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Help and Support Forums => All things VR => Topic started by: toddbobe on April 30, 2019, 08:24:40 PM

Title: Oculus quest
Post by: toddbobe on April 30, 2019, 08:24:40 PM
Will AH work on the quest?
Title: Re: Oculus quest
Post by: Vulcan on April 30, 2019, 11:04:38 PM
Nope, it does not connect to a PC (at the moment, and if it did video performance would be laggy).
Title: Re: Oculus quest
Post by: toddbobe on May 01, 2019, 02:38:07 PM
Nope, it does not connect to a PC (at the moment, and if it did video performance would be laggy).
That’s what I thought... just checking.


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Title: Re: Oculus quest
Post by: Vulcan on May 01, 2019, 04:55:40 PM
Just fwiw, I have an Oculus CV1, and am getting a Quest. They offer quite unique functionality and experiences so it's not necessarily a case of having one or another. Once you have a tethered PC headset you'll get the idea.
Title: Re: Oculus quest
Post by: toddbobe on May 01, 2019, 05:51:42 PM
Just fwiw, I have an Oculus CV1, and am getting a Quest. They offer quite unique functionality and experiences so it's not necessarily a case of having one or another. Once you have a tethered PC headset you'll get the idea.
The only thing I use my VR for is aces. Im thinking about getting the S



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Title: Re: Oculus quest
Post by: bonghunter on October 24, 2019, 10:22:34 AM
Hi,
   Only just tried AH on my oculus quest, worked well enough. managed to get into a plane and fly about a bit in offline mode. Was some distortion in the VR view, quite obvious warping of view at the edges in the tower, but not really apparent when flying.

   I'll have to spend a bit more time working out the best setup and if there are any other issues.

   As to how you do this with the quest, you first need to set your oculus to developer mode with you phone app, then create a developer account on oculus's website. after that use sidequest to load ALVR onto your quest. install ALVR and steam on your PC. And finally your computer has to have a wired connection to a 5g capable router which your quest connects to over you wifi network.

   After you get all that working you can use steam from the oculus quest. which is great cause quest really does lack free content and is even a bit short of paid content.

   I've been using this setup and it works quite well. I occasionally do get major tearing artifacts on some games, not really sure what the root cause of this is though. 

Also, oculus has announced that they are planning to release a link cable for the quest in the future.     

Regards
Title: Re: Oculus quest
Post by: Vulcan on October 24, 2019, 05:49:32 PM
There is no point in the above as Oculus will be releasing the link capability next month.

Also you don't need a 5G capable router? (I doubt you have any 5G networks yet...)
Title: Re: Oculus quest
Post by: bonghunter on October 24, 2019, 08:37:39 PM
Well,

Quote
Also you don't need a 5G capable router? (I doubt you have any 5G networks yet...)

    Probably should have been clearer,  5G, as in a 5 ghz wifi network, not a 5g mobile phone cell network.

Quote
There is no point in the above as Oculus will be releasing the link capability next month.

    As for the cable, well that's next month and will cost about $80, also, it's nice not to have a wire attached for many games. that said, I'll probably buy a link cable as soon as they are available.

   Finally, there are several games that you can sideload that are good and not available in the quest Oculus store.

<O
Title: Re: Oculus quest
Post by: Mister Fork on October 28, 2019, 12:54:59 PM
Starting next month with the Quest update, and coupled with the cable, you'll be able to use the Quest no different than any game for the two Rift systems. And in the January release, they expect it to allow you to dump your controllers for hand motion sensing.  Meaning, bye-bye crappy hand controllers.

My son wants to upgrade his Acer VR headset to a Rift, I'm telling him to buy the Quest.  Best of both worlds no?
Title: Re: Oculus quest
Post by: CptTrips on October 28, 2019, 01:16:58 PM
Starting next month with the Quest update, and coupled with the cable, you'll be able to use the Quest no different than any game for the two Rift systems. And in the January release, they expect it to allow you to dump your controllers for hand motion sensing.  Meaning, bye-bye crappy hand controllers.

My son wants to upgrade his Acer VR headset to a Rift, I'm telling him to buy the Quest.  Best of both worlds no?


Interesting.  So you can run Steam games? 





Title: Re: Oculus quest
Post by: Mister Fork on October 28, 2019, 03:37:50 PM

Interesting.  So you can run Steam games? 

That's what they say but I'm waiting for verification... the old Trust but Verify. :)
Title: Re: Oculus quest
Post by: Vulcan on October 28, 2019, 03:41:03 PM
I have a Quest and a CV1 (Rift, as well as a DK1 and DK2). I will be ordering the cable and testing it with AH and Steam.
Title: Re: Oculus quest
Post by: Mister Fork on October 28, 2019, 03:48:23 PM
I have a Quest and a CV1 (Rift, as well as a DK1 and DK2). I will be ordering the cable and testing it with AH and Steam.
Well, there we go. Vulcan will test it for us. :x

I had a DK2, and now two Acer VH101 VR headsets. Oldest wants to upgrade his Acer to a Quest.
Title: Re: Oculus quest
Post by: Vulcan on December 19, 2019, 04:13:25 PM
The official link cable is shipping, just placed my order.
Title: Re: Oculus quest
Post by: Softail on January 02, 2020, 07:16:01 AM
Any update Vulcan?
Title: Re: Oculus quest
Post by: Vulcan on January 02, 2020, 03:59:03 PM
Yeah got the cable, but I need a USB-A male to USB-C female adapter, should be arriving shortly.
Title: Re: Oculus quest
Post by: Mister Fork on January 03, 2020, 10:40:28 AM
Yeah got the cable, but I need a USB-A male to USB-C female adapter, should be arriving shortly.
lol - that was my exact problem too.  Mine comes today...  :x
Title: Re: Oculus quest
Post by: Vulcan on January 06, 2020, 10:57:28 PM
Quest Link working, runs nicely with AH. FPS tops out at 71 (whereas my CV1 tops out at 90).
Title: Re: Oculus quest
Post by: Mister Fork on January 09, 2020, 04:07:36 PM
I can't get my Quest to be identified by the Oculus PC software. More troubleshooting required.
Title: Re: Oculus quest
Post by: FLS on January 09, 2020, 04:22:46 PM
Are you using a USB 3.0 port?
Title: Re: Oculus quest
Post by: Mister Fork on January 10, 2020, 04:01:15 PM
Are you using a USB 3.0 port?
Yep. I'm not sure the extension cable I got is not 3.0. I need to connect my USB C cabled directly to test. Will do Sunday.
Title: Re: Oculus quest
Post by: Vulcan on January 10, 2020, 04:26:07 PM
My USB-A to USB-C adapter is just a dongle, not a cable.
Title: Re: Oculus quest
Post by: Vulcan on January 10, 2020, 05:29:56 PM
Well derp... Oculus software version 13 kills Link compatibility.

So apparently don't run the PTC Beta versions (turn off the beta option). This creates a mismatch between the oculus software and quest firmware.

I had another play... some observations
 - FOV feels bigger
 - images don't feel as sharp, possibly FOV related
 - Quest MIC sucks, very low pickup - this is a known issue
 - actually feels a bit smoother than the CV1 in tracking and head movement
 - Audio is a bit meh due to the speakers in the Quest, if you cup your hands over them it's sounds good so it's a design issue for the type of game I suspect
Title: Re: Oculus quest
Post by: Mister Fork on January 10, 2020, 11:18:52 PM
Well derp... Oculus software version 13 kills Link compatibility.

So apparently don't run the PTC Beta versions (turn off the beta option). This creates a mismatch between the oculus software and quest firmware.

I had another play... some observations
 - FOV feels bigger
 - images don't feel as sharp, possibly FOV related
 - Quest MIC sucks, very low pickup - this is a known issue
 - actually feels a bit smoother than the CV1 in tracking and head movement
 - Audio is a bit meh due to the speakers in the Quest, if you cup your hands over them it's sounds good so it's a design issue for the type of game I suspect


Ok- I’ll install the Oculus software on another computer and try it again. Thanks for the tips V
Title: Re: Oculus quest
Post by: Drano on January 11, 2020, 09:50:49 AM
Yeah I haven't had a lot of the issues on my Rift S others are having since Oculus consolidated their software and I'm on the PTC. A lot of bad experiences to be sure. I have had a performance hit since v12 & 13 tho but found a trick to get around it. If you run the oculus debug tool there's a setting called something like GPU scaling. Turn that off, stop oculus service, start oculus service. It'll run better now. Unfortunately, the setting reverts back if you reboot your PC so you have to reset it each time. Oculus has to be aware of this as I found it on their forums and on reddit too.

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