Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: BlkKnit on September 21, 2003, 03:47:26 PM
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Logs are posted, can be found at:
Event Logs (http://www.webtreatz.com/tod/lognew.html)
It seems the invasion of Sicily went according to plans.
Fields A10 and A6 were destroyed and no real axis resistance remained to oppose further strikes.
The allies lost 1 capitol ship (cruiser)
Excellent efforts by both sides
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47 Vs 33
We really need to even these numbers up in some way. I know it is difficult but this was very one sided.
How about reducing the targets required to be hit if one side has much lower numbers than expected? If this would have been the case tonight we could have had more fighters up.
I still had fun tonight, but it could have been more fun for both sides if we evened it out a little.
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Frame 1
39 - Axis
38 - Allies
Frame 2
46 - Axis
30 - Allies
Frame 3
33 - Axis
47 - Allies
First frame numbers were even. Second frame the Allies were severely down because ViFF got married on sunday and most of the 101st Israel was at his wedding. Which is why I put the 9 GIAP on the allies side other wise the allies would have been in the 20s.
Question is why were the Axis down by so much? In frame 2 they field 46 pilots. I sent out the objectives to all squads on Tuesday (5 days before the event) so that even if squads did not know their specific missions they new what the objectives were, what the planeset was, and what they might be flying.
Tactically both frame 1 and 2 went to the Axis. The allies were able to do just enough though to keep the invasion on for frame 3.
But you are right Tilt .. I know why the numbers were imbalanced in frame 2. I just need to find out what happened in frame 3 with the Axis drop off.
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Originally posted by ghostdancer
Frame 1
39 - Axis
38 - Allies
Frame 2
46 - Axis
30 - Allies
Frame 3
33 - Axis
47 - Allies
First frame numbers were even. Second frame the Allies were severely down because ViFF got married on sunday and most of the 101st Israel was at his wedding. Which is why I put the 9 GIAP on the allies side other wise the allies would have been in the 20s.
Question is why were the Axis down by so much? In frame 2 they field 46 pilots. I sent out the objectives to all squads on Tuesday (5 days before the event) so that even if squads did not know their specific missions they new what the objectives were, what the planeset was, and what they might be flying.
Tactically both frame 1 and 2 went to the Axis. The allies were able to do just enough though to keep the invasion on for frame 3.
But you are right Tilt .. I know why the numbers were imbalanced in frame 2. I just need to find out what happened in frame 3 with the Axis drop off.
they were low becuase JB forgot to remind all JB's about ToD only 3 showed. i think JB42 wasn't online
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Actually I just looked at the numbers for the frames. And it looks like the Axis squads had a drop across most of their squads from frame 2 to 3.
MAG-33 went from 10 to 4
AirMageddon went from 7 to 3
56th Firebirds went from 9 to 6
The Wings of Death went from 6 to 10
Lentolaivue went from 4 to 7
III/Jabostaffel went from 10 to 3
All squads stayed within their minimum range. So they met their responsibilities. But 3 out of 6 squads fielded 50% less than in frame 2. And a fourth went down by 33%.
The question is why?
Was it something I did in the objectives that turned people away? Was it something else? But losing 25% of your strength definitely hurt.
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ghostdancer im also thinking of pulling my squad out of squad ops sunday.1 of my pilots found a new squad that resolved a time difference thing. my xo is having internet problems and since he lives in the middle of nowhere they dont know how long til they fix it. but i have manage to get together a few people from MA that will subsitute. dont know how long that will hold out.
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OK if you wanna check the stats, lets see why its hard to get people to come back and fly axis with the current aircraft selection.
First and foremost you gotta have fun, but fighting spits, p51's and typhoons in these numbers with the axis selection was nigh on impossible.
Their was no way we could have put a credible defence over our fields, the spits came in and were stooging around at 33 -34k the 109g2 cannot live with them at that alt, spits do everything better in the stratosphere.
Talk about fish in a barrel.
And the most telling statistic ?
Axis
1 Kill
0 assists
Yea we had great fun.
To make it worse we expected buffs to come in and attack the fields, so tooled up with gondolas we find the skies swarming with spits and p51's and then the final kick in the nuts was the rocket ships armed with 4 Hispano's (typhoons).
You could at least have given the allies an attack aircraft that would have forced them into some escort duty. As it was the Typhoons would have been more than capable on there own!
Have to say I am glad i decided to give up the Mag33 SSQ Ops CO position earlier in the week, because from now on i shall feel no obligation whatsoever to have to attend on a Sunday.
I guess most of the boys must feel the same judging by the turn out.
So far only one person in Mag33 has expressed any interest in taking the Sunday CO position, and thats reluctantly but at least he has offered.
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come on Cavalier
what should we say after frame 2?;)
frame 1 was not bad for axis too, ONE allies plane left alive
Typhoons was used ONLY as JABO planes and take ONE kill, focused on porking field. All typhoons not fly higher then 16k
I not see reason to whine about tiffies.
I know good for you wil be if allies will allways fly 5k lower and wait till you pick them as cherrys;)
Point is in NUMBERS and squadies who not show up, all the rest is relative
ramzey
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I have to say that from my perspective, 109's against those spits and tiffie's sounds like fun, but the numbers imbalance killed any fun to be had. Squads need to get more participants (I know thats hard to do) and maybe plan ahead by trolling MA for fill-ins (If ya know 'em and want to fly with 'em). I guess I just like the 109's, I was kinda bummed on friday night when my squad had 190 A5's. I wish I could talk a few MAW guys into flying sunday SO.
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Ramzey let me put it like this,
Frame 1
Allied 38 pilots and 26 kills
Axis 39 pilots and 33 kills
Overall pretty even.
Frame 2
Allied 30 pilots and 32 kills
Axis 46 pilots and 17 kills
Oh my Axis had a 16 pilot advantage and yet the allies had twice the number of kills.
Ramzey you think this is a valid reason to point to frame 2 as a bad frame for the allies ?
Frame 3
Allies 47 pilots and 19 kills
Axis 33 pilots and 1 kill.
Oops guess the axis must have had raw recruits flying today !
So how can I or anybody else actually expect to encourage more people into SOP's ?
Unless of course they only want to fly allied ?
Also remember LLV34 specialise in flying 109's as a squad and very good they are doing it.
BUT not one single kill did they manage between them.
And dont forget the entire AXIS side between them got ONE kill.
That is no fun at all for those flying Axis and i doubt it was very enjoyable for the allied fighting amongst themselves over who could get to the kill first.
And my point about the Typhoons is they could have done the entire allied mission just with typhoons, they are the fastest and most heavily armed aircraft you could employ for a Jabo attack. Once the bombs are gone they transform into a highly capable fighter.
I am not complaining of the tactics the allies used as you just take advantage of the plane set givenm to the best of your abilities.
But to me the combination of Spit IX, P51B, and Typhoons although great for the allied side was always going to be a major problem for the axis to effectively combat.
In effect we ended up with approx 22 fighters defending v 47 fighters attacking.
As the scores show we could not fight at all, that is what really grips my ****.
I flew for an hour totally defensive, running, diving for AAA cover etc waiting for the expected buffs to attack (of course they never came) and eventually fired my guns for approx 1 second hitting nothing just before losing my wing.
Yep thats my kind of fun.
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Originally posted by ramzey
I know good for you wil be if allies will allways fly 5k lower and wait till you pick them as cherrys;)
ramzey
Nobody is asking for this, you always seem to be the first to jump on someone when they highlight problems with setup or rules.
If we do not discuss the problems SSO will be dead in jig time.
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sorry i was out of town for 2 days;)
Originally posted by 214thCavalier
Ramzey let me put it like this,
Frame 1
Allied 38 pilots and 26 kills
Axis 39 pilots and 33 kills
Overall pretty even.
Frame 2
Allied 30 pilots and 32 kills
Axis 46 pilots and 17 kills
Oh my Axis had a 16 pilot advantage and yet the allies had twice the number of kills.
Ramzey you think this is a valid reason to point to frame 2 as a bad frame for the allies ?
Frame 3
Allies 47 pilots and 19 kills
Axis 33 pilots and 1 kill.
Oops guess the axis must have had raw recruits flying today !
So how can I or anybody else actually expect to encourage more people into SOP's ?
Unless of course they only want to fly allied ?
short memory?;-)
http://www.webtreatz.com/tod/squaddisp.asp?eventid=55703794&description='Operation%20huskey%20frame%203'
Also remember LLV34 specialise in flying 109's as a squad and very good they are doing it. [/b]
No doubt LLV34 is great squadron, we have honor to fight with them in frame one. But same story we have couple months ago when after intercept allied bombers and sloughter them, we was overhelmed by spits. Who not defend bombers just cap at 30k. Pitty we kill bombers before they even saw us. And end in **** when f4u reinforcment inbounnd .
I not remember we whine about that;-)
I make som mistakes in command when we rejoin battle after fight with bombers, was my foult and my pilots, we let them kill us
BUT not one single kill did they manage between them.
And dont forget the entire AXIS side between them got ONE kill.
[/b]
well, beter i say . You guys have bad day
That is no fun at all for those flying Axis and i doubt it was very enjoyable for the allied fighting amongst themselves over who could get to the kill first.[/b]
And my point about the Typhoons is they could have done the entire allied mission just with typhoons, they are the fastest and most heavily armed aircraft you could employ for a Jabo attack. Once the bombs are gone they transform into a highly capable fighter.[/b]
true, but we have very busy strike schedule, just hit and run
it was my first TOD since im in AH, when i flew best plane in frame
and we stuck in to jabo missions only;(
I am not complaining of the tactics the allies used as you just take advantage of the plane set givenm to the best of your abilities.
But to me the combination of Spit IX, P51B, and Typhoons although great for the allied side was always going to be a major problem for the axis to effectively combat.
[/b]
Allies use best his resource in frame 3 as they can, are you remember threat about som frame CO who not use tanks when half of axis side stuck in to Tigers?;)
Planeset was quite historical, and was deadly mix for axis.
But i see this like, complaining about planeset when we get sloughtered. You cant win every time due diferent circumstances.
Early war planeset is better for axis, late for allies. Its hard to balance sides when half of axis side not show up
In case like this CO do best as he can do. If not win just to have fun. What if our tiffie flight will be attacked by 15 x190? I bet we not have chances to surviwe if they strike and run.
In effect we ended up with approx 22 fighters defending v 47 fighters attacking.
As the scores show we could not fight at all, that is what really grips my ****.
I flew for an hour totally defensive, running, diving for AAA cover etc waiting for the expected buffs to attack (of course they never came) and eventually fired my guns for approx 1 second hitting nothing just before losing my wing.
Yep thats my kind of fun. [/B]
Polish proverb "once above, other time under waggon"
regards
ramzey
edited- som typos;-)
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Originally posted by AndyH
Nobody is asking for this, you always seem to be the first to jump on someone when they highlight problems with setup or rules.
If we do not discuss the problems SSO will be dead in jig time.
Andy i just jocking, i not say design was perfect.
And here is strange i defend CM's, when i should attack them;)
Bad you see problems when they touch you, we was whining about som things much, much earlier.;-) when noone support us
But main problem is with numbers of attenders in SSO.
Its hard to design anything when you not know how many show up and for how many players you design battle.
Low numbers enforce somtimes strange solutions.
We cannot use designs build for friday, due much lower numbers of players. And SSO CM team looks a bit lost in this. And here we have reason.
Hard to convince anyone to design , and hard to desigh battle for few. We (me?;-) ) force som of design CM's to step back due not good design's.
But i can say we have good setup CM, since months noone of frame was delayed. And was no major mistakes in setup.
Ghostdancer is nothing personal, we understand good each other. And i understand your good will. But seems you have too much work with 2 events at once. Could we have new blood?
If we work together. Squads CO's should assure registered numbers and "force" his people to be earlier then T-1 ;)
CM's can easier balance sides.
In rules about planeset we need add "all planes listed as available, MUST be used" or something like that. To prevent "smart command" (designed by ramzey;-) )
We can rebuild numbers in sunday.
I really not like to see this event dead, but if you not bring more players we cannot have better fun.
Here works words of JFK "not ask what your ............"" ( or something like that)
ramzey
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No offense taken Ramsey and I taking all the input in stride and thinking about it and how to improve things.
As for new blood .. Grayarea is back and will be running the next one. Believe me, I want a break too after doing 3 admins in a row for sunday.
As for also doing setup on friday this past two weeks. I was covering for a situation that sidelined the setup CM for that event. And I have found a replacement setup CM for fridays to take over there after sling stepping down.
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Ramzey,
The link you provided to an earlier run of Husky does show an equally outnumbered frame but at least the losing side actually managed to get 12 kills.
What annoys me the most about this last frame is that only 1 kill was able to be recorded for the axis.
So how exactly can you seriously expect those players to be eager to return ?
As somebody else already said if you get many frames like this SSO will die and fast.
But hell why should i worry, I am trying to dump the Mag33 SOP's CO position in order to join the ranks of those who just fly when they can be bothered.
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Originally posted by 214thCavalier
Ramzey,
The link you provided to an earlier run of Husky does show an equally outnumbered frame but at least the losing side actually managed to get 12 kills.
What annoys me the most about this last frame is that only 1 kill was able to be recorded for the axis.
som aar and comments from this SSO from my squad BB ( i was not there)
We were ordered to scout N of A13 and search for enemy fleet in max. 6 x190A5s and also cover Ju87 on their attack on the fleet in 110g2s.
Well, nobody likes to fly 110s, so I gave dinger the command for the 190s and took a 110 for escort myself.
When fleet was spotted, the stukas headed directly to the fleet and came on too early and too low. Guess what? They were slaughtered. I killed 2 SBDs over the fleet and took some damage due hvy ack fire. On the way back I killed a F4F and F4U, but then I wasn't able outrun all 4 cons and 1 F4U got me.
kills: 4 (2 sbd, f4f, f4u)
bailed
Who says 110 is a ****ty plane?
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Seriously, that frame was a mess for the Axis. I saw no ships destroyed (ack was on 1.0; I think that is not normal for events, is it?) and mostly were slaughtered by F4Us, F4Fs and SBDs (!!!).
Axis had a total of 12 kills and 8 of them belong to 308. On the other hand most of us bailed and took a bath in the mediterranian sea.
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Well, coordination wasn't very clear, some of that was my fault. Actually we did pretty well up until the point that the high hawg shot off my tail. I'm sure if I made a tape and reviewed it, it would have been one of the two ahead of us climbing around. I stretched us out too far in a line, and was judging the main threat behind us.
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i really not like critique axis CIC, but every time we saw enemy in area , we was done with field. Flying on the deck with cover 25k above us. Usual defenders try to intercept atackers before they reach target. I see lack of pilots for this duty and no CAP ranks
So how exactly can you seriously expect those players to be eager to return ?[/b]
i really like to know solution, as half of CM team too
As somebody else already said if you get many frames like this SSO will die and fast.
But hell why should i worry, I am trying to dump the Mag33 SOP's CO position in order to join the ranks of those who just fly when they can be bothered. [/B]
die without alternative? no way, i hope we can do something to save this event. But why everyone give up so early?
ramzey
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Originally posted by ramzey
die without alternative? no way, i hope we can do something to save this event. But why everyone give up so early?
We need balanced setups, planesets, numbers and the event starting in time without inadequat settings like friendly collision on, planes not available, logs not started, ...
All these things happened in the past and I can see only numbers can be solved by the participating squads to a certain extend.
Frankly, we don't get more squads into this event, eventho we badly need them, when they read threads like this, but on the other hand, without major changes I agree Cavalier, this event will die soon. So, not discussing it, would be the worst idea, just before discussing without changing. ;)
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Originally posted by 214thCavalier
What annoys me the most about this last frame is that only 1 kill was able to be recorded for the axis.
Cav, like I posted in my debriefing, this is my fault. First of all, I didn't want players to engage fighters. I wanted to save us for the bombers. Secondly, I didn't emphasize the importance of flying together. When I got to the A10-area after the first typhoon attack, all I saw was single 109s and 190s scattered around. Not even a single two-plane formation. I guess that some of our fighters had been shot down already...
My intention was to have regrouped all of our fighters into one place and then hit the bombers when they came. But they never came, so we never regrouped. By the time the tiffies hit the second time, we had already lost the majority of our fighters in the 10-area furball, trying to drag the enemies away from our 110s that were hitting the ships. They made the drop, sunk one ship, most of the 110s were lost to AAA. One got away.
The fact is, even with a small force you can have excellent results. It needs excellent leadership, coordinated and very disciplined flying. In this event, we really didnt have either.
Camo
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IMO there would have been plenty to do for the Axis side even just and only defending.
Attacking a formation of 2 CV groups plus 6 destroyers (total 20 ships) through their ack umbrella is a plain suicide.... and there were 2 such formations as target for Axis side. Allies did not even have to defend them.
Even just defending, and only against normal bombers escorted by SpitIX:s and ponies, would have been a demanding task.
I agree with Cav that Tiffies, and earlier Mossies, dont really need any escort against the Axis plane set we had in these frames.
CM:S, please consider making more flexible tasks for SSO CO:s... partial plans which teh CM can activate or call off according to the numbers. Such would also demand the CO:s to consider options and variations of dividing their forces etc.
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Originally posted by BlauK
CM:S, please consider making more flexible tasks for SSO CO:s... partial plans which teh CM can activate or call off according to the numbers. Such would also demand the CO:s to consider options and variations of dividing their forces etc.
This would certainly have relieved the problem last week, any chance of a response from a CM as to whether this will be considered or not?
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Originally posted by BlauK
CM:S, please consider making more flexible tasks for SSO CO:s... partial plans which teh CM can activate or call off according to the numbers. Such would also demand the CO:s to consider options and variations of dividing their forces etc.
Well I have been sitting back and taking in all the comments. Thinking about them and was going to write up a response more toward the end of the week after careful consideration.
But because BlauK and Tilt have asked for a response here okay I will address this point now, not in depth though.
Actually I am sort of suprised by this. It was my assumption that frame CiCs understood that they can retask as they see fit. By this I mean the following.
If you have a short fall in troops. Lets say only 20 people turned out for the LW. The CiC is more than free to say my god what can I do? Lets see if I try to attack two targets and defend two targets I am going to dilute my forces so much that I will get slaughtered. Okay so what can I do? Only think I can do is either abandon my defensive targets and go full bore on the attack hoping to do more damage to my targets than my opponent will do his targets. Or I can throw everyone on the defense to try to prevent my opponent from hitting my targets all together.
Or some variation of. For example sit completely on the defense and then take your survivors and attack one target. Assess and then attack the second target. After all you have a full two hours to conduct operations over.
This is not a criticism of Camo. I just thought it was understood that if you suffer a serious short fall in players that you can abandon attack targets and that you don't have to go after you targets at the same time. You can spread out your attacks over the frame, you can focus your attack on one that go after the other. You can right one off completely because you don't have the forces.
Its all a give and take in my opinion. I would never have crucified Camo for saying .. the heck with attacking both fleets I don't have the troops. I am just going to go after one. Its the sort of call I thought CiCs knew they could make depending on how the numbers turn out and actually how the battle goes.
By trying to write contigency orders .. I don't know if I can cover all contigencies. I also feel like I am then spoon feeding the CiCs or the opposite that I am restricting them by making more and more rigid rules and tasks on what to do. More scripted and driving them down certain paths.
For example I never would have considered using just 110s against the allied fleets. I thought there would be JU88s up. The strategy though worked great since the 110s basically got to their targets unopposed. If it was not for the ack being set to high because I forgot to put a message to BlkKnit in to lower it, the LW would have sunk quite a few ships. The allies gambled at leaving a light screen over their ships. If not for the high AAA settings it would have cost them.
I have to think on this and how to convey what things are flexible and within the realm of the CiCs to decide and what things are not flexible.
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Thanks for the answer.. just asked because I do not know what exactly the CO:s are asked to do and what is required for their side to win.
What I was thinking was something like being able to complete the whole task even with smaller force. It is quite a different thing if the CO alone decides that he will go after only 2 of 4 tasks than if the CM says that forget this and that task and go only after 2 tasks because you dont have the numbers.
.. mostly thinking aloud here :)
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No problem. I guess what happened is that I tried to up the tasks to both sides to 4 with even number of attack and defense. Basically saying if the CiC of side split his forces evenly that there would be 10 per task with a little over.
Resulting in same 8 per task and then 8-12 reserve possibly.
When we had 3 tasks per side in frame 1 and 2 things worked better. Only problem was that one side was more defensive than the other which made it a bit tougher on the attacking side, in my opinion. Its debatable.
So I upped the tasks to balance them and then expected both sides to be in the 40s based on previous frame turnouts and the 101st Israel coming back from ViFF's wedding. Basically counted my chickens before the hatched .. Allies turned out the numbers I expected. Axis didn't.
Now there were some flaws in the setup (missed AAA setting), plane set is debatable. Only new plane added was Tiffy and to what extent that unbalanced things is to be discussed. Camo has also discussed what he consider were problems on the Command and Control of the Axis. Warloc got to apply the painful lessons he learned in frame 1 here .. so basically it was his second go around where he could address and fix what he did wrong in frame 1 in building a plan and dispersing forces. And then on top of this we had player number imbalance that magnified several flaws and issues.
Basically combining to create a perfect storm, so to speak.
But will go into details later.
A completely seperate issue is that we can't rely just on the participating squads to turn out numbers. Sooner or later they hit a wall and can only turnout so much and numbers drop off.
What we also have to address is getting new squads to come in and participate in the event. Friday can afford to lose squads at the moment becuase they are fielding close to 180. But sundays are fielding 70. Which means about 30 to 40 a side. 30 per side is maintable. But if we drop down to 20 per side .. well that is another story.
So besides working on turnout. CMs have to work on enticing new squads to play on Sundays.
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Originally posted by ghostdancer
Actually I am sort of suprised by this. It was my assumption that frame CiCs understood that they can retask as they see fit. By this I mean the following.
If you have a short fall in troops. Lets say only 20 people turned out for the LW. The CiC is more than free to say my god what can I do? Lets see if I try to attack two targets and defend two targets I am going to dilute my forces so much that I will get slaughtered. Okay so what can I do? Only think I can do is either abandon my defensive targets and go full bore on the attack hoping to do more damage to my targets than my opponent will do his targets. Or I can throw everyone on the defense to try to prevent my opponent from hitting my targets all together.
Or some variation of. For example sit completely on the defense and then take your survivors and attack one target. Assess and then attack the second target. After all you have a full two hours to conduct operations over.
The SquadOps has had lots of problems earlier due to COs neglecting their attack missions and therefore the defending pilots have not seen any action. I didnt want to drop any objectives, since I felt that I had enough pilots to fulfill the original attack plan, with slight modifications.
Like I said, my strategy was to emphasize the attack. I knew that defense would be extremely difficult in any case, just like BK wrote above. Therefore I did not weaken our attack groups. I would have estimated 1-2 ships sunk from each fleet by the 110s. As the jabos only attacked the biggest ships, thats 2-4 cruisers/CVs lost for the allied. Thats a devastating blow to any fleet attempting a landing. Thats a much better result to the axis, than shooting down a couple of fighters/bombers/jabos over our home turf, while taking gigantic losses while doing so. "Attack is the best defense" applies perfectly here.
I chose 110s because I'm sure that Ju88s would not have gotten anywhere near those results, as bombing moving ships is currently very difficult. Also, they are flying target drones to fighters as well as AAA.
Although the 110s is fast enough in getting to the target alive, I've learned that 50% losses can be automatically be expected after the first attack, even more so with a planeset like this. The 110 is not fast enough to get out alive. Therefore the hitting power of a jabo attack would have significantly diminished, if considering a second attack. Thats why I sent in two jabo groups, one for each fleet. I wasnt expecting them to make another attack. I wasnt wrong in this assumption. But I did expect some of the 110s to come back to aid in the defense. The 110G2 is a great bomber buster. :)
Even with a small fighter force, I knew that we could inflict very heavy losses to the enemy bombers. Therefore I wanted to save our fighters until the bombers showed up. Half way through the event I realised that they were not coming. By then the Tiffies had already trashed the place.
This said, no debriefing or analysis will change that fact that the biggest reason for the axis loss was the unability to concentrate forces against the enemy, which was a direct result of the lack of leadership. The allied had a good plan and they executed it perfectly. Well done! :)
Camo
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Camo,
dont try to blame yourself :)... it just was an impossible equation this time... due to so many unexpected factors.
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Btw Camo I was not attacking or criticizing your decision or plan. I think you did a great job under the circumstances. I also think that if the AAA setting was not left to high (my fault) that many more ships would now be homes for the fishes.
I just trying to explain that my approach is to allow the CiCs to be flexible and not spell out everything.
It has been done before where you are given targets and are basically told exactly how many you have to defend with and attack with (minimums). I personally, never liked that when I was a CiC because I felt it took away some of my freedom to plan and felt more like I was just executing a script instead of creating a battle plan.
As said before I am thinking over all of this to see what can be done for future events.
Grayarea is up to run the next one.