Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: easymo on May 20, 2001, 10:09:00 AM
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Rather then post a negative in the other thread, I thought I would start my own.
The greatest weakness of any online, combat sim is lag. It is the one inescapable flaw in online gaming. Anyone who has ever thought they had ducked an HO, only to hear hits slamming into there plane seconds after the con has passed, knows this.
This weakness is exaggerated by any object that can shoot forwards, and backwards. Anything shooting at your nose, as you approach, is by definition an HO. IMHO the time spent "building" a plane that shoots backwards would have been better spent building a more conventional ping test.
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Anything shooting at your nose, as you approach, is by definition an HO
Interesting way of looking at it. But I don't think "HO" can be defined with defensive fire (gunner/ground defense/etc).
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3rdUp
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Offence, defense, have no meaning in the context that I am referring to. It is not the object that is moving towards you (tank, bomber, plane). It is the ammo. It is this "ammo" that is greatly effected by the quality of your connection.
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Originally posted by easymo:
Anyone who has ever thought they had ducked an HO, only to hear hits slamming into there plane seconds after the con has passed, knows this.
I've ducked lots of HOs but I've never had this happen.
There is nothing HTC can do about internet lag and I don't think that they should use lag as a reason to never add anything thet would be good at HOs (its not like they haven't already).
I don't think that the Il-2M is going to cause the problem you seem to be concerned with.
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