Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: mjolnir on October 15, 2003, 07:07:33 PM
-
Problems with the goon after a couple minutes of playing with it:
The obvious problems with the hangar as far as green boxes where fuel and loadout options should be.
Excessive takeoff roll (I think Iron already mentioned this)
Extremely sluggish aileron control. It really doesn't want to roll anymore. Rudder seemed to work, as did elevators, but the ailerons might as well have not been there.
I dropped one troop, and as I did, I was back in the tower with a "You have crashed" message. I dropped him from about 1k above the field.
Also, slightly unrelated to the goon, I went through joystick setup and assigned all my buttons, but once I was back in the tower, the joystick links were there on top of the normal links on the clipboard. They never went away when I left setup.
System specs for Skuzzy
Win XP Pro
ASUS A7N8X Deluxe MB
Athalon 2600+
512 MB DDR RAM (2x256)
ATI Radeon 9500 Pro
Iiyama Vison Master Pro 514 22" monitor
Running at 1600x1200 res, 32 bit, everything on. Frame rates in the mid 30s.
-
Same here...exactly
1.9 Gig Intel Pentium 4
512 megs Ram
DirectX 9
Nvidia GE Force 3 Ti 200 64 Megs
Windows XP
-
Dropped 1 troop.1k feet above field. CTD
Dropped 1 troop 5k CTD
------------------
System Information
------------------
Time of this report: 10/15/2003, 20:18:34
Machine name: AthlonXP
Operating System: Microsoft Windows 98 (4.10, Build 2222) A
Language: English (Regional Setting: English)
System Manufacturer:
System Model:
BIOS:
Processor: AMD Athlon(tm) XP 1700+, MMX, 3DNow, ~1466MHz
Memory: 512MB RAM
Page File: 162MB used, 1374MB available
Primary File System: n/a
DirectX Version: DirectX 8.1 (4.08.01.0901)
DX Setup Parameters: /PackageInstall
DxDiag Version: 4.08.01.0881 32bit
---------------
Display Devices
---------------
Card name: NVIDIA GeForce3 Ti 200
Manufacturer: NVIDIA
Chip type:
DAC type:
Device ID: Enum\PCI\VEN_10DE&DEV_0201&SUBSYS_00301545&REV_A3\000800
Display Memory: 63.5 MB
Current Mode: 1024 x 768 (16 bit)(100Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nvdisp.drv
Driver Version: 4.13.01.4109 (English)
DDI Version: 8 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/18/2002 14:15:00, 103424 bytes
Driver Signed: No
WHQL Date Stamp: None
VDD: *vdd
Mini VDD: nvmini.vxd
Mini VDD Date: , 0 bytes
Device Identifier: {D7B71E3E-4141-11CF-F866-312001C2C935}
Vendor ID: 0x10DE
Device ID: 0x0201
SubSys ID: 0x00301545
Revision ID: 0x00A3
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result:
D3D7 Test Result:
D3D8 Test Result:
-------------
Sound Devices
-------------
Description: DirectSound (SB Audigy Wave Out [D000])
Device ID: PCI\VEN_1102&DEV_0004&SUBSYS_00511102&REV_03\BUS_00&DEV_08&FUNC_00
Manufacturer ID: 2
Product ID: 104
Type: VXD
Driver Name: EMU10KX.VXD
Driver Version: 4.12.16.2100 (English)
Driver Attributes: Final Retail
Driver Signed: No
Date and Size: 11/1/2001 15:29:32, 1256174 bytes
Other Files: emu10kx.vxd
Driver Provider: Creative Technology, Ltd.
HW Accel Level: Full
Registry: OK
Sound Test Result:
Good grief.. I hope that stuff means something to somebody.
<.S>
-
same , says i crashed, in tower after drop,no ctd though
-
Crashed back to tower after dropping troops as well.
-
Originally posted by mjolnir
... I went through joystick setup and assigned all my buttons, but once I was back in the tower, the joystick links were there on top of the normal links on the clipboard. They never went away when I left setup.
I've been trying to duplicate this since it happened to me twice but I haven't been able to. Did you note how it happened and which beta version it was? Just curious.
-
Troops are now collidable.. so when they're dropped the knock your tail off whens low kill you when fast.
-
easyscor, I don't know exactly how I managed to make it happen, but it was during the first beta release. Haven't tried to duplicate it since the second release.
-
throw one out flying sideways, to see