Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: 6GunUSMC on October 08, 2003, 05:45:27 PM
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Get rid of it. Just make the bullets ineffective. Killshooter has to be the stupidest idea in a game.
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I dare ya to try "killshooter" in the BBS search field.
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I like the fact that I have to constantly know exactly where both my enemy AND my friendlies are at all times because of killshooter. I say keep it.
Plus, if a friendly ever pisses me off, I can just drop into his line of fire and laugh while I watch his tail section fall off. :D Haven't done it, yet. But, ya never know....
TBolt
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That is EXACTLY why I want it gone... it never fails, the FW, Nik, or P51 always seem to drop in at the wrong moment.
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Originally posted by 6GunUSMC
That is EXACTLY why I want it gone... it never fails, the FW, Nik, or P51 always seem to drop in at the wrong moment.
They're practicing poor S.A., and you have the right to express your disatisfaction with their behavior. If they're cool, they will apologize.
TBolt
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Originally posted by 6GunUSMC
Get rid of it. Just make the bullets ineffective. Killshooter has to be the stupidest idea in a game.
I'd cancel my account instantly if this were implimented.
Thankfully I am sure HTC is aware of the horrific downsides of your proposal and will never impliment it.
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I do not see a downside... horrific or otherwise. The only downer is getting killshootered because some ******* ducked in on you.
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Originally posted by Karnak
I'd cancel my account instantly if this were implimented.
I've noticed that Karnak threatens to quit every time you try to change the game. :lol :)
TBolt
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Well , lets take another bit of arcade out of this supposedly
realistic flight sim ...it's very simple..someone cuts in front of
you while you're shooting ..HE gets dinged or killed , just like
R/L , that will put a stop to alot of that BS ..the more realistic the
better & the dimwit will either learn or burn :rofl
Bolt45
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Hey, as long as SOMEONE burns, I'm happy. :) Maybe HTC oughta try it Bolt45's way for a while. See what happens.
TBolt
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Ok, for starters.
Why we need killshooter; simple really, stop the dweebs and n00bwads going "ye4h!!!111 kill green d00ds!!11 i b super cool"
Why we can't have a system where the bullets don't do damage to freindlies: Ever played DoD with FF off? You'd find most players don't give a flying **** where a freindly is unless he's passing through a door way and therefore 'blocking his l33tness'.
In summary, killshooter is a necessary gameplay consestion because there's alot of smack-tard-dweeby-arse-n00bwads out there with access to daddy's credit card, and there's even some that manage to get credit for themselfs amazingly.
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The only positive thing at this time I can think of by getting rid of kill shooter is this. It would keep the 5+ on 1 down. Now ofcourse you'd have some of the new folks who don't know better and still dive in.
Sometimes it seems odd and frankly a waste of resources when you have more than 2 folks against one plane when you've got bogies inbound. Would turning kill shooter off fix this? Maybe but I'd much rather just have people use better SA and call knock it off when theres more than two folks on one. A 3rd plane mixed in isn't bad where tactics are concerned. I still think if you can't kill it then don't engage it. If it's no joy then disengage and extend and let someone else with a better angle or chance in.
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Originally posted by F4i
I've noticed that Karnak threatens to quit every time you try to change the game. :lol :)
TBolt
:confused:
I can only ever recall stating I'd quit one other time, and it was in regards to this same issue.
As to changing the game, I've made many suggestions for changes myself.
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Originally posted by Karnak
:confused:
I can only ever recall stating I'd quit one other time, and it was in regards to this same issue.
As to changing the game, I've made many suggestions for changes myself.
Ah, my bad then. I had you confused with someone else. :cool:
But, it's funny to hear people say that they'd quit over this change or that change. We're all addicted. We all crave air combat. People may leave, but they'll be back.... :D
TBolt
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i'd like ks to affect *both* shooter and shootee...
:D
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Being an MA issue ... non-sequiteur as far as I'm concerned. I wouldn't be surprised in the least, though, if TOD had no killshooter. That is ... until gamey types decide to fly TOD and shoot down the friendly AI formations they are entrusted to protect. Even then, I can see HT and Pyro coding in a "traitor" option in which "x dmg on friendly = all friendlies within range designating you as an enemy aircraft .... ground ack and aaa included."
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Like someone's sig once said..
"The people that whine about killshooter make the rest of us glad it's here."
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Just make the bullets ineffective
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Originally posted by 6GunUSMC
Just make the bullets ineffective
oh stfu with that alternative, see my above post for why its not a valid alternative.
Btw Arlo, i remember reading in an interview, i think, that HT said there wouldn't be KS in the TOD, but there would be some sort of penalty system instead.
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Makes sense since player characters (avatars) will be under the threat of getting busted for getting shot down too often. Shootin' friendlies might get one sent to the virtual firing squad. Hehe ... that sounds cool. I mean ... not like it could actually disrupt the arena if a player fires on a friendly (AI or player) then gets shot down by the numerous former friendlies in the vicinity, arrested, tried, sentenced and shot in a series of short animations then is forced to create a new one from scratch. I think I'd be tempted to do it off the bat just to get some funny screenies but then I'd get a bit more serious. :D
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KillShooter off- 3-4 friendlies shooting thru each other, ARCADE = Bad
KillShooter effecting who's being shot- Some griefer with revenge mentallity changing sides to kill friendlies, Have seen this before in other sims that tryed the no killshooter idea. =Bad
(Note: The incident was a WELL respected player that had a bad night and decided to seek revenge.)
IMHO KillShooter the way it is forces the player to not only know where his enemy is but also keep track of friendlies in area. I cant remember the last time I Killshootered (if thats a word) myself. If I think another is going to slip in I check fire.
Most people who KillShoot themselves are over the shoulder shooters anyway.
If some players are chasing a con and I have a head of steam on and can catch him I radio on Range voxx i'm coming thru, what side i'm passing on and for them to be ready for him to break turn.
If they do ever change it, which I dont think they will.
They should make it effect the other guy just as in real life.
If you kill him, you lose 500 perks. Damage or wound him 250 perks. Damage not ping. Damage= Pilot wound or parts missing.
Lose 1000 perks in a session for friendly fire and you are imposed a no fly in that arena for 48 hours.
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Originally posted by Bolt45
Well , lets take another bit of arcade out of this supposedly
realistic flight sim ...it's very simple..someone cuts in front of
you while you're shooting ..HE gets dinged or killed , just like
R/L , that will put a stop to alot of that BS ..the more realistic the
better & the dimwit will either learn or burn :rofl
Bolt45
Oh yeah...great solution.
I can see the fragging start already.Who knows,maybe that would bring Rags into the game.
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Originally posted by BenDover
oh stfu with that alternative, see my above post for why its not a valid alternative.
Geez guy, take a valium... We can disagree without being nasty about it! I think playing the game as it is now, with the furball mentality (not necessarily a bad thing) Killshooter ruins the gameplay. If you think that making bullets ineffective (best solution IMHO), or having the bullets kill everything in their path is arcade-like.... Just how realistic are "Boomerang Bullets"?
I suppose this has bothered me more now, because of the number of times it has happened this week as opposed to the past 2 years.
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If you're talkin' bout anything whatsoever changing in the MA (other than possibly it getting some additional plane models ... way on down the road) ... don't hold your breath.
Besides ... here in the TOD[/b] forum we're basically supposed to be daydreaming about Tour of Duty. They'll be two different animals that share a game engine ... for the most part. Which is fine IMO.
Arguing about killshooter in this forum is kinda like arguing about ham sandwiches and bacon-bits a Synagouge cook-out.
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Originally posted by 6GunUSMC
If you think that making bullets ineffective (best solution IMHO), or having the bullets kill everything in their path is arcade-like.... Just how realistic are "Boomerang Bullets"?
Guess someone didn't read my post.
Why we can't have a system where the bullets don't do damage to freindlies: Ever played DoD with FF off? You'd find most players don't give a flying **** where a freindly is
There it is, plain and simple, its the same reason that has been given in the countless other threads on killshooter, in fact this topic is so old, it deserves an award.
(http://mysite.freeserve.com/mrbd/dedhorse.gif)
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If I am the guy who has two enemy behind me and both are shooting at me, I think Kill-Shooter is a good idea. If one falls from friendly fire, it doesn't mater much to me who falls.
When I am the attacker, it is frustrating to be on the damage end of Kill shooter. It is good insentive to stay out of gang bangs. I think it's the best solution. The only thing I don't like about kill-shooter is you can't frag your CO, a long lost tradition of the CAF :)
Gunner
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ok 6GunUSMC: here is the thing. a kill shooter in this game, works for one reason atleast. it teaches the player how to keep his or her guns in control at all times. another thing, you say it is arcade like to have your bullets kill friendlies in the area should they hit? i dont know how many people my grandfather helped off of the front lines to mash units and aid stations and back to the states due to friendly fire during WW2. it is not only very plausible but it is down right realistic to have your rounds down any plane given that they hit the right spots on that vehicle. but for game dynamics, it was necessary by hitech to add the kill shooter, so that if i were to shoot a friendly and they were in a perk plane or about to land like 30 kills or something that they dont get penelized for my inept gun control. i have to agree with one every here that says a KS should stay. what you dont realize is how much GD programming it takes to have a bullet rendered ineffective against a friendly but take on its leathality against a hostile unit. i am a programmer my self, and just to program a simple 5 minute game takes over 6 hours work. so go cry in a corner if you think a ks is not needed, or should be made to fit your whims. go grow a brain bud and come back when u can argue a valid point.