Aces High Bulletin Board

Special Events Forums => Combat Challenge Series => Topic started by: Gooss on October 05, 2014, 02:25:53 PM

Title: Would alt cap be desirable?
Post by: Gooss on October 05, 2014, 02:25:53 PM
Fights seemed to start at high alts.  I think an alt cap would help get the fights started sooner and more often. 

Like FSO, couldn't winds be turned on to discourage climbing, say at something like 10k?

What would the downside be?

HONK!
Gooss

Title: Re: Would alt cap be desirable?
Post by: Big Rat on October 05, 2014, 04:46:24 PM
Nope.  Learn to fight at high alt, push your opponents below you then after you burned them of all E and options chop them to pieces.  Simple recipe for the squads that know how to do it.  Fights in FSO almost always start at high alts and work their way down, nature of the beast. I think it's safe to say that most of the CC participants are also FSO participants.  Turning CC into a simple low alt furball, kinda removes most of the tactical aspects of it.  When i do my Monday night hog practices I often do a 10k alt cap until enemy icon.  Still not uncommon for the fight to go uphill to around 18k fighting in the verticle.

 :salute
BigRat
Title: Re: Would alt cap be desirable?
Post by: Muzzy on October 05, 2014, 08:48:13 PM
I liked the high alt fights, if only for the fact that it allowed me to use the Wildcat's diving ability. The zekes can't follow me down and if they do they get caught in a knife fight. It was a lot of fun.

High alt fighting is just another kind of combat that needs to be learned. It's got it's own set of rules and it's quite a challenge on it's own.
Title: Re: Would alt cap be desirable?
Post by: Gooss on October 05, 2014, 10:01:36 PM
So the beat down and/or escape plan couldn't start at 10k?  Climb to 10k vs 20k saves 5 minutes.  Still plenty of time to get a new beer and unload the previous one.

A successful sortie may mean climb, beat down, climb, beat down, climb, beat down, then rtb. A 10k cap just gave you 15 minutes more combat time.   Time for an additional climb and beat down.

HONK!
Gooss
Title: Re: Would alt cap be desirable?
Post by: nooby52 on October 06, 2014, 06:44:35 AM
Ditto, what BigRat said. if we turn CC into a low-alt FB, may as well go to the duelling arena. I prefer the tactical aspect that higher-alt fighting provides. It makes the game much more interesting. Especially if you're in a plane deemed inferior than your opponent's plane, you have more options for fight or flight. (Of course, it also helps that VF-17 squad leaders pound into us the importance of wingman tactics and just generally looking out for one another.)
Title: Re: Would alt cap be desirable?
Post by: Scca on October 16, 2014, 07:14:06 AM
Desirable, no...


....for all the reasons stated above. 

Title: Re: Would alt cap be desirable?
Post by: Zerstorer on October 16, 2014, 08:00:52 AM
Desirable, no...


....for all the reasons stated above. 



Says the CO of the alt monkeys squad.   :lol
 
;)

Just playin', MeatHD....nothin' but love man!  :aok

Title: Re: Would alt cap be desirable?
Post by: Scca on October 21, 2014, 10:18:49 AM
Says the CO of the alt monkeys squad.   :lol
 
;)

Just playin', MeatHD....nothin' but love man!  :aok


The whole squads not like that, just me...  But once scare off all "The Damned" pilots who run away co-e, you will find me down on the deck...  :bolt:
Title: Re: Would alt cap be desirable?
Post by: Zerstorer on October 21, 2014, 02:32:52 PM
The whole squads not like that, just me...  But once scare off all "The Damned" pilots who run away co-e, you will find me down on the deck...  :bolt:



 :lol  Touche!