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General Forums => Aces High General Discussion => Topic started by: Fishu on December 04, 1999, 02:12:00 AM

Title: Radar HQ, simply too easy?
Post by: Fishu on December 04, 1999, 02:12:00 AM
Ahh, how I love when radar is all the time down and if theres not too many targets flying around.
Only HQ building is required to take out radar, which needs only one lousy 500lb hit into it and thats it, radar down for next 30 minutes.
For god sage, make it so that you have to destroy whole radar complex around HQ to get radar down, or decrease range so that you can't see elsewhere than only around your fields. (like that pinpoint tower radar)
Talking of towers, why don't we receive information even from our homebase tower if its still up, I guess theres possible to get radio link and they can see enemies around the field?
Simply too wrong that ALL radar, including towers and such goes down just because one building goes down with a blast of 500lb.
Whole 3 hours been for rooks so that radar been up for maybe 2 minutes, same almost for bishops. (and result was that numeric balance turned for knights and bishops/rooks were having twice less people)

Overall strat system is way too easy, now its even easier, not to talk about it being annoying while being easy.
I could compare current situation as that one single B-17 would fly from england to berlin and drop one egg, which hits directly hitlers butt. (I wonder how many B-17s alone would get even half way)
Title: Radar HQ, simply too easy?
Post by: TT on December 04, 1999, 02:14:00 AM
 What he said. uuuuuuuuuh I think.
Title: Radar HQ, simply too easy?
Post by: Wardog on December 04, 1999, 11:41:00 AM
Glad it gets knocked out for 30mins.. even thats not long enough.

I dont believe we should have inflight radar available. Unless the AC is equiped for it.

Radar should only be available in the tower. If ya need to know where the action is,ask someone who is in the tower..

There was a variant of the 190 that had radar as well as a few of the other night fighters. This would be the only time i think inflight Dar should be available..

Title: Radar HQ, simply too easy?
Post by: Toad on December 04, 1999, 10:45:00 PM
Agree with WD!
Title: Radar HQ, simply too easy?
Post by: Luckie on December 05, 1999, 12:33:00 AM
wardog. i have to disagree.
the radar map we have now is less like night fighter radar and more like automated radio radar reports. especially by late war, all planes were able to get vectored in on intercepts by a radar operator.
so it's really quite reasonable and realistic.
perhaps they shouldn't make it quite so perfect. maybe have a small but finite chance of the radar misidentifying planes. those friendlies the radar opperator was talking about turned out to be the enemy, yikes.
in any event, i want to be able to zoom in on the map.
-luckie
Title: Radar HQ, simply too easy?
Post by: Wardog on December 05, 1999, 01:23:00 AM
Thats what i said Lucky.. Get vectored in by someone reporting it from tower..

Exactly why do you need Radar..To find a fight? Do need it, If you a Bishop head N... If a Rook head S.. Knight NE or SE & youll find the fight.

HT has it now for playablity.. But i hope they do not do this for an HA or SL arena.I would be very dissapointed..

I do have something in mind for Radar but i think it would be to complicated for HT to setup at this time. Maybe for a HA arena..

Title: Radar HQ, simply too easy?
Post by: Fishu on December 05, 1999, 02:35:00 AM
WD: What *if* someones does not wan't to go into the biggest furball available?

I Don't like furballs myself, too messy and I lack trust on friendlies who I do not know.
I prefer more smaller scale fights which I usually pick by looking at the odds in grids.
And how can you be sure that there is always someone saying where is where from tower?
From my experience, most of the guys barely gets to one place, not to mention that they would bother to check cons from tower and tell you them still within same day.
(someone has obviously cut the budget of flight controllers.. and during war time!)
If I do remember correctly, during Dawn of Aces beta there were tower only radar, it was sometimes such a pain to get location of enemy just because of things mentioned before. (furball, furball, furballs..)
Title: Radar HQ, simply too easy?
Post by: Dingy on December 05, 1999, 09:35:00 AM
Most of you might know this, but HT has changed the code on the server to require 10 1000lb'ers to take out the HQ.  Dunno if its any more realistic but one buff cant take down a countries radar by himself anymore.

As far as the radar and counters go on the map, I dont know if I like your idea about having available only in the tower.  I for one, wouldnt want to be that sap who gets stuck in the tower doing "radar duty".  Dunno...maybe someone would get into it but I tend to agree that the current implementation is more like having radar operators giving us intercept vectors than not having radar available at all.

-Ding
Title: Radar HQ, simply too easy?
Post by: indian on December 05, 1999, 09:49:00 AM
I wouldlike radio info telling me nme sighted grid so and so. Hate looking at radar anyway

------------------
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Title: Radar HQ, simply too easy?
Post by: Toad on December 05, 1999, 01:25:00 PM
Tube the airborne radar. It basically has no place in a WW2 day ACM envirionment.

I try not to critique with offering alternatives, so here's a different approach, FWIW.

Give us system messages like "Bandit NE Sector 10,2, Angels 13."

Let the message repeat twice a minute apart and then update that target every five minutes or so.

Then a key stroke way to acknowledge the message by two different players that will stop the "general broadcast" repeat and another key to get the message to repeat from HQ to the requesting pilot ONLY.

Provide a full radar "sit rep" map in the tower so pilots about to take off get a "briefing" if they so choose.

Just my .02
Title: Radar HQ, simply too easy?
Post by: Fishu on December 05, 1999, 06:54:00 PM
So, pilot gets all the data which is more accurate than I've ever wanted?
All I would like to know is that *how many* enemies and friendlies in the area (read; grid/sector), I don't care about exact location (well, maybe friendlies)
I don't care of pinpoint radar, but I do like to know about how many enemies somewhere is...
Title: Radar HQ, simply too easy?
Post by: Pongo on December 06, 1999, 09:22:00 AM
I like the radar.
I like that the radar is vulnrable.
When the knights nocked out our(rook) hq on friday and then took 24, you should have heard the peopla asking about radar, how long is it out for, etc. Just the effect that HTC wants I think.
Title: Radar HQ, simply too easy?
Post by: Thunder on December 06, 1999, 01:34:00 PM
I like the effect of the radar as it exsists for a couple of reasons. Since it has been implemented I have seen more stratigic moves made on the board. For example, I see a lot more 1 v 1 fights because pilots are intercepting or chasing dots rather that going to a crippled field to furball or vulch. Also, fighters come up to thwart a bombing raid because if they don't they could lose a tactical advantage by not seeing on radar what the enemy is preparing. This is exactly what is needed for better game playablity for whole of the pilots (Bombers & Fighters). I helps create a need for coordination and teamwork from all pilots in the country.

Thunder
Title: Radar HQ, simply too easy?
Post by: Rojo on December 06, 1999, 03:56:00 PM
Here's my two cents worth: I would prefer the radio message method of GCI while airborn, myself. A simple dot-command, like ".dar 11,8" (where the 11,8 refers to the grid square) would give you back a system message like "2 bandits, brg-165, rng-11 km, alt-23k, hdg-063."  Maybe two different variations on the .dar command; one for nme and one for friendlies.

Originally, all we got was the Enemy Presence Indicator (EPI) bar, and people still had no problems finding the fights. Instantainious and continuous pinpoint radar has no place in a WWII sim, IMNSHO.

BTW, we could also open up the can of worms regarding ground clutter and terrain masking, not to mention RCS differences and countermeasures.  My offer to help and advise HtC on these issues still stands (RCS engineer for the USAF). These things will no doubt be addressed in time.

Sabre (a.k.a. Rojo)

[This message has been edited by Rojo (edited 12-06-1999).]
Title: Radar HQ, simply too easy?
Post by: Flathat on December 06, 1999, 04:43:00 PM
Based on what Pongo & Thunder said, the next time I'm flying for a side that loses the radar, I think I'm gonna grab a Stang or a Hawg and some extra fuel and heading for the front at 25-30,000...to play sector recon/AWACS ("4 bogies inbound course 170 speed 220 indicated alt 18,500 sector 11,2. Flight 58 sends"). Contribute to the war effort and do something useful for a change (fighting means dying, due to my atrocious skills and 5 FPS at home--but mostly the lack of skill). Might be just the gig for the 4-gun Mustang.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

------------------
Flathat
'Black Dahlia'
No10 RNAS "The Black Flight"
Angel on your wing, devil on your tail



[This message has been edited by Flathat (edited 12-06-1999).]
Title: Radar HQ, simply too easy?
Post by: Pongo on December 07, 1999, 08:42:00 AM
Good point Flathead.
Usually taking out the radar leads to some attempted field nappping too. After the Knights got our radar I just patroled along the mountains in my FW and sure enough low and slow Dakotas... I got two or three of them before the Corsairs showed up and found me low and slow......
Title: Radar HQ, simply too easy?
Post by: Flathat on December 07, 1999, 11:48:00 AM
Precisely! In a perfect world you'd have had me flying higher in a Pony or Corsair to vector you onto the goons and try to give you some high cover. 'Stang's probably a little better for the job because of the superior visibility.

Even without radar, you could probably defend an entire sector of the front with 5 fighters--2 pairs and a single. One pair intercepts, the second covers the interceptors and the odd man out flies high recon and calls out vectors. Call this winning hand "two pair, suicide king high."  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

------------------
Flathat
'Black Dahlia'
No10 RNAS "The Black Flight"
Angel on your wing, devil on your tail

Title: Radar HQ, simply too easy?
Post by: Fishu on December 07, 1999, 12:31:00 PM
Those human radars/AWACS has some realibility problems though  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I could say that not even 10% of players online is organizable.
Usually players just goes there where others and does not much care of getting organized.
(at least you guys can't say I haven't tried  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif))
It sounds good to have all escorts and recon planes, but can you do it also, thats different matter.
Title: Radar HQ, simply too easy?
Post by: Thunder on December 08, 1999, 02:19:00 AM
Fishu,
I agree with you! Fifeteen bombers that leave a field, and split up into multiple elements and proceed to specific individual
targets. Each of which are time determined and pre planned is NOT organization! When there are 56 Players in the arena on all sides this certainly is NOT above 10%! And when the city is totally FLATTENED, the HQ & Radar Complex FLATTENED and the Fuel Complex
FLATTENED this sort of thing is typical of an unstructured non organized flying invironment! I REALLY VALUE YOUR OPINION ON THIS ONE! Some pilots may be to busy furballing or being altmonkeys to grasp that SOME of the others in the arena ARE trying to be more organized! I see the cup half full not half empty! )

Thunder