Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: nugetx on August 14, 2018, 05:12:10 AM

Title: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 05:12:10 AM
The idea of this is to bring back the most popular version of Aces High.

Runescape did this with 'old school runescape' and it is now more popular than the main game.

(https://en.wikipedia.org/api/rest_v1/page/graph/png/Old_School_RuneScape/0/421aa63ae7667edf7f05eeb01180ed433f671f63.png)

Blue is old school RS


World of Warcraft is also bringing back the 'vanilla' game from 15 years ago.

https://www.youtube.com/watch?v=TcZyiYOzsSw
Title: Re: Aces High 'Classic'?
Post by: TWCAxew on August 14, 2018, 05:15:57 AM
AH did not change enough to bring back the original. It would just divided us further. Now RS and WOW have the player base to support it. Also these games have changed massively over the years. Vanilla wow is nothing like the current wow.. I played wow since it started and dropped off at the panda expansion. They went from a social game to a single player online game..
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 05:19:50 AM
AH did not change enough to bring back the original.

Something must have changed, otherwise there would still be 700 people on arena
Title: Re: Aces High 'Classic'?
Post by: TWCAxew on August 14, 2018, 05:26:15 AM
Something must have changed, otherwise there would still be 700 people on arena

The compatition is massive nowadays. Mostly better graphics and more realism.. while I still enjoy AH the most though.

AH changed somewhat but not enough to blame it on change  :uhoh
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 05:33:46 AM
Something must have changed, otherwise there would still be 700 people on arena

AH didn't lose the player numbers after any specific change. AH lost players gradually after early 2008 without any substantial changes being made. The was no 'golden' version of AH that everybody played until "things were changed".
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 05:39:09 AM
AH didn't lose the player numbers after any specific change. AH lost players gradually after early 2008 without any substantial changes being made. The was no 'golden' version of AH that everybody played until "things were changed".

The 2008/2009 recession is the biggest and most likely reason for player drop-off....

If ircc, HiTech and Skuzzy even posted about it


TC
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 05:45:17 AM
The 2008/2009 recession is the biggest and most likely reason for player drop-off....

If ircc, HiTech and Skuzzy even posted about it


TC

But the loss rate in player numbers has been quite steady ever since then, no matter how US economy was doing.
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 05:52:54 AM
Agreed....

Are you still back, yourself? or have you hung it up for good?

The generations of players have changed tremendously over the last 19+ years..... .most these days want "instant action and gratification....without having to put in the needed (required) time to understand and learn the in's and out's of the game

My 25+ years of playing opinion


~S~

TC
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 06:08:32 AM
Agreed....

Are you still back, yourself? or have you hung it up for good?


I'm just here for the stats and history, as the AH I loved to play is gone and won't come back.  :old:
I miss it a lot and never found an adequate replacement  :(
Title: Re: Aces High 'Classic'?
Post by: FESS67 on August 14, 2018, 06:37:44 AM


My 25+ years of playing opinion

TC

You know TC there was a rather famous person that said “you cannot solve a problem with the same mind that created it”

Young blood and young blood thinking is required to keep almost everything current.  You, I, HiTech cannot solve this problem, we are of the same minds.  Find the new minds, listen to them.

Regards.

FESS
Title: Re: Aces High 'Classic'?
Post by: The Fugitive on August 14, 2018, 09:25:37 AM
Something must have changed, otherwise there would still be 700 people on arena

The players changed. Gone are the days of squads fighting each other, gone are the days of tactics and strategy, gone are the days of honor among players. Now it is all about racing toward the best kill count/score/ base capture.
Title: Re: Aces High 'Classic'?
Post by: Bizman on August 14, 2018, 10:19:22 AM
Something must have changed, otherwise there would still be 700 people on arena

Yes, something has changed: The 700 have grown older. About 85 can be found in https://bearcats18.enjin.com/rip (https://bearcats18.enjin.com/rip), maybe some more can be found in http://bbs.hitechcreations.com/smf/index.php/topic,392760.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,392760.0.html). There's over 100 names in the Finnish Squads forum members list. Some of them I've never heard of so they may have been two-weekers, some I know have only been online during Eurocon. Some have moved to another flight sim for a more historic setup. The majority of those I know have quit flying sims altogether for various real life reasons. Gone are the days when there'd be 20+ of us online on Friday nights.

The same has most likely happened everywhere. The game hasn't changed that much, the people having played it have. Yet whenever for some odd reason the bunch gets online together, the same enthusiasm can be felt. There's just so many more things to do, social media being one huge reason for people not having time to play any more.
Title: Re: Aces High 'Classic'?
Post by: hitech on August 14, 2018, 11:11:46 AM
AH didn't lose the player numbers after any specific change. AH lost players gradually after early 2008 without any substantial changes being made. The was no 'golden' version of AH that everybody played until "things were changed".

Our peek was Feb 2009. The start of the decline was completely due to the economy.

HiTech
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 01:04:43 PM
I haven't played as far back as that but what were the difference of 2009 AH vs what it is today?

No tanks?
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 01:45:05 PM
I haven't played as far back as that but what were the difference of 2009 AH vs what it is today?

No tanks?

HTC has added new planes and vehicles and wrote code designing a brand new graphics engine for Aces High 3, including virtual reality(3D) and we all are just seeing  bits and pieces of what the new graphics engine is capable of doing.... Oh and also added the Battleship group as well...

Title: Re: Aces High 'Classic'?
Post by: pembquist on August 14, 2018, 01:47:47 PM
One difference is that it would play with a cheap graphics card. Not saying this is why the game contracted.
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 01:48:50 PM
Aces High had ground vehicles even back before AH2 came out ....
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 14, 2018, 01:54:18 PM
I haven't played as far back as that but what were the difference of 2009 AH vs what it is today?

It was practically possible to fly below dar, it wad possible to pork fuel, the HQ, fewer forward spans to towns, ...
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 01:55:58 PM
One difference is that it would play with a cheap graphics card. Not saying this is why the game contracted.

I  beta tested AH3 using a somewhat old ASUS HD3870 512MB GDDR4 video card, and letting the game auto setup the graphics upon initial login, had no problems back then, getting around 38/40 fps at most times.....but I doubt it would do that good today.... I do know that it will still work and is playable in AH3


TC
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 01:56:06 PM
It was practically possible to fly below dar, it wad possible to pork fuel, the HQ, fewer forward spans to towns, ...

Maybe people enjoyed this more?

I bet there were even more gameplay differences.....
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 01:57:53 PM
One difference is that it would play with a cheap graphics card. Not saying this is why the game contracted.

You still can use  a cheap one. My GTX 950 played AH3 just fine, I would be able to get a secondhand one for ~ 60€ over here.
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 01:59:58 PM
Maybe people enjoyed this more?

I bet there were even more gameplay differences.....


Once again:
Player numbers had already dropped massively with the old AH2, with no major gameplay changes. And this drop was gradually over the years. The players didn't suddenly disappear when AH3 went live.

Many (not all) of the percieved gameplay changes were just a result of the population becoming smaller.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:00:55 PM

Once again:
Player numbers had already dropped massively with the old AH2, with no major gameplay changes.

what? Hitech just said page earlier that peak of AH2 was at 2009.

and AH2 had different gameplay elements than what it is today, like the poster above said.
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 02:02:23 PM
what? Hitech just said page earlier that peak of AH2 was at 2009

Ah2 did not end in 2009, but in 2016. At that time, player numbers were only a fraction of the peak numbers.

What's so difficult to understand?
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:03:44 PM
Ah2 did not end in 2009, but in 2016. At that time, player numbers were only a fraction of the peak numbers.

What's so difficult to understand?

Maybe the gameplay was slowly changing to what it is today, and that is why people left, not the other way around.



If peak was at 2009, bring back 2009 gameplay.
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 02:04:47 PM
Maybe the gameplay was slowly changing to what it is today, and that is why people left, not the other way around.

So tell me what changed in AH2 that make the player numbers gradually drop between 2009 and 2016.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:05:39 PM
So tell me what changed in AH2 that make the player numbers gradually drop between 2009 and 2016.

I don't know lol i haven't been here.


But that is why Blizzard is bringing back a game from 15 years ago, and so did old school runescape, because it has different gameplay.
Title: Re: Aces High 'Classic'?
Post by: SlipKnt on August 14, 2018, 02:13:51 PM
So tell me what changed in AH2 that make the player numbers gradually drop between 2009 and 2016.

The only major thing that changed was the free to play world of tanks and world of warships.  I know about 10 or more players that left AH and play there, or still have an account and fly FSO but never in the MAs. 

I outright refuse to play world of tanks and world of warships.  It's just not fun for me. 

My opinion is the drop in player numbers begins declining after that junk hit the net.  And they still do heavy advertising on TV. 

I do remember in 2009 around our peak in numbers, military channel and history channel aired AH commercials. 

Advertise and they will come is best solution.   IMHO
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 02:14:43 PM
I don't know lol i haven't been here.


But you constantly make claims which would require that knowledge. You even totally ignore facts presented by players who had been there.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:16:10 PM
The only major thing that changed was the free to play world of tanks and world of warships.

The other poster said something different

Quote
It was practically possible to fly below dar, it wad possible to pork fuel, the HQ, fewer forward spans to towns, ...

These are gameplay differences, and there are probably more small things here and there.
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 02:16:36 PM
Advertise and they will come is best solution.   IMHO

No, they won't. We have seen this by now. The way things currently are, you just throw money away with a advertisement campaign.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:16:48 PM
You even totally ignore facts presented by players who had been there.


'It was practically possible to fly below dar, it wad possible to pork fuel, the HQ, fewer forward spans to towns, '


these are facts, and gameplay differences.
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 02:19:31 PM
The other poster said something different

These are gameplay differences, and there are probably more small things here and there.


And while you were able to do all this, the numbers dropped.  They started to drop before any significant change was made to AH's gameplay.

(Except for porking fuel, which you already couldn't do anymore by AH1)
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:22:21 PM

And while you were able to do all this, the numbers dropped.  They started to drop before any significant change was made to AH's gameplay.

(Except for porking fuel, which you already couldn't do anymore by AH1)

So what has happened between 2009 and 2016 that players dropped from 700 to 40 on arena?  If gameplay is the same?


Runescape died because it changed gameplay (that is why old school runescape was made)

World of Warcraft is nearly dead because it changed gameplay (that is why classic is being made)
Title: Re: Aces High 'Classic'?
Post by: Max on August 14, 2018, 02:26:23 PM
The world is round...back to you, nugetx
Title: Re: Aces High 'Classic'?
Post by: bustr on August 14, 2018, 02:32:23 PM
In 2009 half the players probably lost their jobs due to the housing bubble crisis and the onset of the depression. In 2006 fortune 500 companies were already quietly shedding workers. By 2010 half of the remaining AH players not retirees with an income, were probably working their kesters off or moving home with their parents just to pay the bills and had no disposable income to keep paying $14.95 a month to Hitech. 

nuget at that time, if you are not a shade of some adult to troll us, you were probably someone's kid who's parents had jobs and you were "clueless" to how bad many were impacted around the world until recently. While many players could no longer afford $14.95 a month, the FPS era during the depression was helping kids and young adults milk their parents or their own meager bank accounts with the new wave of "freemium" games specifically targeting their demographic to hook them.

Aces High is not those other games you cling to as your perch to pass judgment on Hitech's business acumen.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:33:43 PM
I find this 'economy' argument pretty moot to be honest, because people from all over the world play this game, and not only from one country.
Title: Re: Aces High 'Classic'?
Post by: Max on August 14, 2018, 02:38:01 PM
I find this 'economy' argument pretty moot to be honest, because people from all over the world play this game, and not only from one country.

 :bhead

From HiTech:
Our peek was Feb 2009. The start of the decline was completely due to the economy.

Get it yet?  :devil
Title: Re: Aces High 'Classic'?
Post by: The Fugitive on August 14, 2018, 02:41:34 PM
So what has happened between 2009 and 2016 that players dropped from 700 to 40 on arena?  If gameplay is the same?


Runescape died because it changed gameplay (that is why old school runescape was made)

World of Warcraft is nearly dead because it changed gameplay (that is why classic is being made)

The players changed. The game is basically the same as it was in 2009. Better graphics and a bunch of new planes, vehicles, and ships, but the game 8tself hasn't changed much. Fuel parking was done away with long before 2009.

Players changed. No more historians,  no more WWII sim people.  Today's player wouldnt care if it was a P51 they are flying or a space ship. Most would still at it the same way.  We use to log on at night to wage war, out witt and out fight our opponents to that end. We were all WWII pilots in our minds if only for a little while. Now it's a game where players rush to accomplish a number of tasks before the other guy can. This type of play has caused more and more players to just walk away.
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 02:43:20 PM
If he's not a troll, then he is a still wet behind the ears greenhorn lemming that has a great lot to learn about life....
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 02:48:02 PM


Get it yet?  :devil

Wow, what horrible economy must be today if there are only 40 people online. It must be the depression of the century !

 :D
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 02:48:50 PM
So what has happened between 2009 and 2016 that players dropped from 700 to 40 on arena?  If gameplay is the same?




Sometimes you lose customers because you don't change enough. The gaming world has changed a lot over the past 20 years. AH changed quite little in many aspects....
Title: Re: Aces High 'Classic'?
Post by: Max on August 14, 2018, 03:01:26 PM
If he's not a troll, then he is a still wet behind the ears greenhorn lemming that has a great lot to learn about life....

He's a troll and according to his past posts, he's been trolling with the same chum for over a year. SMH
Title: Re: Aces High 'Classic'?
Post by: Bizman on August 14, 2018, 03:09:29 PM
I find this 'economy' argument pretty moot to be honest, because people from all over the world play this game, and not only from one country.
I'm from "all over the world" and I've been here since 2001. There's never been too many players during the Euro hours. Already back then I noticed a couple of gaps in the numbers. One is when the prime time (IMO after work, before bedtime) crosses the Atlantic, another starts when it's evening in Asia. During all these years I've only learned to know one single Russian AH'er! Not to mention the lack of players from the Far East. Some Australians hung along quite some time but the numbers during their evenings were very low.

This is an American game with odd players from all over the western world.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 14, 2018, 03:09:33 PM
See rule #4
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 14, 2018, 03:22:24 PM
Our peek was Feb 2009. The start of the decline was completely due to the economy.

HiTech

This.

/Thread

Title: Re: Aces High 'Classic'?
Post by: scott66 on August 14, 2018, 03:36:48 PM
I've been playing this game for a little while and I remember having to wait in cue to get into the orange arena I think it was... Kept hitting the enter button until someone logged or discoed... Much fun then and still fun to be had now I'm not going anywhere
Title: Re: Aces High 'Classic'?
Post by: CAV on August 14, 2018, 03:37:39 PM
More than anything I think it's the XBOX/PS generation of players that did AH in. Back in the day we was way more into the history of the planes and the war.

The economy didn't help.... but IRACING started on Aug. 26, 2008 during  that "bad economy" and how has 70,000 members, why did they make it work?

That many more people want to be race car drivers than fighter pilots?

CAV
Title: Re: Aces High 'Classic'?
Post by: bustr on August 14, 2018, 03:40:01 PM
nuget you have yet to argue in any manner but how internet trolls who copy each other's style argue. At least so far your style doesn't appear to be a robot troll account but, sometimes an account used by multiple people or someone trying to not be themselves. Whom ever is at the keyboard makes the mistake of slipping between acting like a teenager to deflect attention from the moments you suddenly use generalized dismissive's like a grownup many years older. This has become like watching someone with a limited set of ACM skills become predictable. You initially present from a youthful "construct" position to sand bag people then when pushed into a corner someone else older for a moment responds.

The combined experience of this audience with internet personalities is catching on also it appears.
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 14, 2018, 03:43:35 PM
That many more people want to be race car drivers than fighter pilots?

CAV

Absolutely.

WWII is now over 70 years away, you will hardly find as many young people exposed to and fascinated by (in?) WWII combat airplanes today that back when most of us where young. It's even more pronounced over here. Twenty year olds mostly don't even have grandparents anymore who could remember the 40s.
That's just they way the times are changing.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 14, 2018, 03:44:38 PM
Absolutely.

WWII is now over 70 years away, you will hardly find as many young people exposed to and fascinated by (in?) WWII combat airplanes today that back when most of us where young. It's even more pronounced over here. Twenty year olds mostly don't even have grandparents anymore who could remember the 40s.
That's just they way the times are changing.

Even the Confederate Air Force has expanded its mission beyond WWII.   WWII is fading in memory and interest.   It's just the way it is.
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 14, 2018, 04:19:25 PM
Yeah me being me went 4 months without checking one of my email accounts and missed my open offer to help with the closed  alpha/beta testing back when iRacing was first starting out....i had 2 different people who sent me the invite... Whels and another AH player who knew me back in the iNet Nascar gaming days

I hated that I missed out on that....

My last and final time of alpha and beta testing any new up and coming game was "world of planes" now called "War Thunder" ...... One of the most dissapointing experiences of all the different games that I have had the opportunity to alpha/beta test.....

Aces High is the only thing I still love and care about....


TC
Title: Re: Aces High 'Classic'?
Post by: AAIK on August 14, 2018, 06:05:22 PM
I think the best of AH but it really is down to competition. The economic decline sure made it worse but now everyone and his dog has a flight sim.

One of the biggest events was games like WOT being classified as a MMO (by the guiness world record book). These instanciated 50vs50/etc games with carry over achivements/upgrades have nothing to do with MMOs in all honesty.

AH correctly follows the line of MMO tradition and it doesnt get what credit it should for it. While other games not nearly as well put together/planned/loved get all these undeserved tags that lead people away from the proper experience.

Expectations are a hard monster to deal with.

On a side note: Has anyone thought of the potential of the mobile market with AH? Are games like this even viable on such a system?
Title: Re: Aces High 'Classic'?
Post by: oakranger on August 14, 2018, 06:11:50 PM
AH didn't lose the player numbers after any specific change. AH lost players gradually after early 2008 without any substantial changes being made. The was no 'golden' version of AH that everybody played until "things were changed".

Lusche gets it.
Title: Re: Aces High 'Classic'?
Post by: caldera on August 14, 2018, 06:22:21 PM
Trolls can't be bargained with. 
They can't be reasoned with. 
They don't feel pity. 
Or remorse. 
Or fear.
And they absolutely will not stop.
Ever. 
Until they are banned.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 14, 2018, 06:37:15 PM
Trolls can't be bargained with. 
They can't be reasoned with. 
They don't feel pity. 
Or remorse. 
Or fear.
And they absolutely will not stop.
Ever. 
Until they are banned.


One time I was walking and saw this fat lady.
She fell down and I laughed.
Then I thought, "What if I were an ant, and she fell on me?   That wouldn't be very funny."

- Deep Thoughts by Jack Handey
Title: Re: Aces High 'Classic'?
Post by: bustr on August 14, 2018, 07:07:50 PM
Our peek was Feb 2009. The start of the decline was completely due to the economy.

HiTech

I think the armchair CEO's of this conversation are dinging Hitech for not hopping on a band wagon and changing his game into the other games becasue all the kool kids were doing it to get the rubes into the tent. Not having skin in Hitech's business, and won't suffer any consequences, they want Hitech to fail to justify their inflexible feelings about how he cheated them out of their good thing. They want to textually pound Hitech into failure in his forum one customer at a time or, dance on his company's grave becasue they "feel" he cheated them out of their game fix while they ran away from the game over unspecified hurt feelings. The economy probably had something to do with it but, why let that get in the way of a good character assassination.

You can see the evidence of this by how hard they work to undercut his company in everyone's eyes with their personal recriminations. They don't want to accept the world economy tanked and people didn't have an extra $14.95 to spend for entertainment. It's been almost 10 years and the economy is recovering while during that decade companies saw "freemium" content as a way to continue making money in a down world economy. Flash, glitz and instant piu, piu, piu ruled this last decade which is not Aces High. And many of them keep inferring that Hitech could do even better flash and glitz if he would just listen to them and stop being so inflexible. Eventually it all comes down to their last argument of trying to paint him as out of touch and loosing his bearings becasue he has been around too long and has now become unfit to know anything about online games.

After all, they are game industry experts and are here to unload both barrels of pure truth as they see it or some nonsense like that. Heck, AkAk has worked in the gaming industry for 20 years and they even tell him to pound sand. Some really tough gaming CEO's they is......
Title: Re: Aces High 'Classic'?
Post by: Biggamer on August 14, 2018, 07:18:35 PM
those other games are putting out new tanks/planes/cars out on a regular basis. when was our last one? 

they have better graphics but we can support 1300 people in a arena that we cant get 300 people in

they communicate with their community on projects being worked on and give a time frame we are left in the dark

when other games our putting out new things every 1-3 months and we are waiting years well  people are gonna start to move to the newer things over time.

Iracing you gotta buy Tracks and cars each of them $12-$15 a pop over a thousand dollars in content and it cost $13 a monthly fee.

while Tanks/ships is free dang near no one plays without a premium account. they say free and sucker money out in other ways

world of warcraft is 14.95 a month as well

i dont think our 14.95 is harsh at all but the fact that our game mechanics never change and all the other games do really hurts us and i hate it because i love Aces high so much but it has become boring after doing the same thing for 10 years.
Title: Re: Aces High 'Classic'?
Post by: Larry on August 14, 2018, 07:19:50 PM
I don't know the reason AH lost players but Im betting this is why we can not keep new ones.


https://www.youtube.com/watch?v=cu4YBHn1ZOI
Title: Re: Aces High 'Classic'?
Post by: RELIC on August 14, 2018, 08:00:29 PM
More than anything I think it's the XBOX/PS generation of players that did AH in. Back in the day we was way more into the history of the planes and the war.

The economy didn't help.... but IRACING started on Aug. 26, 2008 during  that "bad economy" and how has 70,000 members, why did they make it work?

That many more people want to be race car drivers than fighter pilots?

CAV
Yep.  I don't doubt the economy was an issue, but it has been doing better for some time.  IMO it's the consumer who has changed.   :frown:  Going to an AH "Classic" is only going to make things worse.
Title: Re: Aces High 'Classic'?
Post by: Bear76 on August 14, 2018, 08:11:15 PM
AH didn't lose the player numbers after any specific change. AH lost players gradually after early 2008 without any substantial changes being made. The was no 'golden' version of AH that everybody played until "things were changed".

amen
Title: Re: Aces High 'Classic'?
Post by: captain1ma on August 14, 2018, 08:19:26 PM
the biggest problem was when they removed the sheep!!! no more putting them in the back of the cockpit, no more slamming into one with a tank and stopping dead!!! I miss the sheep!!! I think a lot of people quit because of them!!! it was soooo sad!!!  :devil
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 14, 2018, 08:37:34 PM

One time I was walking and saw this fat lady.
She fell down and I laughed.
Then I thought, "What if I were an ant, and she fell on me?   That wouldn't be very funny."

- Deep Thoughts by Jack Handey

What if you were her uncle.
Title: Re: Aces High 'Classic'?
Post by: Wiley on August 14, 2018, 08:48:40 PM
i dont think our 14.95 is harsh at all but the fact that our game mechanics never change and all the other games do really hurts us and i hate it because i love Aces high so much but it has become boring after doing the same thing for 10 years.

The appearance of constant development and new things being added is a big one.  Particularly when a subscription is involved.

So is the constant community glad handing.  People want to feel involved in development these days.  They want to feel that the designers need and value their input, and they want to see what is planned.  Kinda sounds like communism to me, but that's what people expect.

Wiley.
Title: Re: Aces High 'Classic'?
Post by: MrGeezer on August 14, 2018, 10:32:17 PM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: rvflyer on August 14, 2018, 11:00:54 PM
What a stupid thing to say. Ignorance knows no bounds with some here.

I would hate to be your business consultant.


"For those who cannot see their own wrongs and blame others"   Annon


ROX
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 15, 2018, 12:02:51 AM
the biggest problem was when they removed the sheep!!! no more putting them in the back of the cockpit, no more slamming into one with a tank and stopping dead!!! I miss the sheep!!! I think a lot of people quit because of them!!! it was soooo sad!!!  :devil
Sheep are there...Bail out and run into the map room...they are in there. Wait...OH nevermind...its out there NOW :bolt:
Title: Re: Aces High 'Classic'?
Post by: Brooke on August 15, 2018, 12:12:21 AM
We use to log on at night to wage war, out witt and out fight our opponents to that end. We were all WWII pilots in our minds if only for a little while.

That's what scenarios are still for.  :aok

There's one coming up in October.
http://ahevents.net/index.php/events/scenarios/current-or-next-scenario
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 15, 2018, 12:17:04 AM
That's what scenarios are still for.  :aok

There's one coming up in October.
http://ahevents.net/index.php/events/scenarios/current-or-next-scenario
+1,000,000,000  :D Looks to be YET ANOTHER GREAT ONE  :rock Is it October yet :uhoh
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 15, 2018, 01:23:00 AM
So if the 'no changes' are the problem, then go here

http://bbs.hitechcreations.com/smf/index.php/topic,387548.0.html
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 15, 2018, 01:31:04 AM
those other games are putting out new tanks/planes/cars out on a regular basis. when was our last one? 

they have better graphics but we can support 1300 people in a arena that we cant get 300 people in

they communicate with their community on projects being worked on and give a time frame we are left in the dark

when other games our putting out new things every 1-3 months and we are waiting years well  people are gonna start to move to the newer things over time.

Iracing you gotta buy Tracks and cars each of them $12-$15 a pop over a thousand dollars in content and it cost $13 a monthly fee.

while Tanks/ships is free dang near no one plays without a premium account. they say free and sucker money out in other ways

world of warcraft is 14.95 a month as well

i dont think our 14.95 is harsh at all but the fact that our game mechanics never change and all the other games do really hurts us and i hate it because i love Aces high so much but it has become boring after doing the same thing for 10 years.

Well said Sir, that's a wise post  :salute
Title: Re: Aces High 'Classic'?
Post by: Dundee on August 15, 2018, 02:22:51 AM
What a stupid thing to say. Ignorance knows no bounds with some here.

Your right behind him ........
Title: Re: Aces High 'Classic'?
Post by: Dundee on August 15, 2018, 02:35:04 AM
Absolutely.

WWII is now over 70 years away, you will hardly find as many young people exposed to and fascinated by (in?) WWII combat airplanes today that back when most of us where young. It's even more pronounced over here. Twenty year olds mostly don't even have grandparents anymore who could remember the 40s.
That's just they way the times are changing.

I barely remember the 40's I would have been 3 years old. In the mid 70's my Uncle invited me to go to England with him for the 40th reunion of the 2nd Air Division 8th Air Force reunion in Norwich.....talk about pictures and stories in the Bar....Priceless
Title: Re: Aces High 'Classic'?
Post by: Bushmills on August 15, 2018, 03:14:39 AM
So tell me what changed in AH2 that make the player numbers gradually drop between 2009 and 2016.

PC Culture.  :rofl
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 15, 2018, 03:59:03 AM
the biggest problem was when they removed the sheep!!! no more putting them in the back of the cockpit, no more slamming into one with a tank and stopping dead!!! I miss the sheep!!! I think a lot of people quit because of them!!! it was soooo sad!!!  :devil

Well there we go, bring back the sheep.

(http://www.wwiirt.com/ahsounds/sheep_pole.GIF)
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 15, 2018, 04:16:24 AM
So tell me what changed in AH2 that make the player numbers gradually drop between 2009 and 2016.

All of them are possible candidates. The latest radar test that caused something that looks like an instantaneous drop (including a relatively (compared to the small remaining population) large number of canceled accounts) is the rare exception.
Any change may have caused players to not stay as long as they would have otherwise, and any change may have affected the amount of new players that stick (new ones don't stay for only one month, sign-up rate before/after a change isn't immediately visible in the overall numbers). It's all a gradual change.

Do you have data for first/last seen per player? 3d plot: year/month-first seen vs stayed-for vs number-of-players?
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 15, 2018, 05:28:30 AM
All of them are possible candidates. The latest radar test that caused something that looks like an instantaneous drop (including a relatively (compared to the small remaining population) large number of canceled accounts) is the rare exception.
Any change may have caused players to not stay as long as they would have otherwise, and any change may have affected the amount of new players that stick (new ones don't stay for only one month, sign-up rate before/after a change isn't immediately visible in the overall numbers). It's all a gradual change.

Do you have data for first/last seen per player? 3d plot: year/month-first seen vs stayed-for vs number-of-players?

Agreed with this.

It would be the best if Hitech looked up 2007-2008 game settings (as the peak was feb 2009, it had to be running on the settings from even earlier time) and compare them to current ones (if there is any archived data).

Otherwise we would need a player with good memory from 2007-2008 to write the data.
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 15, 2018, 05:40:34 AM
Agreed with this.

It would be the best if Hitech looked up 2009 (or even the 2007-2008 one, because if the peak was at 2009, it maybe because of the previous game settings that were good and the game peaked in 2009, but it does not mean that it was the 2009 settings) version and the gameplay settings from back then and the current ones. (if there is any archived data).

Otherwise we would need a player with good memory from 2007-2008 to write the data.

Please give it a rest already.....

People will come and some will have the vigor and passion to stay, while others will just diddledaddle for their 2 free weeks

 Your posts and threads are reminding me of a stuck radio station playing nothing but Barry manilow or Air Supply...

Title: Re: Aces High 'Classic'?
Post by: nugetx on August 15, 2018, 05:43:43 AM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 15, 2018, 06:05:06 AM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 15, 2018, 06:15:52 AM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: Mister Fork on August 15, 2018, 09:56:43 AM
This is what we know...
Title: Re: Aces High 'Classic'?
Post by: JimmyD3 on August 15, 2018, 10:22:28 AM
Everyone keeps talking about "gameplay" not changing. Not sure I understand what you mean. Combat in WWII did not change, unless you refer to new aircraft, ships & vehicles as "changes". The goal was to defeat the enemy with what ever tools were available. Air combat, Naval combat, Vehicle combat, and Infantry combat were the tools used. It's no different today, the only thing that changed was the tools were enhanced.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 15, 2018, 10:22:58 AM
Shame on Arlo.....  :rofl
Title: Re: Aces High 'Classic'?
Post by: 27th on August 15, 2018, 10:37:26 AM
But the loss rate in player numbers has been quite steady ever since then, no matter how US economy was doing.

In 2008 is the housing crash. I would say that Aces High at its peak was 2004-ish to 2008-ish right up to that point. It was bad including gas prices were at $6 (maybe higher at some areas) I had a co-worker beggin and cying for a carpool. I remember because I was sweating it. People were loosing their homes...loosing everything.

 :salute
27th
Title: Re: Aces High 'Classic'?
Post by: Wiley on August 15, 2018, 10:57:39 AM
Everyone keeps talking about "gameplay" not changing. Not sure I understand what you mean. Combat in WWII did not change, unless you refer to new aircraft, ships & vehicles as "changes". The goal was to defeat the enemy with what ever tools were available. Air combat, Naval combat, Vehicle combat, and Infantry combat were the tools used. It's no different today, the only thing that changed was the tools were enhanced.

This.  I've never understood what the heck "gameplay changing" would entail.  You can do pretty much 4 things in an aircraft.

1)Fly somewhere
2)Shoot something
3)Bomb something
4)Deliver something

In a GV you can:
1)Drive somewhere
2)Shoot something
3)Deliver something

Whatever the goal or context is, those are the things you will be doing, period.

The fact of the matter is large scale open world PVP is simply not popular with today's gamer.  Most people are looking for small, bite size bits of gameplay, not something where you log into an ongoing battle and are free to do what you like.  It relies too heavily on the other people playing (both friend and foe) happening to be on and doing their part in one way or another to make it fun, and people don't like that.

I've kind of come around to the opinion that the only way for the game to become popular would be to have completely ground up changes.  And no, nugetx, that doesn't mean your idea would work.  It's more of the same, but with infantry.

Wiley.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 15, 2018, 11:21:45 AM
Your right behind him ........

Your (sic)?

#Irony

In 2008 is the housing crash. I would say that Aces High at its peak was 2004-ish to 2008-ish right up to that point. It was bad including gas prices were at $6 (maybe higher at some areas) I had a co-worker beggin and cying for a carpool. I remember because I was sweating it. People were loosing their homes...loosing everything.

 :salute
27th

Yep.  I lost everything and am still easily well behind where I was then even after all this time.   I hung on for as long as I could but finally had no options.  My life sounded like a sad country song—job, wife, house, kids, dog.   Poof.   I only found AH again on a whim.  It had not crossed my mind in years at that point.   I am betting others are in the same boat.
Title: Re: Aces High 'Classic'?
Post by: SFRT - Frenchy on August 15, 2018, 12:02:51 PM
Our peek was Feb 2009. The start of the decline was completely due to the economy.

HiTech

Incidental at best. If it was the case AH would have come back in full force soon after. Most think you missed the boat with the evolution of the game. Maybe ... I believe the decline corresponds with a ever increasing plethora of other quality online games of all genres. We all have so much free time per day.  :cry
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 15, 2018, 12:21:09 PM
Incidental at best. If it was the case AH would have come back in full force soon after. Most think you missed the boat with the evolution of the game. Maybe ... I believe the decline corresponds with a ever increasing plethora of other quality online games of all genres. We all have so much free time per day.  :cry

People who left haven't considered returning.  I didn't either for a long time.  Out of sight, out of mind.

As it is, this game is still attracting a lot of attention.  It just isn't generating enough RETENTION.   If we can solve that part we'll be golden.
Title: Re: Aces High 'Classic'?
Post by: Electroman on August 15, 2018, 01:08:24 PM
Hey Gang,

I'm sure no one will have the magic formula here to return AH to the days of glory but the common theme seems to be the loss primarily due to economy back from the hayday and may still have an impact based on costs to play today. Improved graphics / higher end PC requirements, game play changes, introduction of other "free to play" sims, etc are all just additional items thrown into the mix.

I've been here since the Air Warrior days off and on as well so like many of you remember the large masses / multiple arenas and those were some great days. Not to tell HiTech how to run the business but maybe some thoughts on what to look at:

Monthly Subscription - Could it be possible to take a look at the subscription and how it compares to other games today? For example, some of the other sims "free to play" give you the basic / low end aircraft for free. Maybe this is something to be considered (a tiered type of subscription)- a limited set of aircraft, 1 or 2 low end bombers / tanks, etc for free. Then the next set up say for $7.95 a month includes your mid-range fighters / bombers / tanks, and the full monthly fee is any aircraft. ENY would still be in effect though no matter what your subscription but you would now have a multi tier option and draw in more "free to play" players and possibly retain them eventually turning them into paying customers. Again letting them still use any aircraft in the training arenas so they can get a try before you buy is also good.

Training - I can't stress enough the importance of proper introductory training / intro to the game. Our sim is complicated to the new player. HiTech has done a good job recently trying to make changes with the help menus / videos but there is no substitute from getting hands on training from one of the vets that knows the game well. Try to introduce some sort of a pairing / training schedule for newbies could be key to success in this area again.

Communications / Community Involvement / Polls - Keep the changes and improvements coming - that is what will make the game attractive in the future. A key component to that though I think would be to include input from the general community. A good example of this was after all of the recent radar testing a poll was placed upon login to allow you to provide an answer / feedback. More of this type of input "before" new features / changes I am sure would be welcomed from the community and give you a gauge ahead of time on something that might be a hot button item or a great success.

Again - just an outsiders thoughts but looking at the reality of where we are today and the history of where we came from are key to the future success of AH.

Cheers,
Elec1
Title: Re: Aces High 'Classic'?
Post by: hitech on August 15, 2018, 01:16:26 PM
Incidental at best. If it was the case AH would have come back in full force soon after. Most think you missed the boat with the evolution of the game. Maybe ... I believe the decline corresponds with a ever increasing plethora of other quality online games of all genres. We all have so much free time per day.  :cry

I never stated the continued decline was due to economy.  Only that was what caused the start of decline (was obvious do to increase in credit card declines). I agree with increased competition along with peoples use of smart phones and tablets is part of the reason for the continued decline.

HiTech
Title: Re: Aces High 'Classic'?
Post by: Brooke on August 15, 2018, 02:50:37 PM
Landing is optional, especially for Brooke and Oldman.  :neener:

It's an outrage!

I always land my plane!

(http://electraforge.com/brooke/flightsims/scenarios/battle_britain_2006/pics/frame4/016_result.jpg)

Title: Re: Aces High 'Classic'?
Post by: nrshida on August 15, 2018, 03:45:01 PM
The latest radar test that caused something that looks like an instantaneous drop (including a relatively (compared to the small remaining population) large number of canceled accounts) is the rare exception.

There is data to support this as a correlated conclusion in such a small sample time?

Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 15, 2018, 04:00:56 PM
All of them are possible candidates. The latest radar test that caused something that looks like an instantaneous drop (including a relatively (compared to the small remaining population) large number of canceled accounts) is the rare exception.

There is data to support this as a correlated conclusion in such a small sample time?

Yeah, this is pure speculation.

Ultimately you might see a short term drop as some of the stuck-in-the-mud my-way-or-the-highway-gameplay people leave, but new subs begin to replace them and then overtake them.

You can tell some things from a short term test, but it's not going to give you a high degree of accuracy statistically.   You need more time.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 15, 2018, 04:19:11 PM
You can tell some things from a short term test, but it's not going to give you a high degree of accuracy statistically.   You need more time.

I have a crystal ball. OH and NO you can't use it.

Quit looking at me like that.    :neener:
Title: Re: Aces High 'Classic'?
Post by: bustr on August 15, 2018, 04:26:06 PM
I was looking through old posts to see when the radar minimum was set to 65ft, some time during 2009. The vocal majority of air combat sharks in the forums loved it becasue it would supposedly make more "prey" available who were killing the game by being cowards. The prey or average Joe who relied on base capture as their staple of game play didn't appreciate the radar change.

NOE made playing the game for many easier than having to feed themselves face to face to the ACM sharks and loose the heart to keep playing the game. The NOE mission culture was how new players got their feet wet and some even moving up to ACM and becoming sharks themselves. Along with the economic down turn and MA numbers dropping, the game itself was pretty grim and not all that fun for casual players anymore. There was nothing very casual about a small pool of very hungry sharks in those days. The economy took care of 400 people hiding below dar better than lowering it to 65ft. And gradually we saw the rise of constant complaints against players choosing manned guns, wirbles, and M3 resupply over upping to be slaughtered by the sharks posting those complaints here in the forums. Reminds me of lions complaining to game wardens about the lack of herds just after they ate the last wildebeest in the park.

Unless you urge Hitech to issue aimbots and time warp code, you need to find a solution to making the average Joe(prey) want to bother upping in an airplane. It's no secret who the sharks are since our community is so small. Flipping them off as cowards and blaming them for killing this game is showing how little you know how this kind of environment sustains itself.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 15, 2018, 04:35:59 PM
I was looking through old posts to see when the radar minimum was set to 65ft, some time during 2009. The vocal majority of air combat sharks in the forums loved it becasue it would supposedly make more "prey" available who were killing the game by being cowards. The prey or average Joe who relied on base capture as their staple of game play didn't appreciate the radar change.

NOE made playing the game for many easier than having to feed themselves face to face to the ACM sharks and loose the heart to keep playing the game. The NOE mission culture was how new players got their feet wet and some even moving up to ACM and becoming sharks themselves. Along with the economic down turn and MA numbers dropping, the game itself was pretty grim and not all that fun for casual players anymore. There was nothing very casual about a small pool of very hungry sharks in those days. The economy took care of 400 people hiding below dar better than lowering it to 65ft. And gradually we saw the rise of constant complaints against players choosing manned guns, wirbles, and M3 resupply over upping to be slaughtered by the sharks posting those complaints here in the forums. Reminds me of lions complaining to game wardens about the lack of herds just after they ate the last wildebeest in the park.

Unless you urge Hitech to issue aimbots and time warp code, you need to find a solution to making the average Joe(prey) want to bother upping in an airplane. It's no secret who the sharks are since our community is so small. Flipping them off as cowards and blaming them for killing this game is showing how little you know how this kind of environment sustains itself.

I used to see quite a few that would be better served in Microsoft Flight Simulator. They would fly around and pretty much play airport. If you shot them down they would rattle for an hour.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 15, 2018, 04:59:48 PM
I have a crystal ball. OH and NO you can't use it.

Quit looking at me like that.    :neener:

*whispers* That's a light bulb.
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 15, 2018, 05:40:08 PM
I used to see quite a few that would be better served in Microsoft Flight Simulator. They would fly around and pretty much play airport. If you shot them down they would rattle for an hour.

What you are suggesting is that AH should not be a playground for such use-cases and Hitech not earn their 14.95?

While most of bustr posts are of the tl;dr variety, I think his assessment of the situation in the latest one is pretty correct. Gone are the days of 20 tiffies suiciding in a futile attempt to drop hangars. They have all been eaten by the sharks once too often, and decided it's not worth to pay for being food.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 15, 2018, 06:11:00 PM
What you are suggesting is that AH should not be a playground for such use-cases and Hitech not earn their 14.95?

While most of bustr posts are of the tl;dr variety, I think his assessment of the situation in the latest one is pretty correct. Gone are the days of 20 tiffies suiciding in a futile attempt to drop hangars. They have all been eaten by the sharks once too often, and decided it's not worth to pay for being food.

I am not assessing anything, I am just stating a fact. The people here at the sanitarium frown on me assessing anything.... they have these anti-assessing white coats with sleeve that tie in the back. I once tried to give them an assessment of those to no avail and all they did was fit one on me for show n tell.
Title: Re: Aces High 'Classic'?
Post by: bustr on August 15, 2018, 07:35:01 PM
Besides playing this game now for 16 years, I've spent the last two years doing something the egotists in this forum don't. To build terrains for everyone, not just the tiny clique of forum elitists. I had to spend two years lurking and listening to the average Joes who won't come to these forums. The average Joe has not changed in what he wants to do in the MA. The MA was changed to force him to be something he is not, nor wants to expend the effort to be. Average Joe is enamored of the idea of being a fighter pilot, while in reality he doesn't want to do more than follow a group to do something he feels reasonably safe with. While having the chance to accomplish something for his $14.95.

The average Joe pays Hitech money to accomplish average Joe things, and before 2009 there was a lot of Joe's paying subscriptions. Why else would Hitech have allowed this air combat game to evolve into a massive capture the flag game with a large GV culture? High end ACM air combat is only a tiny facet of the overall MA environment. Average Joe was happy flying in groups and taking bases while hidden  under 200ft. A game culture larger than the ACM culture organically evolved around doing just that. Which means they paid the bills for HTC while all the time being insulted and derided publicly here in the forums by the smaller ACM culture for being average Joes.

You need the Joes doing that average Joe thing becasue it generates activity and a sense of accomplishment for the Joes. With minimum radar at 65ft the Joes stopped doing all of these average Joe things and lost interest in this game. The alternative is that learning curve to become one of the air combat elite which is turning people away. Because the average person loves the fantasy but, in practice looks for something easier and safer. (Think of how easy WT is.) So what became the next easy safe thing? Our GV culture or I wouldn't have wasted so much time developing micro terrain for them to keep them as customers for Hitech. Why did they revolt at the idea of GVDAR other than GVing met the criteria for an average Joe activity. The only people who benefit from the 65ft radar minimum are the air combat fights guys or, was supposed to be. Nine years later and they are still complaining about no fights and the real fact average Joe does not want to play this game on their terms. They left the game, took up GVing, or sit in 88's giving the ACM crowd the finger.

 You need to get average Joe out of the 88 and feeling like he can capture bases again versus being 24x7 skoobie snacks for the air combat elitists. And they constantly complain to Hitech there are no fights becasue average Joe is a coward killing the game and he has to do something "to them" to make it right.

The only easy strategy ever was sneaking under the noses of people to pull off lighting raids and possible captures from 2001-2009. Hundreds of customers a night for 8 years kept logging in to do just that in the MA. Talk about bread and butter or the foundation of an institution. And when you look at other combat games with groups of people, just permutations of that average Joe kind of thing paying the bills. And a bunch of elitists accusing them of killing those games by being cowards and average.

Yes and we keep getting perma squelch requests to squelch all the mister average Joe's in the MA becasue their only sin is talking like average Joe's on range.
Title: Re: Aces High 'Classic'?
Post by: LilMak on August 15, 2018, 08:20:34 PM
Pretty simple fixes Bustr.
Bring back 2-300 ft radar and NOE.
Suspend 88 usage till numbers come back.
Get rid of town resupply.

All likely to put people back in combat. I believe all of these things had/have their place but the numbers don’t support them at the moment. The 100 player hordes they were installed to combat don’t exist at the moment.

We need active participants. When you have 100 people on you can’t have 20% of the population avoiding combat.

And HT needs to come up with some way to combat the feast or famine of the 2 on 1 country gang. When I log on anymore I can usually expect to get raped by 5 dudes in late war monsters or fly around aimlessly trying to get anyone to fight.

Simply removing town supply and returning NOE may force people to actually watch that second front. No need to defend it now with GV dar, darbar, and resupply.
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 15, 2018, 08:25:32 PM
You can suspend 88mm usage all you want.. Leave me my 37mm manned gun for them skilless, vulching retards .. They cry they want to fight but the deack field, take down fth and vh only leaving bombers to up to fight the horde .. They don't really want to fight they want easy kills
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 15, 2018, 09:56:08 PM
Pretty simple fixes Bustr.
Bring back 2-300 ft radar and NOE.
Suspend 88 usage till numbers come back.
Get rid of town resupply.

All likely to put people back in combat. I believe all of these things had/have their place but the numbers don’t support them at the moment. The 100 player hordes they were installed to combat don’t exist at the moment.

We need active participants. When you have 100 people on you can’t have 20% of the population avoiding combat.

And HT needs to come up with some way to combat the feast or famine of the 2 on 1 country gang. When I log on anymore I can usually expect to get raped by 5 dudes in late war monsters or fly around aimlessly trying to get anyone to fight.

Simply removing town supply and returning NOE may force people to actually watch that second front. No need to defend it now with GV dar, darbar, and resupply.

I would have no problem for a "Members Only" BBS. Of course 2 Weekers are able to post too.
Title: Re: Aces High 'Classic'?
Post by: BuckShot on August 15, 2018, 11:33:35 PM
I would have no problem for a "Members Only" BBS. Of course 2 Weekers are able to post too.

Do we get the jackets too?
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 12:47:36 AM
I was looking through old posts to see when the radar minimum was set to 65ft, some time during 2009. T

This is a good gameplay mechanic, because it gives someone an option if he chooses to, to make a surprise attack on a field, making a new place to fight, and defenders from other side then start to spring up in that location.

If it is not today like this, then i don't know why?  :headscratch: , there are probably more small settings like this that were different in 2009 times, that change the way the game plays, that drove people away.
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 12:54:26 AM
Wow, what horrible economy must be today if there are only 40 people online. It must be the depression of the century !

 :D

again with the 40 people-you must log in, in the off peak hours-try logging on in the prime time hours.
oh wait you said you don't play.


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Re: Aces High 'Classic'?

« Reply #26 on: August 14, 2018, 02:05:39 PM »


Quote

 



Quote from: Lusche on August 14, 2018, 02:04:47 PM

So tell me what changed in AH2 that make the player numbers gradually drop between 2009 and 2016.

]I don't know lol i haven't been here

Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:02:16 AM
Hey Gang,

I'm sure no one will have the magic formula here to return AH to the days of glory but the common theme seems to be the loss primarily due to economy back from the hayday and may still have an impact based on costs to play today. Improved graphics / higher end PC requirements, game play changes, introduction of other "free to play" sims, etc are all just additional items thrown into the mix.

I've been here since the Air Warrior days off and on as well so like many of you remember the large masses / multiple arenas and those were some great days. Not to tell HiTech how to run the business but maybe some thoughts on what to look at:

Monthly Subscription - Could it be possible to take a look at the subscription and how it compares to other games today? For example, some of the other sims "free to play" give you the basic / low end aircraft for free. Maybe this is something to be considered (a tiered type of subscription)- a limited set of aircraft, 1 or 2 low end bombers / tanks, etc for free. Then the next set up say for $7.95 a month includes your mid-range fighters / bombers / tanks, and the full monthly fee is any aircraft. ENY would still be in effect though no matter what your subscription but you would now have a multi tier option and draw in more "free to play" players and possibly retain them eventually turning them into paying customers. Again letting them still use any aircraft in the training arenas so they can get a try before you buy is also good.

Training - I can't stress enough the importance of proper introductory training / intro to the game. Our sim is complicated to the new player. HiTech has done a good job recently trying to make changes with the help menus / videos but there is no substitute from getting hands on training from one of the vets that knows the game well. Try to introduce some sort of a pairing / training schedule for newbies could be key to success in this area again.

Communications / Community Involvement / Polls - Keep the changes and improvements coming - that is what will make the game attractive in the future. A key component to that though I think would be to include input from the general community. A good example of this was after all of the recent radar testing a poll was placed upon login to allow you to provide an answer / feedback. More of this type of input "before" new features / changes I am sure would be welcomed from the community and give you a gauge ahead of time on something that might be a hot button item or a great success.

Again - just an outsiders thoughts but looking at the reality of where we are today and the history of where we came from are key to the future success of AH.

Cheers,
Elec1


again with giving HiTechs paycheck away..
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 01:10:38 AM
I think that GV's are part of the problem too, because then people, cannot vulch a field in peace, sometimes you just want to take a plane with bombs and rockets and destroy hangars.
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:16:42 AM
Pretty simple fixes Bustr.
Bring back 2-300 ft radar and NOE.
Suspend 88 usage till numbers come back.
Get rid of town resupply.

All likely to put people back in combat. I believe all of these things had/have their place but the numbers don’t support them at the moment. The 100 player hordes they were installed to combat don’t exist at the moment.

We need active participants. When you have 100 people on you can’t have 20% of the population avoiding combat.

And HT needs to come up with some way to combat the feast or famine of the 2 on 1 country gang. When I log on anymore I can usually expect to get raped by 5 dudes in late war monsters or fly around aimlessly trying to get anyone to fight.

Simply removing town supply and returning NOE may force people to actually watch that second front. No need to defend it now with GV dar, darbar, and resupply.

there's that get rid of town resupply again. you all just want to make it so easy to steal a base don't you, then you say defend the base, you can't defend the base when all the hangers are done or when the enemy is vulching the runway, so you say com from another base-so guess whatm base is lost because it took to long to come from another base-if you want to stop M3 resupply-take out supporting base vh-camp spawn with gv or plane. leave M3 resupply alone..

the 88mm gun- germans had 88mm guns to shoot down planes and tanks in WWII so they belong in AH3-nuff said you crybabies.

oh and NOE is done by the players not the game-you want NOE tell the players to go noe
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 01:18:45 AM
you all just want to make it so easy to steal a base don't you, then you say defend the base

It's fun to attack a base,
If someone steals a base, then steal it back.


Sometimes I long for the simpler times of the past, when things were simpler and more fun.
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:22:13 AM
easier said then done--if you played this game you would know this
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:23:24 AM
You can suspend 88mm usage all you want.. Leave me my 37mm manned gun for them skilless, vulching retards .. They cry they want to fight but the deack field, take down fth and vh only leaving bombers to up to fight the horde .. They don't really want to fight they want easy kills

oh Scott they want the 37mm's gone too
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 01:24:35 AM
oh Scott they want the 37mm's gone too

I think that majority of players that used to be here, were for the plane combat and not ground vehicles.


Ya know, people come for Mcdonalds for hamburgers and not for chicken.
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:25:21 AM
I would have no problem for a "Members Only" BBS. Of course 2 Weekers are able to post too.

I would encourage the 2 weekers to post, just to see what they like or dislike about the game--consider it another way to help the new player.
Title: Re: Aces High 'Classic'?
Post by: Lazerr on August 16, 2018, 01:26:39 AM
Vulching a base or the hangars going down are the end result of a fight that happened for a base, it happened like that for a decade, when the numbers were strong too.  Sitting outside of a target about to get hit with supplies, is not combat in an online combat sim.  Its a gamey easy way out. 
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:29:04 AM
I think that GV's are part of the problem too, because then people, cannot vulch a field in peace, sometimes you just want to take a plane with bombs and rockets and destroy hangars.

if you get rid of the GV's this game will truly die, you should know this, seeing as how you talk about how populated warthunder and world of tanks are.
we have players who don't want to fly, but want to gv
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:31:21 AM
I think that majority of players that used to be here, were for the plane combat and not ground vehicles.


Ya know, people come for Mcdonalds for hamburgers and not for chicken.

I just go to McDonalds just for the McNuggets and the hot mustard sauce.
.
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 16, 2018, 01:35:59 AM
Vulching a base or the hangars going down are the end result of a fight that happened for a base, it happened like that for a decade, when the numbers were strong too.  Sitting outside of a target about to get hit with supplies, is not combat in an online combat sim.  Its a gamey easy way out.

and yet you support you're squaddies with base attack and defense.
and it is combat, just not your kind of combat. M3 carries a 050 cal machine gun and have shot down and been shot down or oiled or PW'ed many planes. how many time have you hollered at people to resupp a town after you win the base.
Title: Re: Aces High 'Classic'?
Post by: Lazerr on August 16, 2018, 01:53:18 AM
and yet you support you're squaddies with base attack and defense.
and it is combat, just not your kind of combat. M3 carries a 050 cal machine gun and have shot down and been shot down or oiled or PW'ed many planes. how many time have you hollered at people to resupp a town after you win the base.

Really.. never.  I can see how you wont see the point what ive been trying to drill down here.  Just keep in mind, this game functioned, and very well before resupply a base was an option.  Now, every available player should be in a tank or plane either attacking or defending.

If you think its about kills, your mistaken.  Take the time to see my stats and m3s Ive popped trying to game the game.

If folks were to defend in wirbles, those kills would have halved, and I would have died 50x more. 

You just sound like a strong advocate for the easy way, and not the way it was done years prior.


Get with the program, open your eyes a little bit. 

If I was a new guy here, spend 1+ hours to get to a strat that is designed to effect the enemy countrys' effectivness, and it was supplied before I landed, I would laugh and log out.

The same applies to towns and trying to rally a base take.  Defend it, or lose it.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 02:14:07 AM
+1 to Lazerr

Just let us play like we could 10 years ago......
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 16, 2018, 02:48:11 AM
Really.. never.  I can see how you wont see the point what ive been trying to drill down here.  Just keep in mind, this game functioned, and very well before resupply a base was an option.  Now, every available player should be in a tank or plane either attacking or defending.

If you think its about kills, your mistaken.  Take the time to see my stats and m3s Ive popped trying to game the game.

If folks were to defend in wirbles, those kills would have halved, and I would have died 50x more. 

You just sound like a strong advocate for the easy way, and not the way it was done years prior.


Get with the program, open your eyes a little bit. 

If I was a new guy here, spend 1+ hours to get to a strat that is designed to effect the enemy countrys' effectivness, and it was supplied before I landed, I would laugh and log out.

The same applies to towns and trying to rally a base take.  Defend it, or lose it.
To be honest...I see things from both sides...and each have their pros and cons. Sometimes its hard to defend a base by yourself and YES resupply is easier ESPECIALLY in that situation. All sides do it at some point. When have you seen an ACTUAL 3 FRONT battle? Seems every side gets to be the whipping post sooner or later, and RESUPPLY sort of acts like a type of ENY----To level out the playing field a bit. Surviving and contributing to the WAR EFFORT is still a vital part of combat. It is ALSO true, that some use this method as a firstline of defense...sort of like using the .target command to grief a countries strats..it will happen. I dont believe that folk jump in M3s to avoid combat...they do it to make a difference/contribute to the war effort. That will NEVER change, as long as AH is set to a Capture the Flag/Win the map model..IMHO  With numbers the way they are...it should be easy to roll maps regularly...by the side commited to White Flagging towns or Hammering Strats....IF AS SOME believe, folk would rather resupply than fight. Pretty sure they would change their ways if winning the war mattered to them at all? Which leads to how our 3 side system operates...The dont care about the war one single bit(majorities in sides)Rooks vs Win the war Bish and just do our own thing Knights-as I see it. We are all created with a HERD mentality, thus like minded folk seem to congregate. Its not a game mechanics situation IMO  AND YES,defending with a WIRB is GREAT...problem is, they are much SLOWER and chances of the faster M3 getting to town in time is preferable. On BUSTR's latest map, with spawn points closer was great..I wirbed as first defense A WHOLE LOT more often than usual. Well, given that I recognized the situation early enough :uhoh
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 16, 2018, 03:14:20 AM
Capturing an undefended base releases more dopamine than resupplying to prevent losing a base. With dozens of fields as possible targets on the big maps attacking is much better to make players stay than providing means for simple defense - lose/lose, attackers don't get the dopamine release from the capture, and defenders don't get from truck driving what they could get were they attacking elseswhere.

The double-teaming is no real problem. Just choose one enemy country and go pork their fuel. This will make them switch to attack the other country, making that one the gang-banged one.
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 16, 2018, 03:31:43 AM
Capturing an undefended base releases more dopamine than resupplying to prevent losing a base. With dozens of fields as possible targets on the big maps attacking is much better to make players stay than providing means for simple defense - lose/lose, attackers don't get the dopamine release from the capture, and defenders don't get from truck driving what they could get were they attacking elseswhere.

The double-teaming is no real problem. Just choose one enemy country and go pork their fuel. This will make them switch to attack the other country, making that one the gang-banged one.
Yes, I agree! Its a close tie though for me(well since MISSIONS have sort of died out) Racing another M3 with troops, to a town- to prevent a capture is close to racing a supply M3 with my troops M3. I love it ALL! Are you the A-hole that keeps "porking" my ORD Bunkers?  :furious The anticipation really builds in those situations...even IF I lose...better than anything else I have found! Plus M3s resupplying, just another kill..which serves the Dopamine situation  :rock
Title: Re: Aces High 'Classic'?
Post by: nrshida on August 16, 2018, 03:48:25 AM
...you need to find a solution to making the average Joe(prey) want to bother upping in an airplane.

When I started flying Aces High Classic there was no 'be nice to new guys' movement and all else structural in the game was essentially the same as it is now for new players. I kept bothering to up an aeroplane because I realised observing superior ACM showed what was possible & I could probably do it too if I could understand it. I had just enough Borg / learning disability / bloody-mindedness in me to keep running at Mike Tyson telegraphing my punch from across the road. Queue many years of studying, experimenting and hard work for no more reward than the challenge of learning.

(http://img831.imageshack.us/img831/5780/1053175781.gif)


Title: Re: Aces High 'Classic'?
Post by: nrshida on August 16, 2018, 05:14:08 AM
Reminds me of lions complaining to game wardens about the lack of herds just after they ate the last wildebeest in the park.

Btw your predator-prey analogy, if applied faithfully, would illustrate it's the lack of lions that has contributed to MA gameplay atrophy. Think it through to its natural conclusion. You often make misguided assumptions about what it's actually like to be an ACM-shark or the nature of the balance. Nothing personal, you just keep repeating the same motif without any counterpoint.

Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 16, 2018, 05:45:17 AM
This is a good gameplay mechanic, because it gives someone an option if he chooses to, to make a surprise attack on a field, making a new place to fight, and defenders from other side then start to spring up in that location.

If it is not today like this, then i don't know why?  :headscratch: , there are probably more small settings like this that were different in 2009 times, that change the way the game plays, that drove people away.

If that were really the persons idea he could do the same today. I mean if he really wanted to start a fight.


You are talking about how people have changed, not game mechanics.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 06:00:43 AM
If that were really the persons idea he could do the same today. I mean if he really wanted to start a fight.


You are talking about how people have changed, not game mechanics.

What is the dar minimum today? If it is 0, then it is different and he could not employ the same 'tactic' because he would be visible, thus preventing the sneaky approach, which is a different game mechanic to what it used to be.

A small change like that, but it fundamentaly alters how the game is played, because a tactic once viable, is no more possible.
Title: Re: Aces High 'Classic'?
Post by: Max on August 16, 2018, 06:55:44 AM


Just let us play like we could 10 years ago......

Funny, I don't recall your name on the player roster 10 years ago. Perhaps it was different than your BBS identity?
Title: Re: Aces High 'Classic'?
Post by: TWCAxew on August 16, 2018, 07:13:58 AM
Funny, I don't recall your name on the player roster 10 years ago. Perhaps it was different than your BBS identity?

I think he played last year 2 days in total, barely taking off without crashing. That was before I thought he was a troll..
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 16, 2018, 07:18:19 AM
What is the dar minimum today? If it is 0, then it is different and he could not employ the same 'tactic' because he would be visible, thus preventing the sneaky approach, which is a different game mechanic to what it used to be.

A small change like that, but it fundamentaly alters how the game is played, because a tactic once viable, is no more possible.

Now you are just saying he is sneaking around. Before you said he was trying to start a fight. If in fact he is trying to start a fight then dar at 0 will not hurt that at all.



Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 07:22:53 AM
Quote
Now you are just saying he is sneaking around. Before you said he was trying to start a fight. If in fact he is trying to start a fight then dar at 0 will not hurt that at all.

Sneaking as a tactic to surprise attack a base, when defenders will up, a fight will occur.
A player sneaking to a base, eventualy will start a fight, even if it was not his intention.
A dar at 0 will not allow said player to sneak, thus he will not try to attack a base and no fight will start.

I don't have to explain this if the game was like this for the first 10 years? Thought that this should be pretty obvious.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 16, 2018, 09:02:09 AM
Sneaking as a tactic to surprise attack a base, when defenders will up, a fight will occur.
A player sneaking to a base, eventualy will start a fight, even if it was not his intention.
A dar at 0 will not allow said player to sneak, thus he will not try to attack a base and no fight will start.

I don't have to explain this if the game was like this for the first 10 years? Thought that this should be pretty obvious.

Ok so as I said, you are actually just talking about the ability to sneak and not really about fighting.

The game changes. Folks beg for changes. Folks hate changes. Folks have no idea what they really want.    :D
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 09:07:47 AM
I think that majority of players that used to be here, were for the plane combat and not ground vehicles.


Ya know, people come for Mcdonalds for hamburgers and not for chicken.
the 37mm is not a ground vehicle
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 09:14:39 AM
Vulching a base or the hangars going down are the end result of a fight that happened for a base, it happened like that for a decade, when the numbers were strong too.  Sitting outside of a target about to get hit with supplies, is not combat in an online combat sim.  Its a gamey easy way out.
well that would be the case except lately the town has been left alone.. No sup running needed cause it's not a fight for a base it's a vulch fest.... It's not the end result of a fight for a base Lazer if they forget to attack the town
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 09:18:46 AM
I think that GV's are part of the problem too, because then people, cannot vulch a field in peace, sometimes you just want to take a plane with bombs and rockets and destroy hangars.
:rofl  wow!!
Title: Re: Aces High 'Classic'?
Post by: JimmyD3 on August 16, 2018, 09:58:30 AM
I think that majority of players that used to be here, were for the plane combat and not ground vehicles.


Ya know, people come for Mcdonalds for hamburgers and not for chicken.

Ahh but McDonald's does chicken too.  :devil
Title: Re: Aces High 'Classic'?
Post by: Lazerr on August 16, 2018, 10:19:14 AM
:rofl  wow!!

Yeah that is flat out wrong.. lol.  They've been here since the start.
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 16, 2018, 11:36:14 AM
I think that majority of players that used to be here, were for the plane combat and not ground vehicles.


Ya know, people come for Mcdonalds for hamburgers and not for chicken.

You make a lot of assumptions about how the game play was when you've never played this game.

GV's have been in AH since the start and have been a popular feature of the game and not a detriment.

Those advocating thw removal of such things like manned acks or limiting usage of GV's are just trying to mask their true intentions.  All these players want is for others play their way and only their way.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 16, 2018, 11:49:12 AM
You can suspend 88mm usage all you want.. Leave me my 37mm manned gun for them skilless, vulching retards .. They cry they want to fight but the deack field, take down fth and vh only leaving bombers to up to fight the horde .. They don't really want to fight they want easy kills

Don't up from a CAP'd field.  Simple.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 16, 2018, 12:31:29 PM
Ahh but McDonald's does chicken too.  :devil

 :rofl
Title: Re: Aces High 'Classic'?
Post by: Dundee on August 16, 2018, 12:41:46 PM
I think that GV's are part of the problem too, because then people, cannot vulch a field in peace, sometimes you just want to take a plane with bombs and rockets and destroy hangars.

yes they are.....because they are leaving...
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 16, 2018, 02:53:25 PM
GV's have been in AH since the start and have been a popular feature of the game and not a detriment.

Yes but there were fewer of them without the likes of wirbelwind in which a player can defend the field by himself.
There should be only 1 mannable ack by the players with 12 or 20mm that dies after 1st hit.

As for tanks, they don't realy concern me as I only play with planes.
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 03:05:33 PM
Don't up from a CAP'd field.  Simple.
after I got vulched once I didn't up that's where the 37mm came into play
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 16, 2018, 03:06:59 PM
after I got vulched once I didn't up that's where the 37mm came into play

Weenie.

 :rofl
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 03:11:58 PM
Yes but there were fewer of them without the likes of wirbelwind in which a player can defend the field by himself.
There should be only 1 mannable ack by the players with 12 or 20mm that dies after 1st hit.

As for tanks, they don't realy concern me as I only play with planes.
or.... Drop the vh hmm
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 03:12:33 PM
Weenie.

 :rofl
LMAO been called worse
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 16, 2018, 03:17:28 PM
LMAO been called worse
YEP...I have heard it/read it...Now your humming of The Oscar Mayer Weenie song makes PERFECT SENSE :rofl
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 03:19:19 PM
YEP...I have heard it/read it...Now your humming of The Oscar Mayer Weenie song makes PERFECT SENSE :rofl
now that song is stuck in my head!! :x :rofl
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 16, 2018, 03:22:56 PM
now that song is stuck in my head!! :x :rofl

Scott's favorite "rides" :

(http://mobile-cuisine.com/wp-content/uploads/2013/07/wienermobile1.jpg)
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 16, 2018, 03:27:47 PM
I knew I was being followed!!
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 16, 2018, 03:30:25 PM
Start it up..it says "Relish,relish ,relish...CHILLLLL..eeee....bunnnnn..burpp..must,ard"  :x sorry missed 4th gear there a bit :uhoh
Title: Re: Aces High 'Classic'?
Post by: LilMak on August 16, 2018, 11:32:07 PM
there's that get rid of town resupply again. you all just want to make it so easy to steal a base don't you, then you say defend the base, you can't defend the base when all the hangers are done or when the enemy is vulching the runway, so you say com from another base-so guess whatm base is lost because it took to long to come from another base-if you want to stop M3 resupply-take out supporting base vh-camp spawn with gv or plane. leave M3 resupply alone..

the 88mm gun- germans had 88mm guns to shoot down planes and tanks in WWII so they belong in AH3-nuff said you crybabies.

oh and NOE is done by the players not the game-you want NOE tell the players to go noe
I want combat. M3 town resupply isn’t combat, it’s logistics. It’s lazy. No argument you have in your aresenal changes that. You want to keep your base? Fight for it!

88 isn’t combat. There is no exchange. The gunner is simply taking pot shots at the people who are actually making some effort. The same is not true of the 37. It doesn’t have the range to attain lucky kills and therefore people don’t park their lazy buttocks in them. 88 breeds lazy players who can’t or simply don’t want to fight. If you aren’t fighting you aren’t contributing to the subscription. You can say it’s fighting all you all want but it changes nothing. I don’t need you to randomly puffy kill me when you get lucky. AI is perfectly capable of that.

And unless you’re over water. NOE is nearly impossible to pull off.

So tired of people crying because they actually might have accept some risk to actually keep their base. And, for the record, I could care less if the base is taken or not. I relish the good fights above everything else in the MA. So tired of weak souls terrified they might have to actually spawn something with the intention of engaging in combat projecting on me what my motives are.

My motive is simple. We don’t have enough players to allow the ones we do have to sit on the sidelines anymore. If you’re running supplies to town or parked in a gun. You’re the equivalent of the ball runner in a tennis match. Time to grab a racquet and join the real game.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 01:34:27 AM
What is NOE ?


Quote
So tired of people crying because they actually might have accept some risk to actually keep their base. And, for the record, I could care less if the base is taken or not. I relish the good fights above everything else in the MA. So tired of weak souls terrified they might have to actually spawn something with the intention of engaging in combat projecting on me what my motives are.

My motive is simple. We don’t have enough players to allow the ones we do have to sit on the sidelines anymore. If you’re running supplies to town or parked in a gun. You’re the equivalent of the ball runner in a tennis match. Time to grab a racquet and join the real game.

+1
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 01:39:53 AM
What is NOE ?


+1


Nap-of-the-Earth.   Low altitude flying. 
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 02:37:38 AM
So, from what I have established so far, while the graphics have been improved and for some that was a no go (just drop the resolution and fly on lowest settings) the game is pretty much the same (as in the concept is the same) but with different arena settings which have impaired the gameplay from 2001-2008. Like Lilmak said, 'If you’re running supplies to town or parked in a gun. You’re the equivalent of the ball runner in a tennis match. Time to grab a racquet and join the real game.

Solution:

All HTC would need to do, is to bring back the arena settings (or the gameplay settings, idk what is the correct term) from 2001-2008, HTC would have to decide at which time was the biggest peak and which settings provided the most fun experience on arena and bring back those gameplay settings to the current arena, to bring back the way we used to fight.

When this is done, I re-sub day 1.
Title: Re: Aces High 'Classic'?
Post by: TechWrek on August 17, 2018, 04:05:24 AM
So you want to go back to having to ask if the little church is down in town before releasing troops?
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 17, 2018, 05:21:46 AM
I am all for fighting in my P-38.

I see so much talk about the m3. Why not remove it? Then no town resupply and no troops. The guys resupplying a field are doing the same thing as folks running troops.

Then the only way in is by Goon.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 06:16:41 AM

I see so much talk about the m3. Why not remove it? Then no town resupply and no troops.

I'm all for it.

I would remove also all ack vehicles and leave only one that can be killed with 1 hit from any guns, people should not be sitting in acks defending fields, they should be upping in planes, if a base is lost, so be it !  Go and attack and capture it again with a plane.
Sitting in a gun is bad for gameplay, vulching is part of the gameplay, if you hate vulchers, up from a field nearby and get an advantage, be the anti-vulchers.
There are so many other ways to play where you don't have to sit in an ack and be the ball runner.

But this has to be done by HTC, we will always play how the game allows us to play (HTC that is).  If the dar is minimum 0, we cannot sneak to fields, if there are powerfull ack vehicles that let people defend the field by themself, they will do it, etc etc
Title: Re: Aces High 'Classic'?
Post by: waystin2 on August 17, 2018, 06:34:34 AM
Chock full of ideas and I bet he does not even pay the $15.  :rolleyes:
Title: Re: Aces High 'Classic'?
Post by: Drano on August 17, 2018, 07:41:36 AM
Chock full of ideas and I bet he does not even pay the $15.  :rolleyes:
I figure school will start in a week and we won't hear from him again until December.

Sent from my Moto Z (2) using Tapatalk

Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 17, 2018, 09:04:51 AM
I figure school will start in a week and we won't hear from him again until December.

Sent from my Moto Z (2) using Tapatalk

 :devil
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 09:43:48 AM
I'm all for it.

I would remove also all ack vehicles and leave only one that can be killed with 1 hit from any guns, people should not be sitting in acks defending fields, they should be upping in planes, if a base is lost, so be it !  Go and attack and capture it again with a plane.
Sitting in a gun is bad for gameplay, vulching is part of the gameplay, if you hate vulchers, up from a field nearby and get an advantage, be the anti-vulchers.
There are so many other ways to play where you don't have to sit in an ack and be the ball runner.

But this has to be done by HTC, we will always play how the game allows us to play (HTC that is).  If the dar is minimum 0, we cannot sneak to fields, if there are powerfull ack vehicles that let people defend the field by themself, they will do it, etc etc

I totally agree with this.
Title: Re: Aces High 'Classic'?
Post by: hitech on August 17, 2018, 10:39:48 AM
I'm all for it.

I would remove also all ack vehicles and leave only one that can be killed with 1 hit from any guns, people should not be sitting in acks defending fields, they should be upping in planes, if a base is lost, so be it !  Go and attack and capture it again with a plane.
Sitting in a gun is bad for gameplay, vulching is part of the gameplay, if you hate vulchers, up from a field nearby and get an advantage, be the anti-vulchers.
There are so many other ways to play where you don't have to sit in an ack and be the ball runner.

But this has to be done by HTC, we will always play how the game allows us to play (HTC that is).  If the dar is minimum 0, we cannot sneak to fields, if there are powerfull ack vehicles that let people defend the field by themself, they will do it, etc etc

And I thought you wanted things to be changed back to EXACTLY how they were in 2009?

HiTech
Title: Re: Aces High 'Classic'?
Post by: Puma44 on August 17, 2018, 11:09:57 AM
I'm all for it.

I would remove also all ack vehicles and leave only one that can be killed with 1 hit from any guns, people should not be sitting in acks defending fields, they should be upping in planes, if a base is lost, so be it !  Go and attack and capture it again with a plane.
Sitting in a gun is bad for gameplay, vulching is part of the gameplay, if you hate vulchers, up from a field nearby and get an advantage, be the anti-vulchers.
There are so many other ways to play where you don't have to sit in an ack and be the ball runner.

But this has to be done by HTC, we will always play how the game allows us to play (HTC that is).  If the dar is minimum 0, we cannot sneak to fields, if there are powerfull ack vehicles that let people defend the field by themself, they will do it, etc etc

So, when the base is being Vulch capped, up a plane to get Vulched over and over to stop the vulch?  Not sure the logic trail is working there.  Historically, bases had AAA assets for air defense. 
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 11:45:12 AM
So, when the base is being Vulch capped, up a plane to get Vulched over and over to stop the vulch?  Not sure the logic trail is working there.  Historically, bases had AAA assets for air defense.

I don't get vulched.  Ever.  Why?   I don't up from CAP'ed fields.

I get what the guy is saying on this point.   Someone suggested locking out manned ack guns when numbers are lower than a certain threshold.   There's something to that though I don't have the magic formula.

Title: Re: Aces High 'Classic'?
Post by: Puma44 on August 17, 2018, 11:47:32 AM
Assets are assets.  Use the best available for the situation.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 17, 2018, 12:12:53 PM
And I thought you wanted things to be changed back to EXACTLY how they were in 2009?

HiTech


DOH!     :rofl
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 01:02:48 PM
And I thought you wanted things to be changed back to EXACTLY how they were in 2009?

HiTech

Well Hitech Sir you are correct, everyone played the game in 2009 so they know what to expect so this would be the best starting point at this moment.

My personal wishes however to what i see as 'improving' the gameplay further, might not reflect others opinions, I just went further ahead with and stated my opinion as to what would be an 'even better gameplay' in my mind, however this was totaly selfish on my part as I do not represent the AH old-timers ;)
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 01:26:21 PM
Well Hitech Sir you are correct, everyone played the game in 2009 so they know what to expect so this would be the best starting point at this moment.

My personal wishes however to what i see as 'improving' the gameplay further, might not reflect others opinions, I just went further ahead with and stated my opinion as to what would be an 'even better gameplay' in my mind, however this was totaly selfish on my part as I do not represent the AH old-timers ;)

Are you subscribed yet, nuget?

You would improve gameplay dramatically by getting your arse into the arenas so we have an additional someone to fight.

I'm trying to get my old friends to return, too.  If each of us could manage to get one player back...
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 01:29:19 PM
I will be playing again when settings will also return..... i hate attacking a field and facing acks like wirbelwind that take me down before i can launch first salvo.
Title: Re: Aces High 'Classic'?
Post by: AAIK on August 17, 2018, 01:40:02 PM
HTC knows their situation best. Maybe we should ask HT what he thinks would "fix" his game and how we can help him?
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 01:42:55 PM
HTC knows their situation best. Maybe we should ask HT what he thinks would "fix" his game and how we can help him?
That's what we are doing now.

If the peak popularity was in 2009,  bring back the 2008-2009 settings before people started to leave. (however as I understand there were less tanks and vehicles back then?  I don't know if HT would want to delete them now ?)

We will see from there what happens.
Title: Re: Aces High 'Classic'?
Post by: AAIK on August 17, 2018, 01:46:42 PM
That's what we are doing now.

If the peak popularity was in 2009,  bring back the 2008-2009 settings before people started to leave. (however as I understand there were less tanks and vehicles back then?  I don't know if HT would want to delete them now ?)

We will see from there what happens.

No, what we are doing now is throwing stuff against the wall until it sticks. If we were really smart we would just list all the things that other games have done to up their popularity/accessibility.
Title: Re: Aces High 'Classic'?
Post by: Puma44 on August 17, 2018, 01:50:42 PM
I don't get vulched.  Ever.  Why?   I don't up from CAP'ed fields.

The point wasn’t “YOU” getting vulched or not.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 02:02:37 PM
The point wasn’t “YOU” getting vulched or not.

The point remains.  If you don't like being vulched then up somewhere else. 

If you get vulched you knew the risks when you rolled.   
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 02:05:43 PM
No, what we are doing now is throwing stuff against the wall until it sticks. If we were really smart we would just list all the things that other games have done to up their popularity/accessibility.
Sure i can list some:

- get a popular youtube/twitch streamer to play the game as advertisement
- bring back the version of the game which people enjoyed the most
- create a mouse mode for the noobs like in war thunder so they have a chance at start as they learn the game (you point the mouse on the screen, and the plane follows in the mouse direction)
- people love progression (that's why world of tanks and war thunder is so popular), make tiers for planes and as you play you get points to unlock higher tier planes.
- 15$ a month is a big factor, i know HTC by now probably don't want to hear this but all the other competition games are free to play, i'm not asking AH to be free to play,,, but 1 time fee of 60$ and a cash shop where you could buy skins and/or the higher tier planes would work wonders for the playerbase.

Title: Re: Aces High 'Classic'?
Post by: Puma44 on August 17, 2018, 02:19:52 PM
The point remains.  If you don't like being vulched then up somewhere else. 

If you get vulched you knew the risks when you rolled.   

Nice job driving that discussion into the ditch.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 02:23:12 PM
Nice job driving that discussion into the ditch.

Let's review, shall we?


1 - 
I'm all for it.

I would remove also all ack vehicles and leave only one that can be killed with 1 hit from any guns, people should not be sitting in acks defending fields, they should be upping in planes, if a base is lost, so be it !  Go and attack and capture it again with a plane.
Sitting in a gun is bad for gameplay, vulching is part of the gameplay, if you hate vulchers, up from a field nearby and get an advantage, be the anti-vulchers.
There are so many other ways to play where you don't have to sit in an ack and be the ball runner.

But this has to be done by HTC, we will always play how the game allows us to play (HTC that is).  If the dar is minimum 0, we cannot sneak to fields, if there are powerfull ack vehicles that let people defend the field by themself, they will do it, etc etc

2 -
So, when the base is being Vulch capped, up a plane to get Vulched over and over to stop the vulch?  Not sure the logic trail is working there.  Historically, bases had AAA assets for air defense.

3 -
I don't get vulched.  Ever.  Why?   I don't up from CAP'ed fields.

4-
The point wasn’t “YOU” getting vulched or not.

5-
The point remains.  If you don't like being vulched then up somewhere else

If you get vulched you knew the risks when you rolled.

Looks to be right on the rails to me.   :salute

The point others have made is that hiding in ack guns is a bit too easy.  When numbers are low this dynamic could be shifted to the benefit of all.   Nuget is advocating for something to incentivize upping in a plane instead of sitting in a gun, and this is a good suggestion.

Also, as Scott66 noted, manned guns are a no-risk proposition.   This could be looked into for the sake of balance.

Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 17, 2018, 02:43:43 PM
V...you guys are talking PAST eachother,again. Your upping from a different field is ABSOLUTELY perfect for not being vulched..HOWEVER to put up A TIMELY DEFENSE of the base being attacted..NOT SO MUCH. The Air is needed NOW. That is why m3 suplies are the GOTO. Its different GAME PLAY MENTALITY. Some want to fight the war and keep fields, others want to fly cap and kill AIR DEFENDERS trying to stop CAP/Bombers and then there are those will never fly anywhere near an active fight. See.Its not really an US/THEM issue for the first 2 player groups ITS ALL COMBAT
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 02:52:18 PM
That is why m3 suplies are the GOTO.
And this ruins the game, there was no m3 in 2009.
Title: Re: Aces High 'Classic'?
Post by: Puma44 on August 17, 2018, 02:53:42 PM
V...you guys are talking PAST eachother,again. Your upping from a different field is ABSOLUTELY perfect for not being vulched..HOWEVER to put up A TIMELY DEFENSE of the base being attacted..NOT SO MUCH. The Air is needed NOW. That is why m3 suplies are the GOTO. Its different GAME PLAY MENTALITY. Some want to fight the war and keep fields, others want to fly cap and kill AIR DEFENDERS trying to stop CAP/Bombers and then there are those will never fly anywhere near an active fight. See.Its not really an US/THEM issue for the first 2 player groups ITS ALL COMBAT

The voice of reason.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 02:54:22 PM
V...you guys are talking PAST eachother,again. Your upping from a different field is ABSOLUTELY perfect for not being vulched..HOWEVER to put up A TIMELY DEFENSE of the base being attacted..NOT SO MUCH. The Air is needed NOW. That is why m3 suplies are the GOTO. Its different GAME PLAY MENTALITY. Some want to fight the war and keep fields, others want to fly cap and kill AIR DEFENDERS trying to stop CAP/Bombers and then there are those will never fly anywhere near an active fight. See.Its not really an US/THEM issue for the first 2 player groups ITS ALL COMBAT

Yes, I get that.  But when you have 33 players online the last thing we need is everyone hiding in a gun.   What Nuget is trying to say (and what Scott66, killjoy, and others have also gotten at) is basically:




Title: Re: Aces High 'Classic'?
Post by: Lusche on August 17, 2018, 02:58:51 PM
I think rolling everything back ot a Jan 2009 edition is a terrific idea!

AH players would come back in hundreds, if not thousands to witness the exciting removal of

Dr.I, F.B, F.1 D.VII

M4(75), M4(76), Panther G, Tiger 2, Panzer IVF, M18, Jagdpanzer 38, Jagdpanzer IV, Jagdpanther

I-16, Brewster, P-47M, A6M3, P-40F, P-40N, Me 410, Sea Hurricane, Ki-43, Yak-3, Yak-7b, Mossie 16, G4M1 Betty, B-29, Fi 156, Ju-87G, He 111, Tu-2S


from the AH arenas.

As a bonus, AH will reintroduce the ever so popular split LW arenas with dynamic arena caps. Especially Euro players will LOVE to see a blocked full arena and an open empty arena at the beginning of their prime time again!

:banana:
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 03:00:17 PM
We were talking about the settings lushe (and ack vehicles), and not the planes or tanks
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 17, 2018, 03:01:25 PM
Absolutely. I posted some issues that I thought would lessen the M# goto as first thing. Cant remember which thread but was yesterday. I believe that if Town buildings were hardened  a bit/just enough to prolong the time to WF(stop the lone ranger and1 side kick sneak) and make down times of buildings progressive in time. Like Strats. There would be enough time to up a DEFENSE from a near base and still have a CHANCE at a STOP Capture. If down times of town buildings started at NOW levels from 0/25% down to like double at 50% and so onit would need 20 guys running m3s to defend the take. TRUE some may still do this...but with THAT MUCH TIME INVOLVED...I would be running to the base in A PLANE. Its a WIN WIN....Defenders in the AIR for YOU GUYS and a CHANCE to STOP CAPTURE for us in the FIGHT THE WAR side.
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 17, 2018, 03:33:51 PM
2009 peak - changes in player numbers do not happen the instant something is changed. Reduced in-flow of new, shorter timing staying for existing players. If there's an attempt at "best" settings its probably around 2 years before peak.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 03:35:02 PM
2009 peak - changes in player numbers do not happen the instant something is changed. Reduced in-flow of new, shorter timing staying for existing players. If there's an attempt at "best" settings its probably around 2 years before peak.
True
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 17, 2018, 04:02:03 PM
Oh please mommy don't let mr mean wirb shoot me down mommy please!!  :bolt:
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 17, 2018, 04:04:33 PM
I will be playing again when settings will also return..... i hate attacking a field and facing acks like wirbelwind that take me down before i can launch first salvo.

You can't improve without at least trying.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 04:09:40 PM
Oh please mommy don't let mr mean wirb shoot me down mommy please!!  :bolt:

Wirbs are one of the biggest nuisances in the game.  Talk about unbalanced game mechanics.    :bhead
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 17, 2018, 04:17:17 PM
Wirbs are one of the biggest nuisances in the game.  Talk about unbalanced game mechanics.    :bhead
NAWWW, I eat em for LUNCH. Now Notar and Virgle, we trade some paint most of the time. Its the THRILL of THE HUNT for me. I can kill them and they can kill me...not a CLASSIC FIGHT....more of a Gladiator VS LION....its sporting with a SPIT 16....you better be accurate and know what your doing. This is the EPITOME of Aces High fun FOR ME :rock
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 04:19:26 PM
NAWWW, I eat em for LUNCH. Now Notar and Virgle, we trade some paint most of the time. Its the THRILL of THE HUNT for me. I can kill them and they can kill me...not a CLASSIC FIGHT....more of a Gladiator VS LION....its sporting with a SPIT 16....you better be accurate and know what your doing. This is the EPITOME of Aces High fun FOR ME :rock

Yeah. I LOVE getting sniped by a GV that can shoot and kill me before I can even see his icon.  Fun!!
Title: Re: Aces High 'Classic'?
Post by: zack1234 on August 17, 2018, 04:20:04 PM
The players changed. Gone are the days of squads fighting each other, gone are the days of tactics and strategy, gone are the days of honor among players. Now it is all about racing toward the best kill count/score/ base capture.

You need to get out a bit you misrable old bugger
Title: Re: Aces High 'Classic'?
Post by: Puma44 on August 17, 2018, 04:22:08 PM
Yeah. I LOVE getting sniped by a GV that can shoot and kill me before I can even see his icon.  Fun!!

Pretty much the same as someone sneaking up the unchecked deep six and sniping you.  It’s all about visual lookout, or none at all.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 17, 2018, 04:25:28 PM
Pretty much the same as someone sneaking up the unchecked deep six and sniping you.  It’s all about visual lookout, or none at all.

Naw it's not the same, uber ack rides need to go.
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 17, 2018, 04:29:00 PM
Yeah. I LOVE getting sniped by a GV that can shoot and kill me before I can even see his icon.  Fun!!
I HONESTLY kill more of them than they get me. I am always in the Danger Zone....I can get blasted by Wirbs or jumped by fighters...its PURE ADRENALIN. Talk about Head on a Swivel...you better,or you will lose your arse. I LOVE IT :rock
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 04:56:53 PM
Pretty much the same as someone sneaking up the unchecked deep six and sniping you.  It’s all about visual lookout, or none at all.

Wrong again my friend. 

Fighter vs fighter we have the same visual acuity.  GVs can see us in a plane much easier than we can see them.  Hence, I avoid them entirely. 

Ground vis range was removed for AH3.   Too bad.  It gave us a chance.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 04:58:36 PM
I HONESTLY kill more of them than they get me. I am always in the Danger Zone....I can get blasted by Wirbs or jumped by fighters...its PURE ADRENALIN. Talk about Head on a Swivel...you better,or you will lose your arse. I LOVE IT :rock

It’s your fifteen bucks.   You are the exception here.

Naw it's not the same, uber ack rides need to go.

Well some sort of change to rebalance things would be beneficial. 
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 17, 2018, 05:07:26 PM
It’s your fifteen bucks.   You are the exception here.

Well some sort of change to rebalance things would be beneficial.
I can however see your point as well. I guess I like it now, because its really all I HAVE KNOWN. I dont remember being able to see GV icons at a distance, then again lately my MS is killing my memory,so :uhoh I like the Cat and Mouse...we both now we are out there...who will miss their shot.  I STILL however hate getting sniped on take off be a hidden GV, that just SUCKS, whether upping to hunt that GV or something else. At least now with the GV BAR you know he is there somewhere. I am torn,really. I honestly dont have a preference...maybe I am weird? What EVER IT TAKES to keep MY FAMILY TOGETHER is WHAT I WANT :old:
Title: Re: Aces High 'Classic'?
Post by: LilMak on August 17, 2018, 06:37:41 PM
Wirbs are one of the biggest nuisances in the game.  Talk about unbalanced game mechanics.    :bhead
I disagree. They are the great equalizer for the ground pounders.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 06:49:42 PM
I disagree. They are the great equalizer for the ground pounders.

Oh they are an equalizer all right--and then some.  They are an invisible menace sniping planes well outside of the airplane's vis range.  Thank gawd for the sentry bars so I know when they are in the area and can go somewhere else.

Title: Re: Aces High 'Classic'?
Post by: The Fugitive on August 17, 2018, 07:46:28 PM
Ack and wirbles are a learned skill. Sure they can see you before you can see them.... unless they are sitting on the field, or are firing. I ran my numbers over the last year and have a 1.2 K/D vs wirbles and Im nothing special at dive bombing, but I have practiced at it. I can deack a small field all by my self. If you practice as a "team" 3 guys can deack a small field in one pass, use to do it all the time. These are LEARNED skills. There is no reason to have the game nutered to make it easy to do it, just PRACTICE!

Dar was changed to slow the number of NOE missions. There were a number of squads that used them as their ONLY mission and if it was spotted, they didnt fight, they bailed. Like those players that gamed the game and kept dar down for a country for hours on end THEY forced HTC into making a change.

This radar "test" maybe the next thing that HTC will be forced to do to help KEEP new players.

Not much else has changed since the "heyday", but the players and how they play the game. Bringing back the "old settings" will do nothing but bring back the old issues.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 17, 2018, 08:55:32 PM
Ack and wirbles are a learned skill. Sure they can see you before you can see them.... unless they are sitting on the field, or are firing. I ran my numbers over the last year and have a 1.2 K/D vs wirbles and Im nothing special at dive bombing, but I have practiced at it. I can deack a small field all by my self. If you practice as a "team" 3 guys can deack a small field in one pass, use to do it all the time. These are LEARNED skills. There is no reason to have the game nutered to make it easy to do it, just PRACTICE!

No thanks.  I'll just go where they aren't.

I had a lot more success against them in AH2 than I do in here.   I just don't bother.  They can snipe you and you'll never know it.   It's lame that they can see us so far away and we can't see them.   Jousting against someone with a longer lance and much better vision is a losing proposition.


Quote
This radar "test" maybe the next thing that HTC will be forced to do to help KEEP new players.

Not much else has changed since the "heyday", but the players and how they play the game. Bringing back the "old settings" will do nothing but bring back the old issues.

I think this is spot on.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 03:45:51 AM
Dar was changed to slow the number of NOE missions.

Mission accomplished, no one flies NOE missions and arena is empty.
Title: Re: Aces High 'Classic'?
Post by: Max on August 18, 2018, 06:58:07 AM
https://www.youtube.com/watch?v=KE17BAfekuQ

 :devil :neener:
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 07:13:25 AM
https://www.youtube.com/watch?v=KE17BAfekuQ

 :devil :neener:

lol 8 years passed and this video is more relevant today than it ever was.
Title: Re: Aces High 'Classic'?
Post by: nrshida on August 18, 2018, 08:25:58 AM
Mission accomplished, no one flies NOE missions and arena is empty.

You employ an 'and' here implying it's equivalent to a 'therefore'. You'd need to evidence a causation.


Title: Re: Aces High 'Classic'?
Post by: The Fugitive on August 18, 2018, 08:36:23 AM
Mission accomplished, no one flies NOE missions and arena is empty.

So you think the lack of NOEs is the reason we have lost so many players?  :rofl

I know your trying real hard to post with out revealing who you really are, but this is one of the most ridiculous statements ever posted. Even someone who hasnt a clue of the game play in AH would know better than to post something like that.

There are still NOE missions run.... mostly on "island" maps were the runs over water are easy to do. When those maps are up I have see issues of having a hard time to find a fight get worst because of the fact with the lower numbers a single NOE mission can really make the map look empty.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 09:44:14 AM
So you think the lack of NOEs is the reason we have lost so many players?  :rofl


Please, are you playing this since yesterday?

Watch the video Max posted

https://www.youtube.com/watch?v=KE17BAfekuQ


It was 8 years ago, seems a big portion of people left simply because of this one change.

It seems it was not a 'small change' after all, but maybe one of the few things which defined what AH is as a product, since the dar which allowed NOE was like this from the start of 2001.

It's like taking the meat out of the hamburger from Mcdonalds,,,,,,, 'hey folks, we don't want you to get fat, so now our hamburgers will be without meat, enjoy'
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 10:15:36 AM
You'd need to evidence a causation.

20 people on a NOE mission on 3 sides = 60 people online (not counting the people who logged into arena because they seen other 60 playing people on the arena)


No NOE missions = no one online (no one logs in because no one wants to play on empty arena)


How much people played before 2009 with NOE?   How many people play today when there is no NOE?   You connect the two......
Title: Re: Aces High 'Classic'?
Post by: nrshida on August 18, 2018, 10:19:53 AM
How much people played before 2009 with NOE?   How many people play today when there is no NOE?   You connect the two......

I don't have to connect the two. You have to.

Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 18, 2018, 10:21:06 AM
20 people on a NOE mission on 3 sides = 60 people online (not counting the people who logged into arena because they seen other 60 playing people on the arena)


No NOE missions = no one online (no one logs in because no one wants to play on empty arena)


How much people played before 2009 with NOE?   How many people play today when there is no NOE?   You connect the two......

Didn't you just ask me the other day what NOE meant?

Now you are going to pretend to be an authority on it?

If you can't attract a fight announcing your intentions on 200 and rolling base after base (sometimes in full radar view) trying to start a fight then an NOE raid is not going to make any difference.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 10:29:34 AM
Hehe Vraciu i just didn't know what the acronym meant that was used here, i used different wording for it.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 10:35:47 AM
Quote
If you can't attract a fight announcing your intentions on 200 and rolling base after base (sometimes in full radar view) trying to start a fight then an NOE raid is not going to make any difference.

Oh....but if NOE was in the game, i wouldn't announce anything, i would be attacking fields.


See? There is no NOE, so i'm not playing the game.

If there was NOE, i would be playing the game.  That's 1 player more, and now count how many more would come back.....
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 18, 2018, 10:42:18 AM
Oh....but if NOE was in the game, i wouldn't announce anything, i would be attacking fields.


If you can't attract a fight announcing your intentions on 200 and rolling base after base (sometimes in full radar view) trying to start a fight then an NOE raid is not going to make any difference.


 :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead
Title: Re: Aces High 'Classic'?
Post by: The Fugitive on August 18, 2018, 10:42:40 AM
Please, are you playing this since yesterday?

Watch the video Max posted

https://www.youtube.com/watch?v=KE17BAfekuQ


It was 8 years ago, seems a big portion of people left simply because of this one change.

It seems it was not a 'small change' after all, but maybe one of the few things which defined what AH is as a product, since the dar which allowed NOE was like this from the start of 2001.

It's like taking the meat out of the hamburger from Mcdonalds,,,,,,, 'hey folks, we don't want you to get fat, so now our hamburgers will be without meat, enjoy'

....and that video has been editted a number of times to poke fun at all manner of things, hardly "evidence". When I was in the Mafia we had a mission called "Lightning Strike". When the CO called "Lightning strike in 5 at such and such a base" we all knew to be there and grab a hvy 38. Vector to base was anounced as we lifted off as well as target assignments. We stayed at goon speed NOE and once we hit the Dar circle went to WEP and grabbed a couple K. Would wipe out VH and town in time for the goon to catch up and drop troops. Worked 99% of the time in a minute or so from hitting the dar circle.

Well planned, well practiced, easily executable and boring as all hell seeing there was NO FIGHT! Defenders rarely had a chance to spot it never mind up in time to even get wheels up.

The Dar change was a welcomed one by many. It took the crutch of hiding under the dar away and made for more fights.

Oh....but if NOE was in the game, i wouldn't announce anything, i would be attacking fields.


See? There is no NOE, so i'm not playing the game.

If there was NOE, i would be playing the game.  That's 1 player more, and now count how many more would come back.....

If you want to capture bases NOE/with out the chance of being attacked, go and setup a custom arena and have at it. Its free and nobody will discover your NOEs and you can capture all the bases you want.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 10:46:19 AM

The Dar change was a welcomed one by many. It took the crutch of hiding under the dar away and made for more fights.


I'm sure it was, all those people that are playing right now.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 18, 2018, 11:27:25 AM
I'm a patient man, but this is more than I can stand. 

I am taking my bag of troll food and locking it away.   I suggest we all do the same. 


 :salute
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 18, 2018, 12:20:30 PM
Fugitive and other AH old-timers, you were right and I was wrong, I hope the path of changes to the game will bring you plenty of new folks on arena and I wish you all the best.  :aok

Nuget signing out.
Title: Re: Aces High 'Classic'?
Post by: ghi on August 18, 2018, 01:59:21 PM
I never stated the continued decline was due to economy.  Only that was what caused the start of decline (was obvious do to increase in credit card declines). I agree with increased competition along with peoples use of smart phones and tablets is part of the reason for the continued decline.

HiTech

Not only,
 I agree with Nugetx, from my experience, the changes made over past years eliminated  satisfaction, rewards for team vs team kind of player, favoring selfish score/rank type gaming . Radar settings,  HQ eliminated, was the best fun to run or defend bombing raids, nija invisible m3s /gvs making bases close to impossible to capture, maps too large for population resting with same 20%.
 On the other hand you keep emphasizing  an abused sophisticated score, rank system, kill/hours/sortie, hit% that has nothing to do with WW2 air combat history, not appealing for first category ; unfortunately is all that's left to play for. 
  Here how i see it; a conflict between individual vs group psychological human behavior.   You got the Dallas Mavericks , filling up the arena with supporters, causing traffic congestion on I-635; this was the game before, more  team vs team clash kept the arena populated. I've been in sqds with 2,3 wings all same mindset enjoying this side of the game , chatting , having fun, recruiting absorbing new players..

(http://www2.pictures.zimbio.com/gi/Tyson+Chandler+Joel+Anthony+Miami+Heat+v+Dallas+Foi1y4N16T-l.jpg)

Here is how i see the game rewarding today;  game settings moved the competition from team vs team level to individual level, people compete inside same team or sqd for cheap points/ranks. It's more rewarding this kind of psychological profile with lack of social behaviour skills, selfish, introverts  dweebs; vulching camping, rushing to bomb worthless strats first, checking their score after every sortie. 
(https://ak.picdn.net/offset/photos/57c5ec40ba6f6bfc1a48c948/medium/photo.jpg)
 

 
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 18, 2018, 02:00:37 PM
^^^^^^^^^^^  This is what you get for not being a San Antonio Spurs fan.  Just saying.

 :old:
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 18, 2018, 02:48:56 PM
^^^^^^^^^^^  This is what you get for not being a San Antonio Spurs fan.  Just saying.

 :old:
Ya,Ya,Ya....San Antonio Spurs...He does make a GOOD POINT though. GHI, was INSTRUMENTAL in my being here..even still :salute The Skully and GHI Show, with Skully impersonating GHI..who was sitting in Skully's lap looking for the beer cooler... BY FAR the funnest times I ever had. Even with ribs hurting, eyes watering while tying to dodge trees...emphasis on TRYING damn I miss that! Took a bit..but after I could translate from GHI, through the Lablat Dialect to Southern Redneck Farsi/Pig Latin...We could roll bases  :rofl :rock
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 19, 2018, 06:00:39 AM
Please, are you playing this since yesterday?

Watch the video Max posted

https://www.youtube.com/watch?v=KE17BAfekuQ


It was 8 years ago, seems a big portion of people left simply because of this one change.

It seems it was not a 'small change' after all, but maybe one of the few things which defined what AH is as a product, since the dar which allowed NOE was like this from the start of 2001.

It's like taking the meat out of the hamburger from Mcdonalds,,,,,,, 'hey folks, we don't want you to get fat, so now our hamburgers will be without meat, enjoy'

LOL can't help but laugh when someone thinks so highly of NOEs.
Title: Re: Aces High 'Classic'?
Post by: LilMak on August 19, 2018, 03:00:51 PM
LOL can't help but laugh when someone thinks so highly of NOEs.
At least they were in aircraft and trying to accomplish something with some personal liability. Now the same players sit in guns and run supplies.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 19, 2018, 03:12:27 PM
At least they were in aircraft and trying to accomplish something with some personal liability. Now the same players sit in guns and run supplies.

#BRAVERY
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 19, 2018, 04:30:06 PM
At least they were in aircraft and trying to accomplish something with some personal liability. Now the same players sit in guns and run supplies.
:devil. If I wanna pay 14.95 to truck sups or sit in manned gun or get in my brew and fight multiple cons then that's my business there is no such thing as bravery in a video game even jug and pony drivers staying high and fast aren't brave or contribute any more or less than anybody in a m3 .. ....
Title: Re: Aces High 'Classic'?
Post by: bustr on August 19, 2018, 05:22:53 PM
NOE would get people back into planes even if it will be running under radar. They will be back in a plane offering themselves as targets, which now they won't. You want any chance of numbers back, let the average players feel safe and good about themselves or they will not get out of the tower, guns, or wirbles to play with you. The game is mostly average people trying to have some fun in average ways. In the bad old days of NOE, a percentage got bored and became fighter pilots or gained enough experience and confidence that they can succeed at the game. NOE is the closest thing to easy mode the MA can offer to keep new and old players engaged.

You guys want targets and don't care about what it takes to create someone who can play the game confidently enough to give you a fight. You pay lip service to it and end up telling Hitech it's his problem that all the average players are hiding in manned guns. A few of you then want Hitech to punish them for it becasue some how your $14.95 is superior to their $14.95. So you don't get fights anymore and they don't pay Hitech $14.95 to be your personal victims. Right now there is no avenue for them to feel like they have half a chance at their "average skill levels and interests" to make it worth upping. Specially since you are waiting in stacks of sharks watching radar to put them right back in the tower almost every time they up. Until 2009 that is what NOE did for this game, gave average people the opportunity to do something every night with friends that didn't entail suicide by fights with Sharks. The game has devolved to fights with sharks or not much else, so not much else and sitting in manned guns is the norm unless there is an occasional hoard.

After hours, you can watch the map and tell by how plane icons move around the lone shark or an average player. Average players will not up for a lone shark and you gents have known this for the last almost 20 years. And you have spent that time yelling at Hitech that he has to force them to up or punish them for being cowards. So far he still likes their $14.95.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 19, 2018, 05:35:02 PM
NOE would get people back into planes even if it will be running under radar. They will be back in a plane offering themselves as targets, which now they won't. You want any chance of numbers back, let the average players feel safe and good about themselves or they will not get out of the tower, guns, or wirbles to play with you. The game is mostly average people trying to have some fun in average ways. In the bad old days of NOE, a percentage got bored and became fighter pilots or gained enough experience and confidence that they can succeed at the game. NOE is the closest thing to easy mode the MA can offer to keep new and old players engaged.

You guys want targets and don't care about what it takes to create someone who can play the game confidently enough to give you a fight.

Bring on the NOE.  Talk about clubbing baby seals.

I guess I missed where the game changed and learning to play confidently was some magical formula that included AVOIDING combat.


Quote
You pay lip service to it and end up telling Hitech it's his problem that all the average players are hiding in manned guns.

It is his problem* since this is a business that requires REVENUE to survive.  That revenue is generated by players subscribing.   Those players are quite possibly motivated by ACTION and thus when they don't see it they go elsewhere.    #Business101

-WE- are not the ones who threatened Hitech's business if he didn't change the radar settings back. We supported his efforts and when he went back to the old ways we kept on playing and paying (real money) like we did before.   That's called good faith and loyalty.  It is not something to be denigrated by those with an ill-conceived axe to grind.

*And Gawd forbid he try to address it by making changes that may drive action and attract customers.  Can't have that.



You want...to play with you.

A few of you want...your...

So you...your personal victims.

You guys want targets and don't care...give you a fight.

You pay lip service...

A few of you then want Hitech to punish them...

Specially since you are waiting...

After hours, you...and you gents have known this...

And you have spent that time yelling at Hitech that he....



You (pun) sure know a lot about what everyone else is thinking.

When you point fingers just remember how many are pointed back the other way...  It's somewhere around a 3:1 ratio since the thumb is off doing its own thing.    :old:



Title: Re: Aces High 'Classic'?
Post by: Lusche on August 19, 2018, 05:54:37 PM
Back in the day, I found fighting NOEs being extremely fun. Especially on weekends I found myself doing nothing else than checking the map, jumping from base to base or scouting for suspected NOE's. Occasionally I was also taking part in one.

But AH had much more players then, there was almost always a mission running somewhere. Also more players meant also more defenders. I doubt you get the 'good old days' back just by lifting the DAR altitude, possibly you might just get more bases snuck when fewer eyes are covering the map than ever before.

I might also add that unlike me, it was not a few players who were extremely frustrated by the constant but ever jumping wave of NOE's.

I also never understood why NOE's disappeared that quickly and thoroughly. Kill the Dar's at several coastal bases when their radar factory was hist, and you had all the opportunities to fly in at below 200ft...  :headscratch:
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 19, 2018, 06:55:04 PM
Back in the day, I found fighting NOEs being extremely fun. Especially on weekends I found myself doing nothing else than checking the map, jumping from base to base or scouting for suspected NOE's. Occasionally I was also taking part in one.

But AH had much more players then, there was almost always a mission running somewhere. Also more players meant also more defenders. I doubt you get the 'good old days' back just by lifting the DAR altitude, possibly you might just get more bases snuck when fewer eyes are covering the map than ever before.

I might also add that unlike me, it was not a few players who were extremely frustrated by the constant but ever jumping wave of NOE's.

I also never understood why NOE's disappeared that quickly and thoroughly. Kill the Dar's at several coastal bases when their radar factory was hist, and you had all the opportunities to fly in at below 200ft...  :headscratch:
I am with you on that one. Why no NOE. To my knowledge the ONLY thing that changed from AH2-AH3 was the Number? Radar up/65 ft...Radar down-200FT EXACTLY WHAT IT HAD BEEN. So many folk were griping and well Super Griping, I think it just made their mind up that it sucked? I honestly dont know :uhoh We ALWAYS had to dodge trees, YES there were MORE in AH3...BUT NOTHING CHANGED other than that. Heck even the terrains were AH2 terrains...OFCOURSE. Some terrain details were changed somewhat...and if I understand the reasons it WAS BECAUSE of the new Graphics Engine in conjunction with using the Speed Tree programs for terrains. Then again I never came across A SINGLE VELCRO/STICKY Tree either  :headscratch:
Title: Re: Aces High 'Classic'?
Post by: Meatwad on August 19, 2018, 07:28:50 PM
I had fun in the candy mountain missions. Nothing but D3A or something silly just for the fun of it. And we would have 15 - 20 people join just because it was fun to do. Then we all become targets and die
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 19, 2018, 09:52:51 PM

No NOE missions = no one online (no one logs in because no one wants to play on empty arena)


How much people played before 2009 with NOE?   How many people play today when there is no NOE?   You connect the two......

NOE flights are still possible and the ability was never removed.  If you played the game you would know that.
Title: Re: Aces High 'Classic'?
Post by: LilMak on August 19, 2018, 10:00:03 PM
Combat game. I’m PAYING to interact with players. You hiding in the bushes to drop a magic fedex package is not interactive and not combat no matter what you say and the sooner you get it through your heads, the more likely players who pay for that interaction (hint EVERYONE) will stay.

I’ve said it before...ask yourself one question while you’re in the MA. If everyone was doing this right now, would this game be any fun?”

The answer with M3 resupply is...NO!
The answer with an 88 gun is...NO!

The answer with GV on GV engagement...YES!
Plane on plane engagement...YES!
Plane on GV...YES!

Let’s put it in other terms shall we (Something to think about before anything is added to the game)...

If there was a FSO/scenario where everyone on both sides simply resuppled bases, how many players do you think would show up?
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 19, 2018, 10:05:12 PM
NOE flights are still possible and the ability was never removed.  If you played the game you would know that.

I've been waiting patiently for someone to point this fact out.....
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 19, 2018, 11:59:42 PM
Combat game. I’m PAYING to interact with players. You hiding in the bushes to drop a magic fedex package is not interactive and not combat no matter what you say and the sooner you get it through your heads, the more likely players who pay for that interaction (hint EVERYONE) will stay.

I’ve said it before...ask yourself one question while you’re in the MA. If everyone was doing this right now, would this game be any fun?”

The answer with M3 resupply is...NO!
The answer with an 88 gun is...NO!

The answer with GV on GV engagement...YES!
Plane on plane engagement...YES!
Plane on GV...YES!

Let’s put it in other terms shall we (Something to think about before anything is added to the game)...

If there was a FSO/scenario where everyone on both sides simply resuppled bases, how many players do you think would show up?
again.. since I don't necessarily agree with you therefore you don't speak for everybody so since there is nothing you can do about how others play the game STOP TELLING ME HOW TO PLAY THE GAME
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 20, 2018, 12:01:54 AM
Combat game. I’m PAYING to interact with players. You hiding in the bushes to drop a magic fedex package is not interactive and not combat no matter what you say and the sooner you get it through your heads, the more likely players who pay for that interaction (hint EVERYONE) will stay.


 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl



Quote
I’ve said it before...ask yourself one question while you’re in the MA. If everyone was doing this right now, would this game be any fun?”

The answer with M3 resupply is...NO!
The answer with an 88 gun is...NO!

The answer with GV on GV engagement...YES!
Plane on plane engagement...YES!
Plane on GV...YES!

Let’s put it in other terms shall we (Something to think about before anything is added to the game)...

If there was a FSO/scenario where everyone on both sides simply resuppled bases, how many players do you think would show up?

Good points.   +1

When you have 500 players in an arena guys hiding in manned guns and the like are not as big a deal as when you have 60 in that same place.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 20, 2018, 12:03:20 AM
again.. since I don't necessarily agree with you therefore you don't speak for everybody so since there is nothing you can do about how others play the game STOP TELLING ME HOW TO PLAY THE GAME

NO. We will tell you how to play and you will like it!!!    :old: :old: :old:  :D

Now get in a plane you nutter!   :banana:
Title: Re: Aces High 'Classic'?
Post by: scott66 on August 20, 2018, 12:18:56 AM
NO. We will tell you how to play and you will like it!!!    :old: :old: :old:  :D

Now get in a plane you nutter!   :banana:
lmao just logged in
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 20, 2018, 12:30:54 AM
lmao just logged in

It worked!!!    :aok :aok :aok :aok :D
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 20, 2018, 04:01:20 AM
NOE flights are still possible and the ability was never removed.  If you played the game you would know that.
is the radar minimum 200 ft ? no!
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 20, 2018, 04:02:49 AM
NOE would get people back into planes even if it will be running under radar. They will be back in a plane offering themselves as targets, which now they won't. You want any chance of numbers back, let the average players feel safe and good about themselves or they will not get out of the tower, guns, or wirbles to play with you. The game is mostly average people trying to have some fun in average ways. In the bad old days of NOE, a percentage got bored and became fighter pilots or gained enough experience and confidence that they can succeed at the game. NOE is the closest thing to easy mode the MA can offer to keep new and old players engaged.

You guys want targets and don't care about what it takes to create someone who can play the game confidently enough to give you a fight. You pay lip service to it and end up telling Hitech it's his problem that all the average players are hiding in manned guns. A few of you then want Hitech to punish them for it becasue some how your $14.95 is superior to their $14.95. So you don't get fights anymore and they don't pay Hitech $14.95 to be your personal victims. Right now there is no avenue for them to feel like they have half a chance at their "average skill levels and interests" to make it worth upping. Specially since you are waiting in stacks of sharks watching radar to put them right back in the tower almost every time they up. Until 2009 that is what NOE did for this game, gave average people the opportunity to do something every night with friends that didn't entail suicide by fights with Sharks. The game has devolved to fights with sharks or not much else, so not much else and sitting in manned guns is the norm unless there is an occasional hoard.

After hours, you can watch the map and tell by how plane icons move around the lone shark or an average player. Average players will not up for a lone shark and you gents have known this for the last almost 20 years. And you have spent that time yelling at Hitech that he has to force them to up or punish them for being cowards. So far he still likes their $14.95.

Bustr you tell'em !
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 20, 2018, 04:07:29 AM
is the radar minimum 200 ft ? no!
With Radar Tower done...YES. No "Dot/icon Dar,but Will show a "DAR BAR" As always
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 20, 2018, 04:09:12 AM
With Radar Tower done...YES. No "Dot/icon Dar,but Will show a "DAR BAR" As always

The point of NOE is dar min 200 ft at all times so people can make a suprise attack on base

'with radar tower done' does not count as NOE
Title: Re: Aces High 'Classic'?
Post by: 1stpar3 on August 20, 2018, 04:25:07 AM
The point of NOE is dar min 200 ft at all times so people can make a suprise attack on base

'with radar tower done' does not count as NOE
True, I see your point. But its never been any different since I have played. It didnt curtail NOEs, thats how we did them. Without the real time updates, as when tower is still up...you have a WHOLE sector where the attack is located. Just saying, it never hindered any thing like that. Problem is..there was SO MUCH to get used to with AH3, folk bought into the whole "Its different...too many trees ect ect". Its only hard hardheadedness and refusal to try and grasp the facts that stops NOE missions
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 20, 2018, 08:20:08 AM
Bustr you tell'em !

No encouragement needed as that’s the default setting. 
Title: Re: Aces High 'Classic'?
Post by: KillerPops on August 20, 2018, 04:27:24 PM
Having browsed through most of this monster thread, I see lots of good points. I had no idea the situation was so bad. I played WarBirds a lot, then continuing with AH for a couple of years. Then nothing for half a century it seems, and I have been lurking/playing AHIII since early beta. The whole idea of this game is fun, online fun. What is fun? who knows? there is no precise definition. But - when people keep getting back to something, when they want more, you can bet it's because they want more fun. Likewise, when people leave, it's because the fun has gone. Pure and simple, there is no other way to explain this for a game.

What is fun for a "wolf", obviously isn't all that fun for a "sheep". The wolf likes to kill the sheep, the sheep likes to conquer bases without getting killed by the wolves. They all pay the same amount. But when the sheep outnumber the wolfs 10 to 1, you better look after the sheep, because 10 sheep brings in more money in than 1 wolf. Well in WB we had "Otto" firing the guns on bombers. Otto did a good job, and you had to be a really good wolf to gun down a B-17. 2-3 bombers in formation, almost impossible, and with a couple of fighter escorts, forget it. By the time you had gunned down the escort, you had no ammo left, or had dropped so much in alt, that you had no fuel left to catch up to the bombers. Simply put, you couldn't do it unless you were 2-3 wolfs together. In AH I can take a 3 ship B-29 and be shut straight down by a lurking 262 shooting from 1.5 k behind. Otto would converge all the rounds to the target, in AH the guns from a bomber converges where exactly? Maybe there is a way, cause I have met some bomber pilots that are really good at it, but how, and where can that information be found? Simply put: fun? - no.

Then there is the perk system, favorizing the best. I also want to fly the 262 every now and then, even if I'm no top fighter ace. Again fun? - no. WB had this rolling plane set, from early war to late war. That was fun, added a dimension. Always something to look forward to, added historical depth. From turn and burn to zoom and boom. Always looking forward to a few hours with the 262, still, what a relief and cool change when getting back to early war. And why not go further, into early jet age?

Also radar alt should be terrain oriented, or at least increased to 200' or whatever. It adds more fun for more people.

Ok, so this won't explain the drop from 2009. I don't think anything fully will in any case. I see the younger people playing DCS and world of warplanes, both of them alternately. And everybody just has to admit, DCS is as amazing as WoW sucks. Then this IL-2 seems very popular also, maybe more so than WoW? + lots of other space/war sims. The younger generation haven't even heard of AH.

Back to the main point. Who cries the loudest? Is it the sheep? no, the sheep just quietly leave to whatever else is more fun. Is the the alpha wolves? no, the alpha wolves always remain alpha no matter what. They may leave though, but with style (quietly). The one who cries the loudest are the alpha wannabees. They cry out because they aren't good enough to get the kills they feel they deserve unless delivered on a silver platter.

Things has to be made so the sheep thrive, because they are many. So, it becomes a bit more difficult to kill one sheep, but since there are many of them, it doesn't really matter all that much. You have to pick out the weakest, instead of just the closest. The wannabees, they can go and play WoW if AH is too difficult.

Just my 2 cents  :)
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 20, 2018, 05:00:37 PM
The one who cries the loudest are the alpha wannabees. They cry out because they aren't good enough to get the kills they feel they deserve unless delivered on a silver platter.

That's quite an indictment considering no kills of any kind are served up in an empty arena or on a vacant front.

"Deserve's got nothin' to do with it."   Neither does being good.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 20, 2018, 05:25:31 PM
The point of NOE is dar min 200 ft at all times so people can make a suprise attack on base

'with radar tower done' does not count as NOE

If you do not want to fight there is MSFS. If you like to blow stuff up but not be attacked by defenders there is offline.

No one will see you on either of those.
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 21, 2018, 02:57:54 AM
If you do not want to fight there is MSFS. If you like to blow stuff up but not be attacked by defenders there is offline.

It may sound strange to you, but about 1/3rd of the players are not opponents, and cooperation is a form of multi-player gaming.

Of course, also that 1/3rd can be considered enemies, and the fight against them is about getting the kills, or feeding them to the normal kind of enemy as bait.
Title: Re: Aces High 'Classic'?
Post by: TWCAxew on August 21, 2018, 04:30:45 AM
It may sound strange to you, but about 1/3rd of the players are not opponents, and cooperation is a form of multi-player gaming.

65% of the game for me is chilling with the players around me on range and talking smack on 200 :cheers:
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 21, 2018, 09:39:27 AM
It may sound strange to you, but about 1/3rd of the players are not opponents, and cooperation is a form of multi-player gaming.

Of course, also that 1/3rd can be considered enemies, and the fight against them is about getting the kills, or feeding them to the normal kind of enemy as bait.

Everyone is friend until they prove different.  :rofl.  :D
Title: Re: Aces High 'Classic'?
Post by: KillerPops on August 21, 2018, 10:37:50 AM
That's quite an indictment considering no kills of any kind are served up in an empty arena or on a vacant front.

"Deserve's got nothin' to do with it."   Neither does being good.

Deserve as in paying $14 (or whatever) per month to have fun. But that's beside the point. The point is, the game isn't attractive for those who don't need to shoot down other planes to have fun. Believe it or not, this is the great majority. Most people just want to be a "part of it", fly together with others and have fun.

The result today is empty arenas, and no fun for anyone. It must be easier to survive and more difficult to score a kill, not the other way around. I can only assume things have become as they have because someone has been crying for more "fun", more kills. I may be wrong of course, but I seriously doubt it. Back in the "good old" WB times the status of AH arenas today would be explained by the "Quake-crowd" finally have taken over and destroyed the game. Why not make a furball arena for those who want to furball, and more strat in the main?
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 21, 2018, 10:41:27 AM
Deserve as in paying $14 (or whatever) per month to have fun. But that's beside the point. The point is, the game isn't attractive for those who don't need to shoot down other planes to have fun. Believe it or not, this is the great majority. Most people just want to be a "part of it", fly together with others and have fun.

The result today is empty arenas, and no fun for anyone. It must be easier to survive and more difficult to score a kill, not the other way around. I can only assume things have become as they have because someone has been crying for more "fun", more kills. I may be wrong of course, but I seriously doubt it. Back in the "good old" WB times the status of AH arenas today would be explained by the "Quake-crowd" finally have taken over and destroyed the game. Why not make a furball arena for those who want to furball, and more strat in the main?

It’s 1000 times easier to survive now than it was when I joined, and then rejoined, AH.    That’s what happens when everyone hides from each other. 
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 21, 2018, 10:42:02 AM
Deserve as in paying $14 (or whatever) per month to have fun. But that's beside the point. The point is, the game isn't attractive for those who don't need to shoot down other planes to have fun. Believe it or not, this is the great majority. Most people just want to be a "part of it", fly together with others and have fun.

The result today is empty arenas, and no fun for anyone. It must be easier to survive and more difficult to score a kill, not the other way around. I can only assume things have become as they have because someone has been crying for more "fun", more kills. I may be wrong of course, but I seriously doubt it. Back in the "good old" WB times the status of AH arenas today would be explained by the "Quake-crowd" finally have taken over and destroyed the game. Why not make a furball arena for those who want to furball, and more strat in the main?

You hit the nail on the head.... no game is made for everyone. Air combat games are just that. Donkey Kong has its follower. Some like to play airport.

If you try to appease everyone... you end up alienating everyone.
Title: Re: Aces High 'Classic'?
Post by: hitech on August 21, 2018, 11:09:04 AM
It must be easier to survive and more difficult to score a kill, not the other way around.

If the primary interest/goal is surviving, then why take off?
And unless lots of AI is added I believe it pretty much has to be a 1 to 1 difficulty of surviving vs killing. Simply because every kill = 1 death.

Hitech
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 21, 2018, 11:47:19 AM
is the radar minimum 200 ft ? no!

If you had played, you would know that if you want to be completely invisible while flying NOE then you need to fly below 65ft to stay off 'dar.  NOE wasn't removed, it was adjusted to make it more difficult for those trying to avoid a fight be attacking undefended bases while using NOE tactics. 

It was changed because a certain squadron was using NOE attacks on undefended bases.  As soon as the squadron would spot a defender, the entire squadron would then anger instead of taking out the defenders and move on to the next undefended base.
Title: Re: Aces High 'Classic'?
Post by: Drano on August 21, 2018, 11:56:50 AM
If you had played, you would know that if you want to be completely invisible while flying NOE then you need to fly below 65ft to stay off 'dar.  NOE wasn't removed, it was adjusted to make it more difficult for those trying to avoid a fight be attacking undefended bases while using NOE tactics. 

It was changed because a certain squadron was using NOE attacks on undefended bases.  As soon as the squadron would spot a defender, the entire squadron would then anger instead of taking out the defenders and move on to the next undefended base.
Yaknow I almost kinda miss the vtards. Cockroachs that they were, they were persistent little bastids and provided hours of targets for everyone. They could certainly conjure up a fight! Every once in a while they'd snag a base when everyone had logged for the night.

Sent from my Moto Z2 Force using Tapatalk

Title: Re: Aces High 'Classic'?
Post by: Wiley on August 21, 2018, 12:02:55 PM
If you had played, you would know that if you want to be completely invisible while flying NOE then you need to fly below 65ft to stay off 'dar.  NOE wasn't removed, it was adjusted to make it more difficult for those trying to avoid a fight be attacking undefended bases while using NOE tactics. 

It was changed because a certain squadron was using NOE attacks on undefended bases.  As soon as the squadron would spot a defender, the entire squadron would then anger instead of taking out the defenders and move on to the next undefended base.

Although not as common, the tradition continues to this day.  A little bit ago someone in a CV gun happened to spot NOE dots going by the boat, I happened to have just gone wheels up in that direction from the base they were inbound to.  It is an interesting experience being simultaneously HOed by 6-8 P47s.  Then 3 augers occurred, then the remainder fought as much as you can in a P47 starting at 40 feet.

The 65 feet makes NOE with radar up near impossible except on water.  On the other hand, porking the dar down allows you to slide in under the 200 foot bardar altitude without showing on bardar.  If you were NOE with radar up, you'd still flash the base as soon as you hit the circle, the same as you do going into a porked base under bardar.  I just don't see that it makes that much difference, as generally speaking there's enough radar down on a front that there's no giant flashing "they are going here next" indication.

Wiley.
Title: Re: Aces High 'Classic'?
Post by: bustr on August 21, 2018, 12:32:40 PM
I remember why 200 was changed to 65, back then with our numbers it was a game play modification that achieved a positive result "at that time". Time and customers change the dynamics in the game which Hitech has always adjusted mechanics as a response. Right now helping customers want to do things in groups making themselves available willingly for combat as a cost of doing business to capture feilds is the problem. NOE was proven to create that condition as a carrot. So far everything is all stick and the targeted customer group is not impressed or frightened by the stick. They continue to sit in the tower, manned guns and wirbles flipping a middle stick at the circling fighter(s). And ch200 insults no longer have any power over them.

Nothing Hitech has ever done has magically put backbone in anyone. It is a human condition that those customers bring with them and find ways inside the game mechanics to play this game their way. Too many sharks for the last 5 years in a tiny sample population caused them to resort to sneaking around all the time. Which ended up being in GVs becasue 65ft is a harsh mistress for average players. With 200ft you will get more of them sneaking around in airplanes being available as scalps. Otherwise, figure out how to turn them into ACM geniuses with a skyyr 100% hit aimbot the moment they next log into the game.

They only thing they want to do is capture flags like this was a strategy game, they don't want to fight your way. And people want them punished for that and forced to fight against how they want to play this game. Life is cyclic so setting the minimum to 200ft is just part of a new cycle like when 65ft was time to end the first 200ft cycle. Our population density needed the change back then. Our population density has changed again needing another change as a response.
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 21, 2018, 12:35:02 PM
Yaknow I almost kinda miss the vtards. Cockroachs that they were, they were persistent little bastids and provided hours of targets for everyone. They could certainly conjure up a fight! Every once in a while they'd snag a base when everyone had logged for the night.

Sent from my Moto Z2 Force using Tapatalk

They were not much of a fight if you got in the middle of them though. Still was fun though.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 21, 2018, 12:40:24 PM

Nothing Hitech has ever done has magically put backbone in anyone. It is a human condition that those customers bring with them and find ways inside the game mechanics to play this game their way. Too many sharks for the last 5 years in a tiny sample population caused them to resort to sneaking around all the time. Which ended up being in GVs becasue 65ft is a harsh mistress for average players. With 200ft you will get more of them sneaking around in airplanes being available as scalps.


SMH.   The entire game is a harsh mistrees for average players.    I've been doing this for a decade and it's still a harsh one for me.   Only a very few can be elite in any endeavor.  That's the way the world works.

Quote
Otherwise, figure out how to turn them into ACM geniuses with a skyyr 100% hit aimbot the moment they next log into the game.

:rofl :rofl :rofl

Oh brother.   If you practiced like he did maybe you would be a good shot, too.   The guy took it seriously and had a different way of viewing the game.  Aimbot?   SMH.


https://www.youtube.com/watch?v=pIBRzI8Dz8U  <----- :eek:


I had my issues with the guy, but you cannot deny he was good.   Part of the proof being he's still living rent free in a lot of heads.

You complain about ACM Sharks, yet Skyyr was the guy who clobbered them.  Indeed, every time an ACM Shark Hunter "Quint" appears the ACM Sharks complain until he is banned or leaves.  Skyyr wasn't a seal-clubber, he was a seal-clubber clubber.   He kept the "elites" on their toes.   There is nobody here to do that now and in many ways the game is worse off for it.


Quote
They only thing they want to do is capture flags like this was a strategy game, they don't want to fight [AT ALL].

Pretty strange behavior in a combat game.  That's the rub.  This is the problem.


If the primary interest/goal is surviving, then why take off?
And unless lots of AI is added I believe it pretty much has to be a 1 to 1 difficulty of surviving vs killing. Simply because every kill = 1 death.

Hitech

Bingo.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 21, 2018, 01:01:33 PM

Oh brother.   If you practiced like he did maybe you would be a good shot, too.   The guy took it seriously and had a different way of viewing the game.  Aimbot?   SMH.


https://www.youtube.com/watch?v=pIBRzI8Dz8U  <----- :eek:


I had my issues with the guy, but you cannot deny he was good.   Part of the proof being he's still living rent free in a lot of heads.


Flying with Skyyr was both a pleasure and a nightmare.   It's just the way it is with a guy who is a practiced, competitive genius.  If you wanted to get better back then you watched the videos he shared with his squadron.  He made dozens of these and they were very good.

As you said, "Everyone who flies with Skyyr gets instantly better."   This is true.   Why?  Because the guy knows/knew what he is/was doing.

<MUNCH>

Try treating this like it's a game to attract your customers.

<MUNCH>

What ever it was that skyyr gave his kiddies, it made them potent adversaries over night. He was a gamer and not concerned about the realistic aspects of our "game". So whatever he figured out, no mater how irritating, it worked for himself and whoever he gave it to quickly. That kept his kiddies coming back to him and helping him irritate the community. That is a quick success story based on treating this like a game.

(Interesting that you advocated treating it like a game yet found that activity an irritant.  Hmmm...)

These will help anyone even a noob--perhaps ESPECIALLY a noob.  Here's one:

https://www.youtube.com/watch?v=1Wj8R8SmqQE

I spent hours in the DA with the guy practicing.   He even filmed those sorties and sent them to me. 

It's not magic.  It's a technique that requires PRACTICE, nothing more.  It's why I can saw apart bombers with impunity after years of considering them impossible to kill.
Title: Re: Aces High 'Classic'?
Post by: ccvi on August 21, 2018, 01:47:38 PM
If the primary interest/goal is surviving, then why take off?
And unless lots of AI is added I believe it pretty much has to be a 1 to 1 difficulty of surviving vs killing. Simply because every kill = 1 death.

Difficulty is not the same as score'ability. Difficulty is rarely, or almost never 1 to 1. The war is build from ground up. Fields are taken by GVs, possibly supported or defended against by bombers and jabos (i.e., asymmetric), then possibly those are defended against by fighters (i.e., asymmetric again), and only then, and this happens rarely, its fighter vs fighter on top of that.

Score doesn't distinguish between shooting down a goon, or an enemy fighter that came in with energy and position advantage. And the outcome of the war is yet another completely different matter.
Title: Re: Aces High 'Classic'?
Post by: molybdenum on August 21, 2018, 01:54:22 PM
NOE flights are still possible and the ability was never removed.  If you played the game you would know that.

I can't speak for the Rooks or the Knights, but on the Bishop side there were two players who did the majority of NOE missions in AH2--flakhapy and Reaper24. Flakhapy doesn't play any more and Reaper24 plays but not nearly so much; and on the rare occasion he puts together a mission it is rarely NOE, possibly because the maps are smaller and more crowded, NOE works best over (mostly) water, and there's too much likelihood of running into a CV or bad guy nowadays, despite the declining numbers, in such a mission. Oh, and it's hard to gather up the critical mass of players necessary for a successful outcome because we have those lower numbers.
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 21, 2018, 02:10:33 PM
The 65 feet makes NOE with radar up near impossible except on water.  On the other hand, porking the dar down allows you to slide in under the 200 foot bardar altitude without showing on bardar.  If you were NOE with radar up, you'd still flash the base as soon as you hit the circle, the same as you do going into a porked base under bardar.  I just don't see that it makes that much difference, as generally speaking there's enough radar down on a front that there's no giant flashing "they are going here next" indication.

Wiley.

If map makers would create more sea level areas on the land mass of the map, it would be easier to fly below 65ft.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 21, 2018, 02:24:22 PM
If map makers would create more sea level areas on the land mass of the map, it would be easier to fly below 65ft.

What a novel idea. 
Title: Re: Aces High 'Classic'?
Post by: DJ111 on August 21, 2018, 02:33:39 PM
Kinda strange seeing the only version of AH you remember being called 'Classic'.



Has it been that long already?
Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 21, 2018, 04:55:26 PM
the outcome of the war is yet another completely different matter.

The outcome of the war means nothing to me. I am here for the to fly WWII aircraft against other real folks flying WWII aircraft.

Usually the only time I am in a GV is when I am tired and want to be laid back.
Title: Re: Aces High 'Classic'?
Post by: Tilt on August 21, 2018, 05:15:32 PM
If you cannot capture or retain your target market then someone or some others are …….. why?

Who do you ask? those that left? those that never came?..  or those that stayed behind?

Is your product suited to your target market?

or (vis perspective)

Is your target market suited to your product?

Title: Re: Aces High 'Classic'?
Post by: ccvi on August 21, 2018, 06:25:48 PM
If map makers would create more sea level areas on the land mass of the map, it would be easier to fly below 65ft.

Even if the ground is at sea level, trees are quite tall. Did anyone measure them? I think 65ft over land might simply be exactly flying at the tree-top, just not hitting it (or below, for areas where there are no trees). The altimeter doesn't help, no time to look at it anyway.
Title: Re: Aces High 'Classic'?
Post by: MrGeezer on August 21, 2018, 11:29:39 PM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: Lusche on August 21, 2018, 11:48:06 PM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: nrshida on August 22, 2018, 12:06:48 AM
Who do you ask? those that left? those that never came?..  or those that stayed behind?

A point so subtle and powerful will likely be ignored here as quickly and quietly as possible.


Title: Re: Aces High 'Classic'?
Post by: nugetx on August 22, 2018, 04:01:29 AM
AH needs to go back to the roots.

What is the essence of AH?  Remember how was it like in 2001......
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 22, 2018, 05:13:36 AM
AH needs to go back to the roots.

What is the essence of AH?  Remember how was it like in 2001......

Fugitive and other AH old-timers, you were right and I was wrong, I hope the path of changes to the game will bring you plenty of new folks on arena and I wish you all the best.  :aok

Nuget signing out.

I thought you said that you were done posting.....
Thought you said you were signing out?
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 22, 2018, 05:17:43 AM
Thought you said you were signing out?
Only for the night 

 :ahand
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 22, 2018, 05:30:48 AM
  :rolleyes:
Title: Re: Aces High 'Classic'?
Post by: BuckShot on August 22, 2018, 06:08:43 AM
"Classic" doesn't always mean good.

Le Car by Renault is a classic now.
Title: Re: Aces High 'Classic'?
Post by: Max on August 22, 2018, 06:32:37 AM
AH needs to go back to the roots.

What is the essence of AH?  Remember how was it like in 2001......

The essence is the same today. I've been here the entire time. Have you?
Title: Re: Aces High 'Classic'?
Post by: Drano on August 22, 2018, 06:53:56 AM



Usually the only time I am in a GV is when I am tired and want to be laid back.

If you laid back any farther you'd fall on your bedonkadonk!



Sent from my Moto Z2 Force using Tapatalk

Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 22, 2018, 09:58:25 AM
AH needs to go back to the roots.

What is the essence of AH?  Remember how was it like in 2001......

you weren't alive in 2001 :rofl  I crack myself up
Title: Re: Aces High 'Classic'?
Post by: lunatic1 on August 22, 2018, 10:31:47 AM
Nugetx in you're Aces High Forums posting history you have been asked/told to give up trying to change AH3. so please STOP.
I like the game the way it is.
a lot of players are saying our favorite game is out the door before the end of the year-consiness is 6 month's dang doom sayer's .
but my thoughts are they say this because they can't get their way with the game.
I see it everyday, guy gets vulched he crys on 200 this game is dyeing-guy gets ganged this game is dyeing. the game is dyeing because of Radar etc.
I say nay. but you're idea's for game change is not going to work-you have been told that, you have been told that on many occasions by HiTech and Skuzzy.
so Please Stop.
the IL2 series of games and WWIIonline have those in which you like, play them or Play Aces High.

but if we were to meet somewhere I would still buy you a beer-if your old enough to drink that is.
Title: Re: Aces High 'Classic'?
Post by: hitech on August 22, 2018, 10:40:54 AM
I would still buy you a beer-if your old enough to drink that is.

This may be illegal:)

HiTech
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 22, 2018, 11:15:41 AM
AH needs to go back to the roots.

What is the essence of AH?  Remember how was it like in 2001......

How would you know what it was like in 2001?
Title: Re: Aces High 'Classic'?
Post by: nrshida on August 22, 2018, 11:43:52 AM
How would you know what it was like in 2001?

YouTube  :banana:

Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 22, 2018, 01:37:47 PM

If you laid back any farther you'd fall on your bedonkadonk!



Sent from my Moto Z2 Force using Tapatalk

DOH!!!!    :rofl
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 23, 2018, 12:41:03 AM
Nugetx in you're Aces High Forums posting history you have been asked/told to give up trying to change AH3. so please STOP.
I like the game the way it is.
a lot of players are saying our favorite game is out the door before the end of the year-consiness is 6 month's dang doom sayer's .
but my thoughts are they say this because they can't get their way with the game.
I see it everyday, guy gets vulched he crys on 200 this game is dyeing-guy gets ganged this game is dyeing. the game is dyeing because of Radar etc.
I say nay. but you're idea's for game change is not going to work-you have been told that, you have been told that on many occasions by HiTech and Skuzzy.
so Please Stop.
the IL2 series of games and WWIIonline have those in which you like, play them or Play Aces High.

but if we were to meet somewhere I would still buy you a beer-if your old enough to drink that is.

Lunatic, I like the game the way it is also, but the way it is, it is dying.

I'm not posting different ideas for the sake of 'changing' the game. If there were 500 people on arena I wouldn't write a thing.

It's hard for me to justify paying 15$ when there are less than 50 people logged on and playing.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 23, 2018, 01:34:19 AM
The essence is the same today. I've been here the entire time. Have you?

The essence is the same.

but is the gameplay that made the essence, the same?

How many vehicles were at 2001 ?

People came to AH for air combat.

What If I told you, that Aces High veered from what it originaly was and that is why the population is getting lower?

What If I told you, that introducing more tanks and vehicles into AH, actualy hurt the game and gameplay in the long run and not help it?

What if I told you, that if the game moved back to 2001-2008, it would do more good for the playerbase?
Title: Re: Aces High 'Classic'?
Post by: The Fugitive on August 23, 2018, 06:06:10 AM
The essence is the same.

but is the gameplay that made the essence, the same?

How many vehicles were at 2001 ?

People came to AH for air combat.

What If I told you, that Aces High veered from what it originaly was and that is why the population is getting lower?

What If I told you, that introducing more tanks and vehicles into AH, actualy hurt the game and gameplay in the long run and not help it?

What if I told you, that if the game moved back to 2001-2008, it would do more good for the playerbase?


Then Id say you were a lying sack of s.... well you know what. Ive been here since 2001 and there were plenty of vehicle in the game during the years it was running close to 1000 players a night on weekends.

Again, the players have changed. Back then the players who ran in the vehicles looked for fights..... anyone remember the LTAR's? Today the GVers want to hide and run away. The only issue these days is "balance" Right now I think the balance favors the GVs, but that isnt way the numbers are dropping. The numbers are dropping because the influx of players isnt keeping up with the out going.

HTC just needs to get the new players in the door and staying long enough to get hooked as the rest of us.
Title: Re: Aces High 'Classic'?
Post by: waystin2 on August 23, 2018, 07:08:48 AM
Did you guys know if you stop talking to nutgut he stops talking?  :bhead
Title: Re: Aces High 'Classic'?
Post by: JimmyD3 on August 23, 2018, 09:21:55 AM
Did you guys know if you stop talking to nutgut he stops talking?  :bhead

 :rofl :rofl
Yeah  :x
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 23, 2018, 09:53:22 AM
Did you guys know if you stop talking to nutgut he stops talking?  :bhead

 :old:
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 23, 2018, 02:40:47 PM
The essence is the same.

but is the gameplay that made the essence, the same?

How many vehicles were at 2001 ?

People came to AH for air combat.

What If I told you, that Aces High veered from what it originaly was and that is why the population is getting lower?

What If I told you, that introducing more tanks and vehicles into AH, actualy hurt the game and gameplay in the long run and not help it?

What if I told you, that if the game moved back to 2001-2008, it would do more good for the playerbase?

Unlike you, I played in 2001 and I would say you're wrong on all counts.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 23, 2018, 04:44:51 PM
Ack-Ack i knew you would say this at this point

 :D
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on August 23, 2018, 09:58:38 PM
Ack-Ack i knew you would say this at this point

 :D

Because it is true.  You should actually try playing the game instead of telling Hitech how to run a game you've never played.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 25, 2018, 01:10:57 AM
Because it is true.  You should actually try playing the game instead of telling Hitech how to run a game you've never played.

Eh,

I am playing the game.
Title: Re: Aces High 'Classic'?
Post by: ghi on August 25, 2018, 11:37:26 PM
This may be illegal:)

HiTech

You know what Sir, i don't want to look rude or something,  love your game , i closed my account few months ago, (got tired of MA contaminated with invisible gvs) , came back hopping for a miracle that didn't happen with new patches
 I believe your game still has YUGEE   untapped potential for growing ;
I don't know who "Nugetx " was before, doesn't matter; you rule#4  and laugh him but  imo he gave you one of the best feedback you ever got on this boards, here and on "wishlist" i've just read.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 26, 2018, 12:10:51 AM
You know what Sir, i don't want to look rude or something,  love your game , i closed my account few months ago, (got tired of MA contaminated with invisible gvs) , came back hopping for a miracle that didn't happen with new patches
 I believe your game still has YUGEE   untapped potential for growing ;
I don't know who "Nugetx " was before, doesn't matter; you rule#4  and laugh him but  imo he gave you one of the best feedback you ever got on this boards, here and on "wishlist" i've just read.

His feedback is fine.  It's his tone and tendency for flogging dead horses that grates on our nerves. 
Title: Re: Aces High 'Classic'?
Post by: JimmyD3 on August 27, 2018, 02:14:29 PM
You know what Sir, i don't want to look rude or something,  love your game , i closed my account few months ago, (got tired of MA contaminated with invisible gvs) , came back hopping for a miracle that didn't happen with new patches
 I believe your game still has YUGEE   untapped potential for growing ;
I don't know who "Nugetx " was before, doesn't matter; you rule#4  and laugh him but  imo he gave you one of the best feedback you ever got on this boards, here and on "wishlist" i've just read.

Okay ghi, just so I don't misunderstand his suggestion (seeing he has made 30 or 40 so far), what was the "best feedback"? :headscratch:
Title: Re: Aces High 'Classic'?
Post by: ghi on August 30, 2018, 11:05:35 PM
Okay ghi, just so I don't misunderstand his suggestion (seeing he has made 30 or 40 so far), what was the "best feedback"? :headscratch:


Right here in this thread Jimmy, let me explain, just bare with my English.
The "classic"  before 2008 was a better game for first category of mindsets that i described few pages back, players that think "we" not "I". Yes, we got more toys better graphics, but the game "essence" changed.  Now all score vulch, stacking kills, all personal achievements, even a subforum was was added here full of selfish personal achievement, i would be happy to squelch on game text.
  New versions ever since eliminated team vs team strategic gaming , step by step and with it most of the players interested in this side of the game.
 Here is how, and what i believe would fix it;

    Bases are way more difficult to capture, more guns added, massive towns.
let's be realistic, we have 10-15 players/team left in MA most of the day ,half not interested in base capture maybe 3-4 afk and ; it's close to impossible to capture bases.
 
In AH1 i could take down a town myself with a P47 and was 1 gun in town, now are 8 guns and you need 5-6 heavy or bombers to do it ; I would reduce with 50% the number of  buildings needed for WF, and no more than 3 guns in town.

This was the size of town in AH2 for MA populated with 500-600 players ; was even smaller and AH1 but i don't have any screenshot from AH1.
(https://farm2.staticflickr.com/1856/43552078504_a123de1b06_n.jpg)

 Ports was 1 vh +1/2 guns now you have 1 vh+fh+a dozen of guns.  fix suggestion; reduce the guns 50%
(https://farm2.staticflickr.com/1875/43399525695_642b0b4c96_n.jpg)

 Vbases  in AH 1,  1 vh and 2 guns now you have 4 vhs+fh and a dozen of guns; i would reduce it to 1 vh +fh/Storch hangar, 2 autoguns, 1 88mm AA, 1 x maned gun 37mm.

(https://farm2.staticflickr.com/1866/43399525785_8ba57f1efa.jpg)(https://farm2.staticflickr.com/1851/29333451387_67bcd1d274.jpg)




 Bases were not linked with this endless spider webb of GVs spawns ; now  GVs spawn everywhere and invisible ninja resuping m3s. Fix solution ;Reduce the spawn options 50%.
The spawn points on old cool Mindanao map vs now; there were even less spawns in AH1.
(https://farm2.staticflickr.com/1884/43399525805_7296626d65.jpg)(https://farm2.staticflickr.com/1867/29369909007_229ac8af61.jpg)

  Dot command spy tool capable to check every base assets downtime  status better than CIA,KGB,Mosad combined; i never liked it, i would eliminate it totally.

Allow NOE strikes, low radar settings eliminated  NOE ; bring back old settings , let teams trade bases easier.

Reduce the map auto-reset  time from whatever is now 7 days to 2 days max 48, around 4 AM when numbers are low  doesn't affect many players.


 HQ  raids  ignited  the best close to ww2 raids fights in MA format, was the best part of the MA game running raids or defending against .
 Now is eliminated neutralized with a short dowtime.
I undestand was because 49ers drove 4 hours in tanks and took it down?! so what?  was a feature of the game they deserve a pizza after that long off road driving.
This is i believe the worst change in game, HQ could have been developed introduced in map reset requirments. I would set HQ  hardness to 200,000 lbs, soo would need min 4 sets of B29s / 5 sets xlancs 8 sets of B24s /11 sets B17s.
 Set HQ downtime to min 20-30 min, without resuping option, and shouldn't be possible to destroy it more than once by each team, defend it or enjoy the darkness. 
 And... change map reset requirements , from 20% base captured needed from both teams now, to 10%+HQ destroyed from both teams. Increase Komet ENY value to 40 , so is not affected by ENY. This will bring back strategic bombing raids.

Increase the perk points reward for war winning team from 20 to 100 perks( are printed on computer like Federal Reserve anyway, let players enjoy fancy toys more often) ; reward the perks for all players that spent most of their time in winning team, not only for those online at the time of reset. This would eliminate inbalance caused by last moment side switching.

Set a specific downtime for towns, base assets, stop this cargo shipping madness. 

Eliminate GVs radar, base blinking was enough and more realistic for years.

Eliminate invisible GVs .  Bring back old gvs icon range from air, was 1 k i believe. No icon from GV to GV.

Add icon to chutte bailed to maproom, it's unfair to have invisible combatant elements ,nothing fun strafing the maproom.

Eliminate score and rank, it's a scale of selfishness and cowardliness , does not promote fight in any way. Rewarding the teams you reward 33% of your players not 1. Open DA and let people measure their size.

If this game is going to revive, is going to revive with strategy oriented players that were majority and filled up this arena over years.

 Amen!  :cheers:                       
                                                                                                 

Title: Re: Aces High 'Classic'?
Post by: ccvi on August 31, 2018, 03:22:31 AM

If this game is going to revive, is going to revive with strategy oriented players that were majority and filled up this arena over years.

Probably. It is the only unique thing here. Planes and furball exist elsewhere.

However, I think the list of roll-back seems execessive.

Aaa is easy enough to kill with cannons, and many 50 armed planes have an option to carry rockets.
Towns were smaller, but needed to be down 100%. That required a real close look. Today Lancs and b24s can WF in one pass, often ending a few buildings short though.

A few builings? A least I can see the precise number: font-size set in a way that town is WF exactly when .dt fills the complete window. Rows with no down-message = number of builings missing. Like before with 100% it needs a close look, just at something different. Having to look at the actual objects instead of the text adventure would make it a better game though.

Speaking of things to look at: The main challenge for attackers and defenders now is to watch for m3s. As soon as there is even a little fight in the air it becomes pretty dangerous. In the old day sufficient air superiority was needed to get a goon through. Today there's no time to achieve it, because m3s can rush through while the fight for superiority is in progress. There's a better chance attempting to slip through with troops before too many supply packages can make it (dropped from half a mile out).

Gv-vs-gv is a thing these days. I doubt we'll see that go away. Nor should it, it adds to the variety of targets from the air. If the war was on the ground an aircraft just supporting... if. Not enough players, and not enough for the main war going on on the ground.

Hidden single defending pilots were probably an option long time ago (bailed pilots always had the .45 and no icon? I may not remember correctly). Either the art of hiding hadn't been invented to the same degree, or the typical air drop was harder to defend against withe the pistol, needing to stay close to the map room to catch something inbound from a random direction. Close to the MR being an easy target for strafing.

More hangars: More effort to take them down is not the problem. Also gives bombers more use. Taking them down simultaneously requires good coordination, which is missing. That was always difficult, only today it's requiered. Non-simultaneuos hangar kills create a pretty short window of flight disabled. Creates a shorter window to fight for superiority. Which is used for M3 rushes from both sides (faster to get there by plane to fight).

Maybe there could be creative solutions. Set down time of dead hangars to max when any other hangar of the same kind is killed? Reduce capture requirement to 5 troops or increase M3 capacity to 15 to avoid that a single .45 has a significant impact? Spawns further out (fewer removes some of the ground war)?
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 31, 2018, 03:41:23 AM


Right here in this thread Jimmy, let me explain, just bare with my English.
The "classic"  before 2008 was a better game for first category of mindsets that i described few pages back, players that think "we" not "I". Yes, we got more toys better graphics, but the game "essence" changed.  Now all score vulch, stacking kills, all personal achievements, even a subforum was was added here full of selfish personal achievement, i would be happy to squelch on game text.
  New versions ever since eliminated team vs team strategic gaming , step by step and with it most of the players interested in this side of the game.
 Here is how, and what i believe would fix it;

    Bases are way more difficult to capture, more guns added, massive towns.
let's be realistic, we have 10-15 players/team left in MA most of the day ,half not interested in base capture maybe 3-4 afk and ; it's close to impossible to capture bases.
 
In AH1 i could take down a town myself with a P47 and was 1 gun in town, now are 8 guns and you need 5-6 heavy or bombers to do it ; I would reduce with 50% the number of  buildings needed for WF, and no more than 3 guns in town.

This was the size of town in AH2 for MA populated with 500-600 players ; was even smaller and AH1 but i don't have any screenshot from AH1.
(https://farm2.staticflickr.com/1856/43552078504_a123de1b06_n.jpg)

 Ports was 1 vh +1/2 guns now you have 1 vh+fh+a dozen of guns.  fix suggestion; reduce the guns 50%
(https://farm2.staticflickr.com/1875/43399525695_642b0b4c96_n.jpg)

 Vbases  in AH 1,  1 vh and 2 guns now you have 4 vhs+fh and a dozen of guns; i would reduce it to 1 vh +fh/Storch hangar, 2 autoguns, 1 88mm AA, 1 x maned gun 37mm.

(https://farm2.staticflickr.com/1866/43399525785_8ba57f1efa.jpg)(https://farm2.staticflickr.com/1851/29333451387_67bcd1d274.jpg)




 Bases were not linked with this endless spider webb of GVs spawns ; now  GVs spawn everywhere and invisible ninja resuping m3s. Fix solution ;Reduce the spawn options 50%.
The spawn points on old cool Mindanao map vs now; there were even less spawns in AH1.
(https://farm2.staticflickr.com/1884/43399525805_7296626d65.jpg)(https://farm2.staticflickr.com/1867/29369909007_229ac8af61.jpg)

  Dot command spy tool capable to check every base assets downtime  status better than CIA,KGB,Mosad combined; i never liked it, i would eliminate it totally.

Allow NOE strikes, low radar settings eliminated  NOE ; bring back old settings , let teams trade bases easier.

Reduce the map auto-reset  time from whatever is now 7 days to 2 days max 48, around 4 AM when numbers are low  doesn't affect many players.


 HQ  raids  ignited  the best close to ww2 raids fights in MA format, was the best part of the MA game running raids or defending against .
 Now is eliminated neutralized with a short dowtime.
I undestand was because 49ers drove 4 hours in tanks and took it down?! so what?  was a feature of the game they deserve a pizza after that long off road driving.
This is i believe the worst change in game, HQ could have been developed introduced in map reset requirments. I would set HQ  hardness to 200,000 lbs, soo would need min 4 sets of B29s / 5 sets xlancs 8 sets of B24s /11 sets B17s.
 Set HQ downtime to min 20-30 min, without resuping option, and shouldn't be possible to destroy it more than once by each team, defend it or enjoy the darkness. 
 And... change map reset requirements , from 20% base captured needed from both teams now, to 10%+HQ destroyed from both teams. Increase Komet ENY value to 40 , so is not affected by ENY. This will bring back strategic bombing raids.

Increase the perk points reward for war winning team from 20 to 100 perks( are printed on computer like Federal Reserve anyway, let players enjoy fancy toys more often) ; reward the perks for all players that spent most of their time in winning team, not only for those online at the time of reset. This would eliminate inbalance caused by last moment side switching.

Set a specific downtime for towns, base assets, stop this cargo shipping madness. 

Eliminate GVs radar, base blinking was enough and more realistic for years.

Eliminate invisible GVs .  Bring back old gvs icon range from air, was 1 k i believe. No icon from GV to GV.

Add icon to chutte bailed to maproom, it's unfair to have invisible combatant elements ,nothing fun strafing the maproom.

Eliminate score and rank, it's a scale of selfishness and cowardliness , does not promote fight in any way. Rewarding the teams you reward 33% of your players not 1. Open DA and let people measure their size.

If this game is going to revive, is going to revive with strategy oriented players that were majority and filled up this arena over years.

 Amen!  :cheers:                       
                                                                                                 

Thank you Ghi, I was waiting for someone to make a post like that.
The game changed dramaticaly over the years.
It seems back in the time it was more fun.
Title: Re: Aces High 'Classic'?
Post by: nugetx on August 31, 2018, 03:47:39 AM
roll it back!  to pre 2008


And HTC promote Ghi to make all gameplay decisions, he knows his AH like no else.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 31, 2018, 09:00:14 AM
Interesting points, GHI. 

I’ve always found the GV spawns a tad Byzantine, frankly.   
Title: Re: Aces High 'Classic'?
Post by: Meatwad on August 31, 2018, 09:07:48 AM
The most fun I had was in AH1, then AH2 was alright the first couple of years. The achievements were a big no for me, it just appeals to the greedy call of duty me me me mindset.

I will admit I dropped my sub. If there was an AH1 arena using the last version before it was updated to AH2, using only the AH1 graphics, AH1 planeset, And AH1 original maps I would be more interested in resubbing. If it came at a reduced rate of maybe $7 a month, which would only include AH1 main arena, AH1 training arena only, I would resub for sure.

AH3 has a lot of eye candy, but it just doesn't appeal to me like the other versions. Its unfortunately because of too big of maps and not remotely enough player numbers to support them
Title: Re: Aces High 'Classic'?
Post by: JoBravo20 on August 31, 2018, 09:46:45 AM
Hi, If I can say something from MY perspective, I strongly think that Aces High does not even have enough advertisement. I am from Malta and do not know anyone else who plays it here or know about it. I got to know about it because I decided to do some research about ww2 online games.

Apart from lack of advertisement;

many people do not like the idea of paying monthly to play a game (especially the younger ones)
The graphics are not the most attractive, especially not enough for today's standards and competition. Take a look at other games including war thunder, world of warships. Back somewhere around 2011 I used to play Wings of Prey everyday online. It DID NOT have the gameplay of Aces High and neither the social abilities. But it had better visuals in graphics and sound, you only paid once for the game and there were different modes like team deathmatch, area conquer etc.

If I had to compare those two games (AH and WoP) I think (for me, who I was only 16/17 years old) those would be main differences that made me more attracted towards the other.
And I'm talking way back 7 years ago.... while AH2 was online with (not so good graphics) you already had these games with much better visuals.

This is another problem I think, that it seems like AH did not manage to keep up with the evolving game visuals etc. And if I have to make another point...... certain other games also use realistic maps.

If I have to talk about what I do not like from my experiences since April-ish, certainly one of them would be spending about an hour flying around looking for fights (because I am more into fighter gameplay) and just being disappointed having to RTB with no action, not just no kills, but even NO ACTION. I don't mind getting killed if the fight was good and I know I put all my efforts into it.

Maybe HTC needs to consider looking at other modern games, which are catered for almost every kind of player base. You could have Team deathmatch sessions, for the guys who want to get in and only havefighter action. You could have mission sesions where you need to have sets of bombers destroy certain targets and they would need escorts with them as well so you can cater for 2 different types of players.

You can have an area capture session where you would need a mixed battle involving tanks and planes....


If I would have to talk about the present and right now though..... I think that for the present playerbase, the maps are too big (really) and we have one exrta side..... I dont think there is a big enough playerbase for 3 sides.  Those would be 2 main points in my opinion as to why the game currently (s*cks)

And yes in my opinion the old guys who just keep whining about the game changing are part of the ruining process (referring also to people "threatening to quit" with each update / game change)

You HAVE to accept change. You can't not change in today's modern, fast changing and evolving world ! Otherwise you won't keep up with the competition. You can't just rely on your present player base because nobody will be here forever. You always have to think of ways to attract new players and you do so by also looking at the competition.




Sorry for the long post people, I put a large amount of energy in writing this post and I feel like I got some stuff off my chest.

My intention is to try and help, and this comes from a "new guy" if you wanna listen to "younger players"





Cheers and Salute
 :cheers:
 
Title: Re: Aces High 'Classic'?
Post by: Toad on August 31, 2018, 11:12:47 AM
Don't know how many hours I've played AH since the Beta. I'd say uncountable but I'm sure one could total up the online hours from the records. I played a lot though. But, life happened. Squadmates move on; a couple died. Life events. Took a break or two. Been paying for over a year without playing.

I've always and only really been interested in the fighter combat. Bombing when it was necessary and when there was a point to it, a reason that helped the squad; not just to score points or whatever. GVs...never; bore me to tears.

I think, for me, the best times were before the field & town "hardness" got to the point that they led to the horde mode of capture. Heck, I had a blast when all you had to do was land on an enemy runway and exit to capture. It led to wild fights and fast paced back and forth capture action. I loved that stuff.  Then there were the 3 P-51 and 1 C-47 NOE raids to the enemy rear area with Rude, Sax and Beemer with the only reason being to quickly capture a field and start a fight. Great times. But then, I'm a simple man. I don't need all the strategy and carefully planned big missions to have fun.

Anyway, my perspective is this. I DON'T need everyone to play my way. What I do need is some/enough people that play for essentialy the same reason I do. Right now the game seems pretty much a GV game to me...anyway, the last time I spent some time in it seemed that way.

I'm at a trigger point. I've either got to drop the subscription or start playing regularly again. I'll probably vacuum the inch of dust off the controllers and give it a shot here one more time. Just have to see where it goes from there. I no longer have the cat-like reflexes and eagle-eyed vision I had back when this started though.  :)  Probably just be easy meat on the table now.

I wish HTC and the game itself the very best.
Title: Re: Aces High 'Classic'?
Post by: Lazerr on August 31, 2018, 11:27:01 AM
Make base supply by c47 only.. watch the fights that come out of it.  It would make a huge difference at low population hours, and moderate during peak times.

Folks will get in tanks and fighters to defend, maybe even bombers to hit the attacking bases, rather than the first and easiest option.. resupply....
Title: Re: Aces High 'Classic'?
Post by: bustr on August 31, 2018, 11:44:19 AM
Right now 9am PT California riftval is up with 57 players. There is activity in three areas with the majority online engaged including a happy strat raider. Took me two years of building terrains with specific experiments embedded in them to understand how to bring players together in small numbers on a 10x10 terrain. All players means all of Hitech's customer types. Not just one segment dreaming of the old glory days. Our industry competition is for airplane players and tank players which half of our paying customers drive tanks.

To date riftval is probably the most real world realistic topography terrain the MA has ever hosted. That didn't happen over night, more like 7 months out of a two year long process of experimenting to understand how to promote activity out of small numbers of players on 10x10 terrains. On average the terrains I built leading up to riftval took about 6 months each. Even Oceania is realistic to a point and (BowlMA, Oceania, riftval) promote activity with small numbers of players.

It's easy to tell Hitech what he has to do, then all of you seem to have the same blind spot in not realizing terrains are built by players and not Hitech(HTC). Except for my three terrains in the queue, all of the converted AH1-AH2 era terrains were designed for hundreds of players with field and GV spawn relationships from an era of up to 60 plane NOE hoards. All those older terrains were designed to slow down hoards with the expectation of hundereds of excess players running around creating activity all the time. Today when our numbers barely reach 200 on a good weekend night, those terrain designs slow down activity becasue they were designed that way.

I can't do anything about realistic looking with those older terrains and it's simply easier to start from scratch with a design theme. On my three terrains if Hitech reduced the percentage of town down and raised the minimum radar to 200ft, there would be more activity than current and the strategy aspect would naturally come back as small groups raced to flip the map. During that most of the feilds are close enough by design, the furballers would bang away until the war was won like usual.

Before 2009 when the numbers were in the hundreds, the primary game in the MA was capture the flag by unskilled and average players lead by skilled member's of squads. Today you see occasional vestiges of that when a group in some country organically starts a base capture roll. I've been in them and it's like the old days for an hour or so. Mostly that does not happen anymore because it requires a tipping point of numbers to overcome the waiting sharks looking for easy kills. Nothing really happens anymore in the MA becasue of those waiting sharks. Sneaking around has it's merits if you want players to start working as groups again and not me, me, me, me, waaaaa, there is no one to kill.

If you don't give the average base capture player the ability to succeed and want to keep generating activity, no amount of new toys, eye melting graphics, and woke 21st century gaming genius will keep numbers in the MA. The sharks will eat everyone and whizz on their efforts like they do even today.

Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 31, 2018, 12:09:59 PM

You....you....you guys.....you.....your....

<Munch>


Same old song.


Quote
It's easy to tell Hitech what he has to do, then all of you seem to have the same blind spot in not realizing terrains are built by players and not Hitech(HTC).

And you (pun intended) don’t see a problem with this(?).

It’s a bit like buying Monopoly or Axis and Allies and not having a board included.   

HTC is the expert on what is wanted/needed and how things work...I would think building new maps would be a cinch for them.   It should certainly be a priority given the current environment. 

Title: Re: Aces High 'Classic'?
Post by: Shuffler on August 31, 2018, 12:31:11 PM
Same old song.


And you (pun intended) don’t see a problem with this(?).

It’s a bit like buying Monopoly or Axis and Allies and not having a board included.   


AH had it's own terrain too. Monopoly is one board. We could all fly on one terrain over and over too.
Title: Re: Aces High 'Classic'?
Post by: TequilaChaser on August 31, 2018, 02:48:41 PM
Quote from: bustr on Today at 12:44:19 PM
Quote
You....you....you guys.....you.....your....

<Munch>

Same old song.

Quote
It's easy to tell Hitech what he has to do, then all of you seem to have the same blind spot in not realizing terrains are built by players and not Hitech(HTC).

And you (pun intended) don’t see a problem with this(?).

It’s a bit like buying Monopoly or Axis and Allies and not having a board included.   

HTC is the expert on what is wanted/needed and how things work...I would think building new maps would be a cinch for them.   It should certainly be a priority given the current environment. 




out of curiosity, why does it seem like you are trying to pick a fight with bustr, with all the insulting with "you, you, you, you, you, you,  you(pun intended), you this, you that, you what?, oh no you didn't, you crazy!..... stuff

every time I see bustr post something in any thread, the next post or 2 after bustr's post will be a post from you Vraciu with quoting bustr, yet editing the quote to include stuff like you,you,you  and Munch,  or SMH or some other off the wall scribble sort of attacking him in a way that is hard to understand ....

You have created some pretty cool looking skins, why not create/design the AH Community a cool and strategically sound for all 3 sides terrain

from all the time bustr ( and others ) put in in the Alpha testing and Beta Testing along with creating Maps(Terrains) on top of the Testing and Bug finding for both the Alpha/Beta testing of AH3 as well as the Terrains bustr has created just to get them to where HTC ( HT & Skuzzy ) give them the Thumbs Up and accepts them for Open Arena Melee play, I don't understand why you have chosen him to be your , hmm............... not sure what to call it.... your ankle humping pal, or your beoch slap buddy.... or just the person you feel like quoting and making quack crack post in response to whatever bustr might post or reply to a thread with.... but dang if you haven't been doing it for a pretty good length of time now

just curious as to what happened that got you started on this track of insults and "Quote Editing" a person's post, which I have never understood why people do that.....unless they think others will get a laugh out of it,  not realizing that it is having a reversed effect.....

Title: Re: Aces High 'Classic'?
Post by: Bruv119 on August 31, 2018, 02:56:22 PM
Remove M3 resupply, keep c47 resup like lazer suggests but not for town buildings,
remove the dt command to add more fog of war,
lower switch time back to one hour,
smaller maps only,
drop buzzsaw,
less dusk/dawn time (that might have been done already everytime I logged in seems to be light.)
more incentives for playing / attending special events,  2 weeks free, random draws etc.   

thats for starters; 

secondary would be to look at enabling some F2P in matchplay, training, WWI, arenas.   
Earn enough perks or credits in those arenas to buy some time in the MA.
Title: Re: Aces High 'Classic'?
Post by: bustr on August 31, 2018, 03:00:05 PM
No Vriacu I don't see a problem with it. After the last two years of testing terrains to learn how this game works for small numbers of players. I find the problem is most of you only know what you want versus how the arena works and that relationship to players interacting with it. In the end that still forces it all on Hitech who as far as I can tell is the only other person who knows how the environment called the MA works in response to the functions that can be arranged on a frame work called a terrain. I'm hoping there will be some other terrains which will change my opinion.

You learn a lot in two years building MA terrains and observing the results specifically to learn how the frame work player interaction really functions. It took Hitech 20 years to create his environment, learning it by only playing on it is an incomplete understanding. And it takes time to learn it which I don't think you have ever been willing to invest. And you Vriacu have only taught us that you resort to internet idiocy when you cannot compete in a conversation with experience. It's common place with some in these forums when they don't want to compete with ideas supported by much more than what they want to happen or their feelings.

I wanted to understand how this game worked from nuts to soup so I built terrains and observed the results in the MA for the last two years. Best I can tell of yourself and others, you have gotten increasingly lazy over the last two years by issuing the same internet insults and attempts at peer shaming to shut down discourse you don't want to hear. While you try to ding Hitech if you can at any juncture until you think you can force him to do what you want.

There is nothing wrong with the foundational function of the MA environment other than Hitech has tilted the advantage to the sharks and game dominance by fighter combat. So the average player sits in tanks, manned guns, and wirbles. Try to restrict those any more than they are now to force them into the air, and they will cancel their subscriptions. A lot of them are only in the game becasue of the friends they have here, otherwise action from an average player level sucks in the MA. They do not feel like they can accomplish anything in the current environment which is a capture the flag arena. That feeling has gotten worse as the player numbers decreased and the ability to capture feilds for average players became almost zilch with out a hoard or 3am and 7 guys online.

Reduce the town down percentage and change the radar minimum to 200, more initiatives will take place by the average players sitting the action out every evening. It's easier right now to sit at a spawn battle and grouse about the old days than attempt to take a field that a fighter hoard will be waiting at for easy kills. Those hundreds of guys years ago were not in the MA to be fighter jocks, they were there to capture the flag in a safe group with friends or newbies getting their feet wet for the first time. If Hitech changes the MA to any of the ideas from this post's audience, the core problem will still exist. Aces High right now is one of the most brutal flight SIMMs on earth for the average recreational player becasue it has no functions setup to give average players a chance to win other than feeding themselves to the sharks. They don't ever win until the sharks logout off peak hours and by then, two guys are a base taking hoard with one guy in here complaining about not finding fights. That is one of the core problems to growing this game again that will keep it from happening.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 31, 2018, 03:50:29 PM
AH had it's own terrain too. Monopoly is one board. We could all fly on one terrain over and over too.

We essentially already do.  Terrains drive this game.  They have been neglected for whatever reason and the price is being paid.

If you prefer to nitpick... Other games have lots of maps.  Call of Duty for example.   
Title: Re: Aces High 'Classic'?
Post by: Vraciu on August 31, 2018, 04:22:26 PM
TC:

1) There are way too many people around here pointing fingers (which is kinda rude really).  I'm highlighting this fact. 

2) Munch means an edit to remove text. 

3) Everything is quoted not invented.

Edit in: As for map making, it's far too esoteric.   It should be like Sim City or Minecraft to build one.  Skins are at least relatively straight forward.  Map building seems needlessly complicated for reasons well above my pay grade.
Title: Re: Aces High 'Classic'?
Post by: Toad on August 31, 2018, 10:26:34 PM
...
There is nothing wrong with the foundational function of the MA environment other than Hitech has tilted the advantage to the sharks and game dominance by fighter combat.
...

Could you expand upon that statement?

First of all, just what is a "shark"? What is your definition?

Also, it is not my perception that the environment is tilted to the advantage of the "sharks" (if by "shark" you mean a highly competent AH fighter pilot) but I am quite willing to learn and be educated.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 01, 2018, 05:35:12 AM
Which game would you guys want to play?

AH 1, AH 2, AH 3 ?
Title: Re: Aces High 'Classic'?
Post by: nrshida on September 01, 2018, 05:39:24 AM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: Shuffler on September 01, 2018, 08:28:48 AM
We essentially already do.  Terrains drive this game.  They have been neglected for whatever reason and the price is being paid.

If you prefer to nitpick... Other games have lots of maps.  Call of Duty for example.

How big are those maps?  :D
Title: Re: Aces High 'Classic'?
Post by: Vraciu on September 01, 2018, 09:43:35 AM
How big are those maps?  :D

About the size ours need to be.  :devil  :rofl
Title: Re: Aces High 'Classic'?
Post by: Vraciu on September 01, 2018, 09:58:59 AM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: Plawranc on September 01, 2018, 10:19:17 AM
I would cite War Thunder as the biggest one. It provides a Free to Play - Semi "realistic" (those are some big ole air quotes) Flight Combat game with a much more active player base and concentrated maps.

The Subscription fee is also the biggest handicap for younger players as well as the cheap players. It really lends itself only to the hardcore crowd and they are all flying IL2 with Discord and TS3 for Comms.

Unfortunately idk what can bring the game back. Beyond a F2P model with Perk Micro transactions. Or some in game benefit to having a subscription.
Title: Re: Aces High 'Classic'?
Post by: JoBravo20 on September 01, 2018, 10:33:17 AM
I would cite War Thunder as the biggest one. It provides a Free to Play - Semi "realistic" (those are some big ole air quotes) Flight Combat game with a much more active player base and concentrated maps.

The Subscription fee is also the biggest handicap for younger players as well as the cheap players. It really lends itself only to the hardcore crowd and they are all flying IL2 with Discord and TS3 for Comms.

Unfortunately idk what can bring the game back. Beyond a F2P model with Perk Micro transactions. Or some in game benefit to having a subscription.


Accurate observation of the modern competition mate - what HTC need to look at aswell (IMO ofcourse)
Title: Re: Aces High 'Classic'?
Post by: Ack-Ack on September 01, 2018, 10:59:16 AM
We essentially already do.  Terrains drive this game.  They have been neglected for whatever reason and the price is being paid.

If you prefer to nitpick... Other games have lots of maps.  Call of Duty for example.

Activision also charges money for most of their maps.
Title: Re: Aces High 'Classic'?
Post by: Vraciu on September 01, 2018, 11:11:44 AM
Activision also charges money for most of their maps.

And HTC charges $15 a month.   

We can go around and around on this.  At the end of the day the map situation is a problem.  HTC seems to be in the best position to address it rather than waiting on players to figure it out.   If it took Bustr two years to make a map that doesn't speak well for the system for doing so from my view.  Again, above my pay grade. 

As long as it took for me to learn skinning I shudder at what maps require.   
Title: Re: Aces High 'Classic'?
Post by: SirNuke on September 01, 2018, 12:21:51 PM
TBH I'd enjoy playing vanilla AH1

no formations
older GV controls that required anticipation
free 8 players
infinite E in the N1K
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 01, 2018, 12:54:32 PM
TBH I'd enjoy playing vanilla AH1

no formations
older GV controls that required anticipation
free 8 players
infinite E in the N1K

It seems AH 1 had more 'fun' elements, a lone player could close a town by himself etc.

This made average players stay, they could acomplish something without a need of a horde.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 01, 2018, 01:09:28 PM
https://www.youtube.com/watch?v=hmH7G4whqls
Title: Re: Aces High 'Classic'?
Post by: Bizman on September 01, 2018, 01:34:06 PM
It seems AH 1 had more 'fun' elements, a lone player could close a town by himself etc.

This made average players stay, they could acomplish something without a need of a horde.

I liked that too. The main thing may be that I was twenty years younger as were all my squaddies. Not to mention the whole online gaming genre was new and exciting. Or at least new to those of us who got on board with the rise of fixed-price broadband Internet.

And further, as kids my generation used to read ww2 related comics, and the online games enabled reliving those adventures. Do they exist any longer?
Title: Re: Aces High 'Classic'?
Post by: SirNuke on September 01, 2018, 04:34:43 PM
It seems AH 1 had more 'fun' elements, a lone player could close a town by himself etc.

This made average players stay, they could acomplish something without a need of a horde.

IMO if there was one update to name that killed the gameplay is when they replaced the small square town.
Title: Re: Aces High 'Classic'?
Post by: ccvi on September 01, 2018, 04:41:43 PM
How big are those maps?  :D

500 MB or somewhere around that order of magnitude.
Title: Re: Aces High 'Classic'?
Post by: nrshida on September 02, 2018, 01:29:08 AM
See Rule #4
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 02, 2018, 01:57:03 PM
I wonder would it be possible to have 'AH 1 arena' ?
Title: Blast from the past
Post by: nugetx on September 02, 2018, 02:27:57 PM
(https://i.imgur.com/Q1LVU9y.jpg)

(https://i.imgur.com/U0JbiVq.gif)

(https://i.imgur.com/e9Fhf8S.gif)

(https://i.imgur.com/BPaGwlD.gif)

(https://i.imgur.com/GAaOCQT.jpg)

(https://i.imgur.com/CdjdG0m.jpg)

(https://i.imgur.com/yJyFyMi.jpg)

(https://i.imgur.com/Y66ovJG.gif)

(https://i.imgur.com/pSQJVaI.gif)
Title: Re: Blast from the past
Post by: nugetx on September 02, 2018, 02:36:00 PM
(https://i.imgur.com/td5m8Bh.gif)

(https://i.imgur.com/04kdLAZ.gif)
Title: Re: Blast from the past
Post by: Lazerr on September 02, 2018, 03:09:12 PM
Jeeesh that looks terrible.. lol
Title: Re: Blast from the past
Post by: nugetx on September 02, 2018, 03:15:57 PM
Jeeesh that looks terrible.. lol
What? I think the ground has better aesthetic, it's clean, you can see better ground targets and dots.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 02, 2018, 03:26:57 PM
Ofcourse with the same graphics.

HTC must have backed up old versions....
Title: Did AH 2 had better graphics than current version?
Post by: nugetx on September 02, 2018, 03:37:27 PM
AH 3

(https://i.imgur.com/BK9YKvt.jpg)

(https://i.imgur.com/8oOlNWu.jpg)


AH 2

(https://i.imgur.com/871umMK.jpg)

(https://i.imgur.com/IBlZ3Lm.jpg)

(https://i.imgur.com/guQdI97.jpg)



 :O

Title: Re: Aces High 'Classic'?
Post by: The Fugitive on September 02, 2018, 03:43:49 PM
I wonder would it be possible to have 'AH 1 arena' ?

LOL!!! WHY?

Biggest complaint of this game has always been "graphics are old school" so lets take a step backwards! You can never, and I mean NEVER get the "ol' Aces High" back. Even if HTC DID open an AH1 arena a few would look in just for the nostalgic aspect, but like the "Axis and Allies" arena it will be a ghost town. Not because it "sucks" or any other thing you could type about it. But because the world has changed, gaming has changed, players have changed. Aces High has been slow to react to that change which is why they are in the boat they are in, but goin backwards is only a quicker way to kill off what is left.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 02, 2018, 03:45:01 PM
gaming has changed, players have changed.
Fugitive if you would read last few pages, you would notice people liked the old gameplay better.

Quote
but goin backwards is only a quicker way to kill off what is left.

A gaming giant like Blizzard is going back to game from 15 years ago.
Title: Re: Aces High 'Classic'?
Post by: The Fugitive on September 02, 2018, 03:56:18 PM
Fugitive if you would read last few pages, you would notice people liked the old gameplay better.

A gaming giant like Blizzard is going back to game from 15 years ago.

LOL!!! ya what 10-12 people? The boards are populated by less than 5% of players IN the game, hardly a great percentage of "lumping" an bunch of posters in for that.

Blizzard it a totally different company/setup. Of the hundreds of thousands of people that use Blizzard they will be enough players to populate another arena. Here, HTC NEVER had hundreds of thousands of subscribers.

This is my last post to anything you post unless you give us your in-game name, and not your shades that you use, your real name EVERYONE knows you by.
Title: Re: Did AH 2 had better graphics than current version?
Post by: horble on September 02, 2018, 03:59:32 PM
No.
Title: Re: Did AH 2 had better graphics than current version?
Post by: Vraciu on September 02, 2018, 04:01:49 PM
No.

+1

/Thread
Title: Re: Aces High 'Classic'?
Post by: Vraciu on September 02, 2018, 04:02:40 PM
This is my last post to anything you post unless you give us your in-game name, and not your shades that you use, your real name EVERYONE knows you by.

+1

I'm in on that.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 02, 2018, 04:18:35 PM
Here, HTC NEVER had hundreds of thousands of subscribers. .

but it had hundreds with ah 2 and previous gameplay.

you do the math.

Quote
your real name EVERYONE knows you by.

(https://imgc.allpostersimages.com/img/print/poster/batman-i-m-batman_a-G-9540716-0.jpg)

 :rofl
Title: Re: Aces High 'Classic'?
Post by: The Fugitive on September 02, 2018, 04:25:30 PM
Welcome to the "Ignore List".

(https://www.askideas.com/media/07/Clown-Waving-Hand-And-Says-Goodbye-Animated-Gif.gif)
Title: Re: Did AH 2 had better graphics than current version?
Post by: Devil 505 on September 02, 2018, 04:26:21 PM
If you think the AH2 graphics were better, you need glasses.

BWT all these aircraft skins were from AH2.
Title: Re: Did AH 2 had better graphics than current version?
Post by: SirNuke on September 02, 2018, 04:56:25 PM
no
Title: Re: Blast from the past
Post by: SirNuke on September 02, 2018, 04:58:53 PM
if your intend is to be annoying with the thread spam, you are successful.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 02, 2018, 05:46:08 PM
 :salute
Title: Re: Blast from the past
Post by: Vraciu on September 02, 2018, 05:47:06 PM
Jeeesh that looks terrible.. lol

+1

It's like Atari 2600.

if your intend [Nugetx] is to be annoying with the thread spam, you are successful.

+1
Title: Re: Aces High 'Classic'?
Post by: Vraciu on September 02, 2018, 05:49:46 PM
Welcome to the "Ignore List".

(https://www.askideas.com/media/07/Clown-Waving-Hand-And-Says-Goodbye-Animated-Gif.gif)

I'm with you on this one.  I've given the guy plenty of slack over the years but it's worn out its novelty now...
Title: Re: Blast from the past
Post by: JimmyC on September 02, 2018, 07:01:20 PM
is that new chum I smell...




swims off...
Title: Re: Blast from the past
Post by: Max on September 02, 2018, 09:46:12 PM
Ah but for the goold ole days of yesteryear.

(https://s22.postimg.cc/6cv1pbim9/yeager.jpg) (https://postimages.org/)
Title: Re: Blast from the past
Post by: Vraciu on September 02, 2018, 10:16:54 PM
Ah but for the goold ole days of yesteryear.

https://s22.postimg.cc/6cv1pbim9/yeager.jpg


COMING SOON!!!

Aces High 4 : Battle of NugetY

(https://s33.postimg.cc/4ctklxtpr/Aces_High_4_-_Nuget_Y.jpg)

Title: Re: Did AH 2 had better graphics than current version?
Post by: Easyscor on September 02, 2018, 10:37:41 PM
Quote
Did AH 2 had better graphics than current version?

Silly boy  :D

Title: Re: Blast from the past
Post by: Vraciu on September 02, 2018, 11:29:11 PM
is that new chum I smell...




swims off...

https://www.youtube.com/watch?v=2I91DJZKRxs

Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 12:39:30 AM

COMING SOON!!!

Aces High 4 : Battle of NugetY

(https://s33.postimg.cc/4ctklxtpr/Aces_High_4_-_Nuget_Y.jpg)

But with gameplay like you never experienced before ;)
Title: Re: Did AH 2 had better graphics than current version?
Post by: usvi on September 03, 2018, 01:03:08 AM
They have a current version? :bolt:
Title: Re: Blast from the past
Post by: Bruv119 on September 03, 2018, 04:16:00 AM
least the clouds look better than the current version. 
Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 05:37:14 AM
least the clouds look better than the current version.

and the lighting, it's not dark like currently when you turn off all the 'eye candy'...

I much more prefer those graphics tbh than current ones.

And it's from 99 !


The graphics of AH were never the problem...... it's all about gameplay.

I would be paying 15$  for those graphics and AH 1 gameplay today no problem.
Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 05:45:28 AM
Let's have an AH 1 arena  :banana:
Title: Re: Blast from the past
Post by: TWCAxew on September 03, 2018, 05:47:54 AM
I do like the clearity and the farms on picture 7 and 8. I am not a fan of the AH 3 green yellow sky... I also like the open field plane selection.

I much more prefer those graphics tbh than current ones.
Lets not over react 😂😂
Title: Re: Blast from the past
Post by: Bizman on September 03, 2018, 05:48:07 AM
---
I would be paying 15$  for those graphics and AH 1 gameplay today no problem.

People are never happy! Just remember those who left or who said this game isn't tempting for new players because of the outdated graphics...
Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 05:49:13 AM
People are never happy! Just remember those who left or who said this game isn't tempting for new players because of the outdated graphics...

They didn't know
Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 05:52:36 AM
I do like the clearity and the farms on picture 7 and 8. I am not a fan of the AH 3 green yellow sky... I also like the open field plane selection.
Lets not over react 😂😂

In the sense that everything is more clearer, the sky is blue, and I bet it was always day, because there was no night time (night time is not good for a game like this).


AH 3 might have more polygons and pixels, but at the cost of being more muddy and with the new 'special effects' like shadows, bloom etc it looks like it went through various filters and it makes you see the world like you would have vision impairment.

That's why I prefer AH 1 graphics (AH 2 graphics looks ok also)
Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 05:55:09 AM
Do chess has amazing graphics ? No

and people play chess since hundreds of years, because of the gameplay.
Title: Re: Blast from the past
Post by: nugetx on September 03, 2018, 06:11:51 AM
Check out the beautiful clouds


(https://i.imgur.com/xvu6f2M.jpg)

(https://i.imgur.com/CqkpOKB.jpg)

(https://i.imgur.com/6by36VM.jpg)

(https://i.imgur.com/fL2dMfz.jpg)

(https://i.imgur.com/T9XiZAp.jpg)

(https://i.imgur.com/bfAI4dP.jpg)

(https://i.imgur.com/Yw9XFKd.jpg)
Title: Re: Blast from the past
Post by: TWCAxew on September 03, 2018, 06:47:33 AM
In the sense that everything is more clearer, the sky is blue, and I bet it was always day, because there was no night time (night time is not good for a game like this).

Night time was a thing in ah 2 but later on removed.

I do like the bright sky's. I am a sucker for bright colours, but as a graphic designer I know toned down colours often work better :uhoh

I don't like the mud either tbh
Title: Re: Aces High 'Classic'?
Post by: Skuzzy on September 03, 2018, 07:00:18 AM
Merged 3 different topics which were a mask for the same subject.
Title: Re: Aces High 'Classic'?
Post by: SirNuke on September 03, 2018, 07:12:12 AM
the old clouds looked ok from a distance but as they were rendered relative to your position they tended to rotate very fast once you were directly above or under them
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 03, 2018, 07:13:01 AM
the old clouds looked ok from a distance but as they were rendered relative to your position they tended to rotate very fast once you were directly above or under them

sounds like a feature ! ;)
Title: Re: Aces High 'Classic'?
Post by: Bizman on September 03, 2018, 07:31:58 AM
The old clouds also dropped the frame rates to single digits which was why they weren't used much.
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 03, 2018, 07:45:03 AM
The old clouds also dropped the frame rates to single digits which was why they weren't used much.
For the rigs of those past times..... today it would work without a problem.
Title: Re: Aces High 'Classic'?
Post by: TWCAxew on September 03, 2018, 08:02:22 AM
For the rigs of those past times..... today it would work without a problem.

Before the latest clouds came out last year. Clouds wherw no fun to fly near with my 1060.. frames would drop massively. The clouds we have now are alot of fun with the right settings! Brookes settings in the last scenario where AWSOME :banana: 
Title: Combat Tour?
Post by: nugetx on September 03, 2018, 08:50:54 AM
What has happened to combat tour?

(https://i.imgur.com/Z7vsdQa.jpg)

(https://i.imgur.com/jFiuSBK.jpg)

(https://i.imgur.com/VHcyK9R.jpg)

(https://i.imgur.com/4A3FYh8.jpg)

(https://i.imgur.com/YeVR23e.jpg)

(https://i.imgur.com/kE7XQFL.jpg)

(https://i.imgur.com/KKW1zax.jpg)
Title: Re: Aces High 'Classic'?
Post by: nugetx on September 03, 2018, 08:51:47 AM
(https://i.imgur.com/VzIIv8w.jpg)

(https://i.imgur.com/KBZzFFH.jpg)

(https://i.imgur.com/P3IyAcd.jpg)
Title: Re: Aces High 'Classic'?
Post by: nrshida on September 03, 2018, 09:28:08 AM
There's never a DeLorean and a flux capacitor when you need one. Can send Nuget back in time. I'd go forwards myself.

Title: Re: Aces High 'Classic'?
Post by: Skuzzy on September 03, 2018, 10:11:05 AM
This amounts to nothing more than a troll.  Locking it.