Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Ciaphas on March 14, 2021, 02:07:48 PM

Title: USB Button box support for plug n play devices
Post by: Ciaphas on March 14, 2021, 02:07:48 PM
Can we get support for USB button boxes (generic controllers) so they can be mapped like keys(Keyboard) instead of controllers(HOTAS) ?



<S>
Dave

 
Title: Re: USB Button box support for plug n play devices
Post by: guncrasher on March 14, 2021, 02:11:09 PM
used to have one custom made years ago, it worked perfectly.

think as long as windows recognize it, it will show up in ah3.


semp
Title: Re: USB Button box support for plug n play devices
Post by: Ciaphas on March 14, 2021, 02:15:02 PM
used to have one custom made years ago, it worked perfectly.

think as long as windows recognize it, it will show up in ah3.


semp

Semp,

It recognizes it but it will not allow me to keybind it. It instead wants to treat it like a joystick and allow mapping very few options (views, axis etc... ). I want to avoid using a third party profiler but I might have to set one up for Aces High. I haven't really played in the last year or so do to work, family and general real life obligations. So, I'm not sure what has changed in the game and what has remained the same..

<S>
Dave
Title: Re: USB Button box support for plug n play devices
Post by: hitech on March 14, 2021, 03:01:23 PM
Why do you wish to map it to keys?

HiTech
Title: Re: USB Button box support for plug n play devices
Post by: Ciaphas on March 14, 2021, 08:04:09 PM
To allow for a minimal use of the keyboard, except for chat. I use button boxes to handle a vast majority of functions in other games and would love to have the same type of flexibility in this game.



Dave
Title: Re: USB Button box support for plug n play devices
Post by: Drano on March 14, 2021, 09:26:20 PM
I've been able to map almost everything needed for AH from within the map controllers section of the clipboard. If it has DX buttons the game will see them. Just select the controller at the top and double click the button on that controller that you want to map. (You'll see the buttons turn green as you press them.) You'll be presented with a dialog box to map that button to pretty much whatever straight up key command in the game whether it be for flight or views or vehicles.

The only limitation I've found is for the dot commands. Salvo, delay, downtime, etc. They'd be macros and it won't do that. In order to assign a macro to a button press you're gonna have to use some other program. I use the VKB and CH softwares for my stick and throttle and that's how I've had to cover the macros. It is what it is. There are other universal programs that will do it. I'm not sure but I think joystick gremlin will do macros.

Sent from my Moto Z (2) using Tapatalk

Title: Re: USB Button box support for plug n play devices
Post by: Ciaphas on March 14, 2021, 10:41:35 PM
I've been able to map almost everything needed for AH from within the map controllers section of the clipboard. If it has DX buttons the game will see them. Just select the controller at the top and double click the button on that controller that you want to map. (You'll see the buttons turn green as you press them.) You'll be presented with a dialog box to map that button to pretty much whatever straight up key command in the game whether it be for flight or views or vehicles.

The only limitation I've found is for the dot commands. Salvo, delay, downtime, etc. They'd be macros and it won't do that. In order to assign a macro to a button press you're gonna have to use some other program. I use the VKB and CH softwares for my stick and throttle and that's how I've had to cover the macros. It is what it is. There are other universal programs that will do it. I'm not sure but I think joystick gremlin will do macros.

Sent from my Moto Z (2) using Tapatalk

Drano,

Man, I got it working. It was operator error.  :rofl

Title: Re: USB Button box support for plug n play devices
Post by: Drano on March 14, 2021, 11:23:36 PM
Drano,

Man, I got it working. It was operator error.  :rofl
Cool!

Sent from my Moto Z (2) using Tapatalk

Title: Re: USB Button box support for plug n play devices
Post by: JimmyD3 on March 14, 2021, 11:25:54 PM
The Logitech G13 has the macro features, very useful, plus it includes a countdown timer and a stopwatch of you need them in game. :P
Title: Re: USB Button box support for plug n play devices
Post by: guncrasher on March 14, 2021, 11:33:28 PM
Drano,

Man, I got it working. It was operator error.  :rofl

lol was wondering about that, only time i use the keyboard is to type.


semp
Title: Re: USB Button box support for plug n play devices
Post by: hitech on March 15, 2021, 11:43:37 AM
Drano,

Man, I got it working. It was operator error.  :rofl

Just checking that you really didn't need to be able to map to keys? Because I still can not understand a reason to map to keys?

HiTech
Title: Re: USB Button box support for plug n play devices
Post by: Ciaphas on March 15, 2021, 02:06:08 PM
Just checking that you really didn't need to be able to map to keys? Because I still can not understand a reason to map to keys?

HiTech

It's good the way it currently is.
Title: Re: USB Button box support for plug n play devices
Post by: Drano on March 15, 2021, 09:14:32 PM
Drano,

Man, I got it working. It was operator error.  :rofl
Hey I was looking at the Joystick Gremlin site and it will do macros too. The software is pretty much for either consolidating multiple controllers or custom built controllers like yours into one programming suite. I know you said you wanted to avoid using any software but I wonder why after going to the trouble of putting your box together you'd limit yourself? Just so you know that kinda stuff is out there if you need it. Looks like it might be a tad harder to deal with than CH but nowhere near as steep a learning curve as VKB's. Took me quite a while to get the hang of that and I've only scratched the surface e what it'll do.

Sent from my Moto Z (2) using Tapatalk

Title: Re: USB Button box support for plug n play devices
Post by: Wiley on March 16, 2021, 01:36:33 PM
It seems to me stuff like Gremlin's main usage would be for macros.  You don't need to consolidate to 1 controller for most sim type games that I have seen.

Although having said that, the one thing I miss from having a full X52 is the ability to do shift states between the throttle and the stick.  As it stands now with me using an X52 throttle and a VKB stick, I can't do multiple-button macros between them, it would either need to be both buttons on the stick, or both buttons on the throttle. 

I wonder if I could get that functionality through Gremlin.  I don't really have a pressing need for it, but it might be ok someday, or maybe my throttle needs to have an "accident".  :devil

I haven't even touched the profiler for my VKB stick.  I was proficient with the X52 software, but the VKB one is frankly terrifying.  I was reading the documentation for the stick as the profiler was installing, and funnily, I got to a line that said, "The VKB corporation was started by a group of engineers that split off from <another company I can't remember> just as I launched the profiler, and I looked at the screen and thought, "Yup.  This was most definitely designed by engineers."  :O :lol

Wiley.
Title: Re: USB Button box support for plug n play devices
Post by: guncrasher on March 16, 2021, 02:05:21 PM
easiest way to do macros is buy a keyboard that supports it.

semp
Title: Re: USB Button box support for plug n play devices
Post by: Drano on March 16, 2021, 02:05:50 PM
It seems to me stuff like Gremlin's main usage would be for macros.  You don't need to consolidate to 1 controller for most sim type games that I have seen.

Although having said that, the one thing I miss from having a full X52 is the ability to do shift states between the throttle and the stick.  As it stands now with me using an X52 throttle and a VKB stick, I can't do multiple-button macros between them, it would either need to be both buttons on the stick, or both buttons on the throttle. 

I wonder if I could get that functionality through Gremlin.  I don't really have a pressing need for it, but it might be ok someday, or maybe my throttle needs to have an "accident".  :devil

I haven't even touched the profiler for my VKB stick.  I was proficient with the X52 software, but the VKB one is frankly terrifying.  I was reading the documentation for the stick as the profiler was installing, and funnily, I got to a line that said, "The VKB corporation was started by a group of engineers that split off from <another company I can't remember> just as I launched the profiler, and I looked at the screen and thought, "Yup.  This was most definitely designed by engineers."  :O

Wiley.
Yeah the VKB software is definitely over the top. The worst of it was the manual was prolly written by an engineer that didn't speak much if any English. It was translated by someone that was prolly a little better but it was hard reading. You'd have read stuff two or three times to get what they really meant! The good news there is they just released a new version a week or so ago with supposed better translation. I haven't skimmed it. It's only like 180 or so pages long! I think the plan is to go to a "next gen" version that's in beta now so that might largely go out the window anyway!

All that said it really is good software. You can map a button to do stuff I never even thought of.

Sent from my Moto Z (2) using Tapatalk

Title: Re: USB Button box support for plug n play devices
Post by: Ciaphas on March 16, 2021, 11:32:55 PM
Plug n play is the way to go for what I use my boxes for. I build my own boxes and they vary in layout from game to game but they all are built using the same hardware. I'm a stickler for the details so they all have face plate decals and what not.


<S>
Dave
Title: Re: USB Button box support for plug n play devices
Post by: Ack-Ack on March 24, 2021, 01:58:15 AM
Can we get support for USB button boxes (generic controllers) so they can be mapped like keys(Keyboard) instead of controllers(HOTAS) ?



<S>
Dave

As long as Windows see the boxes as USB controllers through DirectX, you can use Joystick Gremlin to bind KB keys or program macros to the buttons on the USB box.