Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Citabria on October 04, 2003, 05:25:42 PM
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just like on airbases with multiple fighter hangars I need the ability to add multiple vehicle hangars and carriers that both function just like an additional fighter hangar would.
currently 1 vh destroyed and all vhs attached to the base will be disabled.
same goes for carriers. can have 3 carriers in a group, if main carrier is hit all carrier flight disabled and cv respawns in 15 minutes even though another two carriers are floating.
doing this will make ground vehicles wars less easy to interupt by a single person in a fighter.
same for carriers... the fight will last longer and not be interupted as easily by one bomber taking out 1 carrier.
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wrong forum...terrain editor?
any ways agree//
bigb
xoxo
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Sounds neat... check with Kantorri he should know.
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fester ive made a cv war map where i put like 3 cv's into a group now nonthing spawns on it unless you move the spawn which i did. it also has something to do with the VH just add some other things and you've got it made.
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Originally posted by Citabria
I need the ability to add multiple vehicle hangars and carriers that both function just like an additional fighter hangar would.
You can do this............ just add another VH and asign it to the field inquestion........
re CV's you can have multiple cv's in a group but only one will spawn whilst all have runways to land on. I have not tried asigning multiple cv groups to a single port.........
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Not exactly true Tilt. I'm fairly sure we have terrains with more than 1 VH on them and I'm definately sure we have terrains with more than 1 CV with appropriate spawns point on each (philipines). The CV's would work in the MA but the fleet would respawn with shp000 sunk in the MA regardless of how many other CVs were up and I really have no idea if multple VH's work in a MA type environment, I've never tried it.
Gatso
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tested multiple gv hangars on a vbase and airbase. when one goes hey all go and fight is disabled.
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Change there group id's A group id is a set of objects that act as 1. Belive the old hanges were made up of 3 walls, so each new hanger will need a new Group id.
HiTech
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thx ht will test it out when I get home from work :)
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A re-arm pad at VH bases would be nice too.
h
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yes rearm pads... would be sweet
and ok..hell no..i saw fetser land this last night
..SYSTEM : FESTER KILLED 100 Gvs in his Le Tigre
you know the clothing line?:)
Love
BiGB
xoxo