Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: HaHa on November 25, 1999, 06:53:00 PM
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Hi here are a couple ideas I've come up with.
Strategy
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All airfields should have "spare" aircraft parked next to the runway. Possibly different groups of spare aircraft according to type (e.g. cheap fighters and bombers outside in a nice line, high quality fighters and bombers inside a bunker or something similar). If a certain group of spare aircraft are destroyed then the enemy can't fly those aircraft for a predetermined amount of time..
Even better would be the idea that there are so many "spares" at a field (in a group like I said). In which people can jump into and fly. If say someone yells on bishop channel F2 is being attacked this could stop 50+ bishops from jumping into planes since only 5 spare spits, 5 spare bf109s and 5 fw190s are available. Say if some of the spares are damaged then some people might end up jumping into a damaged plane.. but hopefully it'll still fly ;0
Now in order to determine "regeneration" rate of the aircraft there would be aircraft factories. Different types/classes of factories for different aircraft. Say you don't want the rooks to have fw190s, well their solution is to bomb their fw190 factories and blow up the spare fw190 fighters on the field.
Since AH is meant to be realistic I think this level of realism would be a definite BONUS to the game.
Furthermore this will give those vulchers something to shoot on the ground and watch things go "boom" (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Walking/Looking
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I really really like flying the B17 because nothing passes the time like taking a walk through the plane. However, I think it would be really cool if the entire plane was modelled so that someone could walk throughout the aircraft and get an "inside" perspective of what these beautiful machines looked like.
This also "sort of" applies to the airfields. Rather than have us "zoom" to cockpits and such.. why not force us to walk out to the airfield. Take a couple minutes to look at the surroundings and maybe walk by some comrades otw to the flight line. Then when we get to our "spare" plane we just climb onboard, throw the engine and go kick some butt (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Another thing about walking on the airfield is that you would have to avoid "incoming" attacks (dodging bombs, avoiding gunfire) as you run out to your plane. IMHO this would be veeery cool.
Merging
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Ok a lot of people might not like this idea especially the developers. Why doesn't AH and WWIIOnline merge ? If they did so HT and crew could make a kickass flight sim and basically plug it into the wwIIonline world. Let the other guys worry about vehicles/infrantry and other stuff. Just a suggestion.
Lord HaHa
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U da man (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) took the words outta my head. Man what I wouldnt give for a BAR and the ability to walk around the arena and jump into airplanes/tanks trucks etc. etc.
.....Oh wait thats WW2OL
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) man I dont wanna wait until April 2000
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Gijoey,Joetwo,JoeMud=me
DHBG!!
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Joe, we'll have the same thing here but in only a couple of weeks. (no rush tho you programers, do a good job on my Tiger II (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif))
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Ya but I dont think we will be able to do the walk around thing and yes I hope HTC takes their time to get ir right.
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Gijoey,Joetwo,JoeMud=me
DHBG!!
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--- HaHa: ---
If a certain group of spare aircraft are destroyed then the enemy can't fly those aircraft for a predetermined amount of time
[...delete...]
Since AH is meant to be realistic I think this level of realism would be a definite BONUS to the game
--- end ---
Yes implement as many elements as possible so some milk running buff drivers who are incapable to grasp how to fly a fighter can ruin it for everyone else as well. Surprisingly, or not really, none of these features suggested or already implemented affect, or hardly ever in practice affect, the ones causing the damage: the milk running buffers.
The whole allied bombing campaign was incapable to bring down the fighter production of the Reich. Reich produced the most fighrers in the winter of '44/'45 and the Luftwaffe had more fighters operational 1 month before the war <edit> ended </edit>, than at any other point prior to that. All this despite the allied bombing offensive had continued for several years. So why in the name of realism should any number of bombers be able to do that in AH?
//fats
[This message has been edited by fats (edited 11-26-1999).]
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Amazing!
Lord HAHA i completly agree 100% on every point you made there (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
// -nr-1-
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---- fats ----
Yes implement as many elements as possible so some milk running buff drivers who are incapable to grasp how to fly a fighter can ruin it for everyone else as well. Surprisingly, or not really, none of these features suggested or already implemented affect, or hardly ever in practice affect, the ones causing the damage: the milk running buffers.
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Hehe don't like buffs do you? First off I wasn't thinking of buffs when I made this post but yes indeed I suppose "buffs" would be able to bomb some of these planes.. good for them give them something to do besides bombing ack and towers.. maybe fight back somehow at the fighters which seem to continously spawn from airfields with never-ending supplies of airplanes, no matter HOW MANY times you bomb it or how many people are circling the field attempting to capture it... this IMHO sucks (and no "closing" the field doesn't seem like a good answer either).
Having a limited supply of planes that one can see and bomb would give both fighters and bombers a feeling of worth when they attack a field. They wouldn't feel (as I often do) whats the point of killing a guy near his field who within seconds will just respawn in a brand new shiney plane of his choice...
---- fats ----
The whole allied bombing campaign was incapable to bring down the fighter production of the Reich. Reich produced the most fighrers in the winter of '44/'45 and the Luftwaffe had more fighters operational 1 month before the war <edit> ended </edit>, than at any other point prior to that. All this despite the allied bombing offensive had continued for several years. So why in the name of realism should any number of bombers be able to do that in AH?
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Uhm fats.. uh figher production my friend but NOT quality of pilots. In fact my grandfather was a Luftwaffe pilot and near the end of the war (although he never talked much about it) all his friends were dead. The people they were putting in those planes were not experienced/veteran pilots. It's interesting that you found that because I remember reading in a lot of places about how the Luftwaffe only had a couple planes at each airfield near the end of the war but maybe that was just propaganda.
Its common sense that "yes" airpower can damage the capability of anothe airpower. Look at Battle of Britain, the Luftwaffe was nearly able to destroy the entire British airforce (and yes I have "quotes" if you need them from Len Deighton's book "Blood, Tears and Folly").
The last point is, it would be DAMN FUN to have planes on the field you can strafe/bomb. It would be very fulfilling to know that, that fw190 I just shot from field f20 means there will be 1 less fw190 (and 1 less plane in general) available to pilots at f20 for some time (say an hour). Or that by bombing all the "favoured" fighter factories means all the "eleetist" flyers will actually have to fly a "less popular" plane.
Lord HaHa
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Not meaning to cast any dispursions on your ideas HAHA, they are some interesting ones and something I would like to see too, perhaps not exactly as you stated, but in some similar form.
HT has stated more than once on this board that this is a sim to simulate ACM realisticaly, not to necessarily simulate war realisticaly. That being the case implementation of what you suggest would be of a secondary nature. HTC has plans for some trains and other things to blow up plus give us the use of some fighting ground vehicles to give us something different to do.
As interesting as I and others beleive that realistic war simulation would be I don't know that that is the primary purpose of this sim. Each time you add a new element of the war such as ground troops, ground war vehicles, a navy etc. you are essentialy adding different games to the same game. A very knowlegeable man, one who designs such games, once told me that a big mistake a lot of game (or sim) makers make is adding too many games to the same game complicating how they would interact. Case in point would be the fighter sim ACM game along with the bomber game which we already have. They are each separate games within this game even though they are used together to acheive the same goals such as field captures.
To reiterate: I think you have some good thoughts there HAHA, and would like to see some of that myself or a least some form of it implemented.
MarkAT
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--- HaHa: ---
maybe fight back somehow at the fighters which seem to continously spawn from airfields with never-ending supplies of airplanes
--- end ---
So it isn't enough that they can lower the fuel tankage% to 25? Try and fly a sortie with 25% in 205, La-5, 109 or a Spitfire? I don't care for bombers, I don't care for field captures. I am here to do one thing and that's air-to-air combat. I am not even really interested in the so-called historical scenarios and such.
--- HaHa: ---
Uhm fats.. uh figher production my friend but NOT quality of pilots.
--- end ---
What does that have got to do with anything? Your idea was about destroying plane availability by bombing as far as I could tell.
--- HaHa: ---
It's interesting that you found that because I remember reading in a lot of places about how the Luftwaffe only had a couple planes at each airfield near the end of the war but maybe that was just propaganda.
--- end ---
The number of LW planes is rather well document almost to the end.
//fats
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HaHa;
I like many of your ideas.
The one side effect I do see is this. There arena seems to be already a lopsided affair. Each time I log on I find the B's outnumbered (often significantly) by the R's.
The B's and the R's seem to be the most combative of the 3 teams.
How many times has the arena reset from B domination, and how many times from R domination? I don't recall any B forced resets, but many by R.
I can only forsee that which ever side has the greater numbers, will often just win faster under your plan.
Mino
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--- Minotaur -----
I can only forsee that which ever side has the greater numbers, will often just win faster under your plan.
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Yes under the current "3 country" scheme it would accelerate the outnumbered teams loss.
One solution might be to allow for rear fields to have infinite supplies of planes. Thus forward fields may run out of planes but you will always be able to fly your newest plane from rear fields? Either that or rear fields might just have my plane bunkers that protect planes from being bombarded.
On another topic, here's a question to everyone.. why the heck do we have 3 countries? I mean with 3 countries there will ALWAYS be some country that is outnumbered. Not only that but there is no real "fronts".. you end up fighting all over and no real goal seems to be achieved.
Would it not be more interesting to have a huge "front line" that expands the entire map? You know who your enemy is, you see the accomplishments. When one country becomes outnumbered I'm sure pilots would be willing to switch sides to even it out.. Or/and due to the fact that each country is huge it would take a long time for one country to conquer another country. Just a suggestion
Lord HaHa
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HaHa;
Not sure why 3 teams.
I liked your increase supply to decreasing base numbers idea. But, it might prove contrary to your thoughts stated initially in this thread.
Maybe as base numbers drop, the number of ack guns at each base increases. So say at reset each base has 3 ack guns, having 2 bases each base would have 8 ack guns. ETC...
Mino
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You guys DO know that you can "walk the pilot around" on the ground offline, doncha?
Accidentally bailed out of my plane offline, and there was my pilot, standing there, holding a rifle!
Push stick forward--it walks! (sorta) Push stick left, turn left, etc. He won't shoot or anything, and his legs aren't animated, but I trudged all the way from the runway to the tower (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Perhaps we'll be "scrambling" to our planes before long, dodging strafers and taking potshots with our carbines?
--jedi
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Another idea:
Make it such that when we bail out of planes we can "help" capture an enemy airfield if the ack is down. e.g. 10 people bailing out of their planes could capture a field (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
HaHa
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Make it such that when we bail out of planes we can "help" capture an enemy airfield if the ack is down. e.g. 10 people bailing out of their planes could capture a field
Like that's realistic??? Since it seems only one para is needed to capture, the "new" capture method will become to take the fastest low level plane and bailout over the airfield and capture away... either that, or B17's will be dropping magically regenerating HELO paras (join in the air gunners) from 40,000ft. A single B17 could capture several fields by itself in one sortie with that method. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Well they should make it so at least 10 troopers are needed. Also I didn't really think about the b17/gunner joining thing. I personally think that should be changed since no one uses the inflight gunner joining anyways.
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Leave the inflight joining alone! As you say, no one uses it, but it is a nice "option". Why limit options?
This of course is spoken by a pilot who has one (1) flight in the buffs online, and has never joined as a gunner. Still, it is a cool idea and am glad it's in there.
As for the base capture, eliminate all structures for capture. Make it hard to take a base. Lightning capture is not a good thing IMHO. A war should take a while to win, not be an hourly occurrence.
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HaHa,
Since when did the in-flight joining thing not get used. Most of my gunners come that way and I am aware of a lot more. You don't fly buffs do you?
MarkAT
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Actually flying the buff is my favorite thing. The reason it doesn't get used is because very few buff drivers want gunners. They would much rather (especially in my case) gun themselves. My favorite part about flying the buff is gunning..
I have talked to a lot of buff drivers and this seems to be nearly always the case. Although there are the select few who would rather bomb/fly then gun stuff down. Personally I think HT and crew should make it so that the pilot AND the gunner can gun in different posititions at the same time.. where say the pilot only controls one gun and the gunner controls all the rest (when firing).
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What happens when 1 side decides to send bombers to every base all at once and only bomb AC on the ground? Right off the bat you would be limited to crappy planes.
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Dewey
"Wimp"
Baby Harp Seals
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Then you defend your bases instead of hopping off (like people do now) trying to find anything. It would force people to say.. hey I want to fly "fw's" off base f21 so maybe they'll try and cap the fields a little more to protect their precious aircraft.
Furthermore if people are only able to fly GOOD planes once in awhile but have to fly crappy planes most of the time then they definitely will APPRECIATE their good planes and actually try and land them/keep them in one piece.
People would begin to get ATTACHED to their planes (like what happened in wwII), where they wouldn't want their precious fw190 that they've flown before destroyed.. so they'd land it, refuel and takeoff again, knowing they are one of the few pilots left on (say rooks) who have a fw190 to fly
Also there would definitely be more of a variety of planes out there if this scheme was implemented.. not just the uber planes (p51, spit, n1k and fw) that we see now.
To the ones who thinks "that would suck, I want to fly the {insert plane here} all the time" they can if they fly from one of the rear fields (where the planes haven't been bombed). I'm personally really excited about this idea, I just hope one of the developers catch this thread.
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Also there would definitely be more of a variety of planes out there if this scheme was implemented.. not just the uber planes (p51, spit, n1k and fw) that we see now.
You realize you've labeled half the fighters as "uber"? While it's true you see more Spits and 51's than anything else, it's more a fact of what's wrong with the other planes than what's right with the uber planes (MC205V's handling, speed, and climb; FW190's speed, etc). I'm actually quite surprised and pleased with the diversity of aircraft flown. Every a/c seems to have its exponent, and all are effective (ok, maybe not the Macchi (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)) when used properly. We'll see what happens after the flight models get tuned a bit more.
[This message has been edited by -kier- (edited 11-29-1999).]
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I dinnae.. that macchi seemed pretty effective in the defense of f24 a couple days ago. I manaaged to keep 3-4 nits tied up, taking one down and luring another into a face full of ack, all in my macchi. all the while fishu is watching from the tower and saying "how are you still flying?" and "how are you still living?"
was great fun =)
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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base. - Hoffman Nickerson
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Sounds like a good idea to me! I'd like the idea of having "my plane". I'd like to see killmarks accumulate over time on the side of my corsair. And a ground crew which will keep this particular plane intact. Flying it too hard one mission, then pushing it hard the next could result in an engine siezing, structural faulure, etc. That might bring something never seen in an online sim into play....reliability of aircraft. Certainly over time the more realible planes like a P47 will fare better than a Zeke? Things may not be as simple as, "well the SpitFire is reasonbly fast and turns good so i'll take that." It may instead come down to "I've been pushing my spit hard these last few missions. Perhaps I should take something that will stay together until my crew can fix my UFO up."
Seems something like the above is more in order, as actual damage sustaining abilities of aircraft dont really come into play. Online wierdness and just dumb luck makes damage seem to be more random. I've seen B17s die no-ping, and jap planes take 3 second bursts of cannon and keep flying (Not just in AH, this includes AW3 and Warbirds too).
Bombing of factories could be used here as well. Destruction of aircraft plants could cause inferior aircraft. (IE: less horsepower, more suseptible to damage, etc)
Whats you's tink?
>>Then you defend your bases instead of >>hopping off (like people do now) trying to >>find anything. It would force people to >>say.. hey I want to fly "fw's" off base >>f21 so maybe they'll try and cap the >>fields a little more to protect their >>precious aircraft.
>>Furthermore if people are only able to fly >>GOOD planes once in awhile but have to fly >>crappy planes most of the time then they >>definitely will APPRECIATE their good >>planes and actually try and land them/keep >>them in one piece.
>>People would begin to get ATTACHED to >>their planes (like what happened in wwII), >>where they wouldn't want their precious >>fw190 that they've flown before >>destroyed.. so they'd land it, refuel and >>takeoff again, knowing they are one of the >>few pilots left on (say rooks) who have a >>fw190 to fly
>>Also there would definitely be more of a >>variety of planes out there if this scheme >>was implemented.. not just the uber planes >>(p51, spit, n1k and fw) that we see now.
>>To the ones who thinks "that would suck, I >>want to fly the {insert plane here} all >>the time" they can if they fly from one of >>the rear fields (where the planes haven't >>been bombed). I'm personally really >>excited about this idea, I just hope one >>of the developers catch this thread.
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--- HaHa: ---
Then you defend your bases instead of hopping off (like people do now) trying to find anything. It would force people to say.. hey I want to fly "fw's" off base f21 so maybe they'll try and cap the fields a little more to protect their precious aircraft
--- end ---
If you want to fly a given plane, just switch to a country that has that plane and the fights get even more unbalanced. Given that most people seem to be interested in flying planes that they can be succesful in.
I pretty much fly most of the time for the country ( yeah knights don't count, it's a 2 country war for me ) with least people on, when I log on, and occasionally check the .roster from tower to see if I have to switch. But there is no way you are going to get me to fly for a country that doesn't have a 100% fuel plus DT field near the action. Now include plane types to a destroyable list and there is going to be ever increasing pressure to fly for the winning country.
//fats
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------- fats ---------
I pretty much fly most of the time for the country ( yeah knights don't count, it's a 2 country war for me ) with least people on, when I log on, and occasionally check the .roster from tower to see if I have to switch.
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As with WB, people shouldn't be allowed to switch pure and simple (at least for a couple hours/days). I believe the reason people are allowed to switch right now is because the game is still in beta and they are trying things.
--------- fats -----------
But there is no way you are going to get me to fly for a country that doesn't have a 100% fuel plus DT field near the action. Now include plane types to a destroyable list and there is going to be ever increasing pressure to fly for the winning country.
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Uh fats? Look you might want the deathmatch type game where its all "action" but I believe most people in AH want a little more to dig their teeth into.
I think there would be VERY FEW people who would switch teams just because they are upset that they can't get a plane that they want near a field that is really close.. that's just plain ridiculous. That's the same kind of person that would switch to a winning team just so they could vulch more. I don't believe AH or for that matter any online game has room for such people.
Look, the fact is online games are evolving and especially online sims. WB/AW/FA are all old news and people want better more indepth simulations. I am suggesting ways to enhance the simulation such that:
1) people appreciate the planes they fly
2) a strategic element is added to the game
A few people may want games where you can click "fly" and boom your 10k up in the air with 100% fuel and in your shiny fw190. However, I think most of us would like to dive into the realism even more to add both a strategic and fulfilling element to the game.
Lord HaHa
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--- Lord HaHa: ---
Uh fats? Look you might want the deathmatch type game where its all "action" but I believe most people in AH want a little more to dig their teeth into.
--- end ---
Yes, air-to-air is all I want from an on-line game, the rest is uninteresting for me and I try to play my game in a fashion that they get into my way as little as possible. Unlike you, however, I don't go on and try to speak for others.
--- Lord HaHa: ---
I think there would be VERY FEW people who would switch teams just because they are upset that they can't get a plane that they want near a field that is really close.. that's just plain ridiculous. That's the same kind of person that would switch to a winning team just so they could vulch more.
--- end ---
Wrong. I said I will fly for the country with least folks on-line, as long as the plane I want to fly is available for them. Remove that and I will switch to a country which has it available, not because I will get easier kills but cause the plane I fly is actually available. If I wanted easy kills I would fly with the country with most people to begin with.
--- Lord HaHa: ---
I don't believe AH or for that matter any online game has room for such people.
--- end ---
This one is a Gem. No wonder you have named your self as a 'Lord' since you think that you seem to have the power to decide who can play and who cannot.
//fats
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HaHa;
I as a new (DweebElite) pilot myself I have experienced your vanishing plane via strategic attack theory. It sucks! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) I focus on learning 2 or 3 planes for this reason. This will not be the case for "Absolutly Newbly Gamers".
This is a hard game to master, typical you learn one plane first. Your failures will greatly over take your successes, this is discouraging. Confidence builds as you become mildly (1 kill could mean a massive success) successfull in your plane of choice. Take away that one plane and your enjoyment goes way down.
Generally, this game is one that does not "Put the Kid Gloves On" for the in-exepereinced gamer. They should however, at least be considered in the formula.
Mino
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Oh man FATS you are your classic "newsgroup msg poster" who posts "cut up msgs" obscure the facts. I said:
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That's the same kind of person that would switch to a winning team just so they could vulch more. I don't believe AH or for that matter any online game has room for such people.
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You cut:
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I don't believe AH or for that matter any online game has room for such people.
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Then you said that I want control over people? EXCUSE ME I said "I believe" I did not say "EVERYONE should". Also I love how you left out the part where I was talking about vulching being bad.. ignoring the fact that someone "switching teams to vulch" is what I was originally talking about (very clever way fats to make it sound worse).
Ever since my first post you have done nothing but criticize my ideas in an unconstructive manner..
Not once have you said well that idea is ok but maybe it should be this.. no everytime you have "cut my messages up" taken out the good parts and then flamed the idea. Classic "bulletin board" dweebism.
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Minotaur, check this article out:
http://gamasutra.com/features/19991110/Baron_01.htm (http://gamasutra.com/features/19991110/Baron_01.htm)
-Westy
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Minotaur:
My vision was this: all available planes that can be flown from an airfield are actually on the runways (next to the runways) or in hardened bunkers. Thus, when say 10 people want to fly "immediately" from a field in spits, but only "8" spits are on the runway then the other 2 either have to wait (however long it takes for more spits to regen) or take another plane. The other possibility is they could fly from a rear field. I (read fats: it's just my OPINION) feel this would be positive because:
1) Stop the incident of everyone flying from the field that is closest to the fighting at the same time e.g. "the {bishops} attacking our field" so 40+ people instant spawn from that field.
2) Stop the problem with the same person taking off from the same field every 15 seconds in a shiney new plane (actually they could still do this, at least until the planes ran out (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) ). {see problems (2) below)
3) Add an extra strategic element to the game. When attacking/capturing a field people would make sure the spare planes are eliminated first. Or for long range bombers, they could bomb aircraft factories to lower the regen rate.
4) Adds shame and glory (which I think is kinda cool (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) ) as given by the previous post's web site.
The bad things I can see are:
1) People getting frustrated not having a plane of their choosing right at the front. Thus, they have to fly from a rear field to the front lines. BUT chances are by flying from the rear field they will get more alt and thus be more likely to have a succesful sortie (alt=e=life in AH)
2) Some dweeb taking off again and again with the best planes and constantly destroying them.. would result in people getting really ticked off that he keeps destroying the best plane = shame for him.. Possible solution, if a pilot destroys a large number of planes reaaal fast (i.e. obviously on purpose) then they either get: 1) delayed a period of time (minutes) from when they can next fly 2) restricted to lowly plane type by the flight sergeant ;0
I personally think the cons outweigh the pros. However, I admit I'm kind of "biased". I reaaallly want the opportunity to zoom down on a field and like soo many war movies I've seen.. strafe a bunch of planes sitting off the field. If I was to be able to do that, I would feel like my life was fulfilled (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Lord HaHa
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No.1 way to add "realism" and "strategy" to Aces High?
GET RID OF THE EMPHASIS ON AIRFIELD CAPTURE!
It might be OK in a "fantasy air combat" arena, but if you want to have a more realistic "historical campaign" arena it has to go, or be reworked to rely instead on ground troops and a moving "front line". Not air dropping paras deep into enemy territory after your bombers already wrecked the place so it's not even usable anyway.
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Fats:
Why dont you just go play brand w then or something, or go play quake3, sounds like your game. Either way, youll disapear after the beta is up and you have to pay 30 bucks a month to play with people who actually want to play it the way its meant to be played.
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--- Fallen: ---
Why dont you just go play brand w then or something, or go play quake3, sounds like your game. Either way, youll disapear after the beta is up and you have to pay 30 bucks a month to play with people who actually want to play it the way its meant to be played.
--- end ---
I just love it how people can know what some one will/would do by their posts. I guess the NBC series Profiler was really made after you?
You have zero knowledge wether I will continue to play this game or not. Perhaps you and Lord HaHa could make a web page together, which explains what kind of people are wanted and will enjoy flying in AH. I belive that 'www.dontknowthefacts.com' is still available, you can register it at http://www.networksolutions.com/ (http://www.networksolutions.com/)
//fats
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--- Lord HaHa: ---
Also I love how you left out the part where I was talking about vulching being bad
--- end ---
Which part of your message states that vulching is bad? You make no statement about your stance on vulching in the message I replied to. The only opinion in that paragraph, which is the only one containing reference to vulching in the message, is about people who change country to fly a given plane type.
--- Lord HaHa: ---
Ever since my first post you have done nothing but criticize my ideas in an unconstructive manner..
Not once have you said well that idea is ok but maybe it should be this..
--- end ---
How about this for critizism in a constructive manner: your ideas are crap. Why would I say any of your ideas are even ok-ish, when I really don't think they are?
//fats
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No, don't hold back fats
TELL US HOW YOU REALLY FEEL!
hehe
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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If your in range, so is the enemy.
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--- fats high IQ test ----
.."your ideas are crap"...
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Ok fats I realize now there is no point in trying to reason with you. I feel that your obviously not one to listen to other peoples ideas without making an bellybutton out of yourself.
Fact is fats I posted these ideas because a lot of people said they liked them. From the postings I've seen nearly everyone has liked the ideas in one form or another except for you. Did you ever consider the fact that if everyone thinks the opposite of you then maybe.. just possibly you are "full of crap"?? Sigh anyways, you are unfortunately beyond hope, I'm sorry you feel the way you do because I used to respect you as a fine pilot.
Lord HaHa {-haha-}
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--- Lord HaHa: ---
I'm sorry you feel the way you do because I used to respect you as a fine pilot.
--- end ---
No loss, I had zero respect for you to begin with.
//fats
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Interesting ideas HaHa
I think a neat idea would be to give troops on the ground the ability to shoot back at enemy. Troops from a C47 could shoot at rolling aircraft once they reached the ground. For this to work, you would have to prevent deployment of troops from a C47 while on the ground to prevent someone from doing a mass deployment at a base to add "ack" to the field.
Jarbo
of the Buccaneers
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Still think you are on the right track HAHA. The sim that models the best strat model and of course the best FM will get my money in the end.
I dont know if you mentioned this earlier (bad memory) but it would be great if you bombed factorys the supply of new aircraft to the fields would get slower. I really think you tought of this tough (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
// -nr-1-
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HaHa;
cc Thanks!
Westy;
cc Thanks!
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Mino
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Hey Westy...
thanks for the article link, BB knows of
which he speaks <g>
Grumpy
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One of the interesting things though is that some of the things I've mentioned in this thread will probably be in wwIIonline as well. I wonder how HTC and wwIIonline will work together because they seem to have a lot of overlap with their intended goals.
p.s. since fats insulted my nick, hehe I can just imagine why fats chose his(its).