Aces High Bulletin Board
General Forums => The O' Club => Topic started by: MC_Honky on October 15, 2003, 09:23:05 AM
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get it here:
http://bob-ma.org/
this is a reworked version of the orginal Roawn's BOB. From the screenies it looks very very good. This demo doesn't require that you have the origional BOB. I haven't tried it ..too busy at the moment. Any reviews would be nice.
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in before the lock ;)
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Well. Hopefully "reworked" means a massive rebuild. Kind of like taking a junker MGB, removing the radiator cap and sliding a brand new car under it.
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no its still crap.
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Really..I thought it was a good sim?
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I bought that piece of crap when it first came out. There is no way I am devoting one second of my game-playing life to that product, no matter who says they fixed it.
PCZone magazine gave the game a rating of 89 when it reviewed it. I did not renew my subcription after that.
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Originally posted by beet1e
in before the lock ;)
Ehh, no. AH community usually enjoys discussing other flight sims, unlike AGW did in 1999,2000 time period.
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I like the fact that there could be huge numbers of planes in game. Thats was pretty cool, like EAW. But it was pretty buggy and not very "fun". I tried the that "demo" and I will concede its a 100x better then the release. If I were to play any of the older box games it would be EAW first then SDOE and Rowans BoB would be way at the bottom.
Right now Forgotten Battles is the king of box sims.
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Ya but looking at the Campaign for BoB it looks sweet. You can actually plan your missions and the Campaign is truly dynamic.
To me AI makes or breaks a offline sim and I know nothing about BoB's AI. I will say the last night I was flying FB offline and I was jumped by a flight of He162 (salamanders). The AI knew how to energy fight and they were B&Z'ing me -picking off my flight one at a time. Very impressive AI programing.
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"Very impressive AI programing"
All AI programming is predictable once you've played the game a short time. AI simply can't compare to human opponants. :)
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ai in Fb puts up a better fight then 90% of the fights in ah. My ex squad mates ran up about 150 kills the other night in ah.
killing ai isnt as "rewarding" as killing a live person but it can be fun.
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One thing that you have in FB's (offline) that you don't have very much of...say 80% of the time in AH- is two pilots using proper wingman tactics.
Fb's is all about spotting the Enemy ..blind-siding the enmy and running-just like in WWII. No Neon ICONS there (not for the AI).
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where's the demo?
here it is :)
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You can set the icons how ever you want, even with icons on it the difficulty screen you can cycle icons to how ever you want, even off. I play with no icons but it’s far from "realistic". You have "grey specks" that "disappear" against the terrain at relatively close ranges.
Even with camo your eyes are attracted to movement. Camo wasn’t so much a means to hide you aircraft when it the air but to hide them when parked on the ground.
In fb the best way to spot an enemy is to be below him so he can be seen against the sky. This plays right into the strengths of most vvs planes. Normal bnz style is difficult because its impossible to spot the enemy if you have more then 1k meters alt advantage.
This is great for df servers because there, like in the ah main, its about the fur ball. In Coops or the online wars it’s a clear advantage for the vvs players who can simply fly around at 1500 meters and remain unseen by higher LW planes. When the objectives of the coop or the online mission are to attack ground targets the LW is forced low.
It is this close to >< to being a game killer. In the out of the box release of the original il2 visibility was much better. But folks complained about the dark "dots". Now we suffer through grey specks and inviso planes. The solution is either reduced icons or padlock both are immersion killers for me.
You can adjust dot range (range at which the grey specs becomes "visible") and I wish we could adjust the "dot contrast" or "darkness". At least enough so that a closed plane doesn’t disappear completely against the terrain.
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It's just that BoB like Mig Alley is not a pure flight-sim it's a mix between a flightsim and a wargame where planification is important.
If you are searching an Offline AH ,BoB and MA are not the product you want to have.
But if you want to be in Dowding shoes it's the way to go (provided you can survive some pretty irritable bugs)
The real thrill is when because of your "smart management" you have almost all your squadron refuelling when the German are bombing ...
I got fired 1st time it happened (I think the queen was pretty pissed to see buckingam burning :D)