Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Toad on October 02, 2003, 10:37:48 PM
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Fer Pete's sake, transform some of those "only thing on a small island" V-fields into AIRFIELDS that have BOTH aircraft and vehicle hangars.
Best of both worlds, eh? More fights, more fun, more of everything!
Somebody just DO IT!
... or tell me how and give me permission!
It's sixteen levels below watching paint dry right now.
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I have to agree with you...I think the smaller maps are more action packed for when i play....usually late at night and early afternoon. when there's only 40 people in the arena and you have to fly 4 sectors just to get ganged 4 on 1 its not that fun :p
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Originally posted by Gunslinger
I have to agree with you.......and you have to fly 4 sectors just to get ganged 4 on 1 its not that fun :p
Let me get this straight. You log on and look around, pick an area, but STILL have to fly four sectors? Then you buckle down to get near a fight (the whole time never watching dar bar evidently) and get ganged 4 on 1?
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WOW your smart...you can take a simple statement...change it around to suit your statement....than procede to judge ME....well I'm not the "Subject" of the post, Big Isles is
When you play somtimes at 2am west coast time there isnt a whole lot to choose from...so either you JABO or you fly to the fight and YES somtimes YES the fight is far away...AND while you are travleing that distance the battle "Changes" IE your friendlies get shot down or RTB (what a concept) and than you find yourself in an unfavorable position and you have two options:
1 Fight
2 Run
BUT since you flew all this way you might as well have some fun and see how long you last...somtimes you get lucky
Evidently you "read good" cause you can make all the asumptions about me, and offered no opinion on big isle vs the smaller maps
Attack the subject not the person....you obviously stink at the latter Maybe you should find a training forum
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ok fine, I think a map is a map, each one offeres something unique and I don't mind any of them.
to get particular (since you defended your outrageous bull):
I've NEVER had to fly 4 sectors to find a fight, I think you're a liar.
35 miles is about the maximum distance between any 2 fields so I can find a fight in 18 miles flight, read the map, think for a second, then get where you want to be.
I'd call you a liar about only finding 1v4 fights too, but I believe it now.
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Mr. Toad! :) just for you --> erm...
...I think there needs to be an area in which GVs can fight eachother. If aircraft are also present, Doofus-Dweebius will wipe out GVs thus: Up a trio of LANCs with max ord (14,000lb each = 42,000lb) and drop the lot just to kill one lousy Ostwind or PNZR. I've seen it done. :rolleyes: So I do see the need for GV-only positions.
Best map for GV battles is the pizza, with those outer crust skirmishes - huge fun, and a break from air combat. Variety is the spice of life!
The tank town concept on Trinity is nothing more than a bit of a lark. "Let's see who can make it to the enemy spawn point, and spawn camp his way through his AP and HE shells".
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Originally posted by Boozer
Let me get this straight. You log on and look around, pick an area, but STILL have to fly four sectors? Then you buckle down to get near a fight (the whole time never watching dar bar evidently) and get ganged 4 on 1?
stick to the training arena, you suck
Jeez you a little harsh don't you think?
Keep up the good work promoting good will on the BBS, your a perfect example!
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Why Beet1e, all people that want to just GV on the outer crust of Pizza should be forced to go to the DA. After all, the outer crust has no real impact on WINNING THE WAR using subtle yet clever strategy, don't you know!
Off to the DA with you! That's why we have a DA.
Blah, blah, blah.
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I like the map as it is.
The pros of this map, is people need to keep their CV alive all through the fight, which needs some more thiking than the usual NDisles type of "park CV 5 miles off" mentality.
In NDisles, you don't have to care what happens to your CV.
All you need is park CV off 5 miles, turn enemy base into a parking lot with brutal display of power - once you can do that, you don't have to care about what happens to your CV, since goons can just get off from another nearby base 25 miles away. and come capture it. People can get up from a nearby base in their favorite plane, and cherry pick the battle field at will.
Whereas in Bigisles, it's literally big. The gaps between fields are large, and the only base which is placed in that gap, is your mobile CV - which needs to be defended, taken care of, and kept alive.
You may capture the base by the usual steam-roller method, but if people don't keep a lookout for the CVs and keep a constant state of alert, the CV will go down, and people are going to have to wait a loooooong time until the CV respawns, and continue its former course.
Bigisles has plenty of furballs. It also has good strat quality.
I've seen some optimistic combination of both strat-based play and furball-based play in this map. Furballers can get an all-you-can-eat hot fights if the forces between the CV and nearby enemy base is well matched. Strat-players can be content in keeping a minimum safe distance between CV and enemy base. Flying CAP flights will ensure the CV's survival, making the strat-players happy, and since the fights will last as long as the CV is alive, the furball-players are also happy.
....
But in all due fairness, some of the "vacant" areas consisting of 2~3 VHs in a 50x50 mile area do cause stagnant fronts for little too long.
Also, Bigisles is a nightmare for lone-wolfing pilots and non-CV plane types. Especially for those who choose the fights for a good round of cherry picking, opportunities for a 'good fight' according to their standards, are slim. You're not going to get an opportunity to up one plane, hover near enemy base, club baby seals and get kills in this map.
In Bigisles, it's "where there's a CV, there's a fight". Which also means "no CV nearby = no fight to enjoy"... which comes down to "you don't feel like defending the CV = then you don't get to fight", since the CV is going down, one way or another, without proper defense.
...
Maybe changing a few VH bases to airfields might help, but I don't think anyone who can't feel any fun in current Bigisles layout, is gonna feel any more fun because some bases are changed to airfields.
I feel the same way about Pizza map. I hate Pizza. Changing country layouts are gonna help, but I'll probably still hate it anyway. Guess we'll just have to weather what we don't like.
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Originally posted by Toad
Why Beet1e, all people that want to just GV on the outer crust of Pizza should be forced to go to the DA. After all, the outer crust has no real impact on WINNING THE WAR using subtle yet clever strategy, don't you know!
Off to the DA with you! That's why we have a DA.
Blah, blah, blah.
:lol
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Well, at least it's Football season.
Maybe Big Isles is the test mule map for reducing server load or something.
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I disagree Toad. Telling people to go to the DA just because you dont want to drive GVs is selfish. If you dont like them fine dont involve yourself.
The fight at 235-236 area raged for hours yesterday and involved all three countries in an endless furball. You missed this somehow?
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Look up the definition of "sarcasm".
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Evidently Panzers, M3s/, Ostwinds, and M16s are amphibious.
They can spawn from the next Island with 4 miles of water
between them! Only in Big Isle can this happen. Even with
120 players on it's either gang ...or be ganged...only have to
fly 30 miles for that choice. Usually only two large fights on
Map at any one time.
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Originally posted by MetaTron
I disagree Toad. Telling people to go to the DA just because you dont want to drive GVs is selfish. If you dont like them fine dont involve yourself.
The fight at 235-236 area raged for hours yesterday and involved all three countries in an endless furball. You missed this somehow?
It was an inside joke/jab at beet1e ... he knew it was too.
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Toad..head over to the H2H arenas. It is more fun than watching paint dry.
That's what I've been doing.
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Big Isles is, without question and by a far margin, the worst map in the rotation. With very few exceptions (one, I think), I have been unable to find anything like a balanced fight for the past week. The fly-for-multiple-sectors-to-find-a-fight-only-to-get-there-and-either-find-no-fight-or-get-ganged thing is, in my opinion, no fun. It's especially entertaining when every field within a sector-and-a-half of a red bar has 25% fuel.
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I have to agree that this map is really straining the bounds of sanity and fun. It was suggested LONG AGO by a very insightful individual (name withheld - Lazs - oops) that all these Vehicle Bases stranded out on these islands really need to be turned into Airfields.
This type of tweaking was done immediately by NoBaddy to Trinity and it proved to be very successful. For the life of me, I cannot undestand why this tweaking has not been implemented on Big Isles yet. Big Isles has great potential and it must be saved.
LoneStarBuckeye ... Are you suggesting that the dweebish porking of fuel has something to do with the map ? I hope not.
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Originally posted by MetaTron
The fight at 235-236 area raged for hours yesterday and involved all three countries in an endless furball.
Is that like Stalingrad? Oh wait we have numbers for areas forgot that. And yet I still fly for a damn chess piece.
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Originally posted by SlapShot
LoneStarBuckeye ... Are you suggesting that the dweebish porking of fuel has something to do with the map ? I hope not.
No, of course not. :) It just seems more painful to me on this map, because the secondary fields are SO much farther from the "fight."
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I dislike Big Isles as well and I've heard nothin but complaints about it....Fester's map rocks though....had a GREAT time today....you have regular furballs....king of the hill w A21 being at 10k and numerous GV battles becouse of all the spawn points (wich really dont effect the air fields all that much) The best thing I like is the V bases actualy have towns so you cant sneak an M3 in de ACK and grab an easy capture.
35 miles is about the maximum distance between any 2 fields so I can find a fight in 18 miles flight, read the map, think for a second, then get where you want to be.
As for you boozer...OK fine I'm a liar....i've never had a changing battle field that required four sectors to travel to a fight in big isles....NOR have I ever had the situation were every Air Base within appoz 50 miles of the only NME flying happend to have bad fuel or were being vuchled....and if they were being vulched I never upped at another airfield just to find them gone by the time I got there....None of this ever happens in this game...to anyone at all....I realize now that reading the map is all that's needed to find a fight in this map....it matters not that the bases are porked or there are only V bases near by....or that the CV just got sunk...because as i described above....THAT NEVER HAPPENS IN AH AT ALL.....
SO Boozer's advice to all you newbies like me....AH is ALLWAYS the perfect Utopia for Air Combat.....you will ALLWAYS have a fight within 35 miles....your air fields will NEVER be porked....and even at 3AM there is gonna be a great fight real close that requires no effort of flight to get to
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Originally posted by SlapShot
This type of tweaking was done immediately by NoBaddy to Trinity and it proved to be very successful. For the life of me, I cannot undestand why this tweaking has not been implemented on Big Isles yet. Big Isles has great potential and it must be saved.
Slap...
Can't say for sure...but, my guess is that anything to do with maps is currently a low priority (seeing as we have entered the 4th quarter and all).
Booz...
Like the initial release of Trinity, all the fields are within 35 miles. However, the distances between many airfields is 50 miles or more. One of the things I dislike about it is the fact that none of the gv fields have gv spawns coming to them. This means that ALL of the possible gv fights have planes involved. This also means that to capture gv fields requires the use of planes...for me...this limits the variety of options available on the map. Believe it or not (shut my mouth and beat me with and old shoe...), I have to agree with Toad on this one. If about 1/2 the gv fields were changed to airfields, the game play on the map would greatly improve.
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^
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"Ahmmm not a smart maannn... but ah no what fun is...>
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Gunslinger, its a shame your comment was taken and artistically interpreted to make you look like [insert bbs slang for unskilled]. I totally agree that the distances involved on big isles are quite high and that after flying sometimes 4 sectors you just fight what you find. Perhaps the map could be better with a bit of tweeking. I do wonder wth is up with the gv bases on an island with no air field and no spawn points...perhaps its a late war Rabaul. Or an early war Wake...wait, they both had airfields...last night i flew verrry far, fought [briefly], flew very far, fought [briefly], then landed my 51 with very little fuel. On this map I find it better to fly a long range ride due to the porkage of front line bases. Makes pizza a little more welcome. Ah well, I hate it but there I am flying my 51 a looong way! Go figure
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Originally posted by Gunslinger
The best thing I like is the V bases actualy have towns so you cant sneak an M3 in de ACK and grab an easy capture.
You always could do that - on any map. Every V-base has a few strat targets (the only important one being the barracks, should you wish to use this field to supply troops). All you had to do was to kill the two acks, and roll in your M3 and empty the troops for capture. You don't even have to take down the VH. So if the owners of the field are asleep at the wheel, you can capture a V-base single-handedly in an M3 (if you're a good shot). And after you've done that, sit back and enjoy the text buffer whines - waah-waah-waah milkrunning undefended bases waah-waah-waah... :lol
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"Slap...
Can't say for sure...but, my guess is that anything to do with maps is currently a low priority (seeing as we have entered the 4th quarter and all)."
NoBaddy .. wasn't it you, the author, that made the appropriate changes to Trinity?
If so, then why can't the author(s) of Big Isles make the appropriate changes. That way there is no involvement on HTCs' part, except to make the map available once the changes are made.
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Originally posted by beet1e
You always could do that - on any map. Every V-base has a few strat targets (the only important one being the barracks, should you wish to use this field to supply troops). All you had to do was to kill the two acks, and roll in your M3 and empty the troops for capture. You don't even have to take down the VH. So if the owners of the field are asleep at the wheel, you can capture a V-base single-handedly in an M3 (if you're a good shot). And after you've done that, sit back and enjoy the text buffer whines - waah-waah-waah milkrunning undefended bases waah-waah-waah... :lol
"You always could do that - on any map ... we all know that ... duh. ;)
The point that GunSlinger was trying to make, is that this style of milk-running VH bases is no longer an option on Fester's map.
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Originally posted by SlapShot
NoBaddy .. wasn't it you, the author, that made the appropriate changes to Trinity?
If so, then why can't the author(s) of Big Isles make the appropriate changes. That way there is no involvement on HTCs' part, except to make the map available once the changes are made.
Slap...
Yes. To insure continuity, changes have to be made to the files that HTC has. HTC doesn't just put up what is sent to them. Therefore, to change your terrain, you must contact HTC and get them to decompile it and release it to you.
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Originally posted by NoBaddy
Slap...
Yes. To insure continuity, changes have to be made to the files that HTC has. HTC doesn't just put up what is sent to them. Therefore, to change your terrain, you must contact HTC and get them to decompile it and release it to you.
OK ... What does that take ... maybe all of 15 minutes of HTCs time ?
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wow... this BB is chock full o smart guys...
Soo... let me get this straight... it seems that moving the fields slightly closer together makes for more action and more fun?
lazs
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Originally posted by SlapShot
"You always could do that - on any map ... we all know that ... duh. ;)
The point that GunSlinger was trying to make, is that this style of milk-running VH bases is no longer an option on Fester's map.
Doh! My mistake. He said cant not can. Oh well, there should have been an apostrophe, ie can't. That explains why I misread it! :p
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Perhaps the big isles map can be compressed into a 4 pixel square and placed in an unused corner of fester's map. That would be a lovely use for it IMO.
Hooligan
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Originally posted by Hooligan
Perhaps the big isles map can be compressed into a 4 pixel square and placed in an unused corner of fester's map. That would be a lovely use for it IMO.
Hooligan
Yep, and there are plenty of unused corners.
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Originally posted by beet1e
Doh! My mistake. He said cant not can. Oh well, there should have been an apostrophe, ie can't. That explains why I misread it! :p
HEY...I READ GOOD!....jk...when i type simple things like grammer and spelling usually go out the window!
Perhaps the big isles map can be compressed into a 4 pixel square and placed in an unused corner of fester's map. That would be a lovely use for it IMO.
LMAO...thats funny
bockko thanks for coming to the defense...i thaught boozer jumped off the handle way too quickly
S!
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Originally posted by SlapShot
OK ... What does that take ... maybe all of 15 minutes of HTCs time ?
Not my time...or my map. When mine was changed, I called HTC and it was a week before I got the files (and a couple more phone calls :)). I can only speak from my personal experience. When Dale becomes focused on a problem (like the release of AH2 has become), he can become the absent-minded programmer. It's not how I would run HTC if I was in charge. But, if I was in charge....HTC would have been out of business long ago :D.
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Originally posted by NoBaddy
Not my time...or my map. When mine was changed, I called HTC and it was a week before I got the files (and a couple more phone calls :)). I can only speak from my personal experience. When Dale becomes focused on a problem (like the release of AH2 has become), he can become the absent-minded programmer. It's not how I would run HTC if I was in charge. But, if I was in charge....HTC would have been out of business long ago :D.
I appreciate the response NoBaddy and I am not trying to poke you in the eye about this. I just think that Big Isles has a lot of potential and with some tweaking, it could be one of the better maps. It would be a shame for it to gain a reputation that it will not be able to recover from.
Thanks for all your input ... as usual !!! <>