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General Forums => Aces High General Discussion => Topic started by: Apache on October 30, 2000, 09:37:00 PM

Title: Something has to be done about the Ostwind!
Post by: Apache on October 30, 2000, 09:37:00 PM
On 2 separate occasions lastnight, 10/30/00, I spawn at an airfield to find a lone osti completely destroying the field. The vh, bh and fh's are already down so I just sit and watch. He methodically took out EVERY target on the base, then simply exits. Yes, I announced it in the txt buffer but who pays any attention to that anymore. Just recently, osti's are everywhere it seems to me.
As I understand it, some aspects of this game are adjusted for playability issues. Just my opinion of course, but I feel this needs to be reviewed, or am I way off base here?

Yes, yes, I know......OT.

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Apache
=XO= VMF-323 Death Rattlers
VMF 323 Death Rattlers Web Site (http://home.earthlink.net/~bkapache)
Title: Something has to be done about the Ostwind!
Post by: Sunchaser on October 30, 2000, 10:02:00 PM
Rgr that Apache.
I sat in a tower the other night, watched 2 roaches sitting on the field in the ack fire take the whole place down.

Then I emailed HTC and quit.

Sort of drastic but it sure solved the ostwind problem for me.

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When did they put this thing in here and WTF is it for?
Title: Something has to be done about the Ostwind!
Post by: Spatula on October 30, 2000, 10:07:00 PM
What pisses me off no end is at the end of a hot sortie with 4-5 kills under your belt you finally make it back to base, do your finals do a nice landing, power the engine off and C R A C K  -  K A B O O O M.
and in the text buffer comes:
"Mega-Dork-with-no-pilot-skills-to-speak-of  of the DWEEB-MOVES-OR-GROW-UP Sqaudron has shot you down"
"you have been killed"

LIKE F**K - and they get the bl**dy 'kill'.

In case you can't tell that pisses me off.
Title: Something has to be done about the Ostwind!
Post by: GRUNHERZ on October 30, 2000, 10:36:00 PM
Hi
But arent we all supposed to love the ostis? I think the best (for the time being) and easiest solution would be to move the spawn points at A bases back far enought to double the transit time for the ostis. Many of these guy are a bit impatient so that lne might help, plus it will give defenders a few more mins of brething time when thy kill ome of them. Cuz as it is no there is almost no point in killing them as they just spawn right back and very close to base.

thanks GRUNHERZ
Title: Something has to be done about the Ostwind!
Post by: hazed- on October 30, 2000, 10:39:00 PM
i think ostwinds should in no way be able to destroy an entire base...even in a panzer it takes all your ammo to kill 2 hangers or so.
thats why noone takes panzers over osties.
now dont tell me osties could cause more damage than a panzer!!
I dont want them removed just do something about its effectiveness against hard targets.
VH are ok as it is but BH and VH should stand up better against them than a panzer right?
as for osties hitting you on landing i suggest you look more  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) if someone drives there he should be allowed to kill planes after all its an anti aircraft tank its just the rest of the base im worried about.

hazed 3./JG2
Title: Something has to be done about the Ostwind!
Post by: bloom25 on October 30, 2000, 11:45:00 PM
The problem will be fixed Wednesday.  (New tour - We go back to the stdres terrain.)

I know what you mean, I probably spend 50% of my time trying to save bases from wave after wave of panzers and osties.  It gets old pretty fast seeing "Victory 12 by bloom25 of THUNDERBIRDS" "Host: You shot down Ispawnoverandover of -=dweebs!=-"  After about the 15th time you kill them they finally get the point and go elsewhere.  The main problem is that on the beta map the vehicles can get to you base before you can fly to their base.  This means that you *might* take out their VH, but by that time they've taken your field or at least crippled it.  The stdres map solves that, it takes less time to fly to a VBase than to drive to the Air base.  This is the way it should be IMO.  I do like the v bases in the canyons though, but I feel it should take at least 10 minutes of driving to get to an airbase.  The way it is now it is possible to fire at the VH about 30 seconds after you spawn.

Just tonight I took part in one of Zigrat's missions.  Right after taking off I spotted an ostwind shooting at our VH.  I said on channel 2 "I *lost* one of my bombs  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)"  Then of course the bomb hit.

My opinion is that on this map the ostwind is the best "plane" in the game.



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bloom25
THUNDERBIRDS
Title: Something has to be done about the Ostwind!
Post by: flakbait on October 30, 2000, 11:57:00 PM
Pyro said in another thread that he's going to try to figure this problem. People told him that the 37mm gun is being used more often as a field killer than an AA platform. What exactly is being done, I have no idea.  Would be nice when he does. I'm tired of blasting Ostwinds left and right. I parked at the spawn point South of A3 and racked up a 25 kill streak in less than 30 minutes. That's just vehicles! I nailed 2 aircraft, Superfly included, before I left the hill. At least there were a few panzers, even three M-16s, in that bunch.

Today we took A5, and as I was landing my goon [I was back-up] I spotted 2 Ostwinds. Lo and behold, they're within firing range and have already taken down the VH. I logged out not too long after that, as I usually do when something smells funny.

[edit] Here's the post Pyro said he's gonna look into the 37mm being used as more of a ground pounder than AA. http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/005967.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/005967.html)

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Flakbait
Delta 6's Flight School (http://www.worldaccessnet.com/~delta6)
"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000


[This message has been edited by flakbait (edited 10-31-2000).]
Title: Something has to be done about the Ostwind!
Post by: Animal on October 31, 2000, 03:36:00 AM
Osties are easy to kill if you use a teammate to draw fire.

About them killing hangars, thats another thing. Thats what panzers are for


FIX THIS HTC
Title: Something has to be done about the Ostwind!
Post by: AKcurly on October 31, 2000, 04:12:00 AM
I have found shooting at the top turret (where its guns are located) usually disables
the guns.  It doesn't take a big burst with a chog or typhoon and a slightly larger burst with a N1K or La5.

It doesn't kill the Osty, but he has no guns.
In a minute or two, he figures this out and ditches.

Of course, if he's shooting at you, heh, don't go down there.  If he's shooting up the base, nail him!

Osties are much easier to deal with than a panzer so long as he isn't shooting at you.  If he's shooting at you, he's not shooting at the base, right?

curly
Title: Something has to be done about the Ostwind!
Post by: StSanta on October 31, 2000, 05:02:00 AM
Well, osties are one of the reason I *desperately* want a 190F8 or similar plane - Jerries can drop one egg, and that's that. inito. Dive back to base, rearm, regrab.

A "safe" ostie attack needs 5k of altitude, and geting there in a 190 takes extra time.

Now, the same for a P-47, hog, n1k, tiffie means aat least two eggs, and for all but n1k rockets too.

We need a LW JABo  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif).


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StSanta
9./JG 54 "Grünherz"
(http://www.angelfire.com/nt/regoch/sig.gif)
Title: Something has to be done about the Ostwind!
Post by: Animal on October 31, 2000, 05:15:00 AM
StSanta;

cut the crap and fly the damn F4U-C
we all know you are dying to do it  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Something has to be done about the Ostwind!
Post by: Rickenbacker on October 31, 2000, 08:28:00 AM
I can only agree (no, not with Santa wanting to fly the Chog, though he probably secretly does  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif), is there a way to make buildings invulnerable to osties? Or maybe we could limit the osties to the historical number of vehicles/day, which would mean that 00:02 texas time there would be no more osties all day  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

I don't even bother trying to stop the russian-style osty waves that hit the front fields, I just take a heavy pony and go close their spawn base. Strangely enough, no one else seems to want to join me, though, maybe they're too busy getting to 15 osty kills.

I actually sat at a spawn point the other day in my Panzer, shooting the same osty driver 10 times as he spawned over and over again (if you hit the lower front hull they die with one shot every time). Got old quickly, but at least the field I was at didn't get attacked  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

------------------
        Rickenbacker (Ricken)

                -ISAF-
the Independent Swedish Air Force
Title: Something has to be done about the Ostwind!
Post by: Beegerite on October 31, 2000, 09:42:00 AM
I think I'm the only one who's never gotten a kill with one of these flak monsters.  One point I'd like to make is that it really bothers me that the spawn points are fixed.  The other night I watched a countryman rack up 18 kills with his cannon trained on the spawn point.  Poor Bastids would be born and before they shook the cobwebs from their heads they were dead.  The game might be made a little fairer and more interesting if the spawn points would be randamly selected so that one time you might pop out close to the target base and the next time far or medium.  
Beeg

 
Quote
Originally posted by GRUNHERZ:
Hi
But arent we all supposed to love the ostis? I think the best (for the time being) and easiest solution would be to move the spawn points at A bases back far enought to double the transit time for the ostis. Many of these guy are a bit impatient so that lne might help, plus it will give defenders a few more mins of brething time when thy kill ome of them. Cuz as it is no there is almost no point in killing them as they just spawn right back and very close to base.

thanks GRUNHERZ

Title: Something has to be done about the Ostwind!
Post by: Westy on October 31, 2000, 10:00:00 AM
"The other night I watched a countryman rack up 18 kills"

+++++ NECESSARY DISCLAIMER +++++++

 This only means that the fish are dumber than granite. NOT that the fisherman or his pole are UBER or modelled after the FW-190


This has been a pubic disservice anunsment  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

[hiccup!]

Title: Something has to be done about the Ostwind!
Post by: Dowding on October 31, 2000, 10:09:00 AM
I second what everyone else has said regarding the ostie.

When we started using this map I really enjoyed killing the never ending stream of ostwinds.

But now it bores me.

There is now no reason why people should take a panzer to attack a base - the ostwind does all that much faster, and can protect itself.

The map change will solve the respawn problem, but the ostwind itself needs to be changed so that it can't damage buildings so easily.

The thing is, what will SHULIKEN and co. do without it?  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) I've NEVER seen that guy in anything other than an ostie, and he ALWAYS vulching near a base when I see him.

[This message has been edited by Dowding (edited 10-31-2000).]
Title: Something has to be done about the Ostwind!
Post by: mason22 on October 31, 2000, 10:55:00 AM
 
Quote
Originally posted by flakbait:
Pyro said in another thread that he's going to try to figure this problem. People told him that the 37mm gun is being used more often as a field killer than an AA platform. What exactly is being done, I have no idea.  Would be nice when he does. I'm tired of blasting Ostwinds left and right. I parked at the spawn point South of A3 and racked up a 25 kill streak in less than 30 minutes. That's just vehicles

what would happen if they didn't allow the Osti's to have a spawn point other than the Hangar? It would maybe push them into defensive uses only. Just an idea...or a possible answer to the spawning, groundpounding, 37mm dweebers.



------------------
Mason22
Fat Drunk Bastards (http://fdb.50megs.com)  -- "shut up and FLY"
Title: Something has to be done about the Ostwind!
Post by: Apache on October 31, 2000, 11:01:00 AM
 
Quote
what would happen if they didn't allow the Osti's to have a spawn point other than the Hangar? It would maybe push them into defensive uses only.

Now there is an idea.

------------------
Apache
=XO= VMF-323 Death Rattlers
VMF 323 Death Rattlers Web Site (http://home.earthlink.net/~bkapache)
Title: Something has to be done about the Ostwind!
Post by: Fury on October 31, 2000, 11:09:00 PM
I thought a different spawn point was a good idea too (in Citabria's thread) but it was pointed out that Osti's could be used to protect tanks.  No remote spawn point for Osti's means no tank protection.

If there's a problem with the hitting power against hard targets, then I hope they fix it.  Otherwise, when they re-instate the old map (tomorrow?) the problem will diminish substantially (IMHO).  It's the current map setup (and possibly the Osti's hitting power against hard targets) that is the problem.

Fury
Title: Something has to be done about the Ostwind!
Post by: wolf37 on October 31, 2000, 11:50:00 PM
hello all:

why not use the fuel as a means of how far any ground unit can go. as for the ostwind, give it enough fuel to drive from hanger to field it upped at. but not enough to drive 10 miles to a enemy field. the ostwind was used for base defence, so limit it to base defence only.



------------------
wolf37
C.O.
THUNDER BIRDS
Title: Something has to be done about the Ostwind!
Post by: flakbait on November 01, 2000, 01:10:00 AM
What's the problem? Armor I believe. The Ostwind is based off of the Panzer IV H, which gives it a large amount of protection. If a 37mm AA gun has to be here, why not in the form of an SPW? A large, open gun mounted on the rear of a half-track. You'd almost be forced into a defensive stance with it because you wouldn't be able to take hits. A few dozen .30 caliber rounds could easily disable that gun's crew. I made at least six passes on an Ostwind with a D-model Corsair. Result? One pissed-off Ostwind driver; he was still shooting at me after my last pass. He didn't get me, and I didn't get him.




------------------
Flakbait
Delta 6's Flight School (http://www.worldaccessnet.com/~delta6)
"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000
Title: Something has to be done about the Ostwind!
Post by: Soda on November 01, 2000, 10:00:00 AM
The Ostwind turns AH into Quake in many ways.  It introduced a capability for base capture that was never available before that time in a Panzer, and still isn't.  I said at the time it was introduced that it would change the way that AH was played, and sure enough I was right.

Before the Ostie and Lanc showed up it was impossible for a single person to level a base, it had to be a team effort.  Now that's just not true, any single person can level a base in either.  Your only hope is to realise in that 2 minute window that it is happening and spawn something to deny the capture.

I sure hope some of these gameplay issues are dealt with soon as I think they are more important than adding new units.  If anything many of the new units get forgotten a couple of weeks after they are introduced unless they are the next super weapon.

Soda
Title: Something has to be done about the Ostwind!
Post by: SageFIN on November 01, 2000, 01:32:00 PM
Yea, remove the nazi Ostwind, it's too uber and Quakeis- no wait, where have I heard that one before?

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---
SageFIN

"The wolves are gathering, the stars are shifting...
come, join us in the hunt!"
---
Title: Something has to be done about the Ostwind!
Post by: Wardog on November 01, 2000, 01:51:00 PM
What Stsanta said..

I rarely use the Ostie, much prefer the Panzer to kill Osties  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) But i have killed em with hvy Typhoon, went back to hot rearm and did it over.

Also last night we had a massive tank fight between v30 & v29.. then some Knight killed our VH and it was over. I grabbed a Lanc, headed to v30 as it had been captured, Killed the VH turned back and killed a total of 7 Osties and a Panzer.. Damn that was fun..

Point being, leave the Ostie as is and get a Panzer or hvy fighter & deal with it.

Dog out...
Title: Something has to be done about the Ostwind!
Post by: Titanium on November 01, 2000, 03:26:00 PM
Hiya's
      I also think that if more tried the Ost maybe some that don't like it will find it's pretty weak in a way against two buzzing planes after it   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) especially the chog
I personally like all things in AH and try to use them to my advantage as most/all people try to
Don't know the stats on Ost/Tank survival but in my case it seems like 50 50 rate maybe same for planes (survival time i mean by this)
Not defending or flaming Ost/Tank drivers but i find it hard to survive in a GV compaired to a plane (same again survival time)
Spawn points for me seem too close to fields etc  as for fire power i don't mind em as they are
All i think is that as long as ammo count type etc fits as real life was  let it be and learn to adapt to a changing battle plan   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
If you think Osts are super   try one for a few hrs if you have'nt done so already then judge  if you have done and think like me they are powerful but can be contained with foresight  he he  join the Ost killinfest as it unfolds   sure is fun at times on recieving and giving end (do not read into that !!!)  lol

Before ripping into this post   these are just my feelings and beliefs   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Read with a light hearted approach   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Tit

ps  had to edit part about survival time or it read weird

Hope this makes sense ?

[This message has been edited by Titanium (edited 11-01-2000).]
Title: Something has to be done about the Ostwind!
Post by: SKurj on November 01, 2000, 03:46:00 PM
 
Quote
Originally posted by Dowding:
I second what everyone else has said regarding the ostie.

The thing is, what will SHULIKEN and co. do without it?   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) I've NEVER seen that guy in anything other than an ostie, and he ALWAYS vulching near a base when I see him.

[This message has been edited by Dowding (edited 10-31-2000).]


Hmmm i watched SHULIKEN one day do quite well in a B26 egging GV's +)

SKurj
Title: Something has to be done about the Ostwind!
Post by: SKurj on November 01, 2000, 03:58:00 PM
Osty is fine A-A

Just its capability against bases is suspect.
Surely we all agree on that?

I like having the Osty in the game as panzer defence against aircraft, the old m16 was just a little too easy to pop and therefore wasn't very popular so the tankers had to go out and take their chances.  
You all remember the whines about drivin a panzer for 20 minutes to be popped by a chog within sight of your target.
The Ostwind has silenced those whines!! (YAY)

The ground attack role is probably my favourite aspect of AH, and I enjoy seeing the loadout variations available to me.  Tackling an Ostwind is no easy task.  Last night I took up a P47 with 10 rkts, two 1k's, one 500lber and I didn't kill him lol  Thankfully I was able to loose all my ordnance at him.  Once my ordnance was gone I kamikazee'd him, as he was almost on the field, and reupped in a panzer and finished the job +)

SKurj has 56 kills and has been killed 1 time in the Panzer IV H against the Ostwind.

SKurj has 49 kills and has been killed 20 times in the Panzer IV H against the Panzer IV H.

I like those numbers +) though the pz v pz needs a little work (tour 9 btw)

SKurj
Title: Something has to be done about the Ostwind!
Post by: Ketil on November 01, 2000, 06:09:00 PM
<S> Wardog!
That was an awesome battle last night, at some point Leslie pointed out we had been at it for 3 hours lol. It was still raging when I got disco'd for the 4th and final time at 6am  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) Only problem was those folks occasionaly bringing planes to a tank fight <G>
You are a damn fine shot sir, was a pleasure dueling with you
Ketil
Title: Something has to be done about the Ostwind!
Post by: milnko on November 04, 2000, 08:32:00 PM
Here's the solution to the OSTWIND!!!!!

 (http://www.warbirdsresourcegroup.org/LRG/images/lrg0321.jpg)

Performance:
Maximum Speed: 620km/h (385 mph)
Initial climb: 2,133ft/min (650m/min)
Range: (with full bomb load): 1,447 miles (2330km)
Service Ceiling: 32,800 ft. (10,000m)
Armament: Two remotely controlled powered barbettes on sides of fuselage each housing one 13mm MG131 And
Internal weapons bay housing various  combinations of weapons ranging from 7.92mm  MG 17 machine guns, MG 151's, Mk 108 30mm    cannon, BK5 50mm cannon with 21 rounds all the way up to 210mm rockets in a rotary tube  configuration (tested, but poor results prevented front-line use) Or
Two 1,102 lb. (500kg) Bombs And External Racks for two 1,102 lb(500kg) Bombs
 Plus Two Ruestatz external packs housing Mg 151, Mk 108 or Mk 103 cannons were fitted to some variants

IF HTC doesn't wanna give us the 410 then I'd be happy with:
 (http://www.warbirdsresourcegroup.org/LRG/images/lrg0051.jpg)
JU-87G (Gustav) In 1943 the first G-1's entered service (these being converted from D-3's). The G-1 was designed for one purpose only, to kill tanks (in a way, along with the Il-2 Stormavik, the ancestor of the A-10 Warthog). To accomplish this mission, the Gustav was equipped with two 37mm Flak 18
cannons. The G-1, and later the G-2 (converted from the long wingspan D-5)proved to be highly successful in "tankbusting", soon earning nicknames like 'Kanonenvogel' (Cannonbird) and 'Panzerknacker' (tank cracker)
Most Gustavs were used on the Eastern front but could be found on the Western front as well by the end of the war.

Credit for PHOTOS and INFO:
 http://www.warbirdsresourcegroup.org/LRG/ju87.html (http://www.warbirdsresourcegroup.org/LRG/ju87.html)

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When I wanna say this; I throw a <S> instead! (http://members.xoom.com/_XMCM/rowgue/stupid.wav)
CyberPilots have bigger Joysticks

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Title: Something has to be done about the Ostwind!
Post by: Dusky on November 06, 2000, 09:29:00 AM
Referring to the topic:  a 1000lb bomb attached to the tracks with a 30 sec delay  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: Something has to be done about the Ostwind!
Post by: UncleBuck on November 06, 2000, 01:25:00 PM
I have an idea for the ostwind.  Since it is an AA platform how about just limit the amount of depression you can place on the guns?  It would not have to be to great bt how about no lower than 15 degrees.  This would make killing buildings much tougher since you would have to drive right up to them, I mean a few feet away. this  would kep them from being effective or actually from even engageing Panzers but allow them to be effective on aircraft.

                 UncleBuck  
Title: Something has to be done about the Ostwind!
Post by: LJK Raubvogel on November 06, 2000, 01:43:00 PM
 
Quote
Originally posted by wolf37:

 the ostwind was used for base defence, so limit it to base defence only.

Why was it on tracks then? I'm sure it's mobile for a reason, and its not to sit at an airfield for base defense. It's meant to provide cover for armored formations. Just fix the effectiveness of its ammo against hardened targets, and it would be fine.


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LJK_Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)