Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Furious on October 16, 2003, 01:06:15 PM
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Love the trees from the air, but on the deck they turn into a razor's edge.
My useless idea:
add a conical trunk and rotate the 2d planes of foliage 5-15 degrees from horizontal, with each plane have a different level of rotation.
ignore as desired.
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made same suggestion here, except for the "conical" trunk I suggested just make the layers of the tree "conical" or an inverted "bowl" to give them a thickness.
Here (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=98836)
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http://www.hitechcreations.com/forums/showthread.php?s=&threadid=98933
here's mine too, more detailed, and much more confusing
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Thing everyone is missing is that the trees you speek of are FLAT FOR A VERY SPECIFIC REASON. They are NOT 3d trees, they are a huge flat texture 2d circle like things. This lets the 3d engine draw 50 trees, with the rendering cost of next to nothing. They put 3 layers of these flay textures and we have a pretty impressive forrest.
Making anything like cones or anything else that breaks the 2D FLAT rule will involve huge sacrifices in preformance. There may be a way around this...but I cant think of it.
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problem is they take out tanks (at least mine). I thought i heard ht say these were just a unfinished bit. Probably not worth thinking about till we see what he has in store.
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Alf.. that's why we add the current AH 2d trees (albeit to scale) so we east least can SEE them from down low