Aces High Bulletin Board

General Forums => The O' Club => Topic started by: WEZEL on January 13, 2015, 06:59:36 PM

Title: Star Citizen
Post by: WEZEL on January 13, 2015, 06:59:36 PM
All this talk of space games got me itching, EVE is a point and click space game and I dont have any interest in it. Elite: Dangerous is looking good. Star Citizen has anybody been playing it? I seem to remember some talk of it a year or so ago but since then nothing. I popped over at the web site and looked trough the facts  but nothing on what controllers can be used.  I am just looking for some input on the game and the subscription packages they offer.
Title: Re: Star Citizen
Post by: SFRT - Frenchy on January 13, 2015, 08:33:36 PM
I can't play it. Something with the installer. Customer support doesnt seem to care my tickets. $40 down the drain so far. Sounds promizing.
Title: Re: Star Citizen
Post by: PR3D4TOR on January 13, 2015, 08:36:29 PM
EVE is a sci-fi spreadsheet simulator... Elite Dangerous is a released game, very impressive and immense in scale. So immense that it would be impossible to explore the whole game in one lifetime. Star Citizen is not nearly finished yet. There's a dogfight simulator out, and that's about it, but it looks great and I have no doubt the end result will be noting short of amazing.
Title: Re: Star Citizen
Post by: Karnak on January 13, 2015, 11:28:08 PM
I have Elite and I will get Star Citizen.  Like you, no interest in EVE whatsoever.

Elite costs £40 ($60) and there is no subscription fee.  Two or so expansions are planned bringing character movement about ships, stations and planets.  Costs for those have not been announced.

Star Citizen is still in fund raising mode to sustain its development.  I don't know if the final financial model has been determined.
Title: Re: Star Citizen
Post by: Wolfala on January 14, 2015, 12:15:11 AM
I can't play it. Something with the installer. Customer support doesnt seem to care my tickets. $40 down the drain so far. Sounds promizing.

Have faith frenchy. I got it working a week ago.

http://youtu.be/8xzcpF1-1ug (http://youtu.be/8xzcpF1-1ug)
Title: Re: Star Citizen
Post by: BoilerDown on January 14, 2015, 12:19:31 AM
I've got multiple Star Citizen ships but only two are in the Dogfighting Module right now.  And as its an alpha, they frequently destroy any semblance of balance in the game.  Right now missiles are super deadly and make the game super not-fun.  I'm not upset, they're pushing boundaries to see if they can find a balance point no one has thought of before.  You can't judge it like a game that's actually released.

Also you can't expect to be a high maintenance customer and play the alpha.  You have to solve your own problems and submit bug reports, not expect a perfectly-working game or personal attention from a large help desk.  That will come later.  Its disappointing to see people like Frenchy say "$40 wasted", because the game is in alpha.  Or pre-alpha, depending on your definition of what alpha is.  You paid for a finished game that will be out in 2016, what you're getting now is a bonus and you're not entitled to it for your $40.

I plan on playing Elite:Dangerous once I hit some milestones in Planetside 2.  Pretty much decided that I'm going to do it, but need another month or two.
Title: Re: Star Citizen
Post by: SFRT - Frenchy on January 14, 2015, 12:44:45 AM
I hear you, I don't seem to be the only one either with this problem. I understand it's alpha, thus I'm waiting  :uhoh

I sent the bug report and opened a ticket saying :

I have a i7 3.6 16 RAM GE760 with Windows 8.1 64 and EX11 and chrome. When I launch the installer, It installs but have an error with :

Microsoft Visual C++ 2010 64 newer version installed, please fix the issue.

Then I have a EKC3.220.DLL not found and the game launcher keeps on looping repeating the same error.


Their answer was 'please describe the problem'. :lol

... which I repeated but no more coms after that.
Title: Re: Star Citizen
Post by: BoilerDown on January 14, 2015, 12:50:58 AM
I hear you, I don't seem to be the only one either with this problem. I understand it's alpha, thus I'm waiting  :uhoh

I sent the bug report and opened a ticket saying :

I have a i7 3.6 16 RAM GE760 with Windows 8.1 64 and EX11 and chrome. When I launch the installer, It installs but have an error with :

Microsoft Visual C++ 2010 64 newer version installed, please fix the issue.

Then I have a EKC3.220.DLL not found and the game launcher keeps on looping repeating the same error.


Their answer was 'please describe the problem'. :lol

... which I repeated but no more coms after that.

I did a google search for "EKC3.220.DLL not found star citizen".

It said "Did you mean: EKC 3.220.DLL not found star citizen".  I clicked that link.

The first hit was "DLL Launcher Error **SOLVED** - RSI Community Forums"  I clicked it and it went here:
https://forums.robertsspaceindustries.com/discussion/161974/dll-launcher-error-solved

At least try to be a low-maintenance player.  The game is in pre-alpha.
Title: Re: Star Citizen
Post by: Hetzer7 on January 14, 2015, 10:42:15 AM
(http://www.jcamberlyn.com/cs/spwslTshirt.jpg)
Title: Re: Star Citizen
Post by: WEZEL on January 14, 2015, 06:09:54 PM
(http://www.jcamberlyn.com/cs/spwslTshirt.jpg)



Weeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeee  :salute Sir.
Title: Re: Star Citizen
Post by: Nathan60 on December 09, 2018, 12:50:20 AM
Me right now taking a walk outside the ole Lancer
 (https://i1121.photobucket.com/albums/l502/Nathan60215/Photos/12_zpsl3oo9g4b.jpg) (https://s1121.photobucket.com/user/Nathan60215/media/Photos/12_zpsl3oo9g4b.jpg.html)
Title: Re: Star Citizen
Post by: bozon on December 09, 2018, 04:34:28 AM

Elite costs £40 ($60) and there is no subscription fee.  Two or so expansions are planned bringing character movement about ships, stations and planets.  Costs for those have not been announced.
I would try Elite, but I hate their business model. I am not willing to shell out 60$ on a game where judging from the last 50 games I tried, will have 90% chance that I will uninstall after 3 hours of playing.
Title: Re: Star Citizen
Post by: BoilerDown on December 09, 2018, 02:23:51 PM
Waiting for the 3.5 flight model work to be done before I really dedicate any time to Star Citizen.  I have a nice ship collection in the Hangar though :grin: .

Right now Star Citizen has some pretty cool sandbox play and is being used to make some really cool machinima.

https://www.youtube.com/watch?v=_-W7fZGR8ns
https://www.youtube.com/watch?v=NYTYgspKKtE
https://www.youtube.com/watch?v=6txZhihZlC4

And these videos are continuously made by the community, those 3 all came out in the past 2-3 weeks.
Title: Re: Star Citizen
Post by: Lusche on December 09, 2018, 07:32:34 PM
I would try Elite, but I hate their business model. I am not willing to shell out 60$ on a game where judging from the last 50 games I tried, will have 90% chance that I will uninstall after 3 hours of playing.


I usually buy my games only when they are on a sale, and did so with Elite as well. You could also just buy the basic Elite first to get a taste, and only upgrade to the Horizons expansion if you like what you see. Oh, and if you buy on steam, you always have the option of getting a refund if you haven't played more than two hours.

That being said, E:D certainly ain't for everyone ;)
Title: Re: Star Citizen
Post by: zack1234 on December 10, 2018, 07:27:10 AM
Had elite for couple of years not enough time for AH as well
Title: Re: Star Citizen
Post by: Nathan60 on December 11, 2018, 08:28:59 PM
gives an idea of the scale of some of the ships https://www.youtube.com/watch?v=LRb3G5aLjDM&feature=youtu.be
Title: Re: Star Citizen
Post by: bozon on December 12, 2018, 05:43:54 AM

I usually buy my games only when they are on a sale, and did so with Elite as well. You could also just buy the basic Elite first to get a taste, and only upgrade to the Horizons expansion if you like what you see. Oh, and if you buy on steam, you always have the option of getting a refund if you haven't played more than two hours.

That being said, E:D certainly ain't for everyone ;)
Thanks for the tips.
I think I will get into Dwarf Fortress instead. This game is totaly crazy  (and free) :rolleyes:
Title: Re: Star Citizen
Post by: Skuzzy on December 12, 2018, 06:26:34 AM
I wanted to like Star Citizen.  I really did, but the way the development has been going, I have given up on it.

They have burned way too much cash for what they have released, so far.  Something is not right.
Title: Re: Star Citizen
Post by: Lusche on December 12, 2018, 02:14:47 PM
They have burned way too much cash for what they have released, so far.


One has to admire that business model, though  :)
Title: Re: Star Citizen
Post by: Skuzzy on December 12, 2018, 02:23:31 PM
Not sure "admire" is the right word.  I am more in awe of the fact so many people have poured that much money into it.
Title: Re: Star Citizen
Post by: Wiley on December 12, 2018, 02:26:28 PM
Not sure "admire" is the right word.  I am more in awe of the fact so many people have poured that much money into it.

The number of people that gave money didn't really surprise me.  The amounts some of them gave based on concept art astonishes me and makes me suspect something bordering on mental illness.

Wiley.
Title: Re: Star Citizen
Post by: caldera on December 12, 2018, 02:58:58 PM



Sounds like Roger works for the makers of Star Citizen.
Title: Re: Star Citizen
Post by: Lusche on December 12, 2018, 03:27:04 PM
Not sure "admire" is the right word.  I am more in awe of the fact so many people have poured that much money into it.

Maybe AH can get a much bigger development team by selling personal plane skins, fancy goggles for your pilot and other vanity stuff for $1,000 a piece. There might still be a few potential whales left in AH   :D
Title: Re: Star Citizen
Post by: BoilerDown on December 14, 2018, 11:53:51 AM
If you kept up with the development, you'd have no worries about the money being wasted.  They're building two AAA games from nothing, no studio, no assets, just a Crytek license.  They release a constant stream of videos showing what they're doing and how. 

And to the people who say its all just smoke and mirrors and they prey on ignorant people who buy jpegs of pretend ships, the way I know that is wrong is how time after time those jpegs have turned into actual ships in game that do what they're supposed to do based on the behind the scenes they've given us during its development.  And not just ships, but the characters themselves, the clothes and armor, the gameplay loops, the planets and asteroids and the entire solar system they have in place right now.

The Destiny franchise spent $500 million to culminate in a crap game, and they had a massive development studio in place when they started it.  CIG had no development studio, no assets to pull from, and just the barest skeleton of a game engine and that couldn't really do multiplayer or large environments and 5 employees.  So far they've raised 2/5ths of what Destiny used, and used that to build a gaming studio with 500 employees, from nothing, and a revolutionary game engine that will be talked about for decades to come.  And an Alpha that is actually pulling off what they said they were going to pull off.

You can't even say its taking longer than most people expected.  CIG has told us it was going to take this long since 2015, and the vast majority of people that have backed the game did so after 2015.  The people who backed early implicitly agreed to expand the scope after hitting stretch goal after stretch goal, and voting on the web site when asked.  Very few people who have given CIG money have any room to complain about the timeframe for the development.  We knew, we agreed, and CIG is kicking bellybutton as evidenced by what you can see by playing the Alpha today.

CIG is not faultless, no one is.  But they're a model of open development.  Anyone who has doubts about what they're doing has only to do research to put those doubts to rest.
Title: Re: Star Citizen
Post by: Volron on December 14, 2018, 12:15:09 PM
You are going to get that, regardless.  Missing Worlds Media get's the same type of flak as well.


The underlying issue is; some folks seem to think it only takes a few taps of a keyboard, few clicks of the mouse, a 5 minute wait then BAM, game completed as promised. :bhead
Title: Re: Star Citizen
Post by: Skuzzy on December 14, 2018, 12:52:13 PM
I have kept up with the development.  I was an early subscriber to the mailing list.  I know what they have produced.  I also know a thing or two about game development.

The time is not bothering me one bit.  The wandering development line has been puzzling, to say the least. 

The amount of money they burned through does not match what they have been showing.  I can speculate as to why, but there is no point, at this juncture.

If they finish it then I'll read the reviews.
Title: Re: Star Citizen
Post by: BoilerDown on December 14, 2018, 03:01:54 PM
The only thing they really haven't shown is Squadron 42 (the single player game), a deliberate decision because they don't want it spoiled.  We should get a roadmap to release for it some time this month though.  To date we've been led to believe it'll be out late 2019.

We don't know how much money they've burned.  How can you say how much of the 200 Million they've raised is spent vs still in their bank account?  No one but CIG knows this information.
Title: Re: Star Citizen
Post by: Volron on December 14, 2018, 05:10:36 PM
To clarify, I wasn't talking about anyone here.  But I'm hopeful that you understand what I was getting at. :)


As for 200M, if what I've gathered is within "ball park", that really isn't all that much when it comes to creating an MMO.  They are insanely expensive to do. :headscratch:
Title: Re: Star Citizen
Post by: Skuzzy on December 15, 2018, 07:56:20 AM
The only thing they really haven't shown is Squadron 42 (the single player game), a deliberate decision because they don't want it spoiled.  We should get a roadmap to release for it some time this month though.  To date we've been led to believe it'll be out late 2019.

We don't know how much money they've burned.  How can you say how much of the 200 Million they've raised is spent vs still in their bank account?  No one but CIG knows this information.

They keep coming back for more money. That is the best indicator of how much they have burned through, unless they are just stuffing the cash into their pockets and pretending they need it.  I prefer not to think that is happening.

It does not take a forensic accountant to figure out how much money they have burned through.  Try and get money from an investor without showing what you have done and where you are gong to spend it.


Volron, it actually costs more to make a single player game than an MMO.  Quite frankly, the cost difference is not that far apart.  There are things you have to do in a single player game you do not need in the MMO, and vice versa.

You guys do not need to get defensive about it.  When the game is finally completed, then we can talk, without speculation.  I have no horse in this race so it does not matter to me. 
Title: Re: Star Citizen
Post by: Lusche on December 15, 2018, 08:34:19 AM
Quote
I am not willing to shell out 60$ on a game where judging from the last 50 games I tried, will have 90% chance that I will uninstall after 3 hours of playing.

I usually buy my games only when they are on a sale, and did so with Elite as well.

FYI, in the Frontier Developments store, the 'Commander Deluxe Edition" of E:D is currently on sale for $14.40, just E:D without "horizons" goes for $7.60
Title: Re: Star Citizen
Post by: Lusche on December 15, 2018, 09:07:08 AM
I was excited when I heard of Star Citizen a few years ago. I was impressed by the initial kickstarter results.
And then they kept collecting money, kept adding new feature after new feature to their roadmap, while delaying releases again and again. Instead of getting a basic game working first and then adding expansions. Squadron 42 was to be released in 2014, then in 2017, now it's due to arrive in 2019.
In many aspects, they are still in alpha status, but keep adding promises and collecting money. If I were a cynic, I'd say they have no reasons to change that, as it works quite well. Fortunately I am not one. ;)

By the way, anyone remembers the 'combat flight sim to rule them all', Fighter Ops and their 'area 51'?  :noid
Title: Re: Star Citizen
Post by: bozon on December 16, 2018, 01:31:18 AM
FYI, in the Frontier Developments store, the 'Commander Deluxe Edition" of E:D is currently on sale for $14.40, just E:D without "horizons" goes for $7.60
Thanks for the heads-up.
What s the difference between the editions? It is odd that an open universe game even have editions - is it about access to certain galaxy regions? ownership of certain class of spaceships?
Title: Re: Star Citizen
Post by: Lusche on December 16, 2018, 04:32:37 AM
Thanks for the heads-up.
What s the difference between the editions? It is odd that an open universe game even have editions - is it about access to certain galaxy regions? ownership of certain class of spaceships?

The 'Commanders Edition'  includes Horizons, a DLC that allows you to land on (non atmospheric) planets, features the Engineers (places where you can greatly modify/improve your ships), enables bigger ships to carry 1-2 fighters and allows for some more variety in missions and other options. It's not necessary for a peek into Elite, but you absolutely want to have it if you keep on playing.

Title: Re: Star Citizen
Post by: Flossy on December 16, 2018, 09:20:25 AM
Elite: Dangerous has just had a major update and is currently on sale at £4.80 for the base game and £4.80 for the Horizons expansion - which I think works out to be about $6 for each.  Horizons is not essential to get going and you can quite happily play with only the base game and it's not too much to pay out.  The nice thing is, once you have it you can keep coming back to it at no additional cost. 

I have 4 accounts in E: D so that I can vary my game play as much as possible.  My main (Kickstarter backer at Alpha level) account is Flossy, and I have also added Flossy2, Flossy3 and more recently P0PPY (named after out hamster  :) ) 

Having multiple accounts means I can have one in the main occupied area, known as 'the bubble', another one for exploration and another out at a smaller 'bubble' 22KLys away towards the centre of the galaxy.  Originally there were supposed to be multiple commander slots but so far this has not happened, unfortunately.  Still it does provide extra income for Frontier, as well as some from the various paintjobs and other vanity additions - Xmas tree 'bobble-heads' and coloured lights for example.

There is so much to do in Elite - trading, exploring, mining, combat and even piracy!  Or even become a Fuel Rat as I have and help to rescue (mostly new) commanders who have run out of fuel.  We recently reached a milestone of 50,000 rescues, of which 40 rescues are in my name.  :)
Title: Re: Star Citizen
Post by: WEZEL on December 17, 2018, 09:19:20 PM


Or even become a Fuel Rat as I have and help to rescue (mostly new) commanders who have run out of fuel.  We recently reached a milestone of 50,000 rescues, of which 40 rescues are in my name.  :)

Fuel Rats are the best thing in ED, they pulled off some odd ball rescues.
Title: Re: Star Citizen
Post by: Flossy on December 18, 2018, 07:46:49 AM
Fuel Rats are the best thing in ED, they pulled off some odd ball rescues.

I've always enjoyed helping others in the games I play/have played in the past.  Game Assistant in AW, CM here.  Being a Fuel Rat gives me a great deal of satisfaction, that I can help players in a very practical way and also give them advice on how to avoid running out of fuel in the future.  I love it.  <3  :)
Title: Re: Star Citizen
Post by: Volron on December 18, 2018, 03:01:55 PM
Doesn't that make you a target as well? :headscratch:
Title: Re: Star Citizen
Post by: Flossy on December 19, 2018, 05:46:51 AM
Doesn't that make you a target as well? :headscratch:

I suppose it does, yes.  However, even the most hardened pirates usually realise that it could easily be them needing our help one day and once they realise who we are and what we are doing they let us go unharmed.  My main Fuel Rat ships have a distinctive decal on them too to give an extra hint.  One thing we do not do is use the fact we are Fuel Rats as an excuse not to be attacked, unless we are on an active case. Many of us don't even carry weapons.  :)
Title: Re: Star Citizen
Post by: zack1234 on December 20, 2018, 01:41:24 AM
 :)
Title: Re: Star Citizen
Post by: rabbidrabbit on December 20, 2018, 01:27:20 PM
An update today regarding finances:
"December 20, 2018


Hello everyone,

2018 brought some pretty big things to the Star Citizen universe: our first planet (Hurston), our first major landing zone (Lorville), four new moons, 32 new flyable ships, Face Over IP, much improved performance thanks to Object Container Streaming, Network Bind Culling, and a complete overhaul of the game code to enable it to run on multiple CPU cores simultaneously. We had our largest CitizenCon to date in Austin, Texas and just recently wrapped up a really fun Anniversary Event. How cool was it to make the journey to Lorville, visit the Intergalactic Aerospace Expo West, and get an up-close and personal sneak preview of some of the vehicles coming to the ‘verse, or fly dozens of already flyable ships? It has been exciting reading the posts from people discovering the project for the first time and seeing so many people having a blast playing Star Citizen.

As we look forward to the holidays, I want to give you all a couple of updates. The first item of news is that the Squadron 42 public roadmap is going live today. As with our Persistent Universe roadmap, this is linked to our company’s internal JIRA tracking system, so you can see at a glance the work remaining to complete the game. It was a lot of work to make sure every remaining task was broken down in detail and estimated to the best of our ability.

The same caveats will apply to the Squadron 42 roadmap as they do to the PU's, but our plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha (balance, optimization, and polish) and then Beta.

When we started the campaign for Star Citizen and Squadron 42, I said that the crowdfunding would go towards developing the game, and that the amount would define the scope and ambition of what we were working on. That is a commitment I am proud to say we have been upholding; its why we have over 500 staff around the world working on the games and have spent very little on marketing.

You can see this investment into development in the UK financials that we publish every year on Companies House. In a further effort at transparency, we have decided to publish our historical financials from 2012 through 2017 on our new corporate website to allow all of you to see not just how much money we raise via the public counter, but also how the money has been spent globally.

All of our current marketing is community focused and viral, with events we host for all of you, in-fiction lore, commercials that help flesh out the world, and PR outreach. The fact that we have raised over $211M via word of mouth and viral marketing is staggering and a testament to how amazing a community you are. Everyone at Cloud Imperium is humbled to have your trust and support on this journey together.

As a result, we are building two of the most ambitious games ever, with budgets that are unmatched by all but the very biggest projects.

Having a great game is only half the battle. As we look towards the release of Squadron 42, we have been acutely aware that having a AAA game that matches the biggest single player titles out there only goes so far if no one knows about it. The games we will be competing with for attention have tens and, in some cases, hundreds of millions of dollars of advertising behind them.

Other companies in a similar situation have normally tackled this problem by partnering with a publisher for the marketing and sales of their game. As you all know, I am not in favor of putting our destiny in the hands of a third party. On the other hand, I don’t feel it would be right to go back to all of you to raise funds to market the game to other people; most of you already have a copy earmarked for you and I still strongly feel that the money brought in from our crowdfunding should continue to go to the development of Star Citizen and Squadron 42.

Because of this, we started to investigate ways to raise money to fund the upcoming marketing and release needs of Squadron 42. We turned away some approaches from Private Equity and Venture Capital because we were concerned about them fully understanding what makes our company tick and pushing us towards short-term decisions.

During this process, we were introduced to Clive Calder and his son Keith, who have both been interested in the confluence of entertainment with the ability to directly connect with an audience online. Clive founded the most successful independent music company, Zomba, which was home to some of the biggest music acts in the world. Keith is an independent film producer whose company Snoot Entertainment’s most recent films are the critically acclaimed Blindspotting and the Academy Award-nominated Anomalisa. During our first meeting we got on like a house on fire, with Clive telling me about how he wished that, when he built Zomba, he could've connected to the fans of an artist while bypassing the myriad of media gatekeepers in the way Star Citizen does. Keith and I swapped war stories about the film industry and talked about how refreshing it is to be able to utilize crowdfunding to create a project that flies against what is currently considered mainstream.

During the course of these discussions, it became clear to me that if Clive and Keith joined us as investors in our company, we’d have true partners that respected what we had built, but also fully understood the ins and outs and the patience required with a business based on creating entertainment. Taking in like-minded partners helps us solve the need of funding the marketing and release of Squadron 42, but also stay attuned to what makes us special.

So, it’s with this that I would like to announce that we have closed a minority investment into Cloud Imperium US & UK from Clive’s family office and Keith’s Snoot Entertainment for $46M for approximately 10% of the shares in the Cloud Imperium US and UK companies.
This is a testament to the value, future potential, and longevity of Cloud Imperium.

As part of this process we’ve taken on two outside board members. The first is Clive and Keith’s board nominee, Dan Offner, who is an experienced lawyer and entrepreneur with over twenty years of experience in interactive entertainment. The second is Eli Klein, a long-term friend who has been acting as an advisor to the company over the past couple of years.

The control of the company and the board still firmly stays with myself as Chairman, CEO, and majority shareholder.

We wouldn’t have taken anyone on board if we didn’t feel that they were fully aligned with our vision, philosophy, and could add valuable insight into navigating the business challenges ahead.

This investment helps secure our independence. We may not have the resources that an Activision or EA have to launch one of their tentpole games, but we now control our own destiny in marketing Squadron 42, especially as we have a secret weapon: all of you! Between the power of the best community in gaming to help get the message out and these additional funds, we will be well positioned to enable Squadron 42 to enjoy the success that it deserves.

Beyond this, this investment gives Cloud Imperium the ability to take the long view when needed and allows us to grow as a company. I couldn’t be happier.

So I would like to welcome Clive, Keith, Dan, and Eli to the Cloud Imperium family, and I look forward to great success with them and all of you.

See you in the ‘Verse!

-Chris"

It does seem like they are getting there.
Title: Re: Star Citizen
Post by: BoilerDown on December 20, 2018, 03:27:03 PM
Link, with links inside to financials, roadmap to Squadron 42's release, and more:

https://cloudimperiumgames.com/blog/letter-from-the-chairman/investment-news

That's what I call open development. Nobody else does this that doesn't have to, nobody.
Title: Re: Star Citizen
Post by: Skuzzy on December 21, 2018, 06:37:10 AM
There is so much spin in that it is ridiculous.

Basically he is saying they have gone to the well too many times with crowd funding (the negative press about it is getting overwhelming) and they are not having any luck finding anyone who will invest money in it as they are out of cash, again.

How you can read what I just read and see it as a positive is just odd.


Look, I  hope they get a completed game out and I hope it is great.  Just for the simple fact if they do not then crowd funding for any other game project will be tainted.  Reading things like what you posted does not help matters at all, if you have any knowledge about this business.
Title: Re: Star Citizen
Post by: BoilerDown on December 21, 2018, 09:33:18 AM
You've got it all wrong.  I think deliberately, but not sure about that.

You can see their financial position through 2017 (2018 not included).  They had made 14M more than they spent, net, through end of 2017.  They've been burning about $5M more than they make over the past few years, so if that held in 2018, they'd be down to $9M for this year.  But we actually think they had a better funding year than usual in 2018, so it might not be that bad.

But here's the kicker: During the kickstarter they promised to not spend any backer money marketing the game.  That's why they have the special optional "subscriptions" to fund all the video content they put out about the game, its designated for that kind of marketing.

They feel that they need to begin to market Squadron 42 as a AAA game, and they can't use backer funds to do it.  Ergo, this investment. Now they can market Squadron 42 without using backer money.  That money isn't going to be behind some virtual fence for Marketing Dept use only, but they can spend that much on Squadron 42 if they need to, on marketing, without using backer funds to do it.

Now how you can interpret all this as some kind of negative, I have no fraking clue.  You asked to see their financials just a few posts ago, and what do you know, they told you their financials.  And its still not good enough for you (/s but you don't really care because you're just an impartial observer /s).  I have the feeling at this point nothing would be good enough for you.  Which is a shame, because this community respects your opinion.  But I don't, not in this instance.
Title: Re: Star Citizen
Post by: Skuzzy on December 21, 2018, 11:14:07 AM
You are reading around what I said, hence your confusion about what I think about it.

Like I said, I have no horse in this race.  I would like to see the game completed.  I want to play it.

I'll simplify it.  They have spent far more money than they should have to be where they are, today, in the release cycle.  Nothing you, nor they, have presented indicates otherwise.

That is my opinion based on what I know about game development costs.  You are free to disagree.
Title: Re: Star Citizen
Post by: Nathan60 on December 21, 2018, 08:14:53 PM
(https://i.redd.it/mstpfuondm521.jpg)
Title: Re: Star Citizen
Post by: Volron on December 21, 2018, 09:31:58 PM
 :rofl
Title: Re: Star Citizen
Post by: ariansworld on December 26, 2018, 11:03:32 AM
(https://i.redd.it/mstpfuondm521.jpg)

Bout like waiting for combat tour, or a new aces high patch.
Title: Re: Star Citizen
Post by: ThunderShocky on January 16, 2019, 11:24:42 PM
I enjoy Star Citizen a good bit, I don't play it nearly enough to justify that statement but I have a good collection of ships and time invested in the game. It is for what its worth much more worth it to play with friends. Playing anything alone gets stale and old real fast.
Title: Re: Star Citizen
Post by: caldera on January 17, 2019, 10:58:46 AM
(https://i.redd.it/mstpfuondm521.jpg)

 :rofl

Love that movie.  Crank speakers to 11: