Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 8thJinx on June 03, 2018, 08:11:51 PM

Title: Would a reverse crater be playable?
Post by: 8thJinx on June 03, 2018, 08:11:51 PM
Center of the map, instead of tanking in an open crater, tanking would be channeled along a circular valley, with one or two GV bases per country spaced along the valley floor.


(https://farm2.staticflickr.com/1747/42496191382_49366f8cf2_b.jpg)
Title: Re: Would a reverse crater be playable?
Post by: Mano on June 03, 2018, 11:29:51 PM
Something new.

I like it. I hope HiTech does as well.

 :salute
Title: Re: Would a reverse crater be playable?
Post by: Dundee on June 05, 2018, 12:50:58 PM
Plenty of giant hills to contain the GV's, I give up. Hey make a map that contains and restrains aircraft to a particular sector and see how that fly's
Title: Re: Would a reverse crater be playable?
Post by: 8thJinx on June 05, 2018, 01:15:45 PM
This is going into an AvA terrain to play around with and see how they (and the berms) work, and how the new V85 Spawn area works.  I don't think restraining aircraft is possible.  The most that could be done is making GV bases somewhat remote, like 135/136 on Ozkansas.

Also, we had these types of valleys on the Beta2 map, and there was always a steady fight going on in them, even with the occasional aircraft.
Title: Re: Would a reverse crater be playable?
Post by: Mano on June 05, 2018, 03:50:58 PM
I am glad you are giving the terrain building your best effort. The gv'ers sure miss those berms.

We all want a map that keeps the dogfighters, cv'ers, bombers, and gv'ers happy (the pt boaters too).....and oh yeah....

those guys that live in the manned guns.......... We want them happy too.  :D

The small to medium size maps seem to work the best with the current numbers, and good maps will get new players to stay. :aok

<S>
Title: Re: Would a reverse crater be playable?
Post by: ONTOS on June 05, 2018, 04:50:48 PM
I'm having vision's of Trinity, Trinity, TRINITY, bring back TRINITY!
Title: Re: Would a reverse crater be playable?
Post by: 8thJinx on June 05, 2018, 04:54:21 PM
Does anyone have an image file of what the Trinity map looked like?  I think it was before my time.
Title: Re: Would a reverse crater be playable?
Post by: 1ijac on June 06, 2018, 12:55:12 PM
I have the old AH still on my computer with the Trinity map Jinx.  It is a rather large map.  You can PM me your e-mail addy and I can try to send you what you would like.

One-eye
Title: Re: Would a reverse crater be playable?
Post by: scott66 on June 07, 2018, 01:56:15 AM
I'm having vision's of Trinity, Trinity, TRINITY, bring back TRINITY!
if they brought that map I would be giggling like a little girl all night.. You would see allot more side switching just so be able to gv that map
Title: Re: Would a reverse crater be playable?
Post by: Mano on June 07, 2018, 10:39:08 AM
The most side switching map of AH by far.  :D
Players used to fight over berms at the 134 spawns  :furious :furious.....who was there first.  :rofl

 :salute



Title: Re: Would a reverse crater be playable?
Post by: Lusche on June 07, 2018, 11:36:41 AM
Players used to fight over berms at the 134 spawns  :furious :furious.....who was there first.  :rofl

But the terrain would probably quite different now. Just thinks what happened other similar places on maps that are still left.

And there's a lot of wishful thinking and somewhat selective memory about Trinity in this thread.
It was a huge map with many issues once the population got lower. In fact, it was retired back in 2012 when with sinking numbers the issues became more significant. And AH has now just about one third of players online compared to when Trinity was retired.

You won't magically get your 2005 experience back just because the map comes back. Actually, when it came back from retirement the first time in 2006/07, parts of the map (TT) already didn't work anymore.

The past will not come back.
Title: Re: Would a reverse crater be playable?
Post by: scott66 on June 07, 2018, 12:26:40 PM
But the terrain would probably quite different now. Just thinks what happened other similar places on maps that are still left.

And there's a lot of wishful thinking and somewhat selective memory about Trinity in this thread.
It was a huge map with many issues once the population got lower. In fact, it was retired back in 2012 when with sinking numbers the issues became more significant. And AH has now just about one third of players online compared to when Trinity was retired.

You won't magically get your 2005 experience back just because the map comes back. Actually, when it came back from retirement the first time in 2006/07, parts of the map (TT) already didn't work anymore.

The past will not come back.
our personal experience and memory of the map may not be the same as yours but that doesn't make it selective or wishful thinking.. It is not for you to get to decide or change how we felt about that map
Title: Re: Would a reverse crater be playable?
Post by: Devil 505 on June 07, 2018, 05:07:51 PM
our personal experience and memory of the map may not be the same as yours but that doesn't make it selective or wishful thinking.. It is not for you to get to decide or change how we felt about that map

You may feel that the map was good, but the fact that it was removed from rotation proves that the map was bad.
Title: Re: Would a reverse crater be playable?
Post by: The Fugitive on June 07, 2018, 07:45:41 PM
our personal experience and memory of the map may not be the same as yours but that doesn't make it selective or wishful thinking.. It is not for you to get to decide or change how we felt about that map

nobody is knocking your memories or love of the map.  However what you think would happen if the map came back is wrong. Case in point, Crater map. It use to be the biggest tank map and now it is the worst tanking map.
Title: Re: Would a reverse crater be playable?
Post by: ONTOS on June 07, 2018, 08:30:00 PM
The Crater map in AH III (too many trees) is different form the one in AH II. The Trinity map, I believe was popular, because so many complained when they removed it.
Title: Re: Would a reverse crater be playable?
Post by: Mano on June 07, 2018, 08:37:12 PM
If 8thjinx can create berms with the new trrain editor we will be able to have spawn battles similar to the ones we had in Trinity(AH2) at  A1 and v134, TT on the center Island of NDisle(AH2), Crater(AH2) in the center, and at v85(AH2) from a terrain that name escapes me at the moment. He can place spawns close together for instant action. You will see players switching sides when his map comes up. Build it they will come.   :aok
Title: Re: Would a reverse crater be playable?
Post by: 8thJinx on June 07, 2018, 11:01:20 PM
The stuff I'm working up is just ridiculously fun terrain to tank in.  Unfortunately it takes a lot of time to get the modeling right so it doesn't tax frame rate.  In fact the easiest part is coming up with the actual new idea for a land object.  The berms already work.  For land, though, it literally takes less than a half hour to get a 4 mile square terrain object, complete with natural looking hills and valleys, into AC3D.  (I use Terrain.Party, and pick terrain that I know from real life that would be interesting to game in.)  And AC3D is the final step before loading it into the Object and Terrain Editors.  Unfortunately it's taking me weeks in that final step.  Best way I can describe the actual effort is imagine building a giant Lego model from a set of instructions, then breaking it apart to group everything by color, assigning a number to the groups, and then re-assembling the model again in reverse order of the instructions.  It's straightforward, and it's definitely flyable, but it's extremely time consuming.  And you have to have a plan.  You can't wing that part. 

So far, the list of stuff I'm working on is (in no order):

The Remagen Bridge land objects
The 85 Spawn from Compbello
The Crater
The 26 hillside spawn from Montis
The 34 valley spawn from Montis
The 63 spawn area from Compbello
The 52 spawn area from Compbello
The valleys from Beta2
The original layout of the NDisles center island
The Ozkansas 135/136 spawn valley (with the two hills at opposite ends)
Plus whatever I can glean from Trinity, but I never played it so I don't have the map files.

These will be generic spawns that can be modified somewhat with the terrain sets, so they won't all look the same.

By the way, does anyone still have the terrain resource files for Trinity?  I still have AH2 on my old laptop.


   

Title: Re: Would a reverse crater be playable?
Post by: 1ijac on June 08, 2018, 01:41:59 AM
Jinx,  I do and I just need you to PM me your e-mail addy if you want the Trinity files from the terrain folder of AHII.

Your idea sounds great!

One-eye
Title: Re: Would a reverse crater be playable?
Post by: 8thJinx on June 08, 2018, 08:14:39 AM
Email addy sent.  Thanks!
Title: Re: Would a reverse crater be playable?
Post by: scott66 on June 08, 2018, 04:27:02 PM
nobody is knocking your memories or love of the map.  However what you think would happen if the map came back is wrong. Case in point, Crater map. It use to be the biggest tank map and now it is the worst tanking map.
if I really wanted that map back I would put it in the wish thread..I just stated I would be happy if they brought it back
Title: Re: Would a reverse crater be playable?
Post by: Shuffler on June 08, 2018, 04:54:13 PM
if I really wanted that map back I would put it in the wish thread..I just stated I would be happy if they brought it back

Hey how is the paper towel business?   :neener:
Title: Re: Would a reverse crater be playable?
Post by: 8thJinx on June 08, 2018, 08:13:21 PM
nobody is knocking your memories or love of the map.  However what you think would happen if the map came back is wrong. Case in point, Crater map. It use to be the biggest tank map and now it is the worst tanking map.

The only reason it's the worst tank map is that the terrain is different.  That is easily fixed.
Title: Re: Would a reverse crater be playable?
Post by: MajWoody on June 08, 2018, 08:44:16 PM
What if the map were shrunk, and or compressed?
Title: Re: Would a reverse crater be playable?
Post by: scott66 on June 09, 2018, 01:42:36 AM
Hey how is the paper towel business?   :neener:
gave that up for a tissue business lol :aok
Title: Re: Would a reverse crater be playable?
Post by: Dundee on June 09, 2018, 09:39:11 AM
You may feel that the map was good, but the fact that it was removed from rotation proves that the map was bad.

All it proves us there is not enough players to fill the map.....the reason the Fester map has not been up or the Big Island map
Title: Re: Would a reverse crater be playable?
Post by: Dundee on June 09, 2018, 10:04:23 AM
if I really wanted that map back I would put it in the wish thread..I just stated I would be happy if they brought it back

It was a good map when you could get your tank up the hills......but they have taken that out