Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ramzey on September 02, 2003, 03:38:31 PM
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big isles are borig
if 4 my squadies live arena tonight bored, after one sortie , searching for fight, thats bad
Skuzzy could you change map pls
ramzey
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Jeez Ramzey..this rotation been in affect for some time
granted there are some maps I don't like..but to change the
rotation because a few don't don't like a particular map?
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A few?
...anyway, me personally, what I would like to see is 1 week 512 map, 1 week rotate 256's, 1 week next 512, 1 week rotate 256's,...etc.
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map can be big, but this distances between fields.............
im usual not furballer and not whine about terrain ;) this one is booooooooooooooriiiiiiiiiiiii iiiiiiinnnnnnnnnnnnnnnngggggg ggg
ramzey
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Distance can be fought in two ways. Use a cv or wait for the enemy to come to you.
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Originally posted by MetaTron
Distance can be fought in two ways. Use a cv or wait for the enemy to come to you.
on cv you have 8 fighters open, not much except f4X serie nothing to fly
waiting is same boring as flying and searching enemy
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Thats a pretty lame excuse ramzey. Its just like the cv suiciders that cant stand a good fight so they sink it and then have to fly further. Is it SNAFU or Catch22? I dont think you would be happy regardless of the map. The map is just your scapegoat.
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Maybe you furballers should need a spawn button for planes too,so that in one second you are at 15K and near enemy field:p :D
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Furious,
that is a GREAT rotation idea!!! Bring in the smaller maps more often.
Fortunately the FinRuska map is at CT this week :)
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I agree with furious...small maps more!
Bigisles and pizza are most boring maps in ah.
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Originally posted by BlauK
Fortunately the FinRuska map is at CT this week :)
Perkele, kun pääsiskin pelaamaan nyt tuota FinRuskaa, mutta kun on täällä Ruska-harjoituksessa kertaamassa, niin ei oo oikein laitteistoa. :( Aikaa kyllä olis. Ainakin Pudasjärven tukikohta on suht' rauhallinen...
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Maps don`t matter I telll ya. Martha Stewart is what counts and she is a total babe. :D
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metatron...rams has been around for a while now and he is not a furballer. if even he is bored flying 190's then it is obvious.
sure... if you are new then not seeing planes is a good thing (yu won't die as oftern and the excietment of hiding is enough) but most of us have been around long enough to want more action than sitting in the tower waiting or chatting on channel one during the "long flight to nowhere to do nothing".
lazs
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On the big maps theres usually at least one cv near a field that we can attack. If they fix the suicide problem we can get on with fighting. Lazs you make me laugh with your assumptions.
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Ahh yes the CV that comes to your field.
Its offshore, shelling your base not really intent on capturing it. The planes flying off the cv to faceplant your fuel, your town, and try and vulch you.. they are only there for the fight. Oh and don't mind those LVT's they just wanna fight too...
Whoops... 3 guys suicide while attempting to defend their base by killing the cv...
More guys suicide porking a base than suicide killing a CV
If ya wanna keep the CV 35miles offshore you can have a fun fight, bring it any closer and it will move up on the "must die" list.
The CV's don't really attract the suicide attacks until they become a thorn.
SKurj
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Thats not right either. Twice yesterday I was on cv steaming up to a field. No guns were firing and no planes were in the air. The enemy that came across the cv immediately returned to their base and grabbed suicide planes.
We took the first field (knights) intact because not enough defenders came and no fight developed. The rooks came with numbers in P38s and suicided the fleet 35 miles from their base. Even if you kill a p38 at 3.5k distance his eggs and rockets may still hit the cv and with any numbers at all the cv is quickly sunk.
I contend the rooks dont want a fight and that the knights pork more heavily than the bishops. I dont expect you to agree.
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If the CV is that close to the shore then there is no plane that you will need more than 25% fuel for to get into the fight.
lazs
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Originally posted by MetaTron
I contend the rooks dont want a fight and that the knights pork more heavily than the bishops. I dont expect you to agree.
Well.. ermmm you can contend whatever you like, the scarey part is all the countries fight/flee the same way...
The squads may have different approaches occasionally, but in general its the same pile just a different chess piece.
SKurj
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dont despair guys my 512mile MA is progressing rapidly and I will give it to HTC the minute it is finished.
no hard time finding a furball in this map for certain :)
the fronts between each country are channeled for dense action and the bases are the same distance apart as the old 256 maps like mindanao (furball furball furball!)
dont worry strat dweebs and gv dweebs I'm a strat and GV dweeb too and Ive taken care of you guys with attack routes for GV's that are a reasonable distance away from airfields and the buff and strat dweebs have 4 znes per country of densly packed strat targets to tackle that in many places are strategicaly placed so that gv dweebs have access to destroying strat as well! :)
the base layout is complete but the hard part of making it look pretty like mindanao is the hard part and will start tackling that probably later this week with a finished elevation bitmap etc.
FesterMA is coming soon :)
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why would you time to make a new map that wont work in the new game? Hitech already give you the thumbs up on the layout?
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Originally posted by SunKing
why would you time to make a new map that wont work in the new game? Hitech already give you the thumbs up on the layout?
i smell fear!
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Originally posted by Shane
i smell fear!
?
why even open your mouth Baby Huey.
When the hour BugIlse was released I asked Skuzzy if maps from AH1 would be implemented into AH2. He said no. My question is legit. Why waste time and resources until the new engine is out, so your map will have future.
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because I can't stand the current MA maps anymore and instead of sittin gon my hands waiting for an unknown time when ah2 is here im learning the terrain editor so that future MA maps can be made quickly after AH2
and the map I'm making may even make it in time for the current MA and jeeze it needs a new map somthing fierce
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Originally posted by Shane
i smell fear!
hmm, take shower;) and not do it again, you are adult;)
:D :D ;)
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Hmm.. the strat guys are allways saying "if you furballers don't like the maps make your own.... then you will see how tough we have it and appreciate our efforts you ungrateful bas.."
now they are saying "no... don't make a map you are wasting your time" ?
I appreciate the effort cit... Hope it's not all for naught.
lazs
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By all means make the fields close together. It wont make the game any more or less fun for me. I enjoy it all rather than just one aspect like some people that dont do anything but gripe. I think the majority agree so requesting that maps be removed is pointless and represents only a singular attitude. Furballers are not the only customers.
Bring it on Cit and lets see how it goes. Your description reminded me of AKdessert so just keep that in mind.
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Originally posted by lazs2
I appreciate the effort cit... Hope it's not all for naught.
lazs
I dont see your handle online ever. Do you fly under another handle? You make it sould like your good at furballing and I would like to see for myself. Look me up.
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dont see your handle online ever. Do you fly under another handle? You make it sould like your good at furballing and I would like to see for myself. Look me up.
he plays under lazs
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I am alittle upset to have this map in AH, it has more bugs in it than the Sopranios second seasion. I have lost more perks on this map than I have in months... I hate it. I do not play much at all when it is on. Plz lose this map
(http://r1329776.hostultra.com/Uploads/ahss5.JPG)
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metatron... I have said over and over that I am mediocre at this game. I have never claimed to be good at furballs only that I enjoy furballs...no... they are everything in a sim for me. MY only other online claim to fame is that I am the dully appointed (by a complex BK procedure that you wouldn't understand) "Public Relations Officer for the BK's"
I have never seen your handle online either. Never seen it on the BB till a few weeks/days ago. Did you change it recently or something? Between the MA and CT I only see the same couple of hundred guys tho so it is possible that we both exist and are simply not running into each other. More likely... you are hiding under your bunk when I am up.
mine is lazs and allways has been. on the BB it is lazs2 and will probly be lazs3 when the BB burps again or I have to log on and have forgotten my password.
lazs
Public Relations Officer for the BK's
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Hiding under my bunk? You make an excellent public relations officer to be sure.
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Originally posted by Kegger26
I am alittle upset to have this map in AH, it has more bugs in it than the Sopranios second seasion. I have lost more perks on this map than I have in months... I hate it. I do not play much at all when it is on. Plz lose this map
(http://r1329776.hostultra.com/Uploads/ahss5.JPG)
What you are pointing out is NOT a bug. It is a limitation of the map and the supply endpoints.
Does the barge going across the land cause your plane to not perform correctly ?
Does the barge going across the land cause you not to be able to capture the base ?
NO ? ... didn't think so ... so I not would categorize it as a bug ... its a FEATURE.
Have you lost perks because the map is buggy or have you lost your perks flying perks planes and have gotten yourself killed ? What is it about this map that causes you to lose so many perks ... I am real curious.
You say you are a "little upset", yet you ask to "lose" the map. Doesn't quite add up.
Big Isles is one of the better maps and once they have tweaked the last few bugs and hopefully change a lot of those V bases to airfields and move a few of them to close the distance between airfields, it will be close to perfect.
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Originally posted by MetaTron
Hiding under my bunk? You make an excellent public relations officer to be sure.
Meta, be easy on Liz a.k.a. Humpy The Wonder Pooch. In all fairness anyone that humps as many ankles as he tries to is bound to be irritable occasionaly. I`ve noticed he gets like this about once a month. :D On top of that he has the band of little Humpers who fight for a place in her.... errrrrrr his lap to deal with.
I will have to say that after indepth counseling she... eerrrrr he is at least able to control hisself and not throw the " want my mommy" tantrums of the past. I`m proud to know my efforts have not been for naught. :D
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Originally posted by SlapShot
Big Isles is one of the better maps and once they have tweaked the last few bugs and hopefully change a lot of those V bases to airfields and move a few of them to close the distance between airfields, it will be close to perfect.
Last few bugs? Leaving aside the cosmetic problem of the clipboard map and the objects drawn on the clipboard map lining up, so that you have fields off the coast of the island they're on, there are a host of random screws.
Vehicle fields where you jump into the manned ack at the field to defend it... except that you appear in your gun at the unnamed port nearby, you're almost 4,000 yards away from the VH you're trying to defend, and there's a [CENSORED] hill between you and the VH, so all you get to do is sit and watch until the smoke starts rising from the destroyed VH.
Vehicle fields that spawn you toward an adjacent vehicle field... except that the vehicle field you're spawning to is on a different island, your spawn point is positioned so that you can drive up to and look at the strip of open water separating you from the island the VH is on (with the VH, of course, being behind a kill so you can't even shell it from long range), while that VH's spawn point to your original field is perfectly sited for attacks.
Vehicle fields that have spawn points to distant vehicle/air fields while no spawn point exists to an airfield that one of the spawn lines passes directly over on its way to the remote field.
Vehicle fields that have multiple spawns outward but no spawns inward, combined with the complete lack of spawn points for airfields, which forces GV battles to occur in tightly-defined regions that usually bear no relationship to where the front actually is.
The list of complaints appears short, but when the same mistakes occur over and over in the map, it creates an ongoing symphony of pain.
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Originally posted by Shiva
Last few bugs? Leaving aside the cosmetic problem of the clipboard map and the objects drawn on the clipboard map lining up, so that you have fields off the coast of the island they're on, there are a host of random screws.
Vehicle fields where you jump into the manned ack at the field to defend it... except that you appear in your gun at the unnamed port nearby, you're almost 4,000 yards away from the VH you're trying to defend, and there's a [CENSORED] hill between you and the VH, so all you get to do is sit and watch until the smoke starts rising from the destroyed VH.
Vehicle fields that spawn you toward an adjacent vehicle field... except that the vehicle field you're spawning to is on a different island, your spawn point is positioned so that you can drive up to and look at the strip of open water separating you from the island the VH is on (with the VH, of course, being behind a kill so you can't even shell it from long range), while that VH's spawn point to your original field is perfectly sited for attacks.
Vehicle fields that have spawn points to distant vehicle/air fields while no spawn point exists to an airfield that one of the spawn lines passes directly over on its way to the remote field.
Vehicle fields that have multiple spawns outward but no spawns inward, combined with the complete lack of spawn points for airfields, which forces GV battles to occur in tightly-defined regions that usually bear no relationship to where the front actually is.
The list of complaints appears short, but when the same mistakes occur over and over in the map, it creates an ongoing symphony of pain.
"except that you appear in your gun at the unnamed port nearby"
These are simply just port objects ... just because they look like a port where a CV is usually spawned, does not imply that it HAS to be a working/spawing port. I imagine that the mapmakers put these objects near some of the island VH bases to make it a little more difficult to take when dealing with all the ack that is active on the port object. In fact, I was with a couple of guys that tried to take one of these bases and they didn't kill the ack at the port and when the drunks were let loose, the ack killed them all.
I noticed that you have posted these complaints in another forum with all the base numbers (I hope) so that HTC can use your information and make the appropriate changes.
Still, with what you have listed or are complaining about, are not really bugs, but more map design flaws.
I don't buy into the "symphony of pain" ... a slight annoyance would be more fitting.