Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: hitech on September 09, 2016, 02:21:22 PM

Title: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 09, 2016, 02:21:22 PM
DX11 Bugs here please.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Tumor on September 09, 2016, 02:51:27 PM
Open Melee: No Vox.  I can't Send or Receive voice (Range or Channel)

AvA: Can tune to myself and it works

WW1: Can tune to myself and it works

Dueling: Can tune to myself and it works

SpecEventsI: Can tune to myself and it works

SPecEventsII: Can tune to myself and it works
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 09, 2016, 03:02:13 PM
Open Melee: No Vox.  I can't Send or Receive voice (Range or Channel)

AvA: Can tune to myself and it works

WW1: Can tune to myself and it works

Dueling: Can tune to myself and it works

SpecEventsI: Can tune to myself and it works

SPecEventsII: Can tune to myself and it works

I just testing in melee, it working for me.
Can you test again, and if it's not working is it possible a fire wall is blocking the ports?

HiTech
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on September 09, 2016, 03:38:18 PM
Testing cv1

Still cannot see player ID when transmitting? Can anyone with VR see the ID? Maybe it's my settings but I can't find it. HiTech if this is a low priority bug or if it is supposed to be this way, let me know and I will quit listing it.

Terry
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on September 09, 2016, 03:47:54 PM
I found a new (to me anyway) VR bug today. I have been flying P38L and did not see it there.
I tried a P51D and when I am in the cockpit in VR (cv1) if I look up at around 20 to 30 deg up the canopy frame (and clipboard if it's up) starts to move with my head as I continue to look up further. It only does this in some airplanes. I tried the p51, p47 and la7 which all had the problem. Playing around it appeared to be connected as to how close the head is to the back rest. If I leaned up it didn't happen but hard to be sure?
To duplicate sit in p51 center the headset and start looking up.

Terry
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on September 09, 2016, 05:35:19 PM
Engine sound cuts out at high speed (Spit 8).

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 09, 2016, 06:25:45 PM
I found a new (to me anyway) VR bug today. I have been flying P38L and did not see it there.
I tried a P51D and when I am in the cockpit in VR (cv1) if I look up at around 20 to 30 deg up the canopy frame (and clipboard if it's up) starts to move with my head as I continue to look up further. It only does this in some airplanes. I tried the p51, p47 and la7 which all had the problem. Playing around it appeared to be connected as to how close the head is to the back rest. If I leaned up it didn't happen but hard to be sure?
To duplicate sit in p51 center the headset and start looking up.

Terry

I see that too. The headset has more head movement than the game and the cockpit moves instead of stopping you.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Guile on September 09, 2016, 09:19:15 PM
Panning padlock tracking issue across center of forward/gunsight view.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 09, 2016, 09:34:22 PM
which gunsight with which gui?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: diaster on September 09, 2016, 09:47:57 PM
gtx 970 vid card, never a problem with any aces high, any version, ctd 4 times today in one hour. in some the game freezes, some the screen goes black and one... got a video card stopped working error of sorts and it was crash to restart. Lost a few kills and planes and a tank as a result
Title: Big dot, render to small dot issue...again
Post by: Dobs on September 09, 2016, 11:02:09 PM
Big dot, render to small dot issue...again.  Seems the large dots are disappearing when they render again.

I've got vid up if you would like to see it....staring right at the large dot...and then (zoomed in) bink they are gone...only to appear at icon range again.

Numerous people discussing this on squad channel.

Also appears some people have the no blackout bug without control lock up (is that a politically correct enough way to put it?)...some pretty impossible toejame observed tonight.

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on September 10, 2016, 01:51:27 AM
icons for when talking on vox or range are a bit too small now :).  before they were too big lol.


semp
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Ack-Ack on September 10, 2016, 02:54:52 AM
gtx 970 vid card, never a problem with any aces high, any version, ctd 4 times today in one hour. in some the game freezes, some the screen goes black and one... got a video card stopped working error of sorts and it was crash to restart. Lost a few kills and planes and a tank as a result

If you got a video card crash error message that says your video card stopped working, that's a video card issue and not the game.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 10, 2016, 04:23:30 AM
gtx 970 vid card, never a problem with any aces high, any version, ctd 4 times today in one hour. in some the game freezes, some the screen goes black and one... got a video card stopped working error of sorts and it was crash to restart. Lost a few kills and planes and a tank as a result
Yup, happened to me as well, same card and everything. I also noticed that in film viewer when I go to watch the fights that I had the CTD, Film viewer keeps closing (problem made this prog stop, ) Not even just in the playback but sometimes just clicking on one of those films instantly crashes it
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 10, 2016, 06:01:52 AM
There's a sound issue with 262 on shutting off the engines. From inside, all sounds good, but have someone shut down the 262 engines while you sit on the runway beside them.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 10, 2016, 06:13:41 AM
Both the TE and the uploader build the terrain without issues now on my FE.

Then I saw you've really improved the wire frame function for land too. Very nice.

Also, I didn't find any sink holes along the beach after the conversion and beach brush application which saved a lot tweaking compared with the past. I don't know for sure but it looks like you've made improvement in that area too.

Looking good from my end so far. I look forward to testing textures in a week or so.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 10, 2016, 09:17:08 AM
Yup, happened to me as well, same card and everything. I also noticed that in film viewer when I go to watch the fights that I had the CTD, Film viewer keeps closing (problem made this prog stop, ) Not even just in the playback but sometimes just clicking on one of those films instantly crashes it

Please post the film is this is the case.
HiTech
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: earl1937 on September 10, 2016, 09:24:23 AM
DX11 Bugs here please.
:airplane: not sure if I have graphic card confg correctly, but when flying B-17's, the "skin" color appears to be sliding off of the aircraft when turning...I have my shadows off in advance graphic's, but not sure if this might be a "bug"!
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: j500ss on September 10, 2016, 09:30:27 AM
I am able to drive ground vehicles thru building walls, and large trees.  Did it several times last night, vehicle moves very slowly, but will go thru.

Also had game just go to the start screen, could hear ingame vox and sounds, but was looking at the startup screen. Unable to do anything.  Started task manager, then magically back in the game
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: oboe on September 10, 2016, 11:03:42 AM
Game freezes if I select Achievements on clipboard.  CTL-ALT-DEL to get to task manager but the game crashes.

Also, I didn't notice this before but the runways of medium and large air fields have as much glare as a natural metal aircraft does, or very nearly so.   I'm not sure what material those runways are supposed to be made from but it doesn't seem right to me that there would be that much glare.   
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on September 10, 2016, 11:43:05 AM
Sudden screen freeze during normal smooth gameplay yesterday evening.  exception code Log Name:      Application
Source:        Application Error
Date:          9/9/2016 7:46:49 PM

Exception code: 0xc0000005
Fault offset: 0x0001a293
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 10, 2016, 11:50:36 AM
I am able to drive ground vehicles thru building walls, and large trees.  Did it several times last night, vehicle moves very slowly, but will go thru.

Also had game just go to the start screen, could hear ingame vox and sounds, but was looking at the startup screen. Unable to do anything.  Started task manager, then magically back in the game

Part of the program helps you get out of stuck positions by sliding your GV around.

Make sure you have up to date video drivers.
Title: Graphical Bugs
Post by: N95KF on September 10, 2016, 12:32:46 PM
Good afternoon everyone,

    I love the new AH3.  So much that it was hard to revert back to AH2 last night for FSO.  Hopefully everyone will be upgrading their PC's to a degree and jumping on board soon.  Anyway, I wanted to raise a few bugs/glitches/issues in the game that I noticed.  Game play-wise, I have absolutely no complaints yet (so far).  I did notice several graphical issues in the game that I will list:


1) High altitude sky texture disappears/reverts to low-resolution.

When you fly up to a certain altitude, I think its somewhere over 20k, there is a 100-foot section of altitude which if you are within, you will notice the sky texture kind of breaks.  You notice a pale blue sky with a hard defined lines separating it from the lower half of the sky and horizon.  It then reverts back to the way it normally looks once you climb/dive above/below that 100-foot altitude level.


2) Visibility layers need fixing

The visibility or simulated fog layers need fixing.  At certain altitudes you can see a definitive cutoff on the side of a mountain where a visibility layer ends.  FSX had this problem too before 3rd party texture software fixed it.  If you are at 20k, and a low-visibility layer cuts off at 18k, you  will see a very noticeable ugly line appear on the horizon, or alongside the mountain.  Anything below that line looks gray.


2) Dawn/Dusk/Night Transition

a. A few things seem broken around sunrise/sun down.  Night time does not appear gradual, it just all of a sudden turns pitch black during a sunset.

b. There is no horizon fading over the water, or sense of decreased visibility on the horizon around this time.  You see a very definitive, aliased line separating the rising moon graphic from the water.  Other than that, the transition periods look fantastic!


3) The shimmering of particles and objects on the ground

a.For some reason, even with AA enabled both in-game AND 8x on nVidia control panel, objects, mostly trees, seem to be shimmering on the ground.  Certain lines still appear aliased such as (cockpit lines, runway outline)

b.There is also another strange graphical issue I noticed.  With HDR Light Bloom enabled within the game settings, I see a very faint,  yet noticeable grid line pattern over areas that are blooming (sun, metallic wing surface shining, etc.)  It looks like a very faint white screen door


Well, that's all I can think of.  The shimmering is the only annoying part of all this and I hope that HTC can fix the textures somehow, or update the graphical code to reduce that somehow (whatever you computer guys do).  Thanks all!  Replies MUCH appreciated!!

-49Alpha  :airplane:
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on September 10, 2016, 12:33:52 PM
Freeze during normal gameplay.  Needed to use task manager to end program.  Happened twice so far.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: N95KF on September 10, 2016, 12:38:02 PM
Good afternoon everyone,

    I love the new AH3.  So much that it was hard to revert back to AH2 last night for FSO.  Hopefully everyone will be upgrading their PC's to a degree and jumping on board soon.  Anyway, I wanted to raise a few bugs/glitches/issues in the game that I noticed.  Game play-wise, I have absolutely no complaints yet (so far).  I did notice several graphical issues in the game that I will list:


1) High altitude sky texture disappears/reverts to low-resolution.

When you fly up to a certain altitude, I think its somewhere over 20k, there is a 100-foot section of altitude which if you are within, you will notice the sky texture kind of breaks.  You notice a pale blue sky with a hard defined lines separating it from the lower half of the sky and horizon.  It then reverts back to the way it normally looks once you climb/dive above/below that 100-foot altitude level.


2) Visibility layers need fixing

The visibility or simulated fog layers need fixing.  At certain altitudes you can see a definitive cutoff on the side of a mountain where a visibility layer ends.  FSX had this problem too before 3rd party texture software fixed it.  If you are at 20k, and a low-visibility layer cuts off at 18k, you  will see a very noticeable ugly line appear on the horizon, or alongside the mountain.  Anything below that line looks gray.


2) Dawn/Dusk/Night Transition

a. A few things seem broken around sunrise/sun down.  Night time does not appear gradual, it just all of a sudden turns pitch black during a sunset.

b. There is no horizon fading over the water, or sense of decreased visibility on the horizon around this time.  You see a very definitive, aliased line separating the rising moon graphic from the water.  Other than that, the transition periods look fantastic!


3) The shimmering of particles and objects on the ground

a.For some reason, even with AA enabled both in-game AND 8x on nVidia control panel, objects, mostly trees, seem to be shimmering on the ground.  Certain lines still appear aliased such as (cockpit lines, runway outline)

b.There is also another strange graphical issue I noticed.  With HDR Light Bloom enabled within the game settings, I see a very faint,  yet noticeable grid line pattern over areas that are blooming (sun, metallic wing surface shining, etc.)  It looks like a very faint white screen door


Well, that's all I can think of.  The shimmering is the only annoying part of all this and I hope that HTC can fix the textures somehow, or update the graphical code to reduce that somehow (whatever you computer guys do).  Thanks all!  Replies MUCH appreciated!!

-49Alpha  :airplane:
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Bizman on September 10, 2016, 01:51:09 PM
The second hand of the tower clock runs a full circle in mere seconds, Melee A19.

I didn't know eutrophication was such a problem during WW1 as the image shows. That's the lake near the default field, the river was in the same state:

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=381370.0;attach=25380)
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: redcatcherb412 on September 10, 2016, 02:02:55 PM
Seems tank cannon shells detonate in what appears feet from palm tree fronds.

The trees shedding leaves when hit with .30/.50 cal is cool, but shouldn't the bullets
continue on their path after hitting leaves ?  20 round burst and no tracers/bullets
seemed to exit the foilage.  I can attest even an M16 rock-n-roll burst thru jungle foilage
may deflect or stop a few rounds, but not the entire magazine, much less a ma-deuce.

If auto-ack can fire through foilage, why can't the tanks return fire go through the same area ?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 10, 2016, 02:10:05 PM
Arena Settings:
When loading Offline Tables, it's failing to read hex values in the .var table.

I was unable to create a new host table today. I won't be able to thoroughly check what works and doesn't work in there today.



Edit for Suggestion -
When uploading the offline tables, they might load faster if the fields aren't display for each vehicle. Just display the vehicle number.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on September 10, 2016, 02:30:00 PM
Flying on final just before crossing the wire, I can drag my gear through the tree tops and not take damage.

While driving through landscape with villages and trees recently, while on zoom, shadows are black bars slanted in response to the sun source. Off zoom they are normal shadows.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 10, 2016, 03:59:53 PM
Still difficult to see incoming Tank Cannon rounds. Makes it real tough to see where your enemy is.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: SPKmes on September 10, 2016, 04:15:06 PM
Struggling with game sounds...It seems most is coming through my right ear....enviroment sound is constant in any direction I look...engine sounds are much stronger through the right ear unless I look right fwd position.... tank fire on town and around me is total encompassing of sound....I get no direction at all..

I am using logitech G930 headset .. and have tried the different modes for game sounds....

not really sure it is a bug or user error but thought I would post here as some may have found the solution for this.....
I have had to add high sides to my chair to stop falling out nhahahaha
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Electroman on September 10, 2016, 04:18:01 PM
B17 - Bomber Sight

I noticed when in bomber sight and going over the clouds that the clouds "flip" or spin. This is likely due to the camera tracking / angles similar when in external view mode.

Skins - Skins are still changing on drone planes in particular when changing views in external F3 mode. If I look left / right at angles the skins flip then revert back.

Bombsight - The bomsight on not just B17's but all bombers appear to be WAY TO ZOOMED IN. Previously when at reasonable / high altitudes you could get a good view off in the distance for target lineup but now you almost have to be over top of the target and make quick adjustments to bomb. I'm running a 3 screen setup (3840 x 1024) but it looks like that happens in single screen as well. Can we get the bombsights zoomed out a little???

Cheers!
Elec1
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 10, 2016, 04:39:13 PM
Logged on fine and attempt to check down times at a base. Downtime "box" slid out about halfway from map so I could see items but not times. Game froze. Ctrl-alt-del and cancel took me to the arena select screen. Attempted to select arena and exited to desktop. Logged in later and everything seemed fine was able to see down times at same field.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 10, 2016, 04:49:19 PM
Please post the film is this is the case.
HiTech
Ok here are 2. Film 31 is the film that crashes film viewer, 32 is next recorded, works fine.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1ijac on September 10, 2016, 05:03:51 PM
SFMA online:


1.  I've noticed when I'm in a GV near a tree or bushes, that I lose the plane icon flying near me.  The icon reappears after the plane passes.  It seems like there is an invisible bubble around the foliage that doesn't block the plane image, but blocks the icon.

2.  I experienced 4 or 5 screen freezes yesterday after the patch.  I was running all the sliders to the left (minimum) and reflections and shadows turned off.  I wasn't really having that much of an issue before.  I have 12GB of system memory and run a NVIDIA GTX780ti video card.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 10, 2016, 05:04:21 PM
Sorry Hightech, at the time I never thought anything about, or how to save any information at the time the in game crash happened. I noticed before that some films wouldn't play, so started noting the film save number when I ended flight. Is there any thing I can do to get the info you would need to diagnose the problem?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 10, 2016, 05:08:39 PM
While driving T34 from A21 to town found myself staring at the select arena screen. CTRL_ALT_DEL then cancel put me back in game.

While driving tank down steep hill into A21 town rolled through several large palm trees. Once at the bottom several similar palm trees stopped my tank. Sorry, forgot P.save
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 10, 2016, 07:17:12 PM
Most of this is minor stuff, some of which I'm sure has been reported. I didn't have much time to mess around. Overall this is stunning - the skydome makes a huge difference in the look of the game.

- The field gun selection in the hangar for some fields is upside down. Seems like the big fields mainly, but I didn't go into too much detail. But every time I tried to use a gun on a big field in the arena the gun selector was upside down.

- Some planes don't seem to have much room for adjustment in head position - Fw and F4U are the two I noticed right away - your face is right in the glass almost and you can't move back much at all.

- In order to keep 60fps I had to turn off shadows and reflections (reflections only cost 1-2 fps, actually, shadows was the big eater-of-frames). But that makes the interior of the hanger a real mess. The specularity you have set on the planes assumes there's a shadow and reflection - same with the area of the floor which shows time-of-flight for fuel load. Both of these get washed out with those gfx features disabled. I'm sure you'll optimize shadows before release, but its worth noting this side-effect.

- I like the new HUD, but why not allow us to put stuff in the top-left corner as well. With the new head positions I can't see ammo or compass on half the planes I like to fly anymore. But if these could be in the top-left corner of the HUD it'd be cool.

- The game starts in Windowed mode - which on my Win-10 box yields a white-screen until I alt-return. It may cut down on your customer support hassles to have the desktop icon launch in a different mode.

My only real concern for this is the same concern I have had for AH2 (and you can tell me to shove it and I won't mind): this is the best combat flight sim on the market, but it seems like the majority of people are in tanks or trying to kill tanks. There are other tank simulators out there, there isn't another combat flight sim out there that can touch AH. It seems like a shame to see 120 people in the arena and there's hardly any friendly or enemy bars anywhere on the map.

    -DoK
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on September 10, 2016, 08:26:03 PM
My only real concern for this is the same concern I have had for AH2 (and you can tell me to shove it and I won't mind): this is the best combat flight sim on the market, but it seems like the majority of people are in tanks or trying to kill tanks. There are other tank simulators out there, there isn't another combat flight sim out there that can touch AH. It seems like a shame to see 120 people in the arena and there's hardly any friendly or enemy bars anywhere on the map.

    -DoK

As this is still pre-release, i suspect that you will start finding more and more air fights as it gets closer to release and even once it is released.

Also, regarding your fps, make sure the environment mapping slider is set to none.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Los18z on September 10, 2016, 08:54:43 PM
While Playing in VR dx11 mode using HTC-Vive latest release on vive and AH3.

My desktop resolution is 3840x2160 4k (Ge980ti 6gbvram and a 43" westinghouse we42uc4200). It runs great in DX9 mode. When I start the game in DX11 vr mode, in the desktop (not the headset)  the game is basically 90% offscreen and only the bottom  few inches or so of the game is visible in the main desktop. Everything runs perfectly fine in VR mode, (Fantastically really) but I have to take off my headset and move the mouse all the way up to the top of the screen so it is actually in the game in the desktop before the cursor becomes visible in my headset and I can select things.

No doubt this is a function of my desktop resolution but its not a problem I experience in any other vr game. It also means that if I'm showing someone AH3 in vr I can not see what they are seeing in the headset on the desktop. BTW this has been a problem in every beta release, never thought to mention it till now because its has never been this bad. In past betas I could see half the screen on my desktop. Just an FYI...

Los

i7 core 4
980it 6gb vram
500gb ssd
1tb hdd
32gb ram
Full warthog setup
saitek combat pedals
trackir5
htc-vive
43" westinghouse we42uc4200 monitor
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Crash Orange on September 10, 2016, 09:23:35 PM
For some reason the CraterMA map is still giving me much worse frame rates than any of the others. Settings that consistently give me ~50 fps on any other map I've seen give me around 30-35 fps in CraterMA. In busy fights with ack flying it goes as low as 25 fps at which point the game is nearly unplayable. The weird thing is that turning off detail and moving all the sliders all the way left has almost no effect (except the Environment map sides per frame or whatever, that's always at 0). I was able to get 50 fps by setting textures to 512k and leaving all detail off. Is anyone else having problems just with this map?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 10, 2016, 09:56:14 PM


- Some planes don't seem to have much room for adjustment in head position - Fw and F4U are the two I noticed right away - your face is right in the glass almost and you can't move back much at all.



Head movement should be the same as AH2 but the default FOV was reduced from 106 to 80 so the appearance is different. The 80 FOV is also why the default view is tilted down to show more instruments, and centers on the gunsight when you zoom.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 10, 2016, 09:58:44 PM
As this is still pre-release, i suspect that you will start finding more and more air fights as it gets closer to release and even once it is released.

Also, regarding your fps, make sure the environment mapping slider is set to none.

Yeah. I want to juggle the env.map and shadow settings and see where the sweep spot is.


AH2 seems to be a mostly tank-driven game already. I played for a while a couple months ago and that's what I saw: as many people in GV's as anything else, and half the fighters were in A2G roles. Anyone in the air responded to GV's approaching a base. Maybe this is the financial model that HTC needs to sustain the business. I don't know. But all the competing products are lame by comparison in terms of simulating the "fighter/bomber pilot experience". All eye candy and "gee whiz, I can fly in chase view, wheee, I'm good at flight sims!"

This game was plenty fun before all these GV's everyplace. There simply isn't enough vulching going on. ;-)
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 10, 2016, 10:07:26 PM
Head movement should be the same as AH2 but the default FOV was reduced from 106 to 80 so the appearance is different. The 80 FOV is also why the default view is tilted down to show more instruments, and centers on the gunsight when you zoom.

I'm talking about the head position origin. Point-of-view coordinate.

Try the F4U-1A. The furthest back you can set your viewpoint lets you just barely see the top of the gauges. An extra 26 degrees that close to the dash won't improve things much. You can shift the viewpoint  forward til your chin is literally on top of the gun sight. That doesn't seem right. That's not a FoV issue - it actually feels like the "back" limit should be the "front limit" because that's the furthest I remember being able to push the viewpoint ahead in the Hawg.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Blade on September 10, 2016, 10:14:06 PM
CTD bug.
1 I accept join other player.
2 and End sortie or eject, CTD.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 10, 2016, 10:23:08 PM
I'm talking about the head position origin. Point-of-view coordinate.

Try the F4U-1A. The furthest back you can set your viewpoint lets you just barely see the top of the gauges. An extra 26 degrees that close to the dash won't improve things much. You can shift the viewpoint  forward til your chin is literally on top of the gun sight. That doesn't seem right. That's not a FoV issue - it actually feels like the "back" limit should be the "front limit" because that's the furthest I remember being able to push the viewpoint ahead in the Hawg.

Sounds like you reset the default view so it's not tilted down to see the instruments. Set FOV to 106 and it will look like AH2.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 10, 2016, 10:47:53 PM
Sounds like you reset the default view so it's not tilted down to see the instruments. Set FOV to 106 and it will look like AH2.

I even cleared out the plane defaults - so it wasn't anything I did per se. But  you're right. 106 deg fixes it. That's gonna throw other people coming back to the game too.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 10, 2016, 10:48:47 PM
Here's a screenshot of the text alignment bug in VR. If the text block is raised to center it is even. If you move it up then the middle line skews one way and if you move it down it skews the other way as shown in the pic.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 10, 2016, 10:52:45 PM
I even cleared out the plane defaults - so it wasn't anything I did per se. But  you're right. 106 deg fixes it. That's gonna throw other people coming back to the game too.

Clearing the defaults is what reset the view so you don't see the instruments at 80 FOV. The default views are all optimized for 80 so new players don't have to set the views themselves. When they look back they see more than the headrest. Old players coming back can easily set the FOV to their old preference.
Title: Re: Graphical Bugs
Post by: Dobs on September 10, 2016, 11:13:14 PM
http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=381124.0;attach=25313

See if that fixes your shimmering..
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Hajo on September 10, 2016, 11:27:27 PM
Most of this is minor stuff, some of which I'm sure has been reported. I didn't have much time to mess around. Overall this is stunning - the skydome makes a huge difference in the look of the game.

- The field gun selection in the hangar for some fields is upside down. Seems like the big fields mainly, but I didn't go into too much detail. But every time I tried to use a gun on a big field in the arena the gun selector was upside down.

- Some planes don't seem to have much room for adjustment in head position - Fw and F4U are the two I noticed right away - your face is right in the glass almost and you can't move back much at all.

- In order to keep 60fps I had to turn off shadows and reflections (reflections only cost 1-2 fps, actually, shadows was the big eater-of-frames). But that makes the interior of the hanger a real mess. The specularity you have set on the planes assumes there's a shadow and reflection - same with the area of the floor which shows time-of-flight for fuel load. Both of these get washed out with those gfx features disabled. I'm sure you'll optimize shadows before release, but its worth noting this side-effect.

- I like the new HUD, but why not allow us to put stuff in the top-left corner as well. With the new head positions I can't see ammo or compass on half the planes I like to fly anymore. But if these could be in the top-left corner of the HUD it'd be cool.

- The game starts in Windowed mode - which on my Win-10 box yields a white-screen until I alt-return. It may cut down on your customer support hassles to have the desktop icon launch in a different mode.

My only real concern for this is the same concern I have had for AH2 (and you can tell me to shove it and I won't mind): this is the best combat flight sim on the market, but it seems like the majority of people are in tanks or trying to kill tanks. There are other tank simulators out there, there isn't another combat flight sim out there that can touch AH. It seems like a shame to see 120 people in the arena and there's hardly any friendly or enemy bars anywhere on the map.

    -DoK

DoK I had same problem with gunsite to close.  Try changing your FOV setting selection graphics on FIRST clipboard before entering the game.  The second clipboard allows you to select arena and adjust more graphic details.

DUH just noticed previous posts.  Disregard.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 10, 2016, 11:38:16 PM
Still no time to thoroughly test the arena tables but Jaeger and I did a bit tonight.
Preliminary findings for arena tables:
The default tables must be loaded before you can create a new table. No joy if an existing table loads with the terrain or you manually load one.
The feedback dialogs tell you a new table couldn't be created when it did create a table, and in another instance, a table couldn't be deleted when in fact, jaeger deleted the table.
Title: Re: Graphical Bugs
Post by: The Fugitive on September 11, 2016, 12:35:25 AM
http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=381124.0;attach=25313

See if that fixes your shimmering..

Mine was already off and I still had shimmering gauges.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 11, 2016, 12:39:52 AM
Clearing the defaults is what reset the view so you don't see the instruments at 80 FOV. The default views are all optimized for 80 so new players don't have to set the views themselves. When they look back they see more than the headrest. Old players coming back can easily set the FOV to their old preference.

OK. I guess. Still sounds like if you're coming back to the game and it imports your old pref's you'll have this issue. But as long as it's written up someplace experienced players will figure it out soon enough.

Again ... these are minor nits ... but the more seamless it is for people coming back the better.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 11, 2016, 01:30:47 AM
Any chance of an option to disable just tree shadows? The big tree FPS hit is partly from that.

Finally sorted out resetting the head position files - now I see what you mean. The IL2 I think is still off. Even with everything cleared out and reset to 80deg it's not showing gauges.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: caldera on September 11, 2016, 07:52:37 AM
A really weird thing happened with two sets of bombers.  Killed one in the high set of B-17s, then dropped down to get the lower He111s.  The weird part is that one of the drones in formation with the He111s was a B-17.  Ended up killing the B-17 drone while the lead bomber was thousands of feet above.   :rolleyes:
Title: Re: Graphical Bugs
Post by: Max on September 11, 2016, 08:22:55 AM
http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=381124.0;attach=25313

See if that fixes your shimmering..

Nope.
Title: Re: Graphical Bugs
Post by: Dobs on September 11, 2016, 09:25:29 AM
Mine was already off and I still had shimmering gauges.

So I figured out to view your film (did I mention I was a noob here?), and no shimmering on my end in the film.
Does it shimmer in your film?  Just curious...here is a recording of your recording playing back....(did we enter the matrix here?).

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 11, 2016, 10:16:35 AM
...
Finally sorted out resetting the head position files - now I see what you mean. The IL2 I think is still off. Even with everything cleared out and reset to 80deg it's not showing gauges.

My mistake. Looks like I forgot to include it when I zipped up the files to send to HTC. Here's a new one.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: The Fugitive on September 11, 2016, 10:26:09 AM
no it didn't shimmer in my film either. However, if you move yourself back a bit more than what you have in the video above you can see the same effect in the shadows on the control panel just below the throttles.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 11, 2016, 10:27:32 AM
There's a bug in mouse view.  It just jiggles instead of moving until I hit F7 then it works normally. This is with both H and Shift H.

Maybe related, F8 pan mode still doesn't work with the hat or keypad. You can pan with F7 but it snaps back to the forward view.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on September 11, 2016, 10:32:50 AM
Bumped out of flight into:  "Patching Terrset00.res".
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: redcatcherb412 on September 11, 2016, 11:19:07 AM
Some, not all buildings can grab your GV like a tree and the game will slide your tank in and out of the building like you are on ice skates till you ditch.  Got called a cheater last night for killing a few tanks while sliding in and out of some buildings, ended up ditching to stop the slide as nothing I tried worked to free the tank.

Unless this is programmed in on purpose
(http://i64.tinypic.com/rclxxt.jpg)
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 11, 2016, 11:21:32 AM
Re: flicker

I noticed the same thing on the 109 once I turned shadows on. There were what looked like strobing tessellation artifacts along the canopy supports as the shadow moved across it. It's only from certain angles, but it's repeatable. I never saw that when I had shadows off.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Rebel28 on September 11, 2016, 11:35:02 AM
When first logging on clicking on Achievements works fine. After playing for awhile clicking on the Achievements bounces you out of game shutting it down.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 11, 2016, 11:40:41 AM
While rotating a tank turret in the commander position trees flier and change shape but only as turret is moving. Also seen from gunners position but to a lesser degree.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: SPKmes on September 11, 2016, 01:28:01 PM
Struggling with game sounds...It seems most is coming through my right ear....enviroment sound is constant in any direction I look...engine sounds are much stronger through the right ear unless I look right fwd position.... tank fire on town and around me is total encompassing of sound....I get no direction at all..

I am using logitech G930 headset .. and have tried the different modes for game sounds....

not really sure it is a bug or user error but thought I would post here as some may have found the solution for this.....
I have had to add high sides to my chair to stop falling out nhahahaha

Was definitely user error...I didn't have my surround sound switched on the headphones...the environment sound (banging and clanking, working noises) though is a constant sound direction for me...no matter which way I look... is it set this way>
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Max on September 11, 2016, 05:30:27 PM
Upon approaching the base at V110, my M4 shuts down followed by a CTD.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 11, 2016, 07:37:59 PM
Spawn N from A1 to V110 was spawned camped player returned to v110 instantly from A1N spawn.  Others noted instant successful landing from all areas around V110.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hulk31st on September 11, 2016, 08:13:23 PM
CTD
at V110, crashed to desktop twice during heavy action between defending GV's (including myself) and attacking aircraft.
Freeze after returning to tower, then crash to desktop. TrackIr not recognized upon returning to Melee Arena, had to go back out and manually restart TrackIr and then AH3.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 715 on September 11, 2016, 09:39:51 PM
While rotating a tank turret in the commander position trees flier and change shape but only as turret is moving. Also seen from gunners position but to a lesser degree.

I mentioned that many many patches ago.  I think it might be a feature of the SpeedTree trees, i.e. a way to limit you seeing the edge on view of what is actually a flat polygon with texture.  It tries to rotate the branches so they always appear broadside instead of edge on.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: DoKGonZo on September 11, 2016, 11:56:30 PM
Holy flashback, Batman ... "715" ... there's a handle from wayyyy back in the old days.

Not sure if someone mentioned it here or elsewhere, but there was a CV (#11 if I recall) running on land today. The course set for it was in water, but somehow it was going on a tangential course and was on, in, and even under dry land. This was around 4-4:30 PDT.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: LCADolby on September 12, 2016, 04:43:08 AM
Previously mapped controls no longer work..
Recalibration and remapping doesn't fix the issue either
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 12, 2016, 08:54:46 AM
Not sure if someone mentioned it here or elsewhere, but there was a CV (#11 if I recall) running on land today. The course set for it was in water, but somehow it was going on a tangential course and was on, in, and even under dry land. This was around 4-4:30 PDT.


C11 on CraterMA. Suddenly diverged from it's plottet course and took a shortcut through land. First I thought it's just my FE, but then I saw a plane spawning on deck and subsequently colliding with with the trees.

See screenshots.

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 12, 2016, 09:04:49 AM
When zooming in at altitude, parts of the coastal water was replaced with sky texture. Shows both internal as well as internal (bombsight).
See screenshots.

Additional problem visible on picture "texture": There is a port located on that screenshot, but unlike other bases it was actually not showing up. As you can see, theres only that prominent coastline to, but no installations visible. They only showed up when being right over the base, thus too late for bombing. Did not have this problem with the factories which I was later heading to.
Map: SFMA, southern port. Detail range at default.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 12, 2016, 09:08:35 AM
And finally for today, more a wish than a bug: I'd like to have the clouds less blocky. Especially when in bombisght above the clouds the flat squares do break the illusion somewhat.

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 12, 2016, 09:41:29 AM
And finally for today, more a wish than a bug: I'd like to have the clouds less blocky. Especially when in bombisght above the clouds the flat squares do break the illusion somewhat.

On that note, I'm assuming Blocky clouds are due to everyone seeing same set of clouds in the arena? 

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: KillerPops on September 12, 2016, 11:56:37 AM
Noticed something weird yesterday. I was flying a TU-2 with two drones, then in front of me, 3-4 k maybe? another formation of three was attacked. When he lost one of the drones, my drones exploded like a mirror explosion of his. He lost another one, and my second drone exploded at the same instance. They simply exploded, no text or anything about getting killed.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 12, 2016, 02:29:22 PM
I found a new (to me anyway) VR bug today. I have been flying P38L and did not see it there.
I tried a P51D and when I am in the cockpit in VR (cv1) if I look up at around 20 to 30 deg up the canopy frame (and clipboard if it's up) starts to move with my head as I continue to look up further. It only does this in some airplanes. I tried the p51, p47 and la7 which all had the problem. Playing around it appeared to be connected as to how close the head is to the back rest. If I leaned up it didn't happen but hard to be sure?
To duplicate sit in p51 center the headset and start looking up.

Terry
I believe you are just seeing your head not being able to move but still rotating? Is it rotating with your head or only
translating with your head?

HiTech

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on September 12, 2016, 02:57:58 PM
I believe you are just seeing your head not being able to move but still rotating? Is it rotating with your head or only
translating with your head?

HiTech

I can't tell if it's rotation or translation. In the p51d as you move your head to look up, the front cockpit frame moves up also. In addition, I didn't think I had any issues with the p38, but if I move my head to the side, when it hits the canopy the canopy/airplane moves with my head as I continue to move to the side. Like when you are trying to look around the nose.
I guess the two could be related if I am hitting the top of the canopy with my head but I have no way to tell. I did try lowering my self but that didn't stop it.

If you can't duplicate it, I will go in today to see if I can notice anything else that would help.

Edit:
I just tried again and I think the it is translation as the whole aircraft moves. Also you can stick you head outside the canopy but even then you reach a point where the aircraft starts to move with your head.

Terry
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 12, 2016, 03:37:18 PM
It seems the Rift allows more movement than the cockpit.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Electroman on September 12, 2016, 03:43:58 PM
Vox Bugs / Issues:

I've seen a number of comments with people having problems with Vox. I've also been informed by squaddies that I am having similar issues.

I've logged on and set the vox to tune myself and tested it. At some times during the day it sounds crystal clear and then when doing the same thing later it sounds like I'm in the bottom of a well / inside a tin can and difficult to hear me clearly. I've tried the .resetv command for all of the sound options to no avail. I've also verified I have no issues on my end as when the problem is happening I run Ventrilo in the background and it's crystal clear on there.

I also note that when I run AHIII in offline mode and tune vox to SERVER I also hear myself like I'm in a tin can.

I'm using a Logitech USB / Microphone headset and wondering if this may be the problem as I've heard others comment on the same?

Any ideas on this HiTech?

Cheers!
Elec1
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Electroman on September 12, 2016, 03:59:29 PM
Vox Bugs / Issues:

I've seen a number of comments with people having problems with Vox. I've also been informed by squaddies that I am having similar issues.

I've logged on and set the vox to tune myself and tested it. At some times during the day it sounds crystal clear and then when doing the same thing later it sounds like I'm in the bottom of a well / inside a tin can and difficult to hear me clearly. I've tried the .resetv command for all of the sound options to no avail. I've also verified I have no issues on my end as when the problem is happening I run Ventrilo in the background and it's crystal clear on there.

I also note that when I run AHIII in offline mode and tune vox to SERVER I also hear myself like I'm in a tin can.

I'm using a Logitech USB / Microphone headset and wondering if this may be the problem as I've heard others comment on the same?

Any ideas on this HiTech?

Cheers!
Elec1


DOH!!!  :bhead  :bhead  :bhead

I believe I found the problem. Looks like even though AHIII was selected to use my Logitech USB Headset microphone in the game it was actually using the default microphone from Windows (which was setup to be my webcamera mic). Once I made the default Windows microphone my headset mic all sounds good now.

Hopefully this helps others having issues with Vox.

Cheers!
Elec1
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on September 12, 2016, 05:06:30 PM
Magnetic plant stops vehicles.  (Screenshot attached)


Also, there is "sticky mud" or something near P14 on the current map.  It looks like ordinary terrain, but will trap a vehicle.
I did a .psave but don't know where to find the data.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Electroman on September 12, 2016, 06:15:39 PM
Radio Box Bug:

I undocked / unlocked my radio box (players list box showing transmit / range players) on the right hand side of scree. Used to be locked into upper right corner but when I went to move it now it will not go any further than 3/4 way to the right across the screen. Cannot get it moved back into upper right corner to lock so it's stuck in the right 3rd of my screen.

Using Matrox TripleHead2Go Digital (3840 x 1024) & GEForce 1060 card.

Cheers!
Elec1
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on September 12, 2016, 06:25:06 PM
Magnetic plant stops vehicles.  (Screenshot attached)


Also, there is "sticky mud" or something near P14 on the current map.  It looks like ordinary terrain, but will trap a vehicle.
I did a .psave but don't know where to find the data.

I thought this might be a hitech funny, because the plant looks like a miniature banana tree, but it could also be that because it is labeled that (banana tree) that it is marked just like a full grown tree?

 :banana:
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Vulcan on September 12, 2016, 06:38:33 PM
Seeing an odd issue when under <300 yards on someones 6. They appear to flip through random angles suddenly. Seems to happen with some players more than others, others have reported seeing me do it as well.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: BuckShot on September 12, 2016, 09:18:56 PM
When banked and looking down at clouds, they spin in place when you change the hat view.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 13, 2016, 01:32:02 AM
Seeing an odd issue when under <300 yards on someones 6. They appear to flip through random angles suddenly. Seems to happen with some players more than others, others have reported seeing me do it as well.
Are you experiencing low frame rates at the time? I was flying with my boy awhile ago, and he was on my old desktop an I was in the brand new one (naturally). Any way, he was seeing me stutter and jump but his FPS had dropped from 55 to 21, were down low in the trees (Yes, trying to keep him from killing me). When we got to the port he was really complaining about it( 200 on my 6) as he couldn't hit me, I was stuttering so much. I  got him to over shoot, but then I noticed he was stuttering and jumping around. Got to looking and my FPS had dropped from steady 60, every where else, to a 32 FPS. My FPS always take that hit at a port, maybe just a lot for graphics card to render, but not sure
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1ijac on September 13, 2016, 02:11:21 AM
SFMA2016 offline:

I was checking the 2 flak towers in the City Industrial Center.

1.  The north flak tower has 4 auto flak guns (gna) and they can be destroyed with the destroy objects option in arena set up.  (they appear normal)

2.  The south flak tower has 4 armored auto guns (gna) and 11 hard auto guns (gnh) which I could destroy in arena set up, but the 12th hard auto guns is labeled as a train object (trn000).  When I attempted to destroy the (trn000) gun in the arena set up, I got booted to desktop and the game closed.  I believe it's the same type of flak tower you fixed at the fuel refinery that had the same problem.  I tried several times to use the destroy objects option in arena set up to kill the (trn000) gun and was booted every time with the game closing also.

3.  I found no other abnormalities with all of the other flak towers.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Drane on September 13, 2016, 11:09:09 AM
Online Greebo melee arena had a couple game freeze events that forced me to reboot windows to get the game back. Had to Ctrl-Alt-Del to get back to windows but couldn't do anything with the game after. Been running DX9 for stability since then.

There were no windows events recorded to provide you.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Drane on September 13, 2016, 12:04:38 PM
Online melee in a wirb - noticed the gun sight blocked engine startup smoke. Screeny attached.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 13, 2016, 12:14:55 PM
Is it just me? With FPS of 55-60 the trees flicker if my point of view is moving. It's true if I'm driving a GV, flying low in a plane, or rotating a turret or manned gun. While trying to land a Spit on a field that was lined with trees it almost made me lose my lunch. I've tried multiple combinations of graphics settings but nothing helps. My first thought was anti-aliasing but it made no difference.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 13, 2016, 02:18:02 PM
The "Land 20 kill streak in a fighter" achievement isn't counting. After about than a dozen kills without a death it's still showing 0. The 15 kills version worked (got it 8/24)
Had no such problem in AH II before.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Bruv119 on September 13, 2016, 02:49:17 PM
if we are throwing in achievement bugs.   

historical =>  land sorties in a B17 and US heavy bomber are no longer adding to my tallies.   
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Mystic2 on September 13, 2016, 02:56:26 PM
I tried this again yesterday but when I gv, I fire and turn turrent using mouse. If supplies are put out I can not use the mouse until the sups are gone... I can use JS just fine... I have also had instances of the game play going to log in screen, but if you use the windows key and minimize the game and then reopen the game, its fine..
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 13, 2016, 03:05:56 PM
This set of the last tank stopping plants fields is near the water line. 

541898,11,-51083,-111.6,-88.6,173.4
ndisles
FOV = 61.3
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on September 13, 2016, 05:03:47 PM
Randy did you give it some time to test the new unstick feature? I've been stuck since it was introduced but, giving it time and wiggling the tank like being stuck in mud in real life, it finally slid out of the stuck.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Mano on September 13, 2016, 05:28:17 PM
I got too close to a big clump of big trees hiding from a bomb**** and the trees grabbed my T-34/85.  I was then up on top of the trees. I went forward, then reverse, forward, reverse, and after about 10 or so movements back and forth I got out and did not have to ditch. Scotty offered to bring me a tow rope, but I declined. I was able to move to another location before Scotty got there.  :D :D

In previous versions I could not get out and had to take a ditch.

 :salute



Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on September 13, 2016, 06:20:13 PM
Waffle,

Found this building 3ft floating above ground on my terrain while setting down tank ambushes around TT. Went offline with CraterMA to locate it and below are the psave coordinates. I'm amazed all the guys running around TT and no one saw this. ;)

29424,150,2505,-0.0,-7.6,-9.5
craterma


(https://s20.postimg.org/56tawyqvh/TTbuild.jpg)
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Rich46yo on September 13, 2016, 07:17:24 PM
So what ever happened with the NVidea crashing, that Im now experiencing, that has never happened before in all the years Ive used their cards, but is now happening with patch #5 and must be my card?

Did any of you fix it? I cant even play on my one night off.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Ack-Ack on September 13, 2016, 07:28:26 PM
So what ever happened with the NVidea crashing, that Im now experiencing, that has never happened before in all the years Ive used their cards, but is now happening with patch #5 and must be my card?

Did any of you fix it? I cant even play on my one night off.

What is the error message you're getting?  Are you getting a error message that your video card GPU crashed and has restarted?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: BuckShot on September 13, 2016, 07:35:28 PM
I had the same problem as Randy. My error said something about a kernel. I'll try to remember to screen shoot it next time.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Rich46yo on September 13, 2016, 08:16:25 PM
What is the error message you're getting?  Are you getting a error message that your video card GPU crashed and has restarted?

Same as everyone else. A Kernel message after the screen goes black and/or game crashes. I even did a full re-install of drivers and game. Same thing. Also Im noticing a fps drop in 5 so Im suspecting the patch is causing a leak in GTX cards at least. Theres no way this is NVIdea related, not with all of us suddenly experiencing it with a new patch.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 715 on September 13, 2016, 08:22:18 PM
Waffle,

Found this building 3ft floating above ground on my terrain while setting down tank ambushes around TT. Went offline with CraterMA to locate it and below are the psave coordinates. I'm amazed all the guys running around TT and no one saw this. ;)

29424,150,2505,-0.0,-7.6,-9.5
craterma


It's been like that for many many patches; I reported it long ago.  (Translation:  Me Me!! I saw it already... neener neener neener.)
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 715 on September 13, 2016, 08:38:17 PM
Some random bugs:

SFMA2016: spawned M3 from A9 South, hit a tree, started to slide sideways (like it does), suddenly screen went almost entirely black but it wasn't a typical CTD and the radio box was visible, typed .ef and was returned not to A9 tower but to A2.

Only hear the wind environmental sound in my right ear, independent of which direction I'm looking.

Sun reflecting on water: should start only after the sun actually rises above the horizon.  Currently it starts before and instead of a triangle or a parallelogram it starts as an X.  Also, my gut feeling is that it should quit showing sooner as the sun rises, i.e. at a lower sun angle.  At very low sun angles the reflection is a long bar because the narrow range of incidence angles caused by the water swells covers the whole distance.  When the sun is higher the narrow angle only covers a short actual distance.

Not a bug per se but maybe a wish: it is possible to drive through some foliage, like the small bush, bamboo, the short bush like tree, etc. but you can't shoot through them.  This has adverse game play impacts: a tank can hide behind a bush or bamboo with it's barrel sticking out and it can shoot you, but you can't return fire without the foliage stopping the round.  Perhaps foliage that allows driving through should also allow tank and other rounds through?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: oboe on September 13, 2016, 10:55:20 PM
Two freeze then crash tonight, once in GV once in fighter. Saved details from the second:
 
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   aceshigh11.exe
  Application Version:   0.0.0.0
  Application Timestamp:   57d2fd5c
  Fault Module Name:   aceshigh11.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   57d2fd5c
  Exception Code:   c0000005
  Exception Offset:   0001a293
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e 789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e 789

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on September 14, 2016, 12:41:07 AM
I ran into the no vox issue tonight in the melee arena. I tried resetv, restarting the game, cycling the audio panels (Yamaha MG10XU and Behringer FCA 1616), but the thing that fixed it was a reboot. Then on the first sortie I was moving for maybe a minute before I lost connection. I had to close the process before the game would run again. The game put me back in flight as usual.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 715 on September 14, 2016, 08:30:17 AM
Opps... my post above should have been in the DX9 thread.  Sorry.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on September 14, 2016, 09:49:44 AM
I think this has been posted before but not sure of this patch.

LVT sound includes surf -- on land far from the beach.  (BTW, surf and gulls sound is cool.)
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on September 14, 2016, 10:23:00 AM
Two freeze then crash tonight, once in GV once in fighter. Saved details from the second:
 
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   aceshigh11.exe
  Application Version:   0.0.0.0
  Application Timestamp:   57d2fd5c
  Fault Module Name:   aceshigh11.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   57d2fd5c
  Exception Code:   c0000005
  Exception Offset:   0001a293
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e 789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e 789

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

Same exception offset:  0001a293  This was a sudden crash to desktop.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 14, 2016, 10:43:58 AM
The AI don't appear to take damage from over-speed in the WW1 aircraft. AI Camel went 180 mph on film. They may exceed the load limits too but it's hard to see that.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 2chance on September 14, 2016, 12:34:30 PM
I love the new game..for a while now though in normal game play all of a sudden the game will freeze and i have to -control-alt-delete to get to task manager to exit so i can restart the game...sometimes it will do it twice a night
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Hajo on September 14, 2016, 12:59:21 PM
I was in a heavy 47 D40 over a CV when screen went blank...black.  I had to alt-tab out and re-enter the game through the log in etc.

I entered the game where I was booted and luckily I had enough alt to not auger and sank the cruiser.  I am using DX 11.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 14, 2016, 03:25:22 PM
Still not able to change SPEAKER LAYOUT settings in game. I have to change the speaker layout every evening, some folk need to sleep! Who knew? When I change from SPEAKER to HEADSET the sounds will not come back...pure silence. DOT. resetv has no effect. I have to exit completely out of the game and then come back,then voila SOUND!
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on September 14, 2016, 03:32:37 PM
Still not able to change SPEAKER LAYOUT settings in game. I have to change the speaker layout every evening, some folk need to sleep! Who knew? When I change from SPEAKER to HEADSET the sounds will not come back...pure silence. DOT. resetv has no effect. I have to exit completely out of the game and then come back,then voila SOUND!

do you change it in both windows and in game?


semp
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 14, 2016, 03:42:04 PM
Randy did you give it some time to test the new unstick feature? I've been stuck since it was introduced but, giving it time and wiggling the tank like being stuck in mud in real life, it finally slid out of the stuck.

I did.  That is till Jinx found me. A different stuck than in trees or building.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on September 14, 2016, 03:47:48 PM
Hey the secret whoopi life of tanks........... :O
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 14, 2016, 04:28:32 PM
Yes in windows and game. As soon as I click on the "effects" bubble in game sounds, no sound, even clicking it back to what was already selected when I enter or hit cancel. Have to exit completely for change to take effect
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 14, 2016, 04:31:49 PM
I can swap voice from speaker to headset no problem, but environ and effects have to exit?
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: KillerPops on September 14, 2016, 05:05:43 PM
There must be something very wrong with the drones of the TU2. They seem to be shot down even if they get no hits. In the Lanc thre is no sounds except engine sound.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 14, 2016, 05:46:47 PM
The "Land 20 kill streak in a fighter" achievement isn't counting. After about than a dozen kills without a death it's still showing 0. The 15 kills version worked (got it 8/24)
Had no such problem in AH II before.

Ok, this seems to be an AH III arena problem with landings when it comes to achievements.
Landed kills in the Me 262, Me 163, Bf 109K in that arena and none of them counted in any "land kills" category. For all other ones it works (total kills, country kills and so on). That also explains why out of 368 total kills I allegedy landed only 155, which is way too low.
Apparently all or at least most of those 155 'landed kills' had been made by me in AH2 arena.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 14, 2016, 06:45:08 PM
Found two of those small banana tree bushes stopping my GV dead still

439107,901,67965,12.1,6.9,-137.7
ndisles
FOV = 70.5

439076,892,67930,10.0,-7.4,156.9
ndisles
FOV = 70.5
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on September 14, 2016, 08:47:49 PM
on ndisles when taking off on auto at a1 nw you end up between 2 runways instead of going on nw runway.  not a biggie for fighters but big for bombers.


semp
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Oldman731 on September 14, 2016, 08:48:22 PM
Alt-Tab still sends AH into another dimension.  I've been schooled in how to end it, then start it again, but it seems to me that you should be able to alt-tab back and forth, as in the olde days.  Particularly if you're fussing with your TrackIR or similar device.

- oldman
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Shrike on September 14, 2016, 10:24:30 PM
The game crashes consistently when I click on achievement from the main screen.

It happens consistently for these two scenarios.

1.   Login to game
2.   Enter open melee arena
3.    Go to hanger
4.   Go to tower
5.   Click Achievement and game crashes

Or

1.   Login to game
2.   Enter open melee arena
3.   Click Achievement and achievements screen loads
4.   Go back to tower
5.   Click Achievements and game crashes

Symptoms
-   Game appears to freeze.
o   No mouse
o   No cigar no nothing

Resolution
-   Hit alt_+ tab to reveal a Windows application crash prompt to close the game.

Hope this helps <S>
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 14, 2016, 11:09:46 PM
Tonight while sitting in a T34 on tank island the game froze. Also, although vert sync was not disabled the frame rate was displayed as 97 when it froze. Crtl-alt-del and cancel put me back in the frozen game. Had to exit using windows key and end AH3 in task manager. Got message that AH3 was not responding. I logged back in and was back in the tank as if I had discoed. After I was back in it ran for two hours with great FPS and graphics.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 14, 2016, 11:40:25 PM
Spit XIV outside of 200 yards renders the wings as elliptical vs clipped.

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on September 14, 2016, 11:51:01 PM
Spit XIV outside of 200 yards renders the wings as elliptical vs clipped.

Um, our Spit XIV IS elliptical.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Mano on September 15, 2016, 12:43:57 AM
Found two of those small banana tree bushes stopping my GV dead still

439107,901,67965,12.1,6.9,-137.7
ndisles
FOV = 70.5

439076,892,67930,10.0,-7.4,156.9
ndisles
FOV = 70.5


The Gv'ers call those House Plants.  :D :D
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 15, 2016, 01:35:14 AM
Flying an offline mission and exiting the arena after 2 flights a few times to reset the AI causes Aces High to stop working.

 Exception Offset:0001d86c
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on September 15, 2016, 05:19:28 AM
While playing a film in the film viewer I could hear the hangar sounds playing in the background even though I was miles from any field.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Vudak on September 15, 2016, 05:23:34 AM
When playing some films I posted in help and training, all sorts of weird stuff occurred (to me it looks like an airfield and random objects are floating in the air in the middle of the dueling field and the AA guns are firing. Not sure if anyone else can see it on my films.

Sent from my SM-G900V using Tapatalk

Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 15, 2016, 08:28:10 AM
Ok, this seems to be an AH III arena problem with landings when it comes to achievements.
Landed kills in the Me 262, Me 163, Bf 109K in that arena and none of them counted in any "land kills" category. For all other ones it works (total kills, country kills and so on). That also explains why out of 368 total kills I allegedy landed only 155, which is way too low.
Apparently all or at least most of those 155 'landed kills' had been made by me in AH2 arena.

It's fixed for the next patch.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 15, 2016, 08:37:51 AM
Alt-Tab still sends AH into another dimension.  I've been schooled in how to end it, then start it again, but it seems to me that you should be able to alt-tab back and forth, as in the olde days.  Particularly if you're fussing with your TrackIR or similar device.

- oldman

No issues with alt tab here-- Win10 Pro
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 15, 2016, 08:38:53 AM
Spit XIV outside of 200 yards renders the wings as elliptical vs clipped.

Edit because I'm a doo-mass (love the autoedit here)....and Chalenge was nice enough not to call me one... Spit XVI....damn Romans!
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 15, 2016, 09:55:51 AM
The game crashes consistently when I click on achievement from the main screen.

It happens consistently for these two scenarios.

1.   Login to game
2.   Enter open melee arena
3.    Go to hanger
4.   Go to tower
5.   Click Achievement and game crashes

Or

1.   Login to game
2.   Enter open melee arena
3.   Click Achievement and achievements screen loads
4.   Go back to tower
5.   Click Achievements and game crashes

Symptoms
-   Game appears to freeze.
o   No mouse
o   No cigar no nothing

Resolution
-   Hit alt_+ tab to reveal a Windows application crash prompt to close the game.

Hope this helps <S>

Excellent report, I have duplicated the issue.

Thanks
HiTech
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 15, 2016, 10:24:11 AM
The game crashes consistently when I click on achievement from the main screen.

It happens consistently for these two scenarios.

1.   Login to game
2.   Enter open melee arena
3.    Go to hanger
4.   Go to tower
5.   Click Achievement and game crashes

Or

1.   Login to game
2.   Enter open melee arena
3.   Click Achievement and achievements screen loads
4.   Go back to tower
5.   Click Achievements and game crashes

Symptoms
-   Game appears to freeze.
o   No mouse
o   No cigar no nothing

Resolution
-   Hit alt_+ tab to reveal a Windows application crash prompt to close the game.

Hope this helps <S>

It was a host issue, should now be working.

HiTech
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 15, 2016, 10:30:20 AM
No issue for me with achievements tab.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FBScud on September 15, 2016, 10:48:28 AM
Just wanted to post this repeat bug.  Using CH hotas system, very little keyboard interaction.  Occasionally, I'll be dumped to the desktop, but the AHIII icon is in the bottom tool bar just as if I hit Alt-Tab.  I click on the AH III icon and get right back into the game in flight (usually right in front of the plane I was furballing with!).  Every time this has happened, I'm using game controls only, no keyboard.  None of my controller buttons are mapped to Alt or Tab.  Still love the new game!   :cheers:
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 15, 2016, 10:49:48 AM
Just wanted to post this repeat bug.  Using CH hotas system, very little keyboard interaction.  Occasionally, I'll be dumped to the desktop, but the AHIII icon is in the bottom tool bar just as if I hit Alt-Tab.  Every time this has happened, I'm using game controls only, no keyboard.  None of my controller buttons are mapped to Alt or Tab.  Still love the new game!   :cheers:

I've seen this one time in game also. I assume you can click on the tab in the task bar and AH comes back ?

HiTech
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: FBScud on September 15, 2016, 10:52:11 AM
Yep
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 15, 2016, 12:10:04 PM
Dropping supps out of a Goon, the box floats down fine, but no chute is displayed.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: 1ijac on September 15, 2016, 12:45:40 PM
Reposting this, not sure you saw it.


SFMA2016 offline:

I was checking the 2 flak towers in the City Industrial Center.

1.  The north flak tower has 4 auto flak guns (gna) and they can be destroyed with the destroy objects option in arena set up.  (they appear normal)

2.  The south flak tower has 4 armored auto guns (gna) and 11 hard auto guns (gnh) which I could destroy in arena set up, but the 12th hard auto guns is labeled as a train object (trn000).  When I attempted to destroy the (trn000) gun in the arena set up, I got booted to desktop and the game closed.  I believe it's the same type of flak tower you fixed at the fuel refinery that had the same problem.  I tried several times to use the destroy objects option in arena set up to kill the (trn000) gun and was booted every time with the game closing also.

3.  I found no other abnormalities with all of the other flak towers.
Title: Re: Pre-release Patch 5 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 15, 2016, 12:51:11 PM
Reposting this, not sure you saw it.


SFMA2016 offline:

I was checking the 2 flak towers in the City Industrial Center.

1.  The north flak tower has 4 auto flak guns (gna) and they can be destroyed with the destroy objects option in arena set up.  (they appear normal)

2.  The south flak tower has 4 armored auto guns (gna) and 11 hard auto guns (gnh) which I could destroy in arena set up, but the 12th hard auto guns is labeled as a train object (trn000).  When I attempted to destroy the (trn000) gun in the arena set up, I got booted to desktop and the game closed.  I believe it's the same type of flak tower you fixed at the fuel refinery that had the same problem.  I tried several times to use the destroy objects option in arena set up to kill the (trn000) gun and was booted every time with the game closing also.

3.  I found no other abnormalities with all of the other flak towers.

Found it thanks