Aces High Bulletin Board
General Forums => Wishlist => Topic started by: haggerty on February 23, 2017, 08:04:51 AM
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I like the text in the corner of the screen showing Speed/Alt, what I'd like to see is what secondary weapon is selected as well. With the default views most of the planes I fly have the ammo counters out of sight, having to look down to see what bomb or gun I have selected. It would be nice to cycle weapons while looking forward and know what's going to happen when you hit the fire secondary button.
Another wish would be to have an indicator if the selected bomb is external or internal. On planes like the Mossie or A20 you have the same size bombs inside and outside. Obviously you want to drop the external ords first but have no way to know which one you have selected.
I think an easy way to implement would be to show the internal ords as red if the door is closed, while the exterior would still be white.
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Internal/external load: Until it is changed, the second bomb selection is for the external bombs In the a20 and mossie.
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Internal/external load: Until it is changed, the second bomb selection is for the external bombs In the a20 and mossie.
No, in the mossie VI it is reveresed. The cycle order is: cannons - internal - external.
It is easy to remember - look at the mossie cockpit, the levers and indicators are all over the place. Why should the ordnance selection order make sense?
In other words, it is British.
In the mossie XVI bombers I do not remember the order, but it is less of an issue because the internal and external loads are different.
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No, in the mossie VI it is reveresed. The cycle order is: cannons - internal - external.
It is easy to remember - look at the mossie cockpit, the levers and indicators are all over the place. Why should the ordnance selection order make sense?
In other words, it is British.
In the mossie XVI bombers I do not remember the order, but it is less of an issue because the internal and external loads are different.
Yes, 3rd selection overall, 2nd bomb choice. Thanks Bozon!
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for anyone with the same issues as me of always having to look down to see what your secondary is selected I have found a nice alternative. If you hold down H you can pull your view down just enough to see it and hit F10 while holding H to save that view as your default. This way allows you to still retain the correct line of site through your gunsight while still seeing slightly down in your cockpit.
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+1
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My collie-hat forward is mapped to forward/down view, basically panel-view. Which feels quite natural, especially in combination with coolie-hat back to forward/up (I don't have a rear view mapped, but left/right-rear gives enough rear view anyway).
It doesn't help to distinguish equal bombs, though. Instead of displaying, I would prefer dedicated buttons for each attachment. Toggles, and buttons cycling through different things are dangerous. Can't really use them blindly. Flaps have separate buttons, too - gear, dive breaks, hook, guns, and ord deserve them, too.
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I like the text in the corner of the screen showing Speed/Alt, what I'd like to see is what secondary weapon is selected as well. With the default views most of the planes I fly have the ammo counters out of sight, having to look down to see what bomb or gun I have selected. It would be nice to cycle weapons while looking forward and know what's going to happen when you hit the fire secondary button.
If implemented then I would like the option to turn that info line off, too keep stuff to minimum.
Another wish would be to have an indicator if the selected bomb is external or internal. On planes like the Mossie or A20 you have the same size bombs inside and outside. Obviously you want to drop the external ords first but have no way to know which one you have selected.
I think an easy way to implement would be to show the internal ords as red if the door is closed, while the exterior would still be white.
+1
It doesn't help to distinguish equal bombs, though. Instead of displaying, I would prefer dedicated buttons for each attachment. Toggles, and buttons cycling through different things are dangerous. Can't really use them blindly. Flaps have separate buttons, too - gear, dive breaks, hook, guns, and ord deserve them, too.
I would like to keep using the current selection system, but would not mind more possibilities for others.
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Any chance that HUD for GV in commander position will give you a compass option? I'm thinking I can communicate better when I'm helping tankers from my storch if we both have one up when I call relative vectors to enemy tanks for my guys. Tie it to the frontal direction of the tank body and not to the turret. I think many will adapt and use it. Had an old ex-tanker grousing at me for not using compass headings when I called out targets on a 12 hour clock vector basis. Full zoom showed him facing 180 from the heading I had assumed he was on. He was really grouchy taking hits in his kester.
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Until I changed my commander ring to black, I never really saw how it works. It has a built in compass. :O
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+1
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+1 to all of this.
Allow us to customize the corner HUD to our preference. I like the idea of adding heading info to GV's, and ammo counter to aircraft. Also wouldn't mind seeing fuel remaining in minutes for aircraft.
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I notice this is a problem with the new P-38 makeover. The ordnance selection is under the pilots arm, so even if you look down you cant see what you have selected. You have to get creative with views, or we could just have a HUD indicator to simulate us looking at our selection.
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I love the new 38 but ord selection, fuel, and wheels down is hard to see.
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Also wouldn't mind seeing fuel remaining in minutes for aircraft.
That's what the E6B is for.
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I notice this is a problem with the new P-38 makeover. The ordnance selection is under the pilots arm, so even if you look down you cant see what you have selected.
Turn off the pilot. Then you see just the panel. You still have to look down and forward, but it is easier without the pilot's arm there.
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Turn off the pilot. Then you see just the panel. You still have to look down and forward, but it is easier without the pilot's arm there.
Is this an actual option available to us?
edit: found it under graphic options, disable pilot mesh. I'll have to give the P38 another try then, its still rather far out of the way, I miss having ords/ammo in frontal view.
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Is this an actual option available to us?
edit: found it under graphic options, disable pilot mesh. I'll have to give the P38 another try then, its still rather far out of the way, I miss having ords/ammo in frontal view.
I miss it too. But pressing zero and eight together on the numeric keypad looks down and forward, and I can see it that way. I am looking for a way to make that a single button, without messing up the views I already have set up.
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In the p38 the gear down lights are really tough to see even with pilot mesh disabled
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I notice this is a problem with the new P-38 makeover. The ordnance selection is under the pilots arm, so even if you look down you cant see what you have selected. You have to get creative with views, or we could just have a HUD indicator to simulate us looking at our selection.
Adjust your views. I have no troubles reading the ordnance selection in the P-38. You can disable the pilot mesh option for a better internal cockpit view.
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You can also use the "Analog View Move" controller function to look around the yoke. I have the small joystick on the CH Pro Throttle set to move the view up/down and left/right. Also helps to see the ammo counter in the FM2.
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Adjust your views. I have no troubles reading the ordnance selection in the P-38. You can disable the pilot mesh option for a better internal cockpit view.
Are you in VR? I have to move the yoke away and peer over it to see the lights. Maybe it was a poor design in real life :)
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Here is the solution:
https://www.mobygames.com/game/dos/air-warrior/screenshots/gameShotId,401428/
:D
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Are you in VR? I have to move the yoke away and peer over it to see the lights. Maybe it was a poor design in real life :)
Just move your seat all the way to the back and you'll be able to see the ordnance counter/display on the control stick column.
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Just move your seat all the way to the back and you'll be able to see the ordnance counter/display on the control stick column.
I meant the gear down lights
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Its one thing to be able to adjust views as veterans, but new people should be able to see things a little easier. The reviews already complain about 80's GUI to navigate the game, the default views should easily show these things if they wont be on a HUD.
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Its one thing to be able to adjust views as veterans, but new people should be able to see things a little easier. The reviews already complain about 80's GUI to navigate the game, the default views should easily show these things if they wont be on a HUD.
I think that is one of the biggest problems with this game when it comes to drawing in new players. How far do you go to make it "easy" for the new player?
Many of the people playing those other flight games say the UI is old, made for kids, is not a proper sim, and so wont bother trying to fly here. On the other hand we have issues where setting up views because the default may not be optimil as it is may be chasing away new players. I think its a tight line to walk.
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Just move your seat all the way to the back and you'll be able to see the ordnance counter/display on the control stick column.
Actually, this is pretty close to what I did. I changed the field of view. I found that a field of view of 95-100 degrees makes a whole lot of difference.
Go to Options > Graphic Detail > Custom Field of View. By adjusting it, you can see more of the instruments, and more of the sky in front of you. I had forgotten about this option.
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Are you in VR? I have to move the yoke away and peer over it to see the lights. Maybe it was a poor design in real life :)
Not so much poor design. In real life, the pilot can lean slightly forward or side to side to see around the yoke. More of a 2D game restriction.
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Not so much poor design. In real life, the pilot can lean slightly forward or side to side to see around the yoke. More of a 2D game restriction.
Harumph.... shouldn't you be working on the next installment?
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Harumph.... shouldn't you be working on the next installment?
Harumph......in the fine tuning process, as we chat.
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Wonderful!