Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: Rutilant on October 22, 2003, 03:29:10 PM
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What's it do? :confused:
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It is another form of texture filtering. It helps improve the look of textures in a 3D image by accurately rendering the texture based on the angle of the texture in relation to the camera.
However, if arbitrarily applied to a texture that needs point filtering, it can cause the texture to blur due to rounding errors in the color calulation/sampling.
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Ah, thanks :)
Does AH support this?
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It is not used by AH. The effect it has is really best witnessed in long corridors or in tunnels.
Enabling it causes a performance hit for the video card, and in AH will blur all the text.