AKIron on September 03, 2003, 12:00:50 PM
Quote
Originally posted by lazs2
If the big maps were a plot to get people into the CT... it worked.
lazs


Not ALL of the people, just some of them.  :p
Title: Whack That Dead Horse One More Time – Big Isles
Post by: icemaw on September 03, 2003, 12:38:18 PM
Well I have had no problem finding fights on this map. The knights were surrounded for allmost the entire weekend. Then when we broke out any number of cv furball were avalible. One of the best I have ever seen lasted for at least 2 hours with as many as 30 planes from each side furballing within a 5 mile radius. Looked like a swarm of bees. My first flight I got gear up leveled out flew for 30 secs to the furball and 2 mins later I was landing 6 kills. A few mins later I was landing 8 kills. Was epic too bad you guys missed it ;{.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: najdorf on September 03, 2003, 01:11:43 PM
It seems that what we can learn from this is that Lazs was right, closer fields make for better maps and induce more fighting(furballing).  To me the best feature of the Finruss map is short flight times to find a fight.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Zippatuh on September 03, 2003, 01:11:50 PM
I’m not saying that it’s impossible to find a fight on the map, I’m saying it’s difficult at best.

Yeah, probabilities have it that there will be a few good fights develop between key bases that are close together or have a CV involved.  Overall though I think they’re harder to find.  Also once found they usually dissipate rather quickly.

Specifically if all your island bases get captured and there isn’t a CV close you’re gonna end up sight seeing for a bit.

Original question… why all the GV bases in the central islands?  Why are they not airfields?  I think that change by itself would make for better and a wider variety of fights.

It will be interesting to see if festbria can come up with something that works for us all and is accepted by HTC.  I wanted the big maps I just didn’t realize there would be so much focus on ground bases and extended flight times.
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Shane on September 03, 2003, 01:27:08 PM
yeah too many gv fields in teh islands...  need ot be changed to airfields or at least have ftrs enabled from them (easiest "fix").
Title: Whack That Dead Horse One More Time – Big Isles
Post by: lazs2 on September 04, 2003, 08:19:12 AM
If it wasn't obvious.... I wouldn't see it.
lazs
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Jackal1 on September 04, 2003, 08:28:46 AM
Quote
Originally posted by AKIron
Not ALL of the people, just some of them.  :p


 A select few I might add. :D
Title: Whack That Dead Horse One More Time – Big Isles
Post by: lazs2 on September 04, 2003, 08:46:33 AM
I would say that 10-20% of the MA leaving is more than a "few"... select or not.

Imagine if it wasn't the silly axis vs allied thing?

pointg is... moving the fields closer together or changing GV fields into useful ones causes no exodus.   it doesn't even cause complaints.   It only improves gameplay.
lazs
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Jackal1 on September 04, 2003, 03:19:45 PM
Quote
Originally posted by lazs2
I would say that 10-20% of the MA leaving is more than a "few"... select or not.

Imagine if it wasn't the silly axis vs allied thing?

pointg is... moving the fields closer together or changing GV fields into useful ones causes no exodus.   it doesn't even cause complaints.   It only improves gameplay.
lazs


  Think your figures may be off just a smidgen there Humpy.
  Improves gameplay? lmao For someone who doesn`t participate in gameplay that is a pretty deep thought.  :D
Title: Whack That Dead Horse One More Time – Big Isles
Post by: lazs2 on September 05, 2003, 09:36:08 AM
jerkal1...If 45 to 90 people leave the MA for the CT then it is 10-20%.

I participate in the gameplay that I am talking about.   For someone as poor at the gameplay that you claim to like... your claiming that you know anything is kinda strange.
lazs
Title: Whack That Dead Horse One More Time – Big Isles
Post by: Jackal1 on September 05, 2003, 09:39:24 AM
Quote
Originally posted by lazs2
jerkal1...If 45 to 90 people leave the MA for the CT then it is 10-20%.

I participate in the gameplay that I am talking about.   For someone as poor at the gameplay that you claim to like... your claiming that you know anything is kinda strange.
lazs


Them figures still troubling for ya , huh?
Quite proud of my gameplay. If you ever decide you want to participate in MA gameplay then you might comment, otherwise your still humping ankles.:D