Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: -ammo- on December 20, 2001, 12:26:00 AM
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Bloom made a good point in the other thread (which should have actually been titled the 2001 benchmark). The 2001 benchmark is really biased torward hiend cards, such as Geforce3. So it probably would be interesting to see how well the same machines do with the 3D2000 benchmark available here (http://gamershq.madonion.com/download/?3dmark2000.shtml).
Go run it and see, it will be good info fopr all to see and compare. I am really interested to see how well the intel machines and the amd machines stack up in this one. In addition I would love to see a radeon 8500 machine do the test. This BM has a CPU speed test, which should be interesting to see.
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my results.
Project Name My Project
CPU AMD Athlon(tm) XP/MP/4 1396 Mhz
3D Accelerator NVIDIA GeForce3
Graphics Chipset NVIDIA GeForce3
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 10416 3D marks
CPU Speed 643 CPU 3D marks
Game 1 - Helicopter - Low Detail 203.0 FPS
Game 1 - Helicopter - Medium Detail 153.2 FPS
Game 1 - Helicopter - High Detail 96.5 FPS
Game 2 - Adventure - Low Detail 229.2 FPS
Game 2 - Adventure - Medium Detail 116.3 FPS
Game 2 - Adventure - High Detail 69.8 FPS
Fill Rate (Single-Texturing) 831.9 MTexels/s
Fill Rate (Multi-Texturing) 1638.3 MTexels/s
High Polygon Count (1 Light) 22055.7 KTriangles/s
High Polygon Count (4 Lights) 13271.8 KTriangles/s
High Polygon Count (8 Lights) 6974.1 KTriangles/s
8MB Texture Rendering Speed 655.5 FPS
16MB Texture Rendering Speed 461.4 FPS
32MB Texture Rendering Speed 247.9 FPS
64MB Texture Rendering Speed 127.7 FPS
Bump Mapping (Emboss 3-pass) 895.7 FPS
Bump Mapping (Emboss 2-pass) 544.5 FPS
Bump Mapping (Emboss 1-pass) 393.8 FPS
Bump Mapping (Environment) 580.4 FPS
Published No
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The 2001 does give a significantly different result than the 2000.
I just ran 2000 on the exact same machine I ran 2001 on a few hours ago.
Here's 2000:
Project Name My Project
CPU AMD Athlon(tm) XP/MP/4 1410 Mhz
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 5667 3D marks
CPU Speed 394 CPU 3D marks
Game 1 - Helicopter - Low Detail 122.0 FPS
Game 1 - Helicopter - Medium Detail 78.3 FPS
Game 1 - Helicopter - High Detail 28.6 FPS
Game 2 - Adventure - Low Detail 110.1 FPS
Game 2 - Adventure - Medium Detail 80.9 FPS
Game 2 - Adventure - High Detail 52.5 FPS
Fill Rate (Single-Texturing) 568.9 MTexels/s
Fill Rate (Multi-Texturing) 1172.3 MTexels/s
High Polygon Count (1 Light) 6264.3 KTriangles/s
High Polygon Count (4 Lights) 6259.2 KTriangles/s
High Polygon Count (8 Lights) 5578.7 KTriangles/s
8MB Texture Rendering Speed 422.0 FPS
16MB Texture Rendering Speed 380.5 FPS
32MB Texture Rendering Speed 222.6 FPS
64MB Texture Rendering Speed N/A FPS
Bump Mapping (Emboss 3-pass) 471.3 FPS
Bump Mapping (Emboss 2-pass) 281.3 FPS
Bump Mapping (Emboss 1-pass) 214.2 FPS
Bump Mapping (Environment) N/A FPS
Published No
The 2001 one gave this same setup only 3033 3D Marks, while 2000 gives it 5667.
As a side note, while setting things up offline, I'm getting about 65-70 in the tower and chasing the HTC drones around in a Mustang gives hi 70's low 80's looking out the front view. Before I upgraded the CPU I got @ 40 in the tower and low 50's chasing the drones.
FWIW.
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3DMARK 2000 PROJECT FILE
PROJECT
Description: weazel
Comment:
3DMark Version: 340
Install ID: 0xCC77F78C
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 5702 3D marks
CPU Speed: 555 CPU 3D marks
Game 1 - Helicopter - Low Detail: 110.4 FPS
Game 1 - Helicopter - Medium Detail: 82.2 FPS
Game 1 - Helicopter - High Detail: 39.8 FPS
Game 2 - Adventure - Low Detail: 109.7 FPS
Game 2 - Adventure - Medium Detail: 81.0 FPS
Game 2 - Adventure - High Detail: 52.1 FPS
Fill Rate (Single-Texturing): 384.9 MTexels/s
Fill Rate (Multi-Texturing): 750.4 MTexels/s
High Polygon Count (1 Light): 12332 KTriangles/s
High Polygon Count (4 Lights): 9437 KTriangles/s
High Polygon Count (8 Lights): 5685 KTriangles/s
8MB Texture Rendering Speed: 264.2 FPS
16MB Texture Rendering Speed: 257.2 FPS
32MB Texture Rendering Speed: 197.6 FPS
64MB Texture Rendering Speed: 106.3 FPS
Bump Mapping (Emboss, 3-pass): 154.7 FPS
Bump Mapping (Emboss, 2-pass): 186.5 FPS
Bump Mapping (Emboss, 1-pass): 269.1 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.08.01.0881
Bios Version Version 1.00
Bios Date 09/13/01
Memory:
Total Physical Memory 256MB
Free Physical Memory 181MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 1050MHz
Processor Caps Enhanced 3DNow!/MMX
GF2 MX400 64MB
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Project Name My Project
CPU Intel Pentium III 1000 Mhz
3D Accelerator ASUS AGP-V7700 Pure/Deluxe v12.90
Graphics Chipset Generic VGA
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 7323 3D marks
CPU Speed 536 CPU 3D marks
Game 1 - Helicopter - Low Detail 140.1 FPS
Game 1 - Helicopter - Medium Detail 104.2 FPS
Game 1 - Helicopter - High Detail 58.8 FPS
Game 2 - Adventure - Low Detail 174.7 FPS
Game 2 - Adventure - Medium Detail 82.8 FPS
Game 2 - Adventure - High Detail 49.7 FPS
Fill Rate (Single-Texturing) 664.0 MTexels/s
Fill Rate (Multi-Texturing) 1371.5 MTexels/s
High Polygon Count (1 Light) 15419.4 KTriangles/s
High Polygon Count (4 Lights) 11857.2 KTriangles/s
High Polygon Count (8 Lights) 6606.1 KTriangles/s
8MB Texture Rendering Speed 493.0 FPS
16MB Texture Rendering Speed 348.2 FPS
32MB Texture Rendering Speed 186.8 FPS
64MB Texture Rendering Speed 95.7 FPS
Bump Mapping (Emboss 3-pass) 549.0 FPS
Bump Mapping (Emboss 2-pass) 329.2 FPS
Bump Mapping (Emboss 1-pass) 250.0 FPS
Bump Mapping (Environment) N/A FPS
Published No
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If you want to have more up-to-date results, I suggest you would use 3D mark 2001 and tell people to run it without nature and those couple others which hardly runs on older cards.
Just because it supports DX8 features like most games today.
ATI Radeon 64mb VIVO isn't hottest card with 16-bit, but excels better in 32-bit.. heres its 3dmark 2000 16-bit results anyway, with XP 1600+:
Project Name XP1600+ / Radeon 183mhz / 7199
CPU AMD Athlon(tm) XP/MP/4 1410 Mhz
3D Accelerator Radeon DDR
Graphics Chipset ATI RADEON DDR
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 5877 3D marks
CPU Speed 544 CPU 3D marks
Game 1 - Helicopter - Low Detail 117.0 FPS
Game 1 - Helicopter - Medium Detail 81.1 FPS
Game 1 - Helicopter - High Detail 37.1 FPS
Game 2 - Adventure - Low Detail 111.9 FPS
Game 2 - Adventure - Medium Detail 85.9 FPS
Game 2 - Adventure - High Detail 56.7 FPS
Fill Rate (Single-Texturing) 297.7 MTexels/s
Fill Rate (Multi-Texturing) 613.5 MTexels/s
High Polygon Count (1 Light) 10752.9 KTriangles/s
High Polygon Count (4 Lights) 7304.5 KTriangles/s
High Polygon Count (8 Lights) 4952.8 KTriangles/s
8MB Texture Rendering Speed 309.3 FPS
16MB Texture Rendering Speed 301.8 FPS
32MB Texture Rendering Speed 245.9 FPS
64MB Texture Rendering Speed 135.7 FPS
Bump Mapping (Emboss 3-pass) 472.2 FPS
Bump Mapping (Emboss 2-pass) 254.8 FPS
Bump Mapping (Emboss 1-pass) 183.4 FPS
Bump Mapping (Environment) 148.0 FPS
Also with Celeron 566@850mhz and otherwise same setup:
Project Name 566@850/DX8a/Rad 7099/ 196Mhz
CPU Intel Celeron 850 Mhz
3D Accelerator Radeon DDR
Graphics Chipset ATI RADEON DDR
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 4615 3D marks
CPU Speed 328 CPU 3D marks
Game 1 - Helicopter - Low Detail 91.3 FPS
Game 1 - Helicopter - Medium Detail 66.6 FPS
Game 1 - Helicopter - High Detail 35.6 FPS
Game 2 - Adventure - Low Detail 104.8 FPS
Game 2 - Adventure - Medium Detail 53.6 FPS
Game 2 - Adventure - High Detail 32.6 FPS
Fill Rate (Single-Texturing) 319.9 MTexels/s
Fill Rate (Multi-Texturing) 669.1 MTexels/s
High Polygon Count (1 Light) 7183.3 KTriangles/s
High Polygon Count (4 Lights) 5745.1 KTriangles/s
High Polygon Count (8 Lights) 4951.1 KTriangles/s
8MB Texture Rendering Speed 320.6 FPS
16MB Texture Rendering Speed 240.7 FPS
32MB Texture Rendering Speed 132.8 FPS
64MB Texture Rendering Speed 67.0 FPS
Bump Mapping (Emboss 3-pass) 457.9 FPS
Bump Mapping (Emboss 2-pass) 221.3 FPS
Bump Mapping (Emboss 1-pass) 170.1 FPS
Bump Mapping (Environment) 157.1 FPS
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20003d Mark
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3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
RESULTS
Platform: Internal
3DMark Result: 6499 3D marks
CPU Speed: 446 CPU 3D marks
Game 1 - Helicopter - Low Detail: 114.9 FPS
Game 1 - Helicopter - Medium Detail: 86.1 FPS
Game 1 - Helicopter - High Detail: 61.0 FPS
Game 2 - Adventure - Low Detail: 164.8 FPS
Game 2 - Adventure - Medium Detail: 71.7 FPS
Game 2 - Adventure - High Detail: 43.1 FPS
Fill Rate (Single-Texturing): 682.1 MTexels/s
Fill Rate (Multi-Texturing): 1385.5 MTexels/s
High Polygon Count (1 Light): 14793 KTriangles/s
High Polygon Count (4 Lights): 10345 KTriangles/s
High Polygon Count (8 Lights): 6374 KTriangles/s
8MB Texture Rendering Speed: 486.1 FPS
16MB Texture Rendering Speed: 276.8 FPS
32MB Texture Rendering Speed: 147.0 FPS
64MB Texture Rendering Speed: 75.9 FPS
Bump Mapping (Emboss, 3-pass): 279.1 FPS
Bump Mapping (Emboss, 2-pass): 382.0 FPS
Bump Mapping (Emboss, 1-pass): 590.9 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 5, Build 2600
DirectX Version 4.08.01.0810
Bios Version IntelR - 42302e31
Bios Date 08/18/00
Memory:
Total Physical Memory 256MB
Free Physical Memory 160MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 875MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Name nv4_disp.dll
Driver Version 0.00.00.0000 (Not Certified)
Total Video Memory 65342KB
Total Texture Memory 126078KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
20013d Mark
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3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
RESULTS
3DMark Score 3454
Game 1 - Car Chase - Low Detail 68.3 fps
Game 1 - Car Chase - High Detail 18.2 fps
Game 2 - Dragothic - Low Detail 65.7 fps
Game 2 - Dragothic - High Detail 23.7 fps
Game 3 - Lobby - Low Detail 66.8 fps
Game 3 - Lobby - High Detail 30.5 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 309.6 MTexels/s
Fill Rate (Multi-Texturing) 600.8 MTexels/s
High Polygon Count (1 Light) 17.5 MTriangles/s
High Polygon Count (8 Lights) 3.2 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 61.5 fps
Vertex Shader 24.2 fps
Pixel Shader Not supported by hardware
Point Sprites 8.3 MSprites/s
SYSTEM INFO
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer Intel
Family PentiumŪ III
Internal Clock 869MHz
Internal Clock Maximum 869MHz
External Clock 133MHz
Socket Designation Socket 370
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, SSE
Version Model 8, Stepping 3
CPUID 0x00000683
CACHES
Level 1
Capacity 32KB
Type unknown
Type Details unknown
Error Correction Type unknown
Associativity unknown
Level 2
Capacity 256KB
Type unknown
Type Details unknown
Error Correction Type unknown
Associativity unknown
DIRECTX INFO
DirectX Version 8.0
DIRECTDRAW INFO
DirectDraw Version 5.1.2600.0
DISPLAY DEVICES
Description Primary Display Driver
Manufacturer NVIDIA
Name NVIDIA GeForce2 GTS/GeForce2 Pro
Total Local Video Memory 64MB
Total Local Texture Memory 64MB
Total AGP Memory 64MB
Display Driver nv4_disp.dll
Display Driver Version 6.13.10.2280
Max Texture Width 2048
Max Texture Height 2048
Max User Clipping Planes 0
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 2
Vertex Shader Version N/A
Pixel Shader Version N/A
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Device ID 0x0150
Vendor ID 0x10de
Sub-System ID 0x700314af
Revision 0x00a3
MEMORY INFO
Total Physical Memory 256MB
Free Physical Memory 147.36MB
Total Pagefile Memory 735.09MB
Free Pagefile Memory 653.46MB
MOTHERBOARD INFO
Manufacturer ABIT
Model i815E-W83627HF
Version Rev:0.1
BIOS Vendor 7Award Software International, Inc.
BIOS Version IntelR - 42302e31
BIOS Release Date 18/08/00
BIOS Charasteristics
whels
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AMD Tbird 1.4
Soyo K7VTA PRO 133fsb Motherboard
512 Megs PC133 Ram]
Asus Geforce II Gts Video card,Nvidia 21.83 drivers
Sblive! Xgamer-latest drivers
Directx 8.1
3DMark 2000 ......7780
Make sure you enable mipmapping,and disable vsync for highest scores.
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Project Name My Project
CPU AMD Athlon(tm) XP/MP/4 1400 Mhz
3D Accelerator NVIDIA GeForce2 Ti
Graphics Chipset Generic VGA
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 8126 3D marks
CPU Speed 569 CPU 3D marks
Game 1 - Helicopter - Low Detail 160.9 FPS
Game 1 - Helicopter - Medium Detail 116.6 FPS
Game 1 - Helicopter - High Detail 56.5 FPS
Game 2 - Adventure - Low Detail 178.7 FPS
Game 2 - Adventure - Medium Detail 101.6 FPS
Game 2 - Adventure - High Detail 62.9 FPS
Fill Rate (Single-Texturing) 560.5 MTexels/s
Fill Rate (Multi-Texturing) 1148.5 MTexels/s
High Polygon Count (1 Light) 18477.2 KTriangles/s
High Polygon Count (4 Lights) 10236.3 KTriangles/s
High Polygon Count (8 Lights) 5621.8 KTriangles/s
8MB Texture Rendering Speed 444.3 FPS
16MB Texture Rendering Speed 368.2 FPS
32MB Texture Rendering Speed 207.5 FPS
64MB Texture Rendering Speed 108.3 FPS
Bump Mapping (Emboss 3-pass) 492.4 FPS
Bump Mapping (Emboss 2-pass) 307.9 FPS
Bump Mapping (Emboss 1-pass) 225.6 FPS
Bump Mapping (Environment) N/A FPS
Published No
Vati
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My 2000 results on:
K7vta-pro
athlon xp 1600
384 megs sdram cas 2
G2 GTS 64 meg
RESULTS
Platform: Internal
3DMark Result: 7939 3D marks
CPU Speed: 590 CPU 3D marks
Game 1 - Helicopter - Low Detail: 162.1 FPS
Game 1 - Helicopter - Medium Detail: 115.5 FPS
Game 1 - Helicopter - High Detail: 54.5 FPS
Game 2 - Adventure - Low Detail: 168.5 FPS
Game 2 - Adventure - Medium Detail: 100.1 FPS
Game 2 - Adventure - High Detail: 60.9 FPS
Fill Rate (Single-Texturing): 573.1 MTexels/s
Fill Rate (Multi-Texturing): 1174.8 MTexels/s
High Polygon Count (1 Light): 18956 KTriangles/s
High Polygon Count (4 Lights): 10290 KTriangles/s
High Polygon Count (8 Lights): 5639 KTriangles/s
8MB Texture Rendering Speed: 435.9 FPS
16MB Texture Rendering Speed: 393.1 FPS
32MB Texture Rendering Speed: 246.3 FPS
64MB Texture Rendering Speed: 127.6 FPS
Bump Mapping (Emboss, 3-pass): 207.5 FPS
Bump Mapping (Emboss, 2-pass): 275.3 FPS
Bump Mapping (Emboss, 1-pass): 462.8 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version Award Modular BIOS v6.00PG
Bios Date 10/02/01
Memory:
Total Physical Memory 384MB
Free Physical Memory 317MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) XP 1600+
Processor Speed 1400MHz
Processor Caps SSE, Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Date 09-14-2001
Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Name NVDD32.DLL
Driver Version 4.13.01.2183 (Certified)
Total Video Memory 65240KB
Total Texture Memory 178392KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
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Here's mine.3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0xD52C290A
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 7249 3D marks
CPU Speed: 576 CPU 3D marks
Game 1 - Helicopter - Low Detail: 141.6 FPS
Game 1 - Helicopter - Medium Detail: 108.4 FPS
Game 1 - Helicopter - High Detail: 51.4 FPS
Game 2 - Adventure - Low Detail: 159.5 FPS
Game 2 - Adventure - Medium Detail: 89.2 FPS
Game 2 - Adventure - High Detail: 53.9 FPS
Fill Rate (Single-Texturing): 577.4 MTexels/s
Fill Rate (Multi-Texturing): 1182.3 MTexels/s
High Polygon Count (1 Light): 16595 KTriangles/s
High Polygon Count (4 Lights): 10217 KTriangles/s
High Polygon Count (8 Lights): 5640 KTriangles/s
8MB Texture Rendering Speed: 436.4 FPS
16MB Texture Rendering Speed: 364.1 FPS
32MB Texture Rendering Speed: 205.2 FPS
64MB Texture Rendering Speed: 105.5 FPS
Bump Mapping (Emboss, 3-pass): 209.1 FPS
Bump Mapping (Emboss, 2-pass): 277.2 FPS
Bump Mapping (Emboss, 1-pass): 465.3 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version 1.100V1.125V1.150V1.175V1.200 V1.225V1.250V1.275V1.300V1.32 5V1.3
Bios Date 06/21/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 381MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 1200MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Date 09-14-2001
Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999
Desktop Size and Color Depth:
Width 1280
Height 1024
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 GTS/GeForce2 Pro
Driver Name NVDD32.DLL
Driver Version 4.13.01.2183 (Certified)
Total Video Memory 65240KB
Total Texture Memory 177368KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000150
Subsystem Identifier 0x900310A9
Chipset Revision Level 0x000000A3
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C2FFE3
DirectDraw flags 2 0x006AFE7D
Texture operations 0x039EFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF2
Raster capabilities 0x00B76DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00034C8F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
wizzer
[ 12-24-2001: Message edited by: wizzer ]
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3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x99FB9F7F
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 12224 3D marks
CPU Speed: 779 CPU 3D marks
Game 1 - Helicopter - Low Detail: 244.7 FPS
Game 1 - Helicopter - Medium Detail: 183.4 FPS
Game 1 - Helicopter - High Detail: 109.4 FPS
Game 2 - Adventure - Low Detail: 266.7 FPS
Game 2 - Adventure - Medium Detail: 134.9 FPS
Game 2 - Adventure - High Detail: 79.7 FPS
Fill Rate (Single-Texturing): 910.2 MTexels/s
Fill Rate (Multi-Texturing): 1783.9 MTexels/s
High Polygon Count (1 Light): 24839 KTriangles/s
High Polygon Count (4 Lights): 14401 KTriangles/s
High Polygon Count (8 Lights): 7566 KTriangles/s
8MB Texture Rendering Speed: 754.7 FPS
16MB Texture Rendering Speed: 591.6 FPS
32MB Texture Rendering Speed: 322.0 FPS
64MB Texture Rendering Speed: 167.1 FPS
Bump Mapping (Emboss, 3-pass): 459.2 FPS
Bump Mapping (Emboss, 2-pass): 637.5 FPS
Bump Mapping (Emboss, 1-pass): 1066.2 FPS
Bump Mapping (Environment): 644.9 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version v1.0 ~
Bios Date 11/23/01
Memory:
Total Physical Memory 256MB
Free Physical Memory 172MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) XP 1900+
Processor Speed 1601MHz
Processor Caps SSE, Enhanced 3DNow!/MMX
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wow cav, that thing is a beast. What vid card, RAM, MB, are you using?
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here's another radeon 8500:
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x8CE04682
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 9563 3D marks
CPU Speed: 715 CPU 3D marks
Game 1 - Helicopter - Low Detail: 179.6 FPS
Game 1 - Helicopter - Medium Detail: 134.9 FPS
Game 1 - Helicopter - High Detail: 89.8 FPS
Game 2 - Adventure - Low Detail: 229.9 FPS
Game 2 - Adventure - Medium Detail: 102.1 FPS
Game 2 - Adventure - High Detail: 60.5 FPS
Fill Rate (Single-Texturing): 939.7 MTexels/s
Fill Rate (Multi-Texturing): 2016.5 MTexels/s
High Polygon Count (1 Light): 24471 KTriangles/s
High Polygon Count (4 Lights): 18257 KTriangles/s
High Polygon Count (8 Lights): 12909 KTriangles/s
8MB Texture Rendering Speed: 721.0 FPS
16MB Texture Rendering Speed: 448.1 FPS
32MB Texture Rendering Speed: 233.1 FPS
64MB Texture Rendering Speed: 111.0 FPS
Bump Mapping (Emboss, 3-pass): 363.4 FPS
Bump Mapping (Emboss, 2-pass): 442.7 FPS
Bump Mapping (Emboss, 1-pass): 816.6 FPS
Bump Mapping (Environment): 344.2 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version Award Modular BIOS v6.00PG
Bios Date 03/05/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 414MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) processor
Processor Speed 1333MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name RADEON 8500/RADEON 8500LE
Driver Date 11- 7-2001
Monitor:
Name Default Monitor
Driver Date 4-23-1999
Desktop Size and Color Depth:
Width 1280
Height 1024
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name RADEON 8500/RADEON 8500LE
Driver Name ATI3D2AG.DLL
Driver Version 4.13.01.3161 (Certified)
Total Video Memory 65448KB
Total Texture Memory 120232KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 6
Bus AGP
Manufacturer Identifier 0x00001002
Chipset Type 0x0000514C
Subsystem Identifier 0x013A1002
Chipset Revision Level 0x00000000
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 6
Driver can disable VSync by software request Yes
Edge Antialiasing Yes
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping Yes
Flags:
DirectDraw flags 1 0x94527FC1
DirectDraw flags 2 0x004AFE79
Texture operations 0x03FFFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF7
Raster capabilities 0x00737FBF
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001BFF
Shading capabilities 0x000C528A
Texture capabilities 0x00066D5F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000CF
Texture-addressing capabilities 0x0000001F
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats 8-bit, 332 RGB
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 200, 16 bit, 320 * 200, 32 bit, 320 * 240, 8 bit, 320 * 240, 16 bit, 320 * 240, 32 bit, 400 * 300, 8 bit, 400 * 300, 16 bit, 400 * 300, 32 bit, 512 * 384, 8 bit, 512 * 384, 16 bit, 512 * 384, 32 bit, 640 * 400, 8 bit, 640 * 400, 16 bit, 640 * 400, 32 bit, 640 * 480, 8 bit, 640 * 480, 16 bit, 640 * 480, 32 bit, 800 * 600, 8 bit, 800 * 600, 16 bit, 800 * 600, 32 bit, 848 * 480, 8 bit, 848 * 480, 16 bit, 848 * 480, 32 bit, 1024 * 768, 8 bit, 1024 * 768, 16 bit, 1024 * 768, 32 bit, 1152 * 864, 8 bit, 1152 * 864, 16 bit, 1152 * 864, 32 bit, 1280 * 768, 8 bit, 1280 * 768, 16 bit, 1280 * 768, 32 bit, 1280 * 1024, 8 bit, 1280 * 1024, 16 bit, 1280 * 1024, 32 bit, 1600 * 1200, 8 bit, 1600 * 1200, 16 bit, 1600 * 1200, 32 bit
-
Ammo as below,
Abit KR7A-Raid Motherboard
All memory speed options etc are on max performance and rock solid stable.
Memory is 1 stick of Crucial Cas 2.5 256 mb DDR PC2100.
Vid card is an Asus 8200 GF3 TI500
Last but not least the cpu is an XP1500 which i took about an hour of careful "adjustment" to unlock the multipliers, for normal use and this test it is running rock solid stable at XP1900 speeds thats 12 x 133 mhz and the Cpu voltage is still only 1.775V. standard is 1.75V
Cpu cooling is an Alpha Pal 8045 with a YStech 80mm FD8124 fan 3,300 rpm Output 45.2CFM at 34.2 decibels.
Nearly went with the Delta 80 mm 4900RPM 68.51CFM at 48.5 decibels but having lived with a Delta 60 mm at 46.5 decibels for months the thought of using an even louder delta 80mm was enough to rule that option out.
Current temps overclocked to XP1900 spec are case 28C, Cpu 43C, under load ie playing AH temp has never exceeded 49C, thats good enough for me.
Also posted new results in the other 3Dmark thread with this setup showing the cpu overclocked at different speeds its a bit long but may be of interest to somebody.
High score in 3Dmark 2001 is now over 8,575 using standard 133mhz bus speeds obviously it would go even higher if i used a lower multiplier with a higher bus speed to get back to XP1900 spec, but i cant be asked as i am more than happy with it as it is now :)
It would also get a higher reading if i used a newer set of Dets but i am sticking with the 21.81's for compatibility with all the Asus programs for temp monitoring etc.
-
Project Name My Project
CPU Intel Pentium III 875 Mhz
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 6816 3D marks
CPU Speed 499 CPU 3D marks
Game 1 - Helicopter - Low Detail 125.5 FPS
Game 1 - Helicopter - Medium Detail 95.9 FPS
Game 1 - Helicopter - High Detail 57.2 FPS
Game 2 - Adventure - Low Detail 166.8 FPS
Game 2 - Adventure - Medium Detail 76.8 FPS
Game 2 - Adventure - High Detail 45.8 FPS
Fill Rate (Single-Texturing) 616.0 MTexels/s
Fill Rate (Multi-Texturing) 1271.2 MTexels/s
High Polygon Count (1 Light) 14140.7 KTriangles/s
High Polygon Count (4 Lights) 10541.0 KTriangles/s
High Polygon Count (8 Lights) 6470.9 KTriangles/s
8MB Texture Rendering Speed 472.6 FPS
16MB Texture Rendering Speed 325.3 FPS
32MB Texture Rendering Speed 175.3 FPS
64MB Texture Rendering Speed 90.0 FPS
Bump Mapping (Emboss 3-pass) 515.5 FPS
Bump Mapping (Emboss 2-pass) 306.0 FPS
Bump Mapping (Emboss 1-pass) 232.8 FPS
Bump Mapping (Environment) N/A FPS
Published No
-
here is a run with my original GeForce2 Ultra.
Lower scores with this card than the Radeon 8500 but i do get better fps with this card than the 8500 in AH.
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x8CE04682
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 8697 3D marks
CPU Speed: 641 CPU 3D marks
Game 1 - Helicopter - Low Detail: 173.5 FPS
Game 1 - Helicopter - Medium Detail: 126.8 FPS
Game 1 - Helicopter - High Detail: 65.5 FPS
Game 2 - Adventure - Low Detail: 197.9 FPS
Game 2 - Adventure - Medium Detail: 101.1 FPS
Game 2 - Adventure - High Detail: 59.9 FPS
Fill Rate (Single-Texturing): 764.2 MTexels/s
Fill Rate (Multi-Texturing): 1550.7 MTexels/s
High Polygon Count (1 Light): 19188 KTriangles/s
High Polygon Count (4 Lights): 12914 KTriangles/s
High Polygon Count (8 Lights): 7059 KTriangles/s
8MB Texture Rendering Speed: 553.1 FPS
16MB Texture Rendering Speed: 430.4 FPS
32MB Texture Rendering Speed: 234.4 FPS
64MB Texture Rendering Speed: 120.6 FPS
Bump Mapping (Emboss, 3-pass): 278.0 FPS
Bump Mapping (Emboss, 2-pass): 369.8 FPS
Bump Mapping (Emboss, 1-pass): 611.2 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version Award Modular BIOS v6.00PG
Bios Date 03/05/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 443MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) processor
Processor Speed 1333MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 Ultra
Driver Date 6- 7-2001
Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 Ultra
Driver Name NVDD32.DLL
Driver Version 4.13.01.1290 (Certified)
Total Video Memory 65240KB
Total Texture Memory 121048KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000152
Subsystem Identifier 0x2845107D
Chipset Revision Level 0x000000A4
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x039FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF2
Raster capabilities 0x00B76DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00034C8F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 848 * 480, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 720, 8 bit, 1280 * 768, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 1360 * 768, 8 bit, 1600 * 900, 8 bit, 1600 * 1024, 8 bit, 1600 * 1200, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 848 * 480, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 768, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 1360 * 768, 16 bit, 1600 * 900, 16 bit, 1600 * 1024, 16 bit, 1600 * 1200, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 848 * 480, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32 bit, 1280 * 768, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1360 * 768, 32 bit, 1600 * 900, 32 bit, 1600 * 1024, 32 bit, 1600 * 1200, 32 bit
-
I'm the first to admit I don't really understand all the subtle changes one can make to increase speed.
However, while reading this thread I was sharp enough to see that just about everyone using a GF2 card like I do is getting MUCH FASTER SCORES with equal or even "lesser" CPU's than I am.
Can that has a good grasp of this stuff take a look at my report and tell me if they see something I should change to get better AH FPS performance?
Thanks!
-
Toad, not really sure how to help, but if you look at your "3D marks" for your CPU speed you will see that they are a fair amount lower than other people running comparable CPUs. Don't know the reason but it looks like the most likely culprit.
-
I agree your CPU marks are terrible you sure you got 1400 mhz ?
TOAD i would suggest you read my post below and try temporariy disabling any onboard cards you have especially a sound card or disable any inbuilt sound card as some of these have a very high cpu utilisation, then run 3dM and see if your cpu scores jump try all cards one at a time, hopefully if one of them makes a big difference to your cpu score you will know what needs replacing.
tried it once with a SB card and an Aureal 3d sound card the difference was huge, in fact the Aureal sound card knocked AH fps down from about 30 to 22 on my spare comp.
Some of these cards can be a real cpu hog.
[ 01-02-2002: Message edited by: 214thCavalier ]
-
why does my CPU scores change when I test differnet vcards with the same CPU?
Like Toad, the majority of this report is Greek to me :)
-
Well maybe some vid cards require more cpu cycles to run em ?
Also things that will reduce your 3Dmark scores are ANY hardware or programs running.
Modems, network cards etc all use cpu cycles all the time whether you are actually using them or not.
So if you really want your best score people remove everything or build bare systems just for testing.
Thats getting waaay to geeeky tho, so a much easier option is go into device manager and select any onboard cards and temporarily disable them, (NOTE i said DISABLE them by putting the red cross next to them NOT remove them) run your tests and re enable them after, takes a few minutes but can add quite a few points to your score just because your cpu rating will rise.
All because you are disabling the onboard cards which draw cpu cycles to monitor there activity.
But i suspect what you are seeing is the different cpu utilisation of the differing video cards, the gef2 ultra is using more cpu cycles than the radeon giving you lower 3DM scores but who cares when it gives you better in game frame rates ?
Of course i could be wrong but it seems highly plausible to me :)
[ 01-02-2002: Message edited by: 214thCavalier ]
-
Yeah, I see that the CPU marks are way low.
On boot up, the CPU shows as "Athlon XP 1600+" and it shows the same way in Accessories/System Information.
I bought it from Googlegear as that item and it arrived in a sealed box showing Athlon XP 1600+.
So, yeah, I THINK it is correct.
The system is just for AH and has:
Athlon XP 1600+
Asus A7V266KT266 MB
512 of Micron PC 2100 RAM
CL SB Live Value
eVGA GeF2GTS 32MB
Dlink 10/100 Fast Etherlink Network Card
IBM Deskstar 40GB 7200 RPM
That's all that's running in there. I did test it with all cards enabled, just the way I would be running AH.
Any suggestions?
-
Just put together my new system consisting of an Abit KR7A, AMD 1700xp, 256MB Corsair and a Leadtek Geforce3 Ti200. Here is my initial score. I will post further scores as I overclock the video card, change memory settings, increase FSB and possibly unlock the multiplier.
Project Name 1700xp standard
CPU AMD Athlon(tm) XP/MP/4 1467 Mhz
3D Accelerator NVIDIA GeForce3 Ti 200
Graphics Chipset Generic VGA
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 9078 3D marks
CPU Speed 641 CPU 3D marks
Game 1 - Helicopter - Low Detail 186.7 FPS
Game 1 - Helicopter - Medium Detail 137.7 FPS
Game 1 - Helicopter - High Detail 73.8 FPS
Game 2 - Adventure - Low Detail 183.0 FPS
Game 2 - Adventure - Medium Detail 109.2 FPS
Game 2 - Adventure - High Detail 66.1 FPS
Fill Rate (Single-Texturing) 614.9 MTexels/s
Fill Rate (Multi-Texturing) 1206.6 MTexels/s
High Polygon Count (1 Light) 19128.9 KTriangles/s
High Polygon Count (4 Lights) 9684.4 KTriangles/s
High Polygon Count (8 Lights) 5079.2 KTriangles/s
8MB Texture Rendering Speed 498.1 FPS
16MB Texture Rendering Speed 442.1 FPS
32MB Texture Rendering Speed 270.4 FPS
64MB Texture Rendering Speed 140.3 FPS
Bump Mapping (Emboss 3-pass) 683.7 FPS
Bump Mapping (Emboss 2-pass) 411.2 FPS
Bump Mapping (Emboss 1-pass) 295.9 FPS
Bump Mapping (Environment) 432.7 FPS
Geforce3 Ti200 overclocked to 190/240
Project Name 1700xp
CPU AMD Athlon(tm) XP/MP/4 1467 Mhz
3D Accelerator NVIDIA GeForce3 Ti 200
Graphics Chipset Generic VGA
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 9603 3D marks
CPU Speed 640 CPU 3D marks
Game 1 - Helicopter - Low Detail 193.6 FPS
Game 1 - Helicopter - Medium Detail 143.4 FPS
Game 1 - Helicopter - High Detail 82.4 FPS
Game 2 - Adventure - Low Detail 204.1 FPS
Game 2 - Adventure - Medium Detail 110.6 FPS
Game 2 - Adventure - High Detail 66.2 FPS
Fill Rate (Single-Texturing) 669.9 MTexels/s
Fill Rate (Multi-Texturing) 1312.2 MTexels/s
High Polygon Count (1 Light) 19968.5 KTriangles/s
High Polygon Count (4 Lights) 10538.4 KTriangles/s
High Polygon Count (8 Lights) 5534.2 KTriangles/s
8MB Texture Rendering Speed 547.4 FPS
16MB Texture Rendering Speed 459.6 FPS
32MB Texture Rendering Speed 261.2 FPS
64MB Texture Rendering Speed 134.4 FPS
Bump Mapping (Emboss 3-pass) 749.2 FPS
Bump Mapping (Emboss 2-pass) 449.9 FPS
Bump Mapping (Emboss 1-pass) 323.3 FPS
Bump Mapping (Environment) 472.9 FPS
Nice jump after optimizing Bios and memory
Project Name My Project
CPU AMD Athlon(tm) XP/MP/4 1467 Mhz
3D Accelerator NVIDIA GeForce3 Ti 200
Graphics Chipset Generic VGA
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 10092 3D marks
CPU Speed 685 CPU 3D marks
Game 1 - Helicopter - Low Detail 202.8 FPS
Game 1 - Helicopter - Medium Detail 149.9 FPS
Game 1 - Helicopter - High Detail 83.6 FPS
Game 2 - Adventure - Low Detail 211.4 FPS
Game 2 - Adventure - Medium Detail 120.1 FPS
Game 2 - Adventure - High Detail 73.2 FPS
Fill Rate (Single-Texturing) 669.9 MTexels/s
Fill Rate (Multi-Texturing) 1312.3 MTexels/s
High Polygon Count (1 Light) 20522.9 KTriangles/s
High Polygon Count (4 Lights) 10542.2 KTriangles/s
High Polygon Count (8 Lights) 5536.5 KTriangles/s
8MB Texture Rendering Speed 548.4 FPS
16MB Texture Rendering Speed 482.6 FPS
32MB Texture Rendering Speed 288.9 FPS
64MB Texture Rendering Speed 150.7 FPS
Bump Mapping (Emboss 3-pass) 750.4 FPS
Bump Mapping (Emboss 2-pass) 450.5 FPS
Bump Mapping (Emboss 1-pass) 324.1 FPS
Bump Mapping (Environment) 473.0 FPS
[ 01-04-2002: Message edited by: Frost ]
-
Just upgraded my video card from a G2 GTS 64 meg to Ti200 64 meg and I got a nice rise in 3Dmark 2000 score. My 3D mark 2001 score is almost double. specs now are:
K7VTA Pro mb
384 megs sdram @Cas2
XP 1600 @1460 139 bus
leadtech Ti200 G3 64 meg
MX 300 sound
98 se
RESULTS
Platform: Internal
3DMark Result: 9569 3D marks
CPU Speed: 650 CPU 3D marks
Game 1 - Helicopter - Low Detail: 197.1 FPS
Game 1 - Helicopter - Medium Detail: 146.2 FPS
Game 1 - Helicopter - High Detail: 82.4 FPS
Game 2 - Adventure - Low Detail: 198.9 FPS
Game 2 - Adventure - Medium Detail: 108.4 FPS
Game 2 - Adventure - High Detail: 64.5 FPS
Fill Rate (Single-Texturing): 694.1 MTexels/s
Fill Rate (Multi-Texturing): 1371.9 MTexels/s
High Polygon Count (1 Light): 20632 KTriangles/s
High Polygon Count (4 Lights): 11028 KTriangles/s
High Polygon Count (8 Lights): 5794 KTriangles/s
8MB Texture Rendering Speed: 553.4 FPS
16MB Texture Rendering Speed: 468.0 FPS
32MB Texture Rendering Speed: 264.7 FPS
64MB Texture Rendering Speed: 137.6 FPS
Bump Mapping (Emboss, 3-pass): 328.4 FPS
Bump Mapping (Emboss, 2-pass): 455.1 FPS
Bump Mapping (Emboss, 1-pass): 753.7 FPS
Bump Mapping (Environment): 485.0 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version Award Modular BIOS v6.00PG
Bios Date 10/02/01
Memory:
Total Physical Memory 384MB
Free Physical Memory 235MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) XP 1700+
Processor Speed 1460MHz
Processor Caps SSE, Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name WinFast Titanium 200
Driver Date 10-30-2001
Monitor:
Name Default Monitor
Driver Date 4-23-1999
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name WinFast Titanium 200
Driver Name NVDD32.DLL
Driver Version 4.13.01.2183 (Certified)
Total Video Memory 64792KB
Total Texture Memory 177944KB
-
Project Name My Project
CPU AMD Athlon(tm) XP/MP/4 1410 Mhz
3D Accelerator R200
Graphics Chipset Generic VGA
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Result 10555 3D marks
CPU Speed 815 CPU 3D marks
Game 1 - Helicopter - Low Detail 204.9 FPS
Game 1 - Helicopter - Medium Detail 153.6 FPS
Game 1 - Helicopter - High Detail 93.0 FPS
Game 2 - Adventure - Low Detail 243.7 FPS
Game 2 - Adventure - Medium Detail 115.4 FPS
Game 2 - Adventure - High Detail 68.9 FPS
Fill Rate (Single-Texturing) 861.7 MTexels/s
Fill Rate (Multi-Texturing) 1832.5 MTexels/s
High Polygon Count (1 Light) 24597.1 KTriangles/s
High Polygon Count (4 Lights) 17544.7 KTriangles/s
High Polygon Count (8 Lights) 11752.6 KTriangles/s
8MB Texture Rendering Speed 668.9 FPS
16MB Texture Rendering Speed 501.2 FPS
32MB Texture Rendering Speed 262.0 FPS
64MB Texture Rendering Speed 132.8 FPS
Bump Mapping (Emboss 3-pass) 744.4 FPS
Bump Mapping (Emboss 2-pass) 403.5 FPS
Bump Mapping (Emboss 1-pass) 330.9 FPS
Bump Mapping (Environment) 314.0 FPS
Published No
-
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 9915 3D marks
CPU Speed: 634 CPU 3D marks
Game 1 - Helicopter - Low Detail: 198.5 FPS
Game 1 - Helicopter - Medium Detail: 146.5 FPS
Game 1 - Helicopter - High Detail: 85.9 FPS
Game 2 - Adventure - Low Detail: 210.9 FPS
Game 2 - Adventure - Medium Detail: 115.7 FPS
Game 2 - Adventure - High Detail: 68.9 FPS
Fill Rate (Single-Texturing): 701.3 MTexels/s
Fill Rate (Multi-Texturing): 1378.8 MTexels/s
High Polygon Count (1 Light): 21056 KTriangles/s
High Polygon Count (4 Lights): 11091 KTriangles/s
High Polygon Count (8 Lights): 5818 KTriangles/s
8MB Texture Rendering Speed: 569.0 FPS
16MB Texture Rendering Speed: 455.5 FPS
32MB Texture Rendering Speed: 250.0 FPS
64MB Texture Rendering Speed: 129.4 FPS
Bump Mapping (Emboss, 3-pass): 337.0 FPS
Bump Mapping (Emboss, 2-pass): 467.3 FPS
Bump Mapping (Emboss, 1-pass): 775.4 FPS
Bump Mapping (Environment): 491.9 FPS
SYSTEM
Software Versions:
Windows Version Windows 5Service Pack 2, Build 2195
DirectX Version 4.08.01.0881
Bios Version Version 1.00
Bios Date 11/30/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 405MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 1523MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Not available
Driver Date Not available
Monitor:
Name COMPAQ P900 Color Monitor
Driver Date Not available
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce3 Ti 200
Driver Name nv4_disp.dll
Driver Version 0.00.00.0000 (Not Certified)
Total Video Memory 64894KB
Total Texture Memory 192382KB
-
Update this is as far as i can push using this driver revision tried the 23.11 drivers but they were rubbish artifacting all over.
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x99FB9F7F
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 12641 3D marks
CPU Speed: 811 CPU 3D marks
Game 1 - Helicopter - Low Detail: 252.7 FPS
Game 1 - Helicopter - Medium Detail: 192.0 FPS
Game 1 - Helicopter - High Detail: 110.4 FPS
Game 2 - Adventure - Low Detail: 271.8 FPS
Game 2 - Adventure - Medium Detail: 142.2 FPS
Game 2 - Adventure - High Detail: 84.2 FPS
Fill Rate (Single-Texturing): 910.7 MTexels/s
Fill Rate (Multi-Texturing): 1785.2 MTexels/s
High Polygon Count (1 Light): 25276 KTriangles/s
High Polygon Count (4 Lights): 14406 KTriangles/s
High Polygon Count (8 Lights): 7567 KTriangles/s
8MB Texture Rendering Speed: 759.3 FPS
16MB Texture Rendering Speed: 621.7 FPS
32MB Texture Rendering Speed: 342.9 FPS
64MB Texture Rendering Speed: 179.0 FPS
Bump Mapping (Emboss, 3-pass): 460.8 FPS
Bump Mapping (Emboss, 2-pass): 638.9 FPS
Bump Mapping (Emboss, 1-pass): 1068.3 FPS
Bump Mapping (Environment): 646.0 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version v1.0 ~
Bios Date 11/23/01
Memory:
Total Physical Memory 256MB
Free Physical Memory 153MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) XP 1900+
Processor Speed 1601MHz
Processor Caps SSE, Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name ASUS V8200 Series v21.81a
Driver Date 10-23-2001
Monitor:
Name Belinea 10 70 50
Driver Date 11-15-1999
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit
INTERNAL 3D CARD
Information:
Name ASUS V8200 Series v21.81a
Driver Name ANVDD32.DLL
Driver Version 4.13.01.2181 (Certified)
Total Video Memory 64792KB
Total Texture Memory 160024KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 4096 * 4096
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000202
Subsystem Identifier 0x405B1043
Chipset Revision Level 0x000000A3
-
here is a Nforce system I put together for my brother. This is usi9ng a MSI K7N420 pro MB, and I am using the onboard sound and graghics. processor is an athlon XP1600, using crucial DDR PC2100 RAM. No PCI cards installed whatsoever. The scores are kind of anemic IMO, however I believe this system would run Aces High acceptible.
OS is win2k service pack 2.
CPU AMD Athlon(tm) XP/MP/4 1403 MHz
Graphics Chipset Chipset Missing
Driver Name NVIDIA GeForce2 Integrated GPU
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Score 4436 3D marks
CPU Speed 438 CPU 3D marks
Game 1 - Helicopter - Low Detail 82.1 FPS
Game 1 - Helicopter - Medium Detail 59.6 FPS
Game 1 - Helicopter - High Detail 27.4 FPS
Game 2 - Adventure - Low Detail 84.1 FPS
Game 2 - Adventure - Medium Detail 68.3 FPS
Game 2 - Adventure - High Detail 48.2 FPS
Fill Rate (Single-Texturing) 277.8 MTexels/s
Fill Rate (Multi-Texturing) 552.4 MTexels/s
High Polygon Count (1 Light) 7.5 MTriangels/s
High Polygon Count (4 Lights) 4.4 MTriangels/s
High Polygon Count (8 Lights) 2.5 MTriangels/s
8MB Texture Rendering Speed 189.9 FPS
16MB Texture Rendering Speed 177.9 FPS
32MB Texture Rendering Speed 151.8 FPS
64MB Texture Rendering Speed 115.8 FPS
Bump Mapping (Emboss 3-pass) 117.7 FPS
Bump Mapping (Emboss 2-pass) 154.5 FPS
Bump Mapping (Emboss 1-pass) 229.0 FPS
Bump Mapping (Environment) Not run
-
Soyo Dragon+
XP1900
512 PC2100 Mushkin ram
Gainward GF3 TI200
Win XP Pro
3d2000 : 10,500
3d2001 : 7400
3d2001se : 7400
whels
Originally posted by -ammo-
here is a Nforce system I put together for my brother. This is usi9ng a MSI K7N420 pro MB, and I am using the onboard sound and graghics. processor is an athlon XP1600, using crucial DDR PC2100 RAM. No PCI cards installed whatsoever. The scores are kind of anemic IMO, however I believe this system would run Aces High acceptible.
OS is win2k service pack 2.
CPU AMD Athlon(tm) XP/MP/4 1403 MHz
Graphics Chipset Chipset Missing
Driver Name NVIDIA GeForce2 Integrated GPU
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Score 4436 3D marks
CPU Speed 438 CPU 3D marks
Game 1 - Helicopter - Low Detail 82.1 FPS
Game 1 - Helicopter - Medium Detail 59.6 FPS
Game 1 - Helicopter - High Detail 27.4 FPS
Game 2 - Adventure - Low Detail 84.1 FPS
Game 2 - Adventure - Medium Detail 68.3 FPS
Game 2 - Adventure - High Detail 48.2 FPS
Fill Rate (Single-Texturing) 277.8 MTexels/s
Fill Rate (Multi-Texturing) 552.4 MTexels/s
High Polygon Count (1 Light) 7.5 MTriangels/s
High Polygon Count (4 Lights) 4.4 MTriangels/s
High Polygon Count (8 Lights) 2.5 MTriangels/s
8MB Texture Rendering Speed 189.9 FPS
16MB Texture Rendering Speed 177.9 FPS
32MB Texture Rendering Speed 151.8 FPS
64MB Texture Rendering Speed 115.8 FPS
Bump Mapping (Emboss 3-pass) 117.7 FPS
Bump Mapping (Emboss 2-pass) 154.5 FPS
Bump Mapping (Emboss 1-pass) 229.0 FPS
Bump Mapping (Environment) Not run
-
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x191E4983
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 8604 3D marks
CPU Speed: 570 CPU 3D marks
Game 1 - Helicopter - Low Detail: 162.0 FPS
Game 1 - Helicopter - Medium Detail: 124.9 FPS
Game 1 - Helicopter - High Detail: 81.4 FPS
Game 2 - Adventure - Low Detail: 194.9 FPS
Game 2 - Adventure - Medium Detail: 96.0 FPS
Game 2 - Adventure - High Detail: 57.7 FPS
Fill Rate (Single-Texturing): 692.5 MTexels/s
Fill Rate (Multi-Texturing): 1338.6 MTexels/s
High Polygon Count (1 Light): 18990 KTriangles/s
High Polygon Count (4 Lights): 11014 KTriangles/s
High Polygon Count (8 Lights): 5786 KTriangles/s
8MB Texture Rendering Speed: 563.2 FPS
16MB Texture Rendering Speed: 373.8 FPS
32MB Texture Rendering Speed: 199.7 FPS
64MB Texture Rendering Speed: 102.9 FPS
Bump Mapping (Emboss, 3-pass): 351.9 FPS
Bump Mapping (Emboss, 2-pass): 486.7 FPS
Bump Mapping (Emboss, 1-pass): 800.6 FPS
Bump Mapping (Environment): 488.4 FPS
SYSTEM
Software Versions:
Windows Version Windows 5, Build 2600
DirectX Version 4.08.01.0810
Bios Version ASUS - 30303031
Bios Date 10/03/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 377MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 1400MHz
Processor Caps Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Not available
Driver Date Not available
Monitor:
Name Plug and Play Monitor
Driver Date Not available
Desktop Size and Color Depth:
Width 1280
Height 1024
Color Depth 32 bit
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce3
Driver Name nv4_disp.dll
Driver Version 0.00.00.0000 (Not Certified)
Total Video Memory 64894KB
Total Texture Memory 125310KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 4096 * 4096
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000200
Subsystem Identifier 0x001B1545
Chipset Revision Level 0x000000A3
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 4
Driver can disable VSync by software request Yes
Edge Antialiasing Yes
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering No
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping Yes
Flags:
DirectDraw flags 1 0x94C27BE3
DirectDraw flags 2 0x006AFE7C
Texture operations 0x03FEFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF2
Raster capabilities 0x00B77DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x0007ED8F
Texture-filtering capabilities 0x0303073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x0000001F
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 640 * 480, 8 bit, 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 800 * 600, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 768, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 1600 * 900, 8 bit, 1600 * 1024, 8 bit, 1600 * 1200, 8 bit, 640 * 480, 16 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 800 * 600, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 768, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 1600 * 900, 16 bit, 1600 * 1024, 16 bit, 1600 * 1200, 16 bit, 640 * 480, 32 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 800 * 600, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 768, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1600 * 900, 32 bit, 1600 * 1024, 32 bit, 1600 * 1200, 32 bit
DJ229
-
CPU Intel Pentium 4 1977 MHz
Graphics Chipset Generic VGA
Driver Name RADEON 8500
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
3DMark Score 8610 3D marks
CPU Speed 512 CPU 3D marks
Game 1 - Helicopter - Low Detail 175.0 FPS
Game 1 - Helicopter - Medium Detail 127.8 FPS
Game 1 - Helicopter - High Detail 74.7 FPS
Game 2 - Adventure - Low Detail 196.3 FPS
Game 2 - Adventure - Medium Detail 91.0 FPS
Game 2 - Adventure - High Detail 52.6 FPS
Fill Rate (Single-Texturing) 859.3 MTexels/s
Fill Rate (Multi-Texturing) 2004.3 MTexels/s
High Polygon Count (1 Light) 4.5 MTriangels/s
High Polygon Count (4 Lights) 3.7 MTriangels/s
High Polygon Count (8 Lights) 2.4 MTriangels/s
8MB Texture Rendering Speed 691.7 FPS
16MB Texture Rendering Speed 432.9 FPS
32MB Texture Rendering Speed 230.9 FPS
64MB Texture Rendering Speed 120.0 FPS
Bump Mapping (Emboss 3-pass) 358.5 FPS
Bump Mapping (Emboss 2-pass) 451.4 FPS
Bump Mapping (Emboss 1-pass) 810.1 FPS
Bump Mapping (Environment) 362.4 FPS
-
Name XP2000
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform NVIDIA GeForce4 Ti 4400
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 9482
Game 1 - Car Chase - Low Detail 142.9 fps
Game 1 - Car Chase - High Detail 51.5 fps
Game 2 - Dragothic - Low Detail 169.0 fps
Game 2 - Dragothic - High Detail 97.2 fps
Game 3 - Lobby - Low Detail 131.6 fps
Game 3 - Lobby - High Detail 62.0 fps
Game 4 - Nature 41.7 fps
Fill Rate (Single-Texturing) 941.5 MTexels/s
Fill Rate (Multi-Texturing) 2103.4 MTexels/s
High Polygon Count (1 Light) 45.7 MTriangles/s
High Polygon Count (8 Lights) 11.5 MTriangles/s
Environment Bump Mapping 161.4 fps
DOT3 Bump Mapping 130.9 fps
Vertex Shader 79.0 fps
Pixel Shader 110.4 fps
Advanced Pixel Shader 85.2 fps
Point Sprites 27.9 MSprites/s
============================
ASUS A7V266-E
512 2100 Crucial
7200 100GB WD
Win98
-
3DMARK 2000 PROJECT FILE
Windows Version Windows 98SE , Build 2222
DirectX Version 4.08.01.0881
Bios Version Version 1.00
Bios Date 09/13/01
Memory:
Total Physical Memory 256MB
Free Physical Memory 175MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 1050MHz
Processor Caps Enhanced 3DNow!/MMX
Name NVIDIA GeForce4 MX 440
Driver Name NVDD32.DLL
Driver Version 4.13.01.2730 (Certified)
Total Video Memory 65240KB
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 32-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
RESULTS
Platform: Internal
3DMark Result: 8062 3D marks
CPU Speed: 604 CPU 3D marks
Game 1 - Helicopter - Low Detail: 150.9 FPS
Game 1 - Helicopter - Medium Detail: 114.6 FPS
Game 1 - Helicopter - High Detail: 69.5 FPS
Game 2 - Adventure - Low Detail: 192.7 FPS
Game 2 - Adventure - Medium Detail: 90.1 FPS
Game 2 - Adventure - High Detail: 54.0 FPS
Fill Rate (Single-Texturing): 591.5 MTexels/s
Fill Rate (Multi-Texturing): 1169.3 MTexels/s
High Polygon Count (1 Light): 15097 KTriangles/s
High Polygon Count (4 Lights): 13776 KTriangles/s
High Polygon Count (8 Lights): 8364 KTriangles/s
8MB Texture Rendering Speed: 487.0 FPS
16MB Texture Rendering Speed: 371.1 FPS
32MB Texture Rendering Speed: 203.5 FPS
64MB Texture Rendering Speed: 105.8 FPS
Bump Mapping (Emboss, 3-pass): 300.5 FPS
Bump Mapping (Emboss, 2-pass): 360.8 FPS
Bump Mapping (Emboss, 1-pass): 484.7 FPS
Bump Mapping (Environment): Not supported FPS
GF4 MX440 is definately worth $80.00. ;)
-
The problem with 3Dmark2000 is that you can bump your score by half simply by increasing your front-side bus speed and lowering the multiplier of the cpu.
Best effect achieved if you change fsb in the fly from windows (possible with w98 boxes)
-
Ok .. so I'm bored and D/L 3DMark2000 .. here's my scores.
5457 3D Mark Results
420 CPU 3D Mark Results
Celeron 900> O/C > 1161 Mhz
384 Ram
Abit BX6 r2.1
gForce3 Ti200
sprint
:cool:
-
3DMARK 2000 PROJECT FILE
PROJECT
Description: XP2000
Comment:
3DMark Version: 340
Install ID: 0xD768928D
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 12748 3D marks
CPU Speed: 716 CPU 3D marks
Game 1 - Helicopter - Low Detail: 245.1 FPS
Game 1 - Helicopter - Medium Detail: 184.3 FPS
Game 1 - Helicopter - High Detail: 123.3 FPS
Game 2 - Adventure - Low Detail: 295.0 FPS
Game 2 - Adventure - Medium Detail: 134.8 FPS
Game 2 - Adventure - High Detail: 79.8 FPS
Fill Rate (Single-Texturing): 1071.3 MTexels/s
Fill Rate (Multi-Texturing): 2128.8 MTexels/s
High Polygon Count (1 Light): 31668 KTriangles/s
High Polygon Count (4 Lights): 19603 KTriangles/s
High Polygon Count (8 Lights): 10717 KTriangles/s
8MB Texture Rendering Speed: 878.1 FPS
16MB Texture Rendering Speed: 596.3 FPS
32MB Texture Rendering Speed: 320.2 FPS
64MB Texture Rendering Speed: 166.3 FPS
Bump Mapping (Emboss, 3-pass): 512.5 FPS
Bump Mapping (Emboss, 2-pass): 699.4 FPS
Bump Mapping (Emboss, 1-pass): 1130.5 FPS
Bump Mapping (Environment): 664.7 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.01.0881
Bios Version Award Medallion BIOS v6.0
Bios Date 11/07/01
Memory:
Total Physical Memory 512MB
Free Physical Memory 263MB
PROCESSOR
CPU Information:
Processor Type AMD Athlon(TM) XP2000+
Processor Speed 1679MHz
Processor Caps SSE, Enhanced 3DNow!/MMX
Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name NVIDIA GeForce4 Ti 4400
Driver Date 02-01-2002