Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Wiley on February 25, 2020, 02:46:28 PM

Title: Move kill spam to its own channel
Post by: Wiley on February 25, 2020, 02:46:28 PM
It would be nice if we could still have HOST messages available without the constant scroll of kill spam interfering with the other more useful messages.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: Eagler on February 25, 2020, 03:08:10 PM
2nd that!

Shame to have to turn off the landed kills  messages to kill this new unexpected host noise that no one seems to have aked for

<S>

Eagler
Title: Re: Move kill spam to its own channel
Post by: mustng2 on February 25, 2020, 03:09:16 PM
A very emphatic second!!!!! Please do this.
Title: Re: Move kill spam to its own channel
Post by: Oldman731 on February 25, 2020, 09:37:19 PM
Shame to have to turn off the landed kills  messages to kill this new unexpected host noise that no one seems to have aked for


Respectfully disagree.

There's a balance here.  When you publish only the kills, you reward vulchers and pickers and the vulching pickers who land and rearm and go back to pad their scores.  I think it's nice to see how often the same people fail.

Hey, reasonable minds can differ!

*** *** ***

Reflecting on what I just wrote, I have this clarification:

I regret that I wrote this as a reply to Eagler's post, and may thus have created an impression that I thought Eagler was one of the picking vulchers.  Nothing could be further from reality.  Eagler is, and in my experience has always been, one of the finest pilots in this game.  He has no need either to vulch or pick.  Nor have I ever seen him do so.

This is proof, believe it or not, that the oldman has a conscience.

Otherwise, the post stands.

- oldman
Title: Re: Move kill spam to its own channel
Post by: Shuffler on February 25, 2020, 10:48:13 PM
We all know you were not referring to Eagler.
Title: Re: Move kill spam to its own channel
Post by: Ramesis on February 26, 2020, 07:51:54 AM
 :aok
Title: Re: Move kill spam to its own channel
Post by: Eagler on February 26, 2020, 08:37:04 AM
<S> Oldman

Thanks for the kind words.. but ...

I do pick and vutch with the occasional HO thrown in there :)

Who doesn't?

For us who don't need or want the new noise filling the text buffer there should be a way to turn it off without having to turn off more important info like icon, trim, etc settings also.

<S>

Eagler


Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 09:41:12 AM

For us who don't need or want the new noise filling the text buffer there should be a way to turn it off without having to turn off more important info like icon, trim, etc settings also.



So how did you manage for the first 5 or 6 years of AH when we had it and way more people?

Title: Re: Move kill spam to its own channel
Post by: Eagler on February 26, 2020, 09:47:01 AM
Sorry but I don't recall that - what almost 20 years ago?

Maybe better as I had not experienced the difference without it?

Glad some seem to appreciate it.

Just not for me and if HT can provide a way to  turn it back off that would be great.

If not I will tolerate it

<S>

Eagler
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 10:01:04 AM
Sorry but I don't recall that - what almost 20 years ago?

So it obviously wasn't painful enough for you to remember it as a catastrophic problem back then. 



Title: Re: Move kill spam to its own channel
Post by: Wiley on February 26, 2020, 10:01:46 AM
So it obviously wasn't painful enough for you to remember it as a catastrophic problem back then. 

I don't see it as catastrophic.  Personally I'd leave it on in its own channel like it is now.  I just don't like that it clutters the other HOST messages I use on a regular basis.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: Eagler on February 26, 2020, 10:27:24 AM
Who said it is catastrophic? Lol

I asked for an option to turn it off as it interferes with the way i like to play the game

Glad you seem to like it - I don't

<S>

Eagler
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 10:39:06 AM
Who said it is catastrophic? Lol

The goobers throwing themselves on the floor flailing their arms and legs threatening to close their accounts if Hitech doesn't remove it.   :rofl

You didn't say that, but at least some see it as catastrophic.   :rolleyes:
Title: Re: Move kill spam to its own channel
Post by: Wiley on February 26, 2020, 10:45:30 AM
The goobers throwing themselves on the floor flailing their arms and legs threatening to close their accounts if Hitech doesn't remove it.   :rofl

You didn't say that, but at least some see it as catastrophic.   :rolleyes:

The undercurrent I get from their posts seems to be 2 things IMO.  One, they're looking for an excuse to leave, and/or two, they think it encourages some kind of playstyle they don't like.  I don't think it would have a material impact on how people play the game, but they seem to think so.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 11:04:57 AM
I don't see it as catastrophic.  Personally I'd leave it on in its own channel like it is now.  I just don't like that it clutters the other HOST messages I use on a regular basis.

I can somewhat understand your reaction.  By your join date you might not have bee here when we used to have it.  But new players coming from other games would probably find it weird if we didn't have kill msgs.

However, by your use of pejoratives like "spam" and "clutter" you are implying that the kill messages are less valid system host msg than others.  Hitech might disagree.  From a social engineering standpoint, they may be more import. 

I think an argument could be made for color coding categories of system msgs to visual differentiate them more?
Yellow for kill msg? 
Blue for capture/object damage msg?
Grey for action verification like bomb door opened?

But to me, the kill msg seems as valid as any of the other current system msg, maybe more.

It worked well in the early days until we got to about 500 players.  Hmmm come to think of it, maybe the beginning of the decline correlated with the removal of it.  Hmmm, interesting.   ;)






 
Title: Re: Move kill spam to its own channel
Post by: Wiley on February 26, 2020, 11:31:54 AM
I can somewhat understand your reaction.  By your join date you might not have bee here when we used to have it.  But new players coming from other games would probably find it weird if we didn't have kill msgs.

However, by your use of pejoratives like "spam" and "clutter" you are implying that the kill messages are less valid system host msg than others.  Hitech might disagree.  From a social engineering standpoint, they may be more import. 

I think an argument could be made for color coding categories of system msgs to visual differentiate them more?
Yellow for kill msg? 
Blue for capture/object damage msg?
Grey for action verification like bomb door opened?

But to me, the kill msg seems as valid as any of the other current system msg, maybe more.

It worked well in the early days until we got to about 500 players.  Hmmm come to think of it, maybe the beginning of the decline correlated with the removal of it.  Hmmm, interesting.   ;)






 

The thing is
HOST: X was killed by Y.
HOST: X was killed by Y.
HOST: X was killed by Y.
it really makes it difficult to see
HOST: X was killed by Y.
HOST: X was killed by Y.
the command messages that you cannot separate from
HOST: X was killed by Y.
the kill messages.

Color coding wouldn't change that as they often scroll by too fast it wouldn't matter what color they are as unless you're watching the buffer constantly or have it giant on screen you can completely miss seeing them.

Personally I kind of like it, as it gives more information about what just happened around me when I see two merging dots and an explosion, or when I see a squaddie's name go by.

Again, as the snail said it's a really weird hill to die on like some people are, and to me it's just a QoL thing.  Yes, I can get the information I want from the scrolling window or little dots on my dashboard but it is less friendly than it could be with a relatively simple change.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on February 26, 2020, 11:55:44 AM
I say those that oppose the info being turned back on should revolt. You can do this by flying in protest and not shooting anyone down.

I saw a few folks say they were going to vote with their checkbooks. None left... I guess they noticed they were paying with a credit card.  :neener:
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 12:04:06 PM

Again, as the snail said it's a really weird hill to die on like some people are, and to me it's just a QoL thing.  Yes, I can get the information I want from the scrolling window or little dots on my dashboard but it is less friendly than it could be with a relatively simple change.


I disagree.  The human eye is very attuned to color.  It might scroll off, but you peripheral vision would catch a glimpse of a color you are interested in and you can scroll back up to see what it was.  (The color-blind already have problems because color is used extensively in AH.)


A perma-squelch list would also be a relatively simple change.  Hell, I had a 3rd party free utility 1/2 written that would allow you to mange a list of id's to squelch and you could run it after every log-in and it would squelch them all through key cmd automation sent to the AH process.  I dropped it because I figured it would really piss off Hitech.   :t  He didn't just forget to implement perma-squelch.  There are social design reasons he doesn't want to provide it.

He didn't just accidentally add kill messages back to the system buffer.  He is trying to achieve something.  He didn't forget there is a trade-off between information saturation and creating a sense of arena activity.  He was the one who originally removed it for that reason when we got to 500 players.  I'm sure he debated the trade-off.

In a MMOG social design and social cues are as important as flight model.

Now he might make me look like an idiot the next patch  :D, but I think he should keep it for a while.

I would at least try colorization before allowing it to be removed. 

Title: Re: Move kill spam to its own channel
Post by: Wiley on February 26, 2020, 12:14:27 PM
I disagree.  The human eye is very attuned to color.  It might scroll off, but you peripheral vision would catch a glimpse of a color you are interested in and you can scroll back up to see what it was.  (The color-blind already have problems because color is used extensively in AH.)


A perma-squelch list would also be a relatively simple change.  Hell, I had a 3rd party free utility 1/2 written that would allow you to mange a list of id's to squelch and you could run it after every log-in and it would squelch them all through key cmd automation sent to the AH process.  I dropped it because I figured it would really piss off Hitech.   :t  He didn't just forget to implement perma-squelch.  There are social design reasons he doesn't want to provide it.

Not gonna lie, I'dve used the crap out of it.  Most of the guys that irked me to that point are gone now, but I almost was going to put a squelch button macro on one of my joystick buttons at one point.

Quote
He didn't just accidentally add kill messages back to the system buffer.  He is trying to achieve something.  He didn't forget there is a trade-off between information saturation and creating a sense of arena activity.  He was the one who originally removed it for that reason when we got to 500 players.  I'm sure he debated the trade-off.

In a MMOG social design and social cues are as important as flight model.

Now he might make me look like an idiot the next patch  :D, but I think he should keep it for a while.

I would at least try colorization before allowing it to be removed.

Ok, let me put it another way...  Let us have the combat trim/gear up/down and similar HOST messages and landed kills in their own channel so I can keep them in my main chat window. ;)

Like I said, I actually like them and would keep them on, they just interfere slightly with stuff I use all the time when I'm flying.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 12:31:10 PM

Ok, let me put it another way...  Let us have the combat trim/gear up/down and similar HOST messages and landed kills in their own channel so I can keep them in my main chat window. ;)


Well I always thought stuff like that was weird to put in the system msgs.  I think of system as overall arena or server activity.  Internal aircraft notifications seemed out of place.

You know that green text in the center screen like "Auto take off enabled"?  I'd have all internal aircraft notifications popup temporarily there.  Toaster-popup kinda of notification message.
Trim, gear up/down, flaps.  Anything internal to your own aircraft and not wider arena/server.  That would separate internal stuff, from information about the world outside your aircraft.



Title: Re: Move kill spam to its own channel
Post by: Wiley on February 26, 2020, 12:47:02 PM
Well I always thought stuff like that was weird to put in the system msgs.  I think of system as overall arena or server activity.  Internal aircraft notifications seemed out of place.

You know that green text in the center screen like "Auto take off enabled"?  I'd have all internal aircraft notifications popup temporarily there.  Toaster-popup kinda of notification message.
Trim, gear up/down, flaps.  Anything internal to your own aircraft and not wider arena/server.  That would separate internal stuff, from information about the world outside your aircraft.

If it was a movable element, sure.  Not real keen on pulling lead on a guy and having "combat trim on" in the middle of my screen.  The autotakeoff message doesn't matter as much because you're generally not setting up gunnery on takeoff, and if you are, you're not usually using autotakeoff.

It works fine in the message buffer.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 26, 2020, 01:00:32 PM
If it was a movable element, sure.  Not real keen on pulling lead on a guy and having "combat trim on" in the middle of my screen.  The autotakeoff message doesn't matter as much because you're generally not setting up gunnery on takeoff, and if you are, you're not usually using autotakeoff.

I checked before I wrote that.  It doesn't appear to be in the gun sight for me. But yeah, movable would be cool.

Title: Re: Move kill spam to its own channel
Post by: Wiley on February 26, 2020, 01:13:11 PM
I checked before I wrote that.  It doesn't appear to be in the gun sight for me. But yeah, movable would be cool.

I'm generally more concerned with stuff in the general vicinity of the gunsight rather than the gunsight itself when I'm shooting. ;)

I am skeptical that there was a long, drawn out thought process and rationalization for the kill messages being in the HOST channel versus something else, similar to the combat trim etc messages going in there.  HOST seems to kind of be the "misc" channel.  I'm just saying it's a bit of a pain the way it works at the moment.

On the upside, I learned where the "CT" light was on my favorite planes, but it's less convenient than it used to be for little to no benefit I can see.  On the downside, I have taken off several times and not put my gear up in some planes because the light is out of the way.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on February 26, 2020, 04:24:07 PM
For me, it is easy enough to set it up in two windows, 5 lines each. Flying prime time US I have no trouble watching the "comments" go by and any movement on the System tab only takes a quick glance if it is something I need to see. If it is and it gets past the 5 lines, I expand the window and get caught up. Do I do this while fighting, no! but I barely look at my gauges when Im fighting.

(http://66.189.10.34:8080/pics/split.jpg)
Title: Re: Move kill spam to its own channel
Post by: waystin2 on February 27, 2020, 07:28:10 AM
For me, it is easy enough to set it up in two windows, 5 lines each. Flying prime time US I have no trouble watching the "comments" go by and any movement on the System tab only takes a quick glance if it is something I need to see. If it is and it gets past the 5 lines, I expand the window and get caught up. Do I do this while fighting, no! but I barely look at my gauges when Im fighting.

(http://66.189.10.34:8080/pics/split.jpg)
Stop making sense or we will kick you out Fugi. :aok
Title: Re: Move kill spam to its own channel
Post by: Eagler on February 27, 2020, 08:56:54 AM
Tried that last night and end up with 2 tab2s setup showing only the kill messages i was trying to isolate with the popup edit button and tab1 gone  :)

I could not see country or ch200 until I restarted AH.

I will try to set this up again.

When you tilde does both windows expand?

<S>

Eagler

Title: Re: Move kill spam to its own channel
Post by: popeye on February 27, 2020, 09:53:36 AM
When you tilde does both windows expand?

Yes.
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on February 27, 2020, 10:38:56 AM
yes, but both windows are adjustable  for size. you can make the text window grow to 10 lines and the system window grow to 20.
Title: Re: Move kill spam to its own channel
Post by: Lazerr on February 27, 2020, 11:12:29 AM
For me, it is easy enough to set it up in two windows, 5 lines each. Flying prime time US I have no trouble watching the "comments" go by and any movement on the System tab only takes a quick glance if it is something I need to see. If it is and it gets past the 5 lines, I expand the window and get caught up. Do I do this while fighting, no! but I barely look at my gauges when Im fighting.

(http://66.189.10.34:8080/pics/split.jpg)

Same setup i used since the 2nd day it came out.  I like the information of th3 kill buffer, just not how it shows.

Most of the complaints are folks in here throwing such a loud tantrum, they cant hear the people trying to help them with a better setup.

I was the text buffer had a little more color to it to kind of accent things, spice stuff up a little.
Title: Re: Move kill spam to its own channel
Post by: Wiley on February 27, 2020, 11:14:55 AM
All I want is the ease to see the CT/Flaps/gear and similar messages not in a constant scroll buffer, whatever form that takes.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 27, 2020, 11:21:20 AM
All I want is the ease to see the CT/Flaps/gear and similar messages not in a constant scroll buffer, whatever form that takes.

Wiley.


You don't remember that you just lowered your gear?

You can't look at your cockpit indicator?

Title: Re: Move kill spam to its own channel
Post by: Wiley on February 27, 2020, 11:35:54 AM

You don't remember that you just lowered your gear?

You can't look at your cockpit indicator?

Yes, yes I can.  I could also manually trim.  I could also not use the HUD elements they recently added for airspeed, alt, and G level.  All of those have gauges too.

However, those messages were information that used to be available in the chat buffer regardless of direction you were looking.  TBH it's mainly the CT, because depending on what you've done with autopilot or when you get to low speed and use manual trim, it's not always particularly easy to remember whether CT is engaged or disengaged at the moment.  A quick blip tells you, but again, with the speed it goes by it's often gone if you get distracted by whatever's going on outside your plane.

Yes, I can look at the indicator.  No, it is not as convenient as it used to be.  As I said, I do not believe that it was a long-thought-out deeply debated functionality decision of turning the kill messages on to make that information more difficult to observe.

Additionally, with Chalenge's sound pack you lose some audio cues (most noticeably flaps, but gear's sometimes not easy to hear) that are there with the default sounds.  I'd rather keep the soundpack and still have the other info easily available.

All I'm saying is it made something that used to be easily available less available, and it looks to me as though it's an unintended side effect versus a gameplay decision.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 27, 2020, 11:46:13 AM
Yes, yes I can.
[...]
Yes, I can look at the indicator. 
[...]


Oh.  Good to hear.

:aok
Title: Re: Move kill spam to its own channel
Post by: Shuffler on February 27, 2020, 12:42:00 PM
Same setup i used since the 2nd day it came out.  I like the information of th3 kill buffer, just not how it shows.

Most of the complaints are folks in here throwing such a loud tantrum, they cant hear the people trying to help them with a better setup.

I was the text buffer had a little more color to it to kind of accent things, spice stuff up a little.
More color would be a plus with it in it's own window.
Title: Re: Move kill spam to its own channel
Post by: hitech on February 27, 2020, 02:05:50 PM
All I want is the ease to see the CT/Flaps/gear and similar messages not in a constant scroll buffer, whatever form that takes.

Wiley.

There is a message for Combat Trim, but what messages are there for flaps and gear?

HiTech
Title: Re: Move kill spam to its own channel
Post by: Wiley on February 27, 2020, 02:29:38 PM
I could swear I've seen a gear raised/lowered  msg, and I thought flaps were in there as well although I could be misremembering.

Am I thinking of autopilot mode switches?

Wiley.
Title: Re: Move kill spam to its own channel
Post by: Ciaphas on February 27, 2020, 02:51:08 PM
All I want is the ease to see the CT/Flaps/gear and similar messages not in a constant scroll buffer, whatever form that takes.

Wiley.

could always look at your instrument panel... .


Sent from my iPhone using Tapatalk
Title: Re: Move kill spam to its own channel
Post by: CptTrips on February 27, 2020, 03:18:49 PM
could always look at your instrument panel... .

Well, apparently he can't even remember which messages he absolutely can't live without.   ;)
Title: Re: Move kill spam to its own channel
Post by: Wiley on February 27, 2020, 03:25:41 PM
...that may explain why I wasn't seeing gear and flaps msgs...  Wow.  Nvm.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: hitech on February 27, 2020, 03:52:55 PM
...that may explain why I wasn't seeing gear and flaps msgs...  Wow.  Nvm.

Wiley.

Btw there is a new gear up down keys Gear Lower (CTRL) G and Gear Raise (ALT) G

You may need to map them.
Title: Re: Move kill spam to its own channel
Post by: Wiley on February 27, 2020, 04:23:45 PM
Btw there is a new gear up down keys Gear Lower (CTRL) G and Gear Raise (ALT) G

You may need to map them.

Nice!  Toggle switches would work now.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: guncrasher on February 27, 2020, 06:24:35 PM
Nice!  Toggle switches would work now.

Wiley.

i have had then for years.


semp
Title: Re: Move kill spam to its own channel
Post by: Shuffler on February 28, 2020, 10:14:41 PM
Well, apparently he can't even remember which messages he absolutely can't live without.   ;)

DOH!
Title: Re: Move kill spam to its own channel
Post by: popeye on February 29, 2020, 09:09:56 AM
Btw there is a new gear up down keys Gear Lower (CTRL) G and Gear Raise (ALT) G

Nice change.  I've used a 2-way switch on the throttle to control gear for years, but up wasn't always UP and down wasn't always DOWN.  Now I'm just a bit less confused.   :D
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 05, 2020, 08:46:49 AM
You can put the system messages on a different window, then you lose the useful info such as hanger down, gun down, fields taken your own kills etc.  Absolutely the worst change they could make to the message system and no reason not to make it optional for the very few who think it is a good idea.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 05, 2020, 11:22:35 AM
You can put the system messages on a different window, then you lose the useful info such as hanger down, gun down, fields taken your own kills etc.  Absolutely the worst change they could make to the message system and no reason not to make it optional for the very few who think it is a good idea.

So move it for the few who think it is a bad idea....
Title: Re: Move kill spam to its own channel
Post by: Ciaphas on March 06, 2020, 07:39:54 AM
You can put the system messages on a different window, then you lose the useful info such as hanger down, gun down, fields taken your own kills etc.  Absolutely the worst change they could make to the message system and no reason not to make it optional for the very few who think it is a good idea.

You can find this vital information on the clipboard as well... .
Title: Re: Move kill spam to its own channel
Post by: hitech on March 06, 2020, 11:38:10 AM
no reason not to make it optional for the very few who think it is a good idea.

Actually there are at least 3 reasons not to change it off the top of my head. It is simply a question or more pros or cons. And that question I have not yet come to a conclusion.

HiTech
Title: Re: Move kill spam to its own channel
Post by: Wiley on March 06, 2020, 11:51:25 AM
Actually there are at least 3 reasons not to change it off the top of my head. It is simply a question or more pros or cons. And that question I have not yet come to a conclusion.

HiTech

One consequence, I bet just about nobody was using the multiple tab option before. ;)

My only thing was, I liked the other HOST info showing up in my main chat window.  Thinking about how I used to use it, color coding it in the new window might work too once a person got used to it.  I don't notice landed kills like I used to, same with base takes and bombing results.

Although maybe the messages I remember weren't really there...

Wiley.
Title: Re: Move kill spam to its own channel
Post by: Eagler on March 06, 2020, 12:03:45 PM
As many or most players don't land their kills consistently I see this change as a way for those players to shine as at least their kills are announced for all to see.

If the end result is more ppl playing and a healthier AH3 then I am all for it.

<S>

Eagler
Title: Re: Move kill spam to its own channel
Post by: Ciaphas on March 06, 2020, 02:42:27 PM
I wonder how many will admit that they love there name in the lights, just not in that light?


Sent from my iPhone using Tapatalk
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 06, 2020, 03:35:57 PM
"Actually there are at least 3 reasons not to change it off the top of my head. It is simply a question or more pros or cons. And that question I have not yet come to a conclusion."

Could you tell us what the downside would be to make it another check box as far as the players are concerned?  I have truly tried to come up with one and have not been able to and I have not seen one in any of the replies, just some positive comments on having the kill info available.  However, as one of the previous posts also stated, I have learned more about the message system while trying to make the kill spam go away in the time since the change than I had in the past 4 or 5 years.  I also just learned how to use the quote function after I posted this. 
Title: Re: Move kill spam to its own channel
Post by: fuzeman on March 06, 2020, 06:42:14 PM
I don't remember the way it was before it was turned off although I was here, what did I have for breakfast again?  :old:   , but what were the reasons then?

Was system channel overload a factor then?
Title: Re: Move kill spam to its own channel
Post by: atlau on March 09, 2020, 09:28:47 AM
How about a ticker on the top.of the AH webpage that constantly shows the kill messages going on in the MA?
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 22, 2020, 08:18:04 AM
This is still a major issue in the game.   Again, if someone would please tell me what is the downside to the players of making the spam its own check box on the message settings?  If you want to watch it you can, if not your message screen is not filled with useless info. ??????
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 22, 2020, 08:38:11 AM
This is still a major issue in the game.   Again, if someone would please tell me what is the downside to the players of making the spam its own check box on the message settings?  If you want to watch it you can, if not your message screen is not filled with useless info. ??????

If it is useless.... turn it off. Simple enough.
Title: Re: Move kill spam to its own channel
Post by: atlau on March 22, 2020, 09:23:55 AM
If it is useless.... turn it off. Simple enough.

I think the issue is that the other host messages are important (ie the effects of your bombs, base captures, etc). I actually like the kill messages (entertaining to follow) but sometimes miss those that are relevant to me.  I'd like to see a different shade of color used to differentiate them. Ie green for friendly, purple for range, orange for help, gray for 200, yellow for host, gold for kill soap opera etc
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 22, 2020, 09:44:29 AM
If it is useless.... turn it off. Simple enough.
I would if I did not lose all the other info!!   AGAIN, WHAT IS THE DOWNSIDE TO MAKING IT OPTIONAL???????????????  No one has answered that.
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on March 22, 2020, 09:47:37 AM
I would if I did not lose all the other info!!   AGAIN, WHAT IS THE DOWNSIDE TO MAKING IT OPTIONAL???????????????  No one has answered that.

There is only one person that CAN answer that. Why dont you email Hitech and ask him?
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 22, 2020, 10:18:07 AM
There is only one person that CAN answer that. Why dont you email Hitech and ask him?
No, I was asking what the downside to the players would be.  Any player can answer that if they can think of one.  Obvious downside to HT is more work to program it.
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on March 22, 2020, 11:58:50 AM
No, I was asking what the downside to the players would be.  Any player can answer that if they can think of one.  Obvious downside to HT is more work to program it.

Again ask Hitech, it doesnt matter what any of the rest of us think about it.

I turned kill messages on in the melee arena. They had been turned off do to buffer flooding when we had +400 people in an arena.

My suspension is it will have a significant game play impact.

HiTech

It looks like he thinks it will have significant game play impact. If it is removed it may lose that impact. The "too much work" point may be something to ponder. None of us know what kind of programming it would take to add the option to turn off ONLY the kill messages.

I think its a good thing for the game as you "see" all the players getting kills instead of the same dozen "aces" landing their kills. It gives a new player a sense of accomplishment that EVERYBODY sees.
Title: Re: Move kill spam to its own channel
Post by: LCADolby on March 22, 2020, 12:48:35 PM
I like it being there it's interesting to see who is on fire getting aces. :rock
Though I have set Tabs in the chatbox I can select to filter channels if it's too busy.
Title: Re: Move kill spam to its own channel
Post by: atlau on March 22, 2020, 12:57:58 PM
So the next question is have stats like total killer kills/he changed as a result?
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 22, 2020, 03:49:15 PM
I would if I did not lose all the other info!!   AGAIN, WHAT IS THE DOWNSIDE TO MAKING IT OPTIONAL???????????????  No one has answered that.

You said it was useless. Now you are saying it is not. Are you female? If so.... I give up.  :rofl
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 23, 2020, 12:00:47 PM

"It looks like he thinks it will have significant game play impact. If it is removed it may lose that impact. The "too much work" point may be something to ponder. None of us know what kind of programming it would take to add the option to turn off ONLY the kill messages.

I think its a good thing for the game as you "see" all the players getting kills instead of the same dozen "aces" landing their kills. It gives a new player a sense of accomplishment that EVERYBODY sees."
[/quote]

Again,
Don't remove it, just make it a separate check box from the other system messages.  That way we can still see gun down, hanger down, etc system messages along with country messages in one window in a readable format that does not scroll by so fast it is unreadable.  Make the default that it is checked and you have to open settings to uncheck it.  Again, what is the downside to the player if that is implemented?
Title: Re: Move kill spam to its own channel
Post by: hitech on March 23, 2020, 12:20:50 PM
Please list the messages you do not wish to be in the system category.

If those are important I think I'll move them to the center screen with the time out. I.E. Doors open displays for a few seconds in your screen center, where things like auto take off are displayed now.

HiTech
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 23, 2020, 01:26:49 PM
Sounds like it is worth a try.  Thank you for considering the change.

The info I would like in the center screen

Ground object damage (hanger down for 15, gun down for 45 etc)
Who I shot down
Who shot me down
Field captures

Getting the display time at the sweet spot of not too long or not too short sounds tricky, but I think it would be an improvement. 
Title: Re: Move kill spam to its own channel
Post by: Randy1 on March 23, 2020, 08:29:07 PM
Please list the messages you do not wish to be in the system category.

If those are important I think I'll move them to the center screen with the time out. I.E. Doors open displays for a few seconds in your screen center, where things like auto take off are displayed now.

HiTech

Why not just roll back to a revision before the text buffer got screwed up.  Problem solved
Title: Re: Move kill spam to its own channel
Post by: Oldman731 on March 23, 2020, 09:20:48 PM
Why not just roll back to a revision before the text buffer got screwed up.  Problem solved

Because many of us enjoy the new setting?

- oldman
Title: Re: Move kill spam to its own channel
Post by: popeye on March 24, 2020, 07:52:36 AM
Some like seeing the kill messages, some don't.  Just add a check box to make it optional.  Everyone is happy.   :banana:

FWIW, I'd rather have the current setup than new "center screen" messages.
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 24, 2020, 08:17:50 AM
Some like seeing the kill messages, some don't.  Just add a check box to make it optional.  Everyone is happy.   :banana:

FWIW, I'd rather have the current setup than new "center screen" messages.

Agreed.  But if the additional check box is not possible for some unknown reason, the center screen thing sounds like an improvement.  But making it an option rather than every one has to have it would be best.  It would be a major improvement if just the single user messages that only go to the individual player like gun down, xxx shot you down, etc are separated from the group messages like the individual kill spam.  These are already treated separately and apparently recognized as a different message since they only go to one player.   
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on March 24, 2020, 10:37:39 AM
having those messages pop up in the middle of the screen while I'm trying to track a target would seem far more invasive than the kill message in a second window.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 24, 2020, 11:51:53 AM
Why not just roll back to a revision before the text buffer got screwed up.  Problem solved

This is the rolled back version
Title: Re: Move kill spam to its own channel
Post by: Wiley on March 24, 2020, 01:46:13 PM
having those messages pop up in the middle of the screen while I'm trying to track a target would seem far more invasive than the kill message in a second window.

Definitely.  Popups in center screen would be awful in combat.

If it were me, I'd like the kill messages as their own channel, free to put in its own window, and the other host messages as they were.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 24, 2020, 02:28:48 PM
Having the kill spam in its own channel to be turned on or off at the individual player discretion is certainly the best possible solution and as far as I can tell has not been opposed by anyone.  However, the center display was the only option offered.  You would only get the popup when you killed someone or something or a field is captured, so I think it would be manageable.  But, again, it would be much better if it is the player's option. 
Title: Re: Move kill spam to its own channel
Post by: guncrasher on March 24, 2020, 02:49:11 PM
i think you guys should actually listen to hitech and give him the info.  think about it, how often will you see messages.  what he asked for is the best solution.


semp
Title: Re: Move kill spam to its own channel
Post by: Wiley on March 24, 2020, 02:53:04 PM
i think you guys should actually listen to hitech and give him the info.  think about it, how often will you see messages.  what he asked for is the best solution.


semp

If it's between how it is now, and popup messages, I'd take how it is now.

Wiley.
Title: Re: Move kill spam to its own channel
Post by: snugar109 on March 24, 2020, 03:20:06 PM
If it's between how it is now, and popup messages, I'd take how it is now.

2nd. I've just gotten used to the way it is now. I don't use tabs or all that fancy stuff just all of it in one window. Works ok for me. I think a popup in an intense fight would be too distracting.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 24, 2020, 04:17:23 PM
Having the kill spam in its own channel to be turned on or off at the individual player discretion is certainly the best possible solution and as far as I can tell has not been opposed by anyone.  However, the center display was the only option offered.  You would only get the popup when you killed someone or something or a field is captured, so I think it would be manageable.  But, again, it would be much better if it is the player's option.

You read small.
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 24, 2020, 05:10:58 PM
You read small.
So does that mean you do oppose the player having the option to turn it on or off?  First one if so.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 24, 2020, 06:58:15 PM
So does that mean you do oppose the player having the option to turn it on or off?  First one if so.

You can turn it off. Many people have posted all over the boards how to do it.
Title: Re: Move kill spam to its own channel
Post by: Arlo on March 24, 2020, 07:25:33 PM
This works for me:

(https://i.imgur.com/VNTdGE4.png)
Title: Re: Move kill spam to its own channel
Post by: mustng2 on March 24, 2020, 08:24:13 PM
You can turn it off. Many people have posted all over the boards how to do it.
If you mean you can turn off just the kill spam, you are so wrong.  You have to turn off all system messages so you lose the useful information along with the kill spam.  That is also posted all over the boards.  Note that the beginning of this thread was a wish to separate the kill spam from the other information.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on March 26, 2020, 11:27:05 AM
If you mean you can turn off just the kill spam, you are so wrong.  You have to turn off all system messages so you lose the useful information along with the kill spam.  That is also posted all over the boards.  Note that the beginning of this thread was a wish to separate the kill spam from the other information.

Turn off the host... or spam as you call it. It is the way it was for years early on.
Title: Re: Move kill spam to its own channel
Post by: Randy1 on April 17, 2020, 01:41:20 PM
Any chance ever getting this text buffer fixed?  Most are just turning it off now.  Very sad indeed.
Title: Re: Move kill spam to its own channel
Post by: Arlo on April 17, 2020, 01:54:02 PM
Any chance ever getting this text buffer fixed?  Most are just turning it off now.  Very sad indeed.

'Fixed' would imply a mistake and that HT never intended this.

This works for me:

(https://i.imgur.com/VNTdGE4.png)
Title: Re: Move kill spam to its own channel
Post by: 800nate800 on April 17, 2020, 01:54:57 PM
or we can get rid of it
Title: Re: Move kill spam to its own channel
Post by: Shuffler on April 17, 2020, 03:11:03 PM
or we can get rid of it
Yup just turn it off.....
Title: Re: Move kill spam to its own channel
Post by: Spikes on April 17, 2020, 03:25:49 PM
Actually, giving it more customization would be nice. I don't care about most kills or deaths but it would be neat to be able to turn it on so only squad members show up in my buffer for kills or deaths, for example.
Title: Re: Move kill spam to its own channel
Post by: 800nate800 on April 17, 2020, 03:32:55 PM
Actually, giving it more customization would be nice. I don't care about most kills or deaths but it would be neat to be able to turn it on so only squad members show up in my buffer for kills or deaths, for example.
ayyyyee i like that idea. show squad member kills. but to turn it back to the way it was IS A BETTER IDEA
Title: Re: Move kill spam to its own channel
Post by: Arlo on April 17, 2020, 04:46:14 PM
Actually, giving it more customization would be nice. I don't care about most kills or deaths but it would be neat to be able to turn it on so only squad members show up in my buffer for kills or deaths, for example.

You kill squad members?
Title: Re: Move kill spam to its own channel
Post by: Spikes on April 17, 2020, 06:31:05 PM
You kill squad members?
No.
Title: Re: Move kill spam to its own channel
Post by: Randy1 on May 06, 2020, 08:37:11 PM
What a let down.  Saw the patch down load then poured through the release notes, not a damn bit of news on fixing the text buffer.

Same old crap.
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on May 06, 2020, 08:40:09 PM
What a let down.  Saw the patch down load then poured through the release notes, not a damn bit of news on fixing the text buffer.

Same old crap.

Not the "same old crap", an intisment for new players.
Title: Re: Move kill spam to its own channel
Post by: TWCAxew on May 08, 2020, 06:58:42 AM
Seeing the host spam in action i have to admit i was "wrong" in supporting it. This system takes away from landing kills and its a bit annoying. I prefer the other system. Maybe we should have an option from which one to choose from.
Title: Re: Move kill spam to its own channel
Post by: Oldman731 on May 08, 2020, 08:14:44 AM
This system takes away from landing kills


Which I consider to be a good thing!  As well, it has significantly reduced the juvenile back-and-forth, as "If you're so good, come meet me in the DA, you dweeb."  "Yah, yah, your mama."

AND, for those who hold to the contrary, it suggests that there really are fights going on all the time.

- oldman
Title: Re: Move kill spam to its own channel
Post by: TWCAxew on May 08, 2020, 12:31:31 PM

Which I consider to be a good thing!  As well, it has significantly reduced the juvenile back-and-forth, as "If you're so good, come meet me in the DA, you dweeb."  "Yah, yah, your mama."

AND, for those who hold to the contrary, it suggests that there really are fights going on all the time.

- oldman

Why is it a good thing that you dont feel the need anymore to bring your bird home and get a WTG from your countryman?

As well, it has significantly reduced the juvenile back-and-forth, as "If you're so good, come meet me in the DA, you dweeb."  "Yah, yah, your mama."
I heavily doubt that was Hitechs intention when he introduced this. And those ppl yeah are to noob to fly in the King of the Hill event cuz i dont see them there. That reminds me. There will be a King of the Hill event tomorrow as well as a scenario :x
Title: Re: Move kill spam to its own channel
Post by: mustng2 on May 08, 2020, 12:36:30 PM
If they could just separate the messages going to the individual player such as building down, hanger down etc from the spam would be big help.  It is just one more checkbox on the text buffer settings and those messages are already treated differently because they only go to one player.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on May 08, 2020, 12:44:43 PM

[Snip] I heavily doubt that was Hitechs intention when he introduced this. [/snip]

He just brought it back. We had this back in AH's heyday.
Title: Re: Move kill spam to its own channel
Post by: Oldman731 on May 08, 2020, 01:33:51 PM
Why is it a good thing that you dont feel the need anymore to bring your bird home and get a WTG from your countryman?


Because of my belief that this desire for accolades encourages vulching, picking, and running.

- oldman
Title: Re: Move kill spam to its own channel
Post by: TWCAxew on May 08, 2020, 01:53:53 PM
He just brought it back. We had this back in AH's heyday.

I know and it is worse.


Because of my belief that this desire for accolades encourages vulching, picking, and running.

- oldman

I respectfully disagree <S>
Title: Re: Move kill spam to its own channel
Post by: BuckShot on May 09, 2020, 11:09:02 AM
Please figure out a way to turn off the kill spam and bring it back to the way it was.

Also make it so those who like it can leave it up.

It clogs up the text box and the solution of putting it in another tab sucks.
Title: Re: Move kill spam to its own channel
Post by: Shuffler on May 09, 2020, 03:18:21 PM
It is the way it was. You mean put it back the way he had changed it to.

I really do not see any problem with it. Folks can turn it off.
Title: Re: Move kill spam to its own channel
Post by: Randy1 on May 12, 2020, 05:30:41 AM
Not the "same old crap", an intisment for new players.

How can it be an enticement when  it goes by so fast you can not read the message.

It has gotten to be a joke.
Title: Re: Move kill spam to its own channel
Post by: The Fugitive on May 12, 2020, 07:00:03 AM
How can it be an enticement when  it goes by so fast you can not read the message.

It has gotten to be a joke.

Because even after a new player has bounced his plane off the deck after shooting down or proxying another player and is in the tower he STILL gets to see the message he got a kill. Gives him that warm fuzzy feeling.

Putting the system messages in a second windows makes it easy to toggle open full pages of the text to see anything you might have missed.
Title: Re: Move kill spam to its own channel
Post by: Wiley on May 12, 2020, 11:54:02 AM
I also suspect it makes the arena seem busier.  I've made my peace with it, still not a fan and would like to see it refined but oh well.

Wiley.