Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: SAAMIAM on September 09, 2019, 12:42:57 PM

Title: VR Pilots Sound Off
Post by: SAAMIAM on September 09, 2019, 12:42:57 PM
I would like to create a roster of all players currently flying in vr and what system they are using.. My end goal is to create an epic battle VR vs Non-VR and then conduct a survey/research for a pros/cons, advantages/disadvantages type debrief. This is all in effort to better educate our players and consumers so they can better decide which way to go.. 

Ill go first..

Call Sign "SAAM I AM" or just "SAAMY" or "SAAM"
VR Gear - Oculus Rift gen 1 with touch controllers and 2 sensors
Pc info - GPU - MSI GTX960 4gb, CPU Core i5 3400ghz, 12gb Ram, 1tb ssd
Notes.. my graphics card and cpu are actually just below the Oculus minimum recommended. They say GTX970 is bare minimum. I have no issues running AH with my current setup so long as i dumb down my in game settings a bit..
Title: Re: VR Pilots Sound Off
Post by: fuzeman on September 09, 2019, 01:11:01 PM
You will only get responses from players who frequent the BB.
Still using a basic three controller setup and use the old view system, not even track ir.
Title: Re: VR Pilots Sound Off
Post by: Mister Fork on September 09, 2019, 02:48:15 PM
Callsign Fork
VR Gear - Acer AH101 with two controllers. I use a Saitek X-52 HOTAS and Thrustmaster Pedals
PC Info - 16Gb ram, CPU Core is i7 3770, 750mb ssd, GPU - EVGA 1070 GTX 8Gb
Notes - I don't use the two controllers to fly - 99% flying is HOTAS
Title: Re: VR Pilots Sound Off
Post by: Drano on September 09, 2019, 08:35:44 PM
Rift S. Don't use the touch controllers for anything, using hotas for everything else. Don't get to fly as much as I'd like tho.


Sent from my iPad using Tapatalk
Title: Re: VR Pilots Sound Off
Post by: 1stpar3 on September 10, 2019, 02:24:53 AM
High ya Sam. You ran into me in War Online Pacific! Nvidia 1070...Rift S...Asus G20
Title: Re: VR Pilots Sound Off
Post by: hazmatt on September 10, 2019, 05:37:26 PM
Speaking of VR. Has anybody posted something like VR basics?

Examples:
How does a VR controller work? do I need a stick can I used one?
What's the best bang for the buck getting started with VR?
Pros and cons of VR. IE: It's easier to see enemy but but harder to see chat or something?

I've considered VR but don't know much about it so I was curious if someone had or could post such a think.
Title: Re: VR Pilots Sound Off
Post by: Eagler on September 10, 2019, 08:13:59 PM
VR is the way to go - flying without it might put you at a disadvantage

Setup
Vive Pro
i9-9900K@3.60
RTX 2070
Warthog stick
Thrustmaster TWCS Throttle
Ch Pedals

<S>
Eagler
 
Title: Re: VR Pilots Sound Off
Post by: The Fugitive on September 10, 2019, 08:46:56 PM
Speaking of VR. Has anybody posted something like VR basics?

Examples:
How does a VR controller work? do I need a stick can I used one?
What's the best bang for the buck getting started with VR?
Pros and cons of VR. IE: It's easier to see enemy but but harder to see chat or something?

I've considered VR but don't know much about it so I was curious if someone had or could post such a think.

List your questions, they will be answered.

I have never used the controllers in AH. They work ok in other games, but I think a stick with switches just works quicker, more positive action.

I use a stick, throttle, and rudder pedals even flying in VR

You can catch a sale on Acer and a couple others Be sure the one your looking at works in AH. Post here what your looking at and these guys will steer you strait. I have an Oculus and love it.

Pros, immersion! It adds "feel" to the experience. Falling out of your chair is a possibility. Tracking is much easier as long as your looking at a single target.

Cons, resolution is lower and so looks a bit grainy. While you can see the wall of your plane you CAN tell that the wall is as thin as the graphic over lay. Typing is pretty much impossible unless you touch type. Voice command software helps as well as having a crap load of buttons on my hotas. Learning to fly again is the one that gets me. Old dog , new tricks thing. My thumb on the hat switch is still quicker than turning my neck.

I love the feel of VR, I hate learning how to fly with it, but it is the future.
Title: Re: VR Pilots Sound Off
Post by: 1stpar3 on September 12, 2019, 11:52:10 PM
Fugi...OldDog maybe? Thats what keeps us young....new things!  :rock   Your mention of the Hat Switches, KEY! This is the only sim I know, that lets you still use view commands/hatswitches. Its hard at first, but it gets easier. I hardly ever need the hat switch any more. VOICEATTACK(or like program) is the software I use...its a must imho. Unless you have a ThrustMaster stick and Hotas, or one with A LOT of buttons..it will save you a lot of frustrations.I do have a Thrustmaster warthog, with switches to spare...and still I use it for typing stuff, like Salvo changes,Auto Pilot speed changes, returning salutes, and a number of other functions. Like Fugitive also mentioned...ask away and someone will get back with a response...usually like 5 or 6 answers  :D Only stupid question is the one that doesnt get asked  :aok
Title: Re: VR Pilots Sound Off
Post by: Drano on September 13, 2019, 10:37:25 AM
I'm still using the hat combined with the Rift S. The 90 degree fov is limited by your cervical anatomy! So I'll use pretty much just the left and right parts of the hat to extend fov a little, which is enough. If there was one thing I'd change about VR it'd be the option to scale the views as with the TIR I switched from. 1:1 is cool but it's quite an effort craning around for an hours at a time session. Might not be bad if I were standing but from the seated position it's tough for extended periods even in an office chair.

Sent from my Moto Z (2) using Tapatalk

Title: Re: VR Pilots Sound Off
Post by: evilseed on September 16, 2019, 04:51:00 PM
Call Sign "evilseed"
VR Gear - Oculus Rift S, Saitek X-55 HOTAS
Pc info - GPU - Gigabyte GTX1650 4GB, CPU Core i7-3770K 3500ghz, Fatal1ty P67 Pro mainboard (PCIE 2.0) , 32GB Ram, 1TB SSD (separate 128GB system SSD)

I also get a "below the Oculus minimum recommended" warning, but Aces High works fine.

I've played sims for 20 years, played AH2 for a few years with a head tracker, and AH3 for a few months before switching to VR.  VR has improved my deflection shots, NOE/treetop flying, and judging E-states, closure rates, etc, as I have a much more precise sense of where everything is and is going.  FOV and fatigue from 1-to-1 head movement is solved via left and right view hat, e.g. hat left and look 90 degrees left = check six.

-ES
Title: Re: VR Pilots Sound Off
Post by: DaddyAce on September 16, 2019, 07:20:36 PM
Call Sign "DaddyAce"
VR Gear - Oculus Rift that I use  with CH Fighterstick, Pro Throttle & Pro Pedals
Pc info - GPU - Geforce AORUS GTX 1080 11gb, CPU i5 7600K, 8gb Ram, 500GB ssd, but AH3  currently installed on HDD (as recomended by Skuzzy)

I love VR for all the reasons stated by evilseed and others.  I have not yet talken the time to install Voice Attack, whcih I think would help a lot with some of my VR issues, like view of the keyboard, unless I remove the VR headset.  Negatives for me especially being an old guy with arthritis, is that the smaller field of view compared with TrackIR makes it harded for me to see threats from behind my 3-9 line...I compensate up for some of this by use of hat switch as some have said.  Also, unlike Fugi, I transitioned easily, for me from TrackIR.
Title: Re: VR Pilots Sound Off
Post by: DaddyAce on September 17, 2019, 06:46:22 PM
Minor correction on my specs, GPU has8 GB, not 11 GB video RAM.
Title: Re: VR Pilots Sound Off
Post by: OldMeat on September 20, 2019, 11:35:50 AM
 :airplane:
Does anyone know if a Oculus GO, will work with Aces High.
Title: Re: VR Pilots Sound Off
Post by: Pluto on September 20, 2019, 02:49:07 PM
:airplane:
Does anyone know if a Oculus GO, will work with Aces High.

It will not
Title: Re: VR Pilots Sound Off
Post by: Vulcan on September 22, 2019, 02:40:16 PM
If there was one thing I'd change about VR it'd be the option to scale the views as with the TIR I switched from. 1:1 is cool but it's quite an effort craning around for an hours at a time session.

I used to have this before offical VR support came to AH (using glovepie). I requested that feature from HT ages ago when he first started to build in VR.
Title: Re: VR Pilots Sound Off
Post by: Vulcan on September 22, 2019, 02:41:47 PM
:airplane:
Does anyone know if a Oculus GO, will work with Aces High.

I would suggest looking into VRidge and Riftcat.
Title: Re: VR Pilots Sound Off
Post by: SAAMIAM on September 23, 2019, 01:21:30 PM
VR is the way to go - flying without it might put you at a disadvantage

Setup
Vive Pro
i9-9900K@3.60
RTX 2070
Warthog stick
Thrustmaster TWCS Throttle
Ch Pedals

<S>
Eagler

Eagler!!!!!! Now there is a name That has frequently displayed itself in my message box immediately after exploding... 😈😡😡... straight killer!! Pleasure to be downed by you good sir.. get it while you can because by December SAAM I AM  and his Mossy will be spreading Christmas Cheer.....      all over the AH landscape!, 😉
Title: Re: VR Pilots Sound Off
Post by: SAAMIAM on September 23, 2019, 01:34:51 PM
1:1 is cool but it's quite an effort craning around for an hours at a time session. Might not be bad if I were standing but from the seated position it's tough for extended periods even in an office chair.
Sent from my Moto Z (2) using Tapatalk
After experimenting with many chairs, stools, ect... I found that my LazyBoy recliner in the fully kicked back position with feet up is the Bees Knees.. to get the positioning right, I will find my (dentist chair) comfy spot, then pause the game by hitting the oculus menu button. Then while paused I hit the "Reset tracking" and BOOM!! I am back in perfect alignment inside the cockpit with crosshair, my left and right elbows resting comfortably on the pillowy arm rest, hands at the waist near Johnsonland and in perfect position to grab the stick with an almost "Thumb-forefinger" easy grip, my head resting and in great position to look up and back without strain.. 4 to 5 hour sessions are a breeze... try it! 
Title: Re: VR Pilots Sound Off
Post by: Drano on September 23, 2019, 04:32:12 PM
After experimenting with many chairs, stools, ect... I found that my LazyBoy recliner in the fully kicked back position with feet up is the Bees Knees.. to get the positioning right, I will find my (dentist chair) comfy spot, then pause the game by hitting the oculus menu button. Then while paused I hit the "Reset tracking" and BOOM!! I am back in perfect alignment inside the cockpit with crosshair, my left and right elbows resting comfortably on the pillowy arm rest, hands at the waist near Johnsonland and in perfect position to grab the stick with an almost "Thumb-forefinger" easy grip, my head resting and in great position to look up and back without strain.. 4 to 5 hour sessions are a breeze... try it!
Yeah but again you're using the touch controllers to fly with. The hands were cool IMO for about twenty minutes! I'd agree with FLS that if forced to use them that would be a deal breaker. I have way too much invested in my hotas controllers to ditch them for those little toys! 

I really don't have problems tracking with the Rift S. I extend FOV with a hat switch, which works. I think that if TIR has one thing over it is the ability to tweak the curves of each axis so you don't have to move your head quite so much. It'd be nice if that could be an option for games like flight or racing sims where you're generally seated.

Making that transition insofar as immersion goes takes very little time. When I went from the early days where we only had a hat switch to look around to my first head tracker it took some getting used to. But after a while you don't even notice it. Same rules I'm finding apply going from TIR to VR.

Sent from my Moto Z (2) using Tapatalk

Title: Re: VR Pilots Sound Off
Post by: toddbobe on September 27, 2019, 03:50:01 PM
Rift x52 and peddels
Title: Re: VR Pilots Sound Off
Post by: SAAMIAM on October 03, 2019, 11:39:48 PM
Thats a great bunch of pilots flying in VR!!! It will be nice sometime to organize a VR vs    Non-VR battle sometime and see how it turns out.. I see that I am just about the only one loving the realism that the touch controllers provide.
I know you guys think im looney to choose touch controllers over my gazillion dollar HOTAS and pedals (that I still use for Ace Combat and IL2) but for AH III and WOP, the boys at Hitech have nearly perfected it.
In a sense of relative comparison to the flight control systems of late '30s, early 40's aircraft, the touch controllers offer me a more realistic representation of those controls. Flying a bird back then was kind of like driving a '76 Town car with a good bit of play in the steering.
The HOTAS setup is a precision instrument designed for todays supersonic jets... yes, the HOTAS gives you a bit of an advantage over the realistic sloppy stick feel of the touch controllers but Im ok with it.. It gives me that much more excitement if and when I shoot you down with my handicap.. 😉
Anyway, thanks everyone for chiming in and providing information for others to become informed about the VR experience in this awesome game..

One Final Note.. I've played IL2 for a long time and recently their VR supported version, played War Thunders VR version, World of Aircraft, VTOL, Worlds at War as well as every other VR air combat game I can find and hands down, HighTech Creations has blown them all away!, Leaps and Bounds ahead of the rest and for me, its the touch controllers that puts them ahead of the rest.. (even with the controller lockout bug on yoked aircraft)..

Best Regards,
  SAAM
Title: Re: VR Pilots Sound Off
Post by: Drano on October 04, 2019, 07:46:05 AM
Sam ya gotta put those touch controllers down. They're still working out bugs with their tracking and let's be clear about this---that's an OCULUS issue. NOT a HTC issue. You HAVE to know this if you've been paying any attention to the last several updates. So don't be looking for Hitech to be straightening that out, it's on their end. The game can only make use of what the controllers --any controllers for that matter --send it. That said I don't get at all the idea it adds to immersion. Dude if you're flying around looking at how cool your hands look (and bright blue hands don't look all that cool,btw) that's likely part of why you're getting killed. The immersion is in the headset bro! It's how you can look around the "world". That's where it's at. And if you're not doing that --yer gonna git kilt!

Oh and stop flip flopping from WOP and AH. The flight models are waaaay too different. It's just messing you up further.


Sent from my iPad using Tapatalk
Title: Re: VR Pilots Sound Off
Post by: Avman on December 05, 2019, 07:09:24 AM
AKAvMAN
VR Gear - Valve Index since October, had an HTC Vive for 2 years before that.
PC Info - GPU - Geforce RTX 2070, CPU Core i7 7700k, 16gb RAM,


Huge step up from the HTC Vive to the Valve Index.  much higher resolution, clear crisp image. Much larger filed of view and "sweet spot."
Title: Re: VR Pilots Sound Off
Post by: Vudu15 on December 07, 2019, 04:54:33 PM
I also run VR Oculus Rift

https://youtu.be/ZkJKqr6x2e8?t=2 (https://youtu.be/ZkJKqr6x2e8?t=2)
Title: Re: VR Pilots Sound Off
Post by: toddbobe on December 16, 2019, 11:13:39 PM
I use rift with X52 and peddles
Toddbobe
Title: Re: VR Pilots Sound Off
Post by: Rockdog on March 17, 2020, 12:06:51 AM
Don’t know if anyone still care but just saw the topic.

Headsets: Valve Index and Pimax 5k+
Computer: i9 9900k, 1080ti, 32GB ddr4 3200, all SSD storage
Controls: just canned my trusty Logitech G940 FFB in favor of a VR cockpit setup with MFG Crosswind pedals, VKB Gunfighter III with long extension, and a Warthog throttle.

I will never be able to go back to a monitor after getting into VR flying, having everything in 3D and where it’s supposed to be when you look around is life changing. When Pimax comes out with the 8KX (and it works, and they actually ship the thing), I give up actual reality and just live in the matrix.... :cheesy:
Title: Re: VR Pilots Sound Off
Post by: Easyscor on March 17, 2020, 09:49:31 AM
How hard was it to configure your PiMax, and is it worth it compared to the alternatives?
Love my MFG pedals.
Title: Re: VR Pilots Sound Off
Post by: Rockdog on March 18, 2020, 10:21:23 AM
The Pimax is an ongoing project. The software is getting better, at first it was an enigma but the latest release works pretty well in the default values. Same can be said for the firmware. It’s taken them two years to get it working but now it’s finically usable. I also had to 3D print connectors to use my old HTC Vive audio strap with it because two years later I’m still waiting on the audio strap they promised. If you like to tinker and are good with computers, it’s great having the huger widescreen effect. If you look at your wing you can see the tail and the nose at the same time.

All that being said, I recommend the Valve index because it works great  out of the box, it’s well built, and it’s easy to setup and get working
Title: Re: VR Pilots Sound Off
Post by: Easyscor on March 18, 2020, 11:19:13 AM
Thanks for the review, I appreciate it.