Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Baddawg on August 11, 2000, 09:15:00 PM
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The advent of the terrain editor spells good times to come for future senarios.
But my question is to all of you who like or would like to participate in historical re-enactments.
How long could you stand to fly in a bomber or a fighter before you met the enemy or enemy defenses,such as flak?
Bear in mind that in most Historical senarios there is usually a late start so assume 30 minutes {est}prior to flight .
For instance in a 1:1 BoB terrain im playing around with. A flight from London to Paris is 31 -35 minutes ( in a pony low flight) ,depending where I choose City center to City center. Now London to Paris is only a 210 (approx) mile distance.
Is it worth it for the builders to build 1:1
terrains or are the majority of participants going to complain that flight times are to long?
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I would love to participate in a true scale scenario from time to time. Sort of like a very special "Special Event". And yes, I am well aware of the problems associated with online events lasting several hours. I am just saying I am for it on occasion.
The weekly and weekend stuff should probably be on scaled terrains to allow for shorter periods of involvement.
Yeager
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(http://www.geocities.com/tas13th/sqsig/yeager.gif)
[This message has been edited by Yeager (edited 08-11-2000).]
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I'm for 1:1 on European maps. I'm sure there will be enough fantasy maps to tide the "quick-flight" guys over.
AKDejaVu
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the more real the better
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I think real distances for typical BoB scenarios will be well received. I will be surprised if deep strikes into Germany become popular for the Brits/Yanks.
Rather than worrying about distances, I think time is a better parameter to think about. I believe most AH participants sit down at their computers with the intention of participating for 1-3 hours during a typical AH session.
AKcurly
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fer it. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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And if you want a quick fix that's historical, just make a Russian front scenario. Most forward airfields were a mere 40 miles from the front.
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leonid, Kompol
5 GIAP VVS-KA, Knights (http://www.adamfive.com/guerrero)
"Our cause is just. The enemy will be crushed. Victory will be ours."
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Make a 1:1 scale map of France...so we can get the Eiffel Tower (or the beer bottle) to shoot at. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) Sorry Frency (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Lt. Col. Aaron "txace-" Giles of the 457th BG
"Fait Accompli"
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Well how long are we talking here? 30-35 minutes are fine. I've flown in AW scenarios where round trip flight times were on the order of 2 hours.
If I were a B-17 based in England and was bombing Berlin, how long of a flight is that? I think trying to stay in formation for more than 2 or 3 hours is going to be pushing it.
-Ding
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A real B-17 mission could last as long as 12 hours. At 1 to 1 scale that is what we are looking at for deep B-17 and Lancaster strikes.
Sisu
-Karnak
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Just remember to turn down the fuel burn rates. As it stands now you need a Texico Station (Star Mart included) on your wing just to hit 12k. More than once I've burned 25% of my fuel in a fully loaded 190-A8. 25% fuel to hit 8k and run to a fight 25 miles away. That's a bit much by any standard.
Flakbait
[This message has been edited by flakbait (edited 08-12-2000).]
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During the AH beta I was in an awesome EAW squad, JG26. We used to fly full realism, starting on the runway. The longest mission we flew took just over 4 hours, all but one of the 4 of us RTB'd (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Heheh the fight lasted about 15-20 min. The rest of the flight was formation flying.
Heck I'd probobly be willing to fly a 6 hour mission. It helps the fantasy apear more real (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
udie
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As to fuel burn rates you need to be aware that Main has a rather hefty mulitplier in place.
SEA ussually is set for no multiplier, hence fuel goes a LOT farther.
I know several of us are working on 1-1 scale maps. BoB I'd think would work well, Pearl Harbour & Hawaii should also work well.
The grand experiment has started, be interesting to see where it leads us (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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See, its issues like this that really make it difficult for the CM Group.
On the BBS if a question like this is asked, we typically get "the more real the better", and "I don't mind flight times like that" and such answers.
But when we actually design events to those specifications, the feedback we get is bad.
In one of the recent Snapshots the B-17's had a total flight time of around 30 minutes to get to target.
And you wouldn't BELIEVE the adverse comments we got for "making them fly for so long".
Keep the feedback coming guys, I just hope we can interpret it correctly (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Vermillion
Senior CM, Aces High Scenario Corps.
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Verm,
for what it is worth, I really like the AAACHTUUUNG; SPHEETFEURE scramble missions; relatively short in duration, which means no 35k merges (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).
And, of course, my 109 with wep usually can get an alt advantage (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
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I would think if you make time/distance real then you may be realistic but I predict you'll only get the REAL hardcore simmers volunteering to fly the long missions. And there aren't enough of those to make a scenario at all. If you use 1X time I fear you could forget any raid on Berlin, the Dec 8th raids on the Phillipines from Formosa and a misson from Afrika to Ploesti you can toss out the window.
I'm not saying "dumb down" the event with ridiculous time/distance speeds for gameplay by making, for example, a flight from Abbeville to London air takes only 20 minutes. That would be a bit too fast to say the least. I would say time/distance needs to be adjustable on a per-scenario basis. Whether it be 2X, 3X or 4X with so many from WB's and AW with scenario backgrounds this shouldn't be a problem to implement nor would it be a to the participants. If you set a scenario frame for say 2 to 3 hours in duration then the objective with the furthest distance from the closest base should allow partipants to be able to reach that target and return, with no time to spare. Or add in time to spare to account for dogfighting, avoiding enemy contact or plain old devious mission planning.
I think that BoB, some of the Pacific naval air battles and a few others could definatley be 1:1 though! I'd gladly join in on one of those in a heart beat!
Just my .02
-Westy
[This message has been edited by Westy (edited 08-12-2000).]