Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: aztec on December 29, 2013, 03:52:18 PM

Title: .dt commands
Post by: aztec on December 29, 2013, 03:52:18 PM
Is there a list somewhere?
Title: Re: .dt commands
Post by: aztec on December 29, 2013, 03:58:03 PM
Found em :old:
Title: Re: .dt commands
Post by: Scca on December 30, 2013, 05:52:20 AM
Share?
Title: Re: .dt commands
Post by: mechanic on December 30, 2013, 06:34:20 AM
type in    .help     in the game for a list of commands
Title: Re: .dt commands
Post by: Lusche on December 30, 2013, 06:44:51 AM
type in    .help     in the game for a list of commands

While generally helpful, it doesn't help much with this topic as .help just returns ".dt object name" ;)

Instead of posting yet another link, I think I will put up an object reference sheet, I'll try  to make one you can add to your clipboard maps... stay tuned  :old:
Title: Re: .dt commands
Post by: McShark on December 30, 2013, 07:51:13 AM
While generally helpful, it doesn't help much with this topic as .help just returns ".dt object name" ;)

Instead of posting yet another link, I think I will put up an object reference sheet, I'll try  to make one you can add to your clipboard maps... stay tuned  :old:

I am again very much surprised how much knowledge you have acquired through the years.

Thank you very much for your efforts to keep the knowledge available!

 :salute

Looking forward to a ( printable? ) version!
Title: Re: .dt commands
Post by: Lusche on December 30, 2013, 07:51:36 AM
OK, here it is, version 1.0
(It's not comprehensive, there are a number of CV guns missing, but if you really need to know "Armored Auto Gun" you can look it up in game in the Arena Setup / Objects/ Destroy Objects menu.)

(http://i1145.photobucket.com/albums/o507/Snaildude/dtreference10_zpsa601e12d.png)

(All objects that are shown as "influenced by" are also resupplyable by players.)


How to get it  on your clipboard: Save the picture, convert it to .bmp, drop it into the Hitech Creations\Aces High\maps folder, then rightclick on clipboard, select "clipboard maps" and add the new map.
(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zps64b278db.png)


Tip:  
Instead of .dt f(number)(objname), strategic (country) objects are queried with  .dt c(countrynumber)(objname)
However, the country numbers are not consistent as they are depending on the position the country currently has on the map. You can quickly look up the current country numbers for the .dt command in Arena Setup/Objects/Destroy Objects, and then select the country you'd like to know the number of.

(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zpsee7b17ac.jpg)



Hope that helps!   :rock

EDIT:

Crap, forgot the town flag  :bhead

It's flg, if you get a number in return it's white
Title: Re: .dt commands
Post by: mechanic on December 30, 2013, 08:03:14 AM
excellent Lusche, thank you
Title: Re: .dt commands
Post by: wpeters on December 30, 2013, 11:29:56 AM
OK, here it is, version 1.0
(It's not comprehensive, there are a number of CV guns missing, but if you really need to know "Armored Auto Gun" you can look it up in game in the Arena Setup / Objects/ Destroy Objects menu.)

(http://i1145.photobucket.com/albums/o507/Snaildude/dtreference10_zpsa601e12d.png)

(All objects that are shown as "influenced by" are also resupplyable by players.)


How to get it  on your clipboard: Save the picture, convert it to .bmp, drop it into the Hitech Creations\Aces High\maps folder, then rightclick on clipboard, select "clipboard maps" and add the new map.
(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zps64b278db.png)


Tip: 
Instead of .dt f(number)(objname), strategic (country) objects are queried with  .dt c(countrynumber)(objname)
However, the country numbers are not consistent as they are depending on the position the country currently has on the map. You can quickly look up the current country numbers for the .dt command in Arena Setup/Objects/Destroy Objects, and then select the country you'd like to know the number of.

(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zpsee7b17ac.jpg)



Hope that helps!   :rock

EDIT:

Crap, forgot the town flag  :bhead

It's flg, if you get a number in return it's white

.                                        Question I have is why can two rockets kill ord if each rocket is 60 lbs..  The other this is that it is better to take 250 lb bombs in a bomber to hit the strats.
Title: Re: .dt commands
Post by: TheBug on December 30, 2013, 11:56:18 AM
Very nice, thank you!  :salute
Title: Re: .dt commands
Post by: Lusche on December 30, 2013, 12:06:32 PM
Question I have is why can two rockets kill ord if each rocket is 60 lbs


Because 60lbs is their weight, not their damage rating. They actually do almost 190lbs of damage. Bombs smaller than 1000lbs do more damage per weight as well, and bombs over 1000lbs do less.


..  The other this is that it is better to take 250 lb bombs in a bomber to hit the strats.

Generally not, unless your target is the City. Factory buildings are far more spread out than towns, so 250lbs bombs with their reduced damage radius are not very effective. Take 500lbs and bigger for the factories.

It's a different matter for the City though. The high damage requirement and huge size of a single city block make big bombs very inefficient (everything above 1k is a total waste in particular), while a single drop of a 250lbs bomb (in formation) will drop one city block each.
Title: Re: .dt commands
Post by: airbull on January 15, 2014, 09:07:36 AM
Thanks for that nice chart very handy. :salute
Title: Re: .dt commands
Post by: Lusche on March 27, 2014, 03:42:32 PM
Bumped for players who asked for the clipboard map above.
Title: Re: .dt commands
Post by: Hetzer7 on April 02, 2014, 10:56:51 AM
Thank you, very handy <S>
Title: Re: .dt commands
Post by: Wiley on April 02, 2014, 11:39:48 AM
Lusche, you are by far and away my favorite gastropod.  Your stuff never fails to be useful.  I had a text post with similar info bookmarked, but this is way better.  Kudos.

Wiley.
Title: Re: .dt commands
Post by: BuckShot on April 02, 2014, 12:51:08 PM
I see now how to figure out the country #.

I still can't get the .dt thing to work.

Can someone please give an example? Country 1, v12 vh hangers.

Thanks
Title: Re: .dt commands
Post by: Wiley on April 02, 2014, 01:03:12 PM
I see now how to figure out the country #.

I still can't get the .dt thing to work.

Can someone please give an example? Country 1, v12 vh hangers.

Thanks

.dt f12vhh

If it's a single digit field, leading 0 is required.

.dt f02vhh

Looking at the post again, I just noticed you can actually do a .dt for the flag?  Getting a bit into the realm of satellite communications and MFD's, aren't we?  Should we just cut the middleman and put all this info on the clipboard so people can at a glance see what's porked, what's white flagged, and what hangars are down/up?

Wiley.
Title: Re: .dt commands
Post by: BuckShot on April 02, 2014, 09:49:41 PM
Thanks. So you don't have to type in the county #?
Title: Re: .dt commands
Post by: Wiley on April 03, 2014, 01:38:21 AM
Thanks. So you don't have to type in the county #?

Correct.  Works on friendly and enemy fields.

Wiley.
Title: Re: .dt commands
Post by: BuckShot on April 03, 2014, 06:28:46 AM
Correct.  Works on friendly and enemy fields.

Wiley.
Ahhhh.. Thanks Wiley!

~S~ Buck
Title: Re: .dt commands
Post by: Wizer on May 06, 2014, 09:42:01 AM
OK, here it is, version 1.0
(It's not comprehensive, there are a number of CV guns missing, but if you really need to know "Armored Auto Gun" you can look it up in game in the Arena Setup / Objects/ Destroy Objects menu.)

(http://i1145.photobucket.com/albums/o507/Snaildude/dtreference10_zpsa601e12d.png)

(All objects that are shown as "influenced by" are also resupplyable by players.)


How to get it  on your clipboard: Save the picture, convert it to .bmp, drop it into the Hitech Creations\Aces High\maps folder, then rightclick on clipboard, select "clipboard maps" and add the new map.
(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zps64b278db.png)

How do I convert the picture to a BMP file?


Tip:  
Instead of .dt f(number)(objname), strategic (country) objects are queried with  .dt c(countrynumber)(objname)
However, the country numbers are not consistent as they are depending on the position the country currently has on the map. You can quickly look up the current country numbers for the .dt command in Arena Setup/Objects/Destroy Objects, and then select the country you'd like to know the number of.

(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zpsee7b17ac.jpg)



Hope that helps!   :rock

EDIT:

Crap, forgot the town flag  :bhead

It's flg, if you get a number in return it's white

Title: Re: .dt commands
Post by: ONTOS on July 08, 2014, 06:06:27 PM
Thanks everyone for your help. :salute
Title: Re: .dt commands
Post by: 1ijac on July 20, 2014, 03:00:43 AM
Thanks. So you don't have to type in the county #?

  You do if you are checking HQ.   Such as :   .dt c0(then country #1,2 or 3)hqt.  If it has a time, that is the downtime. 
Title: Re: .dt commands
Post by: Dicedealer on August 20, 2014, 02:42:59 PM
Thank you so much for posting this list...It is like a secret in the MA and when someone did try to explain it ....I never really understood...now if I can only get it on my clipboard...to whoever posted they wanted a printable version...right click on pic w mouse and you should be able to save as or print the page as I did
Title: Re: .dt commands
Post by: Randy1 on August 20, 2014, 03:42:47 PM
...It is like a secret in the MA and when someone did try to explain it ....

The problem is not that many people in the MA know how to use most .dt commands.
Title: Re: .dt commands
Post by: Dicedealer on August 22, 2014, 01:39:31 PM
Is there anyone who can take the above dt command sheet and format it 512x512 256 color bitmap file so that it may be copied to clip board .I have tried,I know it should be easy with the photo software I have,but I haven't had any luck with it for some reason.. ..if you cannot post it here please email it to me.Thanks in advance. Dice
Title: Re: .dt commands
Post by: Dicedealer on August 23, 2014, 08:31:24 AM
Done thank you Lusche  :salute
Title: Re: .dt commands
Post by: FLOOB on April 23, 2015, 08:34:41 AM
Does anybody have a list of the .plane numbers? Also a list of general .commands?
Title: Re: .dt commands
Post by: Lusche on April 23, 2015, 08:38:13 AM
Does anybody have a list of the .plane numbers?

1   P-51D
2   Bf 109K-4
3   Spitfire Mk IX
4   B-17G
5   C-47A
6   La-5FN
7   Chute
8   N1K2
9   Gunner
10   Fw 190A-8
11   C.205
12   F4U-1D
13   B-26B
14   Bf 109F-4
15   Bf 109G-2
16   Bf 109G-6
17   F4U-1C
18   Spitfire Mk V
19   P-38L
20   C.202
21   M-16
22   Typhoon IB
23   Panzer IV H
24   Fw 190A-5
25   Yak-9U
26   A6M5b
27   M-3
28   P-47-D40
29   P-47-D25
30   Ostwind
31   Ju 88
32   Lancaster III
33   empty
34   F6F-5
35   TBM-3
36   PT Boat
37   Ship Gunner
38   SeaFire
39   Tempest
40   Ar 234
41   Ta 152H
42   Fw 190F-8
43   La-7
44   Yak-9T
45   Fw 190D-9
46   P-51B
47   P-47-D11
48   Ki-61
49   LVTA4
50   LVTA2
51   Il-2
52   Me 262
53   M-8
54   F4U-1
55   F4U-4
56   Hurricane Mk IIC
57   Hurricane Mk IID
58   Mosquito Mk VI
59   Ki-67
60   Bf 110C-4b
61   Spitfire Mk I
62   Bf 109E-4
63   Hurricane Mk I
64   Bf 110G-2
65   Spitfire Mk XIV
66   Boston III
67   F4F-4
68   FM2
69   A-20G
70   D3A1
71   SBD-5
72   A6M2
73   P-40E
74   P-40C
75   Me 163B
76   Tiger I
77   Ju 87D-3
78   B5N2
79   Ki-84-Ia
80   B-24J
81   T-34/76
82   P-38G
83   P-38J
84   P-47N
85   Bf 109G-14
86   Spitfire Mk VIII
87   Spitfire Mk XVI
88   Jeep
89   empty
90   F4U-1A
91   Sherman VC
92   B-25C
93   B-25H
94   P-39D
95   P-39Q
96   Wirbelwind
97   SdKfz 251
98   T-34/85
99   empty
100   empty
101   I-16
102   Brewster B-239
103   P-47M
104   empty
105   Dr.I
106   F.2B
107   F.1
108   D.VII
109   M4A3(75)
110   M4A3(76)W
111   Mosquito Mk XVI
112   empty
113   Panther G
114   G4M1 Betty
115   B-29
116   A6M3
117   empty
118   Tiger 2
119   P-40F
120   Panzer IV F
121   P-40N
122   M-18
123   Fi 156
124   Me-410
125   Ju-87G-2
126   Sea Hurricane Mk I
127   He-111
128   Ki-43-II
129   Jagdpanzer 38 (t)
130   Jagdpanzer IV/70
131   Jagdpanther
132   Yak-3
133   Yak-7b
134   Tu-2S


For website stats purposes, subtract 1
Title: Re: .dt commands
Post by: 1ijac on June 30, 2015, 11:58:12 AM
I think the empty space of plane #89 is the RV8 when it is enabled.

Also, another way to figure out what the country number is:

Bring up the war status on the clipboard map and select a base next to the HQ of the country you want to know the number of.  When the stats are displayed for that base, the zone number at the top is also the country number of that HQ's country.
Title: Re: .dt commands
Post by: 1ijac on February 15, 2016, 05:20:28 PM
Over a year ago, I put together some maps of bases and towns marking object locations and their .dt (downtime) code numbers.  I also have a compiled .dt code sheet.    If you are interested, you can PM me your e-mail address and I'll e-mail you the maps and code sheet as soon as I can.

one-eye    :salute
Title: Re: .dt commands
Post by: Randy1 on February 16, 2016, 07:19:41 AM
Over a year ago, I put together some maps of bases and towns marking object locations and their .dt (downtime) code numbers.  I also have a compiled .dt code sheet.    If you are interested, you can PM me your e-mail address and I'll e-mail you the maps and code sheet as soon as I can.

one-eye    :salute

These are really well done. 1ijac does good work.  :aok

I printed out his maps and put them in a notebook with tabs like "Small Field", "Port" and .dt commands.
Title: Re: .dt commands
Post by: 68EZPkns on July 29, 2016, 01:05:27 PM

Because 60lbs is their weight, not their damage rating. They actually do almost 190lbs of damage. Bombs smaller than 1000lbs do more damage per weight as well, and bombs over 1000lbs do less.


Generally not, unless your target is the City. Factory buildings are far more spread out than towns, so 250lbs bombs with their reduced damage radius are not very effective. Take 500lbs and bigger for the factories.

It's a different matter for the City though. The high damage requirement and huge size of a single city block make big bombs very inefficient (everything above 1k is a total waste in particular), while a single drop of a 250lbs bomb (in formation) will drop one city block each.

That makes no sense,if a city building takes 844lbs to destroy it what could would 3 250lbs do? Seems you would need bigger bombs for city.Seems it would be the opposite and would be better off dropping 500lbs bombs or bigger for city.
Title: Re: .dt commands
Post by: Wiley on July 29, 2016, 01:30:14 PM
That makes no sense,if a city building takes 844lbs to destroy it what could would 3 250lbs do? Seems you would need bigger bombs for city.Seems it would be the opposite and would be better off dropping 500lbs bombs or bigger for city.

Different size bomb damage is calculated differently.  It's down a bit in this thread, but there's a table there.

http://bbs.hitechcreations.com/smf/index.php/topic,378788.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,378788.0.html)

A 1000 lb bomb is the baseline.  Smaller bombs are calculated as proportionately larger damage.  Larger size bombs do proportionately less damage.  It kind of makes sense if you consider that 2x500lb bombs will have two blast circles, twice the casing to fly around and do damage, etc.

Wiley.
Title: Re: .dt commands
Post by: KrzyIvan on April 24, 2017, 11:45:01 AM
There two commands, when your training I can't find anywhere, that I used in AH2. I'm hoping they're still available, and someone can turn me on to them.

Dive bombing/Attack:
The command displays a crosshair, that moves to show, where your bomb/rocket will land, in your configuration at any time.

Shooting from AAA/Wirb/Osti:
The other has a crosshair showing, where to lead your weapon to hit the designated target.
Title: Re: .dt commands
Post by: Zoney on April 24, 2017, 11:54:37 AM
There two commands, when your training I can't find anywhere, that I used in AH2. I'm hoping they're still available, and someone can turn me on to them.

Dive bombing/Attack:
The command displays a crosshair, that moves to show, where your bomb/rocket will land, in your configuration at any time.

Shooting from AAA/Wirb/Osti:
The other has a crosshair showing, where to lead your weapon to hit the designated target.

This sitll works in the training arena, all you have to do is select bombs and it appears.
Title: Re: .dt commands
Post by: KrzyIvan on April 24, 2017, 02:39:34 PM
Thanks Zoney.

I used the bomb/attack "offline practice mode"" so I had GVs to hit.

The "online training arena "using AAA/Wirb/Osti, and squaddies would be my target :bolt:

Can we use a .dt command offline for Bomb/attack like in AH2?
Title: Re: .dt commands
Post by: Zoney on April 24, 2017, 02:54:53 PM
I'm sorry, I do not know sir.
Title: Re: .dt commands
Post by: Mongoose on April 26, 2017, 10:53:56 PM
Thanks Zoney.

I used the bomb/attack "offline practice mode"" so I had GVs to hit.

The "online training arena "using AAA/Wirb/Osti, and squaddies would be my target :bolt:

Can we use a .dt command offline for Bomb/attack like in AH2?

Are you looking for the cross hairs that would show where the bomb will hit? 

If so, open clipboard.  Go to Options > Arena Setup > Environment > Arena Settings > Flight Mode Flags

Among the choices in Flight Mode Flags are the Dive Bomb Sight and the Lead Computing Gunsight.
Title: Re: .dt commands
Post by: KrzyIvan on April 27, 2017, 11:01:01 AM
Thanks Mongoose.

1 down, 1 to go.

Shooting from AAA/Wirb/Osti:
A crosshair showing, where to lead your weapon to hit the designated target.
Title: Re: .dt commands
Post by: The Fugitive on April 27, 2017, 11:33:31 AM
he gave you both, dive bombing and lead computing.
Title: Re: .dt commands
Post by: KrzyIvan on April 28, 2017, 07:23:30 AM
Yes he did, my bad.

Just tried it out, and it works as advertized.

I'd like to thank everyone for their input.

I'm now in a  :banana: place.
Title: Re: .dt commands
Post by: 2Slow on August 13, 2017, 06:10:22 PM
OK, here it is, version 1.0
(It's not comprehensive, there are a number of CV guns missing, but if you really need to know "Armored Auto Gun" you can look it up in game in the Arena Setup / Objects/ Destroy Objects menu.)

(http://i1145.photobucket.com/albums/o507/Snaildude/dtreference10_zpsa601e12d.png)

(All objects that are shown as "influenced by" are also resupplyable by players.)


How to get it  on your clipboard: Save the picture, convert it to .bmp, drop it into the Hitech Creations\Aces High\maps folder, then rightclick on clipboard, select "clipboard maps" and add the new map.
(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zps64b278db.png)


Tip: 
Instead of .dt f(number)(objname), strategic (country) objects are queried with  .dt c(countrynumber)(objname)
However, the country numbers are not consistent as they are depending on the position the country currently has on the map. You can quickly look up the current country numbers for the .dt command in Arena Setup/Objects/Destroy Objects, and then select the country you'd like to know the number of.

(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zpsee7b17ac.jpg)



Hope that helps!   :rock

EDIT:

Crap, forgot the town flag  :bhead

It's flg, if you get a number in return it's white

These images are no longer functional.
Title: Re: .dt commands
Post by: GrandpaChaps on February 17, 2021, 05:52:00 PM
OK, here it is, version 1.0
(It's not comprehensive, there are a number of CV guns missing, but if you really need to know "Armored Auto Gun" you can look it up in game in the Arena Setup / Objects/ Destroy Objects menu.)

(http://i1145.photobucket.com/albums/o507/Snaildude/dtreference10_zpsa601e12d.png)

(All objects that are shown as "influenced by" are also resupplyable by players.)


How to get it  on your clipboard: Save the picture, convert it to .bmp, drop it into the Hitech Creations\Aces High\maps folder, then rightclick on clipboard, select "clipboard maps" and add the new map.
(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zps64b278db.png)


Tip: 
Instead of .dt f(number)(objname), strategic (country) objects are queried with  .dt c(countrynumber)(objname)
However, the country numbers are not consistent as they are depending on the position the country currently has on the map. You can quickly look up the current country numbers for the .dt command in Arena Setup/Objects/Destroy Objects, and then select the country you'd like to know the number of.

(http://i1145.photobucket.com/albums/o507/Snaildude/Clipboard01_zpsee7b17ac.jpg)



Hope that helps!   :rock

EDIT:

Crap, forgot the town flag  :bhead

It's flg, if you get a number in return it's white

Lusche is the best.  Lots of good info here.  I used to have a handy-dandy graphic I got years ago, but through the years, I learned the useful ones, remembered those, and then as computer changes goes, lost the graphic.  Lusche's reply is fantastic! :old: :old: :old: :old: :old: :old:
Title: Re: .dt commands
Post by: nopoop on April 21, 2022, 02:51:29 PM
So what is the dt command to move to another base ??
Title: Re: .dt commands
Post by: Spikes on April 21, 2022, 03:10:33 PM
.dt are specific to downtimes for objects.

.move # will move you to the specified base.
.goto gameID will move you to the specified player's base if it is friendly.
Title: Re: .dt commands
Post by: Mongoose on April 21, 2022, 03:27:40 PM
One of my favorite commands is .sf # for "Show Field".  Open the map, the open the text buffer, type ".sf 25" <enter>, and this will put base #25 in the middle of the map.  I can take a look at what is happening around that field before double clicking on the field to move to it.
Title: Re: .dt commands
Post by: TheBug on April 22, 2022, 09:47:43 AM
So what is the dt command to move to another base ??

List of most of the text dot commands is on the website:

https://www.hitechcreations.com/aircraft-preflight/text-dot-commands
Title: Re: .dt commands
Post by: xanax on January 17, 2024, 06:31:47 PM
My stick should be here Friday and I'll be ready to fly and get shot up soon thereafter. I used to know dot commands like the back of my hand but don't anymore. Anyone know where I can download a printable of them? Something I could pin to a wall or tape to the side of cat would be preferable. I see the list in HTML here on the site and I see many of the helpful "Help" sites that used to have cool help stuff are no longer online. I was hoping there'd be something quick and easy to download and print.
Thanks
Title: Re: .dt commands
Post by: The Fugitive on January 17, 2024, 07:29:23 PM
My stick should be here Friday and I'll be ready to fly and get shot up soon thereafter. I used to know dot commands like the back of my hand but don't anymore. Anyone know where I can download a printable of them? Something I could pin to a wall or tape to the side of cat would be preferable. I see the list in HTML here on the site and I see many of the helpful "Help" sites that used to have cool help stuff are no longer online. I was hoping there'd be something quick and easy to download and print.
Thanks

I put together an "Aces Help Page" that has a lot of bits and pieces of info for the game. The dot commands list is there.

Aces Help Page (http://66.189.11.8:8080/Aces_Help/Aces%20Help%20Page.html)
Title: Re: .dt commands
Post by: xanax on January 17, 2024, 07:35:40 PM
What a treasure trove! I tried getting there before but I think my VPN was puking or something. This is great.

Thanks, Fugitive!