Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: badace on May 19, 2011, 10:06:15 PM

Title: multi core rendering
Post by: badace on May 19, 2011, 10:06:15 PM
 Just wondering how many cores Aces High will utilize. I ask because I have a 2.5ghz quad core and i have found some games will only use 2 cores. I recently had to replace my gpu. I "technically" down graded from a radeon 4870 to a radeon 6770 (overclocked) which is not quite as fast. I use to max the game out with high res pack and never drop below 40fps with the 4870. Now i have had to turn down the settings considerably with the 6770 to keep it above 25fps when it gets busy. I can still play with no problem just thought I would get better performance outta this card and processor.

cpu:2.5ghz quad core

ram:4 gig ddr2

gpu:radeon HD 6770

psu:certified 500w

OS:vista 64-bit
Title: Re: multi core rendering
Post by: CRYPTIC on May 19, 2011, 10:14:58 PM
Did you delete the drivers and then reinstall? If you just overwrote them some files can get corrupt and funny things happen. There will be files left behind that need to be removed out of the registry also. I would make sure that you know what your doing before going into the registry though. There are some programs that can do this for you but can't think of the names right know.

You should be able to run the game maxed with that card.

Also make sure that your screen resolution matches the games settings. I know there's a writeup someone did for video cards settings in these forums do a search for it.
Title: Re: multi core rendering
Post by: 1701E on May 19, 2011, 10:17:13 PM
As I recall Aces High only uses 2 Cores.  Also, depending on what "2.5GHz Quad Core" that is, it may not be all that good.  Vista is going to be an issue "almost" always.

A basic check-list:
>When you switched cards did you properly re-install drivers to match?
>How many Processes are running?
>Does the CPU Usage on Idle spike above 2%?
>Is everything getting adequate power?

Best bet for help would be a proper DxDiag.  Start>Run (Vista/7 have it built into the start menu)>Type DxDiag>Save All Information> Copy/paste everything above the Sound Devices (included) here.
A 6770 should run the game better than you say you're getting.
Title: Re: multi core rendering
Post by: TequilaChaser on May 19, 2011, 11:10:34 PM
Did you delete the drivers and then reinstall? If you just overwrote them some files can get corrupt and funny things happen.

is most critical to make sure you do a complete uninstall of the ati drivers and maybe even the ATI manager program...... there is a program for ATI stuff that will completely remove/clean out all ATI related stuff/drivers etc....

then restart the pc and install the new drivers for your new video card, and preferably from the specific card manufacturer/Brand's website........ ie: ASUS, XFX, HIS, Visiontek, Saphire, etc...... if you're using the AMD/ATI video drivers from the AMD/ATI website...these might could cause you an issue depending or possible lower performance depending......

as 1701E posted, a DXDIAG report of your current system would be very helpful in trouble shooting / finding any possible hiccups in your setup....

hope this is of some help............ good luck

TC
Title: Re: multi core rendering
Post by: morfiend on May 20, 2011, 09:07:22 AM
 Personally I'd look at the video card settings,what do you have the AA and AF set to,try application control.


  That 500 watt PSU is pretty small these days,whats the minimum rated power supply for your new VC? Are you sure it's getting enough juice?


  But I digress....a DxDIAG posted might help better than making guesses.



      :salute
Title: Re: multi core rendering
Post by: gyrene81 on May 20, 2011, 10:26:37 AM
straight from amd's specs on the 6770

Quote
450 Watt or greater power supply with one 75W 6-pin PCI Express® power connectors recommended (600 Watt and two 6-pin connectors for AMD CrossFireX™ technology in dual mode).

wonder how you find out how much power you have running off a pci-e power connector...i've never tested one.  :headscratch:
Title: Re: multi core rendering
Post by: badace on May 20, 2011, 03:17:29 PM
  Thanks for all your replies. Yes, i properly removed old drivers before installing new ones. I did however use amd/ati drivers and after this post will begin installing new xfx drivers. Will post results. As for psu, 500w should be enough according to the specs on amd's website as posted by gyrene81. As for the quad core, it is a amd phenom 9850 which is not the best quad core and is outclassed by its intel equivalent. This being said I also haven't seen anything saying it should be giving me a problem, and in my experience is hasn't in other games like bfbc2 and crisis 2. Then again maybe you will find something... You also asked about its idling usage and it is definitely under 2%. I use selective start up and keep a good handle on what processes are running. I will now post my dxdiag, but if you don't find anything is it possible this card is a dud, or maybe its just not as good as you think? I would think with a coreclock of 850 and memory clock of 1200 it would use more than one 75w connection, but then again I really have no clue about how that works...

------------------
System Information
------------------
Time of this report: 5/20/2011, 15:10:01
       Machine name: FOSTER-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.101014-0432)
           Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
       System Model: NC896AA-ABA a6863w
               BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
          Processor: AMD Phenom(tm) 9850 Quad-Core Processor (4 CPUs), ~2.5GHz
             Memory: 4094MB RAM
          Page File: 1749MB used, 6654MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: AMD Radeon HD 6700 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI display adapter (0x68BA)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_68BA&SUBSYS_31501682&REV_00
   Display Memory: 2806 MB
 Dedicated Memory: 1014 MB
    Shared Memory: 1791 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
   Driver Version: 8.17.0010.1077 (English)
      DDI Version: 11
   BGRA Supported: Yes
Driver Attributes: Final Retail
 Driver Date/Size: 4/19/2011 22:07:46, 795648 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71EE2-2BFA-11CF-0771-5A11BEC2C535}
        Vendor ID: 0x1002
        Device ID: 0x68BA
        SubSys ID: 0x31501682
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_A ModeMPEG2_C
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
Title: Re: multi core rendering
Post by: BigR on May 20, 2011, 03:30:09 PM
Im running a 5770 which is pretty much identical to the 6770, and at max settings in AH i run 60fps all day long with frame sync enabled. Thats with 2048 textures running at 1680x1050. Even at 1080p, im sure the card would be able to handle it. I'm running an older processor....AMD 955 Phenom II quad core. There has got to be something screwy going on if you can barely pull 25fps. Make sure you dont have your anti aliasing quality maxed out in the ATI settings. That can kill frame rates very fast. I run everything in the ATI menu on default settings. Its a good blend of speed and image quality.
Title: Re: multi core rendering
Post by: badace on May 20, 2011, 04:20:24 PM
     I'm using 1024 textures, 1 notch of AA, native res of 1680x1050, and default in game graphics setting except i turn all shadow settings off...... and it is going between 40fps and 60fps. When i open my clip board it drops to 30fps.... Also, i installed drivers from xfx website and it didn't seem to change anything...
Title: Re: multi core rendering
Post by: BigR on May 20, 2011, 04:42:11 PM
     I'm using 1024 textures, 1 notch of AA, native res of 1680x1050, and default in game graphics setting except i turn all shadow settings off...... and it is going between 40fps and 60fps. When i open my clip board it drops to 30fps.... Also, i installed drivers from xfx website and it didn't seem to change anything...

Thats strange ...should be a lot faster. I forgot to mention I run with shadows off as well, but everything else is checked and the distance and detail sliders are maxed out.
Title: Re: multi core rendering
Post by: 1701E on May 20, 2011, 05:17:15 PM
Just to be sure, you ran the DxDiag the way it would be right before you open Aces High, right?
If so, "Page File: 1749MB used, 6654MB available" is not a good sign.  If you had things open, close them and try that portion again.  I know you say you control what is open, but all it takes is 1 process that kills it all.

The CPU and GPU are fine if they're working optimally so it's gotta be something running that is hurting the FR.  It's also possible the PSU is an iffy-brand and isn't truly giving 500W with the required 12V power.  What Type of PSU is it (Brand, Model)?
Title: Re: multi core rendering
Post by: badace on May 20, 2011, 05:22:24 PM
   I am begining to think it may be my power supply failing. This card only requires 1 6 pin power connection so i changed it to my other 6 pin connection to see it it made a difference. I saw a small change maybe 5 fps increase but still not what it should be. Next step is gnna be checking the psu i guess. The psu is only 3 years old and i heard antec earthwatts was a good brand but i guess its possible. Just spent 400 fixing this computer. don't want to spend anymore if i don't have to, ugh......  Oh its a antec earthwatts EA-500D atx 12v v2.2
Title: Re: multi core rendering
Post by: badace on May 20, 2011, 05:28:15 PM
    Here it is with evering closed srry bout that. Only a small difference in page file, but i have even my antivirus shutdown and have gone through the processes checking them to make sure they arent necessary...








------------------
System Information
------------------
Time of this report: 5/20/2011, 18:23:18
       Machine name: FOSTER-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.101014-0432)
           Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
       System Model: NC896AA-ABA a6863w
               BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
          Processor: AMD Phenom(tm) 9850 Quad-Core Processor (4 CPUs), ~2.5GHz
             Memory: 4094MB RAM
          Page File: 1341MB used, 7062MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: AMD Radeon HD 6700 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI display adapter (0x68BA)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_68BA&SUBSYS_31501682&REV_00
   Display Memory: 2806 MB
 Dedicated Memory: 1014 MB
    Shared Memory: 1791 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
   Driver Version: 8.17.0010.1065 (English)
      DDI Version: 11
   BGRA Supported: Yes
Driver Attributes: Final Retail
 Driver Date/Size: 1/12/2011 23:00:30, 708608 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71EE2-2BFA-11CF-1B71-5A11BEC2C535}
        Vendor ID: 0x1002
        Device ID: 0x68BA
        SubSys ID: 0x31501682
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_A ModeMPEG2_C
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled

-------------
Title: Re: multi core rendering
Post by: gyrene81 on May 20, 2011, 05:42:10 PM
badace, you should check your paging file size after a fresh boot...after you shut down everything you would before you run ah, and before you open your web browser...then once you have the system sitting in a state of "ready to play ah"...open task manager and look at the performance graphs for 5 minutes with nothing going on, don't even move the mouse...the cpu should sit at zero and your memory usage should not increase.

i'm running win7 64bit on an intel dual core 2.4ghz with 4gb ddr2 800mhz and an xfx radeon 4870 1gb card...from a fresh boot, anti-virus turned off "ready to play ah" state, my paging file size sits at ~730mb or so...it doesn't get over 1gb opening teamspeak 3 and ah...and my cpu state stays at zero utilization until i start opening programs.



since the 2.24 update, my frame rates have gone weird like some others...from steady 59fps with a few people around to 30fps and crash in a crowd...never did that before, but can't prove what exactly is causing it.
Title: Re: multi core rendering
Post by: badace on May 20, 2011, 06:14:35 PM
badace, you should check your paging file size after a fresh boot...after you shut down everything you would before you run ah, and before you open your web browser...then once you have the system sitting in a state of "ready to play ah"...open task manager and look at the performance graphs for 5 minutes with nothing going on, don't even move the mouse...the cpu should sit at zero and your memory usage should not increase.

i'm running win7 64bit on an intel dual core 2.4ghz with 4gb ddr2 800mhz and an xfx radeon 4870 1gb card...from a fresh boot, anti-virus turned off "ready to play ah" state, my paging file size sits at ~730mb or so...it doesn't get over 1gb opening teamspeak 3 and ah...and my cpu state stays at zero utilization until i start opening programs.



since the 2.24 update, my frame rates have gone weird like some others...from steady 59fps with a few people around to 30fps and crash in a crowd...never did that before, but can't prove what exactly is causing it.
OK, i can't seem to get the page file any lower.... Also doing what you said I am seeing the cpu usage was bouncing from 2 to up to 7 percent..... usually between 2 and 4 percent though..... I cant find anything in my process list that shouldnt be there, I have checked each of the processes online and I just don't see anything that shouldnt be there...
Title: Re: multi core rendering
Post by: The Fugitive on May 20, 2011, 06:34:06 PM
How many processes do you have running when you are clean? Skuzzy always says 0%-1% is all you should see for the CPU usage on a clean system. If you have more something is robbing your CPU cycles and that will cause the lower FR and stutters in the game.
Title: Re: multi core rendering
Post by: badace on May 20, 2011, 06:51:14 PM
   Got my cpu usage to 1-2 percent, page only down to 1283 though. The only things using my processor at idle are dwm.exe (desktop windows manager) which has always run in the background, and unsecapp.exe which is a normal windows program.  I have 69 processes running. That's how many there were before i ever had a problem.... I know it seems weird to remember how many processes I Had running but i do...
Title: Re: multi core rendering
Post by: The Fugitive on May 20, 2011, 07:10:22 PM
69 is wayyyyy to high and I would remember that number as well :P

I consider my system in need of a cleaning and have 44 running. Thats why your page file is so big, to make room for all those processes. Vista is ca-ca, but even so you should be able to get it down into 30s with out much trouble. The more processes you have running to more things that can call on your CPU. You may have been running on the edge of an issue for a while, but the upgrade to the game may have just pushed it over the edge. Cleaning up the processes will most likely get you back on the other side of that edge.
Title: Re: multi core rendering
Post by: 1701E on May 20, 2011, 10:21:40 PM
Also the amount of processes running is kind of a personal thing.  A guide to Computer A won't work on Computer B; Due to a persons needs and configuration.  I run about 39 and that's with things open other people may not need/want such as, Logitech Keyboard/Mouse settings, Logitech Gaming Software, EVGA OCing/OSD software, and AV (never turn mine off even if gaming).

Obviously something is running that shouldn't be in this case, but just because someone says turn it off, don't take that as a Fact.  Test things for yourself. :)
If you can't find something that is out of the ordinary try posting a picture of what is running (Print Screen of the Task Manager), maybe someone will notice something.
Title: Re: multi core rendering
Post by: TequilaChaser on May 20, 2011, 11:14:04 PM
here is a reference for you, although I know windows 7 64 bit & your Vista are 2 different OS's

my fresh install of Windows 7 64 bit Ultimate with the task manager running & MS IE open is showing just 39 processes running, the only program I have installed outside of Win 7 and the MB drivers, video/sound drivers... is Aces High and AH High Res Pkg

I have yet to start any tweaking of the processes or services

69 processes seem a tad high to me also even if you have certain priority's of needing certain software/programs

as for the page file used size, I think if you get to around 900 to 1,000mb used you should be in the neighborhood of a decent range........  for WinXP you should be under 200MB for Vista/Win7 one should be 1,000mb or under preferably

in regards to your PSU , don't look at total wattage if your PSU is configured with multiple 12V rails.......... look at what each individual 12V rail actually can put out..... then only use 80% or 75% of what that total max number is to see where you really are....... ( someone correct me please if I am wrong about this )

hope this helps

TC
Title: Re: multi core rendering
Post by: badace on May 21, 2011, 12:25:37 AM
   PSU says +12v 1  and +12v 2  combined output 408 watts.... is that bad? Got it down to 50 processes... maybe helped cant really tell. Here is the task manager, fit almost everything lol.... (http://ahfanhost.webs.com/photos/tskmgr/Untitled.jpg)
Title: Re: multi core rendering
Post by: gyrene81 on May 21, 2011, 07:59:19 AM
there are a good number of services you can either shutdown and disable permanently or shutdown and set to manual start...i'd start with the aero graphics, the widget manager, task scheduler, superfetch and windows update, then work your way through the list...there are several very good resources that can tell you what services are safe to shutdown in vista, some even have descriptions of what each service does...you should be able to get below 50 processes on a fresh boot fairly easily.

i had to hack the registry to get rid of some program autostart files, like punkbuster, acrotray, acrobat reader quickstart, etc...after a reboot and shutting down my anti-virus i have around 35 processes running before opening ah...tried to get it under 30 but,  :lol  it got ugly.

http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/ (http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/)

http://www.howtogeek.com/howto/windows-vista/how-to-disable-superfetch-on-windows-vista/ (http://www.howtogeek.com/howto/windows-vista/how-to-disable-superfetch-on-windows-vista/)


this is the list i started with, part of skuzzy's recommendations:

Base Filtering Engine
Certificate Propagation
Distributed Link Tracking Client
Fax
Internet Connection Sharing (only safe if you are not sharing your Internet connection on your local computer)
IP Helper
Messenger Sharing Folders USN Journal Reader Service
Net.tcp Port Sharing Service
Offline Files
Parental Controls
Remote Registry
Routing and Remote Access
Server
SSDP Discovery
Telephony
Tablet PC Input Service
Themes (this is a huge resource hog)
UpnP Device Host
Windows Error Reporting Service
Windows Media Center Extender Service
Windows Media Center Receiver Service
Windows Media Center Scheduler Service
Windows Media Center Service Launcher
Windows Remote Management
WinHTTP Web Proxy Auto-Discovery Service
Windows Media Player Network Sharing Service (this is a nasty one. It causes all manner of pauses and stutters and will spontaneously reappear even when it is stopped)


optional:

Windows Defender (also be sure to disable it from starting in the Start->Run->msconfig startup tab)



this stuff can be set to "manual start"...that way they are still available to the system when needed:

Application Experience
Application Information
Application Layer Gateway Service
Application Management
Block Level Backup Engine Service
CNG Key Isolation
COM+ System Application
DFS Replication
Diagnostic Service Host
Diagnostic System Host
Distributed Transaction Coordinator
Extensible Authentication Protocol
Function Discovery Provider Host
IPSec Policy Agent
Link-Layer Topology Discovery Mapper
Microsoft .NET Framework NGEN V2.0.50727_X86
Microsoft iSCSI Initiator Service
Microsoft Software Shadow Copy Provider
Peer Name Resolution Protocol
Peer Networking Grouping
Peer Networking Identity Manager
Performance Logs and Alerts
PnP-X IP Bus Enumerator
PNRP Machine Name Publication Service
Portable Device Enumerator Service
Problem Reports and Solutions Control Panel Support
Protected Storage
Quality Windows Audio Video Experience
Remote Access Auto-Connection Manager
Remote Access Connection Manager
Remote Procedure Call (RPC) Locator
SL UI Notification Service
Smart Card
Smart Card Removal Policy
SNMP Trap
Terminal Services Configuration
Terminal Services UserMode Port Redirector
Thread Ordering Server
TPM Base Services
Virtual Disk
Volume Shadow Copy
Windows Backup
Windows Cardspace
Windows Color System
Windows Connect Now – Config Registrar
Windows Driver Foundation – User-mode Driver Framework
Windows Event Collector
Windows Image Acquisition (WIA)
Windows Module Installer
Windows Presentation Foundation Font Cache 3.0.0.0
Wired AutoConfig
WLAN AutoConfig
Title: Re: multi core rendering
Post by: badace on May 21, 2011, 09:43:49 PM
     I appreciate all the help but nothing seems to work... Its not so much how many people are around it seems to snag and shutter when graphics are rendering on the screen... or there is smoke on a field or ack firing.... I really dont think its my processor bottlenecking. Even games like css are shuttering... Plus i wasnt having a problem till I had to change graphics cards.... Maybe my 4870 wasnt dying maybe its my psu..... or maybe not. IDK what to do, but again thank you all for your help.
Title: Re: multi core rendering
Post by: badace on May 30, 2011, 05:33:44 PM
        OK, heres an update. I did some research and found that my amd phenom 9850 2.5 ghz quad core IS NOT very good.... That being said i guess that 6770 just wasnt picking up the slack like the 4870 did (guess its time for a new cpu, ugh). I compared them online and the 6770 is def not close in performance to a 4870. SO, I returned the 6770 and got a 6850 for 40 more dollars which is slightly faster than the 4870 was and uses 23w less power. I am very happy to report that I can fly near a base now with 60 fps again!!!! Haven't had the chance to test around a mass of player yet but i have set my setting back to normal and every things good....except for a couple things. Like the clipboard map still drops my frames by 20 (which isnt a big deal, dont fight with clipboard open) and some strange graphics like some smoke over a hanger will flash randomly (not for all smoke) but i figure these small things might be ironed out in AH updates and driver updates in the future beings this chip is kinda new. Either way im very happy to have my system back to normal. I want to thank everyone who posted for taking the time to help, it was very much appreciated. <S> BAd
Title: Re: multi core rendering
Post by: badace on May 30, 2011, 07:42:29 PM
    I would now like to disclose some very embarrassing facts... I have now found out why I have had this problem and have fully corrected it. In windows vista power settings there is a inconspicuous option called power saver. This option when clicked on shows monitor sleep settings and computer sleep settings. I casually selected power saver months ago. Today when I installed the 6850 I was happy with the increased performance but still baffled by the frame rate drop in some areas. As I looked in the amd overdrive section of catalyst control center I noticed the CPU power settings. Noticed the selected power setting to be power saver and the minimum and maximum sliders where at 1300mhz. The gears started turning...

I went to the vista power settings menu and opened the advanced power settings menu and scrolled to processor power settings... minimum was 5% aaaaaaaaaaand the maximum was 50% :bhead... Yeah  :bhead. SO, I have now set the maximum back to 100% and the AMD overdrive now shows 2500mhz... I WAS VIRTUALLY USING A 1.3GHZ CPU.

Now back to 2.5ghz and Have solid fps no matter what. No more clipboard map problems, no more problems of any kind. Though i guess I didn't need the 6850 I'm glad i got it, it is sweeeeet! So once again thank you for your help and please be gentle, I am an idiot  :huh. Though I hope this could be helpful to anyone as clueless as i am! That is unless i missed it in skuzzy's vista tips and in that case I have proven my self even more silly than previously thought.


                                                                                                                                                            BAd
Title: Re: multi core rendering
Post by: Krusty on May 31, 2011, 12:43:57 PM
Vista never was very good with power settings apparently. I have all power saving schemes disabled on my desktops.

As for the 4670 vs the 6770, I just wanted to point out that the newer card has certain features more advanced (the GPU has newer design, it may support eyefinity, etc) however the actual performance specs show the 4870 as having more raw power. It has 30% more memory bandwidth

Memory bandwidth, GFLOPS (Gpu cycles), depending on what model you have the processor units and texture units, the 4870 comes out on top. Especially when the 6770 has 128-bit memory and the 4870 has 256-bit memory. The 6770 is faster in frequency and more modern, but the old 4870 is still more powerful. In some cases it's close enough to consider them equal, but in memory bandwidth the performance lead is significant.

Just a side-note to an already-resolved issue.