Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mason22 on May 16, 2001, 11:15:00 AM
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ok...
1. is it possible to have a nose art file that is 128w x 64h ? would it be easy to implement? will it work if i just do it without have it be programmed in by HT?
2. how many of you guys out there would like to have a wider area for art? in order to get names and squad text to fit rather than trying to cram it in a square?
i think it's just a proportion thing, but i just wanted others opinions?
thanks...
-mas
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who cares about the nose art, you can't see it anyway.
mx22
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Would love to have bigger nose art.
Even better would love to have custom Squad Plane Skins!!
I want my plane to be Bright Orange!!
If you get whacked by me, you must be a blind MOFO!!
Nexus
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No, they have to stay with the specific requirements. Sorry! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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"Holy Underwear!"
John "SUPERFLY" Guytan - Art Director
HiTech Creations
-=HELLFIRE=- SQUAD
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Originally posted by SUPERFLY:
No, they have to stay with the specific requirements. Sorry! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
why mr. superfly, why? <7yr old whiney mode>
seriously, <dweeb/putz mode> what is it that makes the 64x64 rule? is it the fact that it has to be square, or does it have to do with the number of pixels/data? i'm curious on a development front as well as a techno putz "how does this thing work" mode.
-mas "mr. curious" son.
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Bandwidth bandwidth bandwidth.
They are limited as they are because to make them any larger would suck up a LOT more bandwidth when you connect. When you connect, your FE must dowload any nose art you don't already have. If you aren't very very careful with that, when joe newby connects to the MA for the first time he's gonna have to sit there for 15 minutes downloading the nose art. That wouldn't be good for business. In fact the even greater concern would be the extra server bandwidth requirements that could very well affect everybody playing on the server if there isn't enough bandwidth to cover those downloads. Bandwidth is a HUGE cost to a business like HTC, so that has got to be a big concern. Hence the limitations.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs http://www.flyingpigs.com (http://www.flyingpigs.com)
Check out Lephturn's Aerodrome (http://lephturn.webhop.net) for AH articles and training info!
[This message has been edited by Lephturn (edited 05-16-2001).]
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I still would like them to be Bigger on the aircraft.
Like the P51 is neat, u can see it good, but on the P47 it's as tiny as on a LW FW (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Same on the B17, it's all little but huge (and it's good) on a B26. Afterall, those nose arts are the "proud" of the squadron who show them in formation flying/ rwy take off.
Why not display them better?
[This message has been edited by SFRT - Frenchy (edited 05-16-2001).]
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Nose art is a great idea...to bad its not worth much right now as implimented.
Its on the nose (well yeah), which means the NME will not see it 99.99% of the time even if they are REAL CLOSE. Also its not carried over into films (BIG ISSUE for me). I mean, wouldnt it be nice to be able to see the squad markings in the screenshots from films?
I realize that custome skins is impractical in many ways, but having the squad artwork be placed over the current roundels and such would make quite an impact! Oh how I wish.
(http://home.tampabay.rr.com/strategy/Animation1.gif)
[This message has been edited by 2Late4U (edited 05-17-2001).]
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If we went to a larger size for the squad art, it would go up to 128x128, thus doubling download time. But the main reason is to keep with our video card minimum requirements for the game.
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"Holy Underwear!"
John "SUPERFLY" Guytan - Art Director
HiTech Creations
-=HELLFIRE=- SQUAD
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I think the Nose Art is just fine the way it is and I want to thank SF getting it working so smoothly. Good job....
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CO - 111th Fighter Group
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yeah, only way to see enemy insignia is to HO them...and ram em nose on muahahaa.
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Ya know what, I think it not showing in the films is the only thing that bothers me too. It doesn't sound like much... but that's when we REALLY want to see the nose art. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.com
Check out Lephturn's Aerodrome (http://lephturn.webhop.net) for AH articles and training info!
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Superfly, I'm sorry I'm not very good at technical stuff.
Would "importing bigger nose arts" would slow the video card, or is it "displaying a bigger nose art" who would slow the video card?
(cause I'm talking about displaying them bigger, but still using the ones we already have).
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Larger nose art? For the FDB's?? Hmmm...
(theme music from Jaws) "I think we're gonna need a bigger plane"
(http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Hey Frenchy!
I think its not because of slowing some videocard. Its proly mainly because all the noseart, just as all textures should be stored in the Vidcard-memory. If there are manymany big nosearts to be stored, a 16MB vidcard wouldnt be enuough anymore and everytime a not-stored-noseart should be displayed it would have to be transferred into vid-mem. Over a PCI-Bus possibly and that woulfd hit the framerates just like the smoke.
In a dogfight very close to the nme not the best thing to happen. So min. requirements would rise.
BTW, if u rise the size from 64x64 to 128x128 u do not doubler the mem-amount but take it times 4. Not compressed that is (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hope this helps...
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CU
Purzel
VMF 111 =Devil Dogs= (http://www.devildogs.com)
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"Find the enemy and shoot him down, everything else is nonsense!"
M. von Richthofen
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Why some are big on some aircraft, then all tiny on others then? (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
(got to love Frenchy's questions).