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General Forums => Wishlist => Topic started by: Devil 505 on October 28, 2021, 01:14:46 PM

Title: Revamping Fighter and Attack Sorties
Post by: Devil 505 on October 28, 2021, 01:14:46 PM
This idea came to me while reading the "88mm Reality Check" and "Unsportsmanlike gameplay" threads.

As it is now, selecting fighter or attack sorties in the hangar only effects how the sortie is scored. There is no purpose for this mechanic beyond this.

I propose that this be changed so that "Fighter" sorties are exclusively for air-to-air and that selecting any air-to-ground ordnance in the hangar automatically locks the sortie into "Attack" mode.

In conjunction with this change is that players in "Fighter" mode are invulnerable to all player controlled AAA (Fixed manned guns and vehicles) unless the player in "Fighter" mode strafes any GV or ground/ship target. This first pass at a GV or ground target will result in no damage inflicted but will switch that player automatically into "Attack" mode making them able to damage to ground targets and be damaged by them for the remainder of the sortie.

Title: Re: Revamping Fighter and Attack Sorties
Post by: hazmatt on October 28, 2021, 02:16:28 PM
What about the plane in "fighter mode" spotting enemy tanks while impervious to flaks and aaa?
Title: Re: Revamping Fighter and Attack Sorties
Post by: Eagler on October 28, 2021, 02:28:34 PM
Or get rid of anything that doesn't have wings :)

Eagler
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on October 28, 2021, 02:41:45 PM
What about the plane in "fighter mode" spotting enemy tanks while impervious to flaks and aaa?

Too difficult for most fighter pilots to do reliably or effectively, so it's a non issue.

Besides, that's what the Storch and the ridiculous GV icon rules are for anyway.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Wiley on October 28, 2021, 03:46:23 PM
Too difficult for most fighter pilots to do reliably or effectively, so it's a non issue.

Besides, that's what the Storch and the ridiculous GV icon rules are for anyway.

If an aircraft could be impervious to ground fire, that would be easier than bombing.  Hazmatt's right.  I don't think you've thought your cunning plan all the way through.  A good deal of the time, GVs don't have a ton of air cover.

Wiley.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on October 28, 2021, 03:53:22 PM
If an aircraft could be impervious to ground fire, that would be easier than bombing.  Hazmatt's right.  I don't think you've thought your cunning plan all the way through.  A good deal of the time, GVs don't have a ton of air cover.

Wiley.

Listen, I want to promote more air combat. If that means a guy is spotting GV's with a fighter and the only counter to him is another fighter, then that's awesome.
Title: Re: Revamping Fighter and Attack Sorties
Post by: lunaticfringe on October 28, 2021, 05:28:42 PM
Or get rid of anything that doesn't have wings :)

Eagler

quiet you :police: i'll have you arrested
Title: Re: Revamping Fighter and Attack Sorties
Post by: Wiley on October 28, 2021, 06:02:55 PM
Listen, I want to promote more air combat. If that means a guy is spotting GV's with a fighter and the only counter to him is another fighter, then that's awesome.

And when that doesn't happen, what exactly do you think the GVers are going to do?

I know, I know, you've made it abundantly clear you don't care.  TBH I don't much care, but apparently somebody does.

Wiley.
Title: Re: Revamping Fighter and Attack Sorties
Post by: JimmyD3 on October 28, 2021, 06:33:16 PM
-1

Nothing in this game should be impervious to ground fire.  :rolleyes:
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on October 28, 2021, 07:09:51 PM
Right, because the current conditions of hidden Wirbelwinds downing a fighter in a dogfight with another plane is so much better.
Title: Re: Revamping Fighter and Attack Sorties
Post by: The Fugitive on October 28, 2021, 08:52:09 PM
Right, because the current conditions of hidden Wirbelwinds downing a fighter in a dogfight with another plane is so much better.

Nobody said it was better, but your solution would more than likely have a bunch of GVers quit the game for good. Lower numbers leads to lower numbers. It will just lead to the demise of the game that much quicker.

Leave the GVs to there lower vis numbers and such, but remove 50-60 % of the trees. It wont put more guys in fighters...... nothing will at this point unless we get more people in the game. Giving away a half dozen midwar planes to non paying accounts might do that.... but having GVs "hiding in wait" for the fighters wont be as easy.

Your not going to be able to "force" players into fighting. If they are going to like GVs or flying buffs better that is what they will do. I think that is the biggest reason we lose players. The game has been allowed to drop to its lowerest common denominator, aviod fights, sneak bases, grab bases while the numbers are low to win maps quick, and so on. The game isnt what I thought it was designed to be any more, a COMBAT game.
Title: Re: Revamping Fighter and Attack Sorties
Post by: atlau on October 28, 2021, 09:45:16 PM
Gv fights bring in heavy fughters and bombers which in turn bring in fighters and furballers. Removing the ground element would only encourage everyone to get as high as possible and would be bad for the game
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on October 28, 2021, 10:02:23 PM
Gv fights bring in heavy fughters and bombers which in turn bring in fighters and furballers. Removing the ground element would only encourage everyone to get as high as possible and would be bad for the game

All i'm suggesting is making a change that allows fighters to be isolated from GV interference in their desired air action and ensuring that the GV's are similarly protected from a fighter pilot's who change their mind from taking no-risk shots at them or base ack.

Remember, the first attack pass from a plane in "Fighter" mode will do no damage. It would only serve as an "ON" switch for "Attack" mode then then can be killed as normal.

Perhaps a change in how aircraft icons are displayed for GV and Ack would help them differentiate the mode selected by a particular plane so they who know who is a threat and who isn't.
Title: Re: Revamping Fighter and Attack Sorties
Post by: DmonSlyr on October 28, 2021, 10:17:38 PM
Nothing, and I mean nothing, pisses me off more than getting my 20 minute 4 kill sortie ruined than by getting killed by a 1 ping 88 from 5-10K away from the field while  fighting. Or when my tail just Instantly pops off at 3k from some wirble I had no idea about. It seriously makes me rage quit. Wirbles should be perked atleast 100 perks. It's consistenly the second most top killer in the game behind the T34. It ruins too many people's fun. It's too easy to kill attacking planes. It takes far more risk and time to be an attacker, plus they have to deal with AAA already. IMO, there should be no manned guns on fields, only AI guns, no stupid BS sniper 88 crap. And wirbles need to be atleast 100 perks. That's how you fix this issue. Coding a bunch of stuff is just gonna be harder for Hitech.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Eagler on October 29, 2021, 07:49:46 AM
The request sounds like major coding..

If we can't get a map list edited I don't think much more should be expected

Eagler
Title: Re: Revamping Fighter and Attack Sorties
Post by: Chalenge on November 13, 2021, 03:30:25 PM
A lot of whines have been recorded.

Just change the way you play when in fighter mode. Problem solved!
Title: Re: Revamping Fighter and Attack Sorties
Post by: RotBaron on November 13, 2021, 04:11:35 PM
Example of why this doesn’t work.

A player intentionally picks fighter mode and then goes to deack towns/bases, meanwhile the GV Flak can’t hurt them.

 :headscratch:


Also, in WW2 did fighter pilots run to their flak when they got in deep trouble, definitely.  Did they as often as it happens here, of course not, but it’s a game and players put themselves in situations that in real life only the insane would do.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on November 13, 2021, 09:05:07 PM
Example of why this doesn’t work.

A player intentionally picks fighter mode and then goes to deack towns/bases, meanwhile the GV Flak can’t hurt them.

 :headscratch:

From my OP. Your objection has already been addressed. It's a non issue.
Quote
This first pass at a GV or ground target will result in no damage inflicted but will switch that player automatically into "Attack" mode making them able to damage to ground targets and be damaged by them for the remainder of the sortie.


Quote
Also, in WW2 did fighter pilots run to their flak when they got in deep trouble, definitely.  Did they as often as it happens here, of course not, but it’s a game and players put themselves in situations that in real life only the insane would do.

This is a game, not a real war. And the MA is very much not fun for fighter pilots because the game so heavily favors the GV'er and ground gunner over the pilot.
Title: Re: Revamping Fighter and Attack Sorties
Post by: TyFoo on November 13, 2021, 11:29:50 PM
"And the MA is very much not fun for fighter pilots because the game so heavily favors the GV'er and ground gunner over the pilot."

"Once the mind commits to a story, the facts become secondary. Truth bows to bias.”
― Nicolas Lietzau

Whats left of the game may not be "Very much not fun" for some. But I see Fighter Pilots, & Bomber Pilots every evening having fun, chatting on 200, and mixing it up.
 
Just because the GVs are not "as" vulnerable as they were in AH2 doesn't mean that the game heavily favors them. Bomb T**ds just have to work a little harder for their "Easy" kill when they don't want to participate in Air to Air. As for Ground Fire thats even more simple - If you dont want to be shot by ground fire then you shouldn't fight around a base with guns.

Evidently any attempt to add a dash of realism into a game is only as convenient to a person until it isn't. . . . .lol
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on November 13, 2021, 11:58:37 PM
Here you are again whining about "bomb****ing" when in a discussion where it's barely relevant.

You hate getting bombed by planes when you're hunting other tanks, I get it. Just as I hate ground guns shooting at me when I'm furballing - which happens far from bases too, you know.

My proposal actually relieves both of our problems. I get to focus on air-to-air action without getting blasted by hidden GV's and you get to save wirbelwind ammo for actual threats to your precious GV battle/ base take/ spawn camp.
Title: Re: Revamping Fighter and Attack Sorties
Post by: TyFoo on November 14, 2021, 12:37:03 AM
Lol I didn’t whine about anything. . .

Getting Bombed in a GV goes hand in hand with getting shot from a base Ack or being shot down by a Yak.

I play almost every night and do not have a problem finding a fight in a GV. If there are no GV fights then I fly a fighter or a bomber. Even then it is rare to not find a fight. Now these fights may not be the epic battles that once were, and that you seek but the game isn’t in that state of play anymore.

As far as your proposal -1 here.

It doesn’t solve my problem. I accept the state of the game. Like others, when I get to the point that I don’t play anymore I guess you can tally one up for the “Don’t Like” column and I’ll cancel my subscription.

For me - I make the best of what’s left of the game and I don’t worry about the rest. That also includes not going around complaining about what other players fly, drive or sit in or how they choose to play. That was the point of my first post.

But by all means continue with your snarky comments…….I have a precious GV battle to get too….lol
Title: Re: Revamping Fighter and Attack Sorties
Post by: Slade on November 14, 2021, 05:56:12 AM
Devil 505 there are some good ideas in your post.  :salute
Title: Re: Revamping Fighter and Attack Sorties
Post by: decoy on November 18, 2021, 07:46:21 AM

Also, in WW2 did fighter pilots run to their flak when they got in deep trouble, definitely.  Did they as often as it happens here, of course not, but it’s a game and players put themselves in situations that in real life only the insane would do.

Keep in mind that this is anecdotal only, and only from one person, but that person was my uncle, who flew B24s in WWII.  He said that as long as there was AA, they didn't worry about fighters, but that the Germans always stopped the AA before their fighters attacked the bomber stream.

I think 'running' to ack is a tactic developed by gamers, and that is my opinion simply because a player can't get killed by friendly ack.  In the real world, ack doesn't care who it kills. 

Fun fact, though, Uncle Leo flew with 445th Bombardment Group and Jimmy Stewart, the actor, was his commanding officer.  He also said that most celebrities who got an AAC commission cherry picked their missions, but that Jimmy flew every mission his squadron flew.  I also so recently, how severely Jimmy Stewart was affected by what we no call PTSD.
Title: Re: Revamping Fighter and Attack Sorties
Post by: LCADolby on November 18, 2021, 08:12:09 AM
A alternative solution would be to perk Wirbs and 88s.

ENY and perk points are charged at how effective the unit is at it's role. The Wirbs and 88s are super effective, and have gone all too long without the reflective perk point cost.
Title: Re: Revamping Fighter and Attack Sorties
Post by: The Fugitive on November 18, 2021, 08:32:01 AM
Keep in mind that this is anecdotal only, and only from one person, but that person was my uncle, who flew B24s in WWII.  He said that as long as there was AA, they didn't worry about fighters, but that the Germans always stopped the AA before their fighters attacked the bomber stream.

I think 'running' to ack is a tactic developed by gamers, and that is my opinion simply because a player can't get killed by friendly ack. In the real world, ack doesn't care who it kills. 

Fun fact, though, Uncle Leo flew with 445th Bombardment Group and Jimmy Stewart, the actor, was his commanding officer.  He also said that most celebrities who got an AAC commission cherry picked their missions, but that Jimmy flew every mission his squadron flew.  I also so recently, how severely Jimmy Stewart was affected by what we no call PTSD.

In AH you CAN be hit/killed by friendly ack. The odds are in favor of an enemy getting targeted before a friendly, but you can still be hit/killed by friendly ack.
Title: Re: Revamping Fighter and Attack Sorties
Post by: decoy on November 18, 2021, 09:34:45 AM
In AH you CAN be hit/killed by friendly ack. The odds are in favor of an enemy getting targeted before a friendly, but you can still be hit/killed by friendly ack.

Nice to know, Fugitive.  I think still losing more aircraft to pilot error.
Title: Re: Revamping Fighter and Attack Sorties
Post by: RotBaron on November 19, 2021, 01:25:01 AM
From my OP. Your objection has already been addressed. It's a non issue.

This is a game, not a real war. And the MA is very much not fun for fighter pilots because the game so heavily favors the GV'er and ground gunner over the pilot.

I’m not seeing where it was in this thread.

By the time the switch goes from ftr mode to attack, the ftr has already acquired his target and is setting up on their first pass.

If it’s changed to this way it denies the Flak/GV that first opportunity.  If ftrs don’t want to get shot by flak or GVs I suggest they don’t fly near GV spawns on the deck. If they are trying to stop M3’s from taking the base then they really are (ought to be) in attack mode anyways
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on November 19, 2021, 01:17:38 PM
I’m not seeing where it was in this thread.

In the very first post. You probably would have seen it if you cared to read beyond the first sentence before forming a contrary opinion and posting a reply without any understanding of what my idea actually is.

Quote
If it’s changed to this way it denies the Flak/GV that first opportunity. 

Yeah, that's the point.

Since GV's are usually well hidden from enemy planes, it's only fair that the pilot dictates if he wants to interact with the GV.

But beyond that, I, along with many other players only play this game for one activity - fighting other planes.

Quote
If ftrs don’t want to get shot by flak or GVs I suggest they don’t fly near GV spawns on the deck. If they are trying to stop M3’s from taking the base then they really are (ought to be) in attack mode anyways

You know GV's/PT boats aren't always just at the spawns right?

Besides, Wirbs are often run to by friendly fighters being chased because they can see the friendly GV Icon well before an enemy ever could. That is fundamentally stupid as a gameplay mechanic.   

The GV/ground gunners always justify shooting at any enemy plane with the "I'm only protecting my base/ship/fellow GV's from bomb****s!" Well this solves that problem as only the actual threats to GV's, ships, strats, and bases can be damaged by GV's and manned guns. And let's not pretend that it's difficult to see which planes are flying a strike profile and which aren't.
Title: Re: Revamping Fighter and Attack Sorties
Post by: RotBaron on November 19, 2021, 03:12:28 PM
In the very first post. You probably would have seen it if you cared to read beyond the first sentence before forming a contrary opinion and posting a reply without any understanding of what my idea actually is.

Yeah, that's the point.

Since GV's are usually well hidden from enemy planes, it's only fair that the pilot dictates if he wants to interact with the GV.

But beyond that, I, along with many other players only play this game for one activity - fighting other planes.

You know GV's/PT boats aren't always just at the spawns right?

Besides, Wirbs are often run to by friendly fighters being chased because they can see the friendly GV Icon well before an enemy ever could. That is fundamentally stupid as a gameplay mechanic.   

The GV/ground gunners always justify shooting at any enemy plane with the "I'm only protecting my base/ship/fellow GV's from bomb****s!" Well this solves that problem as only the actual threats to GV's, ships, strats, and bases can be damaged by GV's and manned guns. And let's not pretend that it's difficult to see which planes are flying a strike profile and which aren't.

I read your entire post(s) and all the others in this thread.

I don’t think you get in a GV very often, as stated you fly for only one activity. 

Try spawning a GV in and head for town, see how quickly you get bombed - they are much easier to spot than you claim.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Vulcan on November 19, 2021, 03:26:54 PM
Sounds like someone wants to vulch with impunity.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on November 19, 2021, 05:33:58 PM
I read your entire post(s) and all the others in this thread.

So how did you miss what I wrote even after I told you where to look?

Quote
I don’t think you get in a GV very often, as stated you fly for only one activity. 

Try spawning a GV in and head for town, see how quickly you get bombed - they are much easier to spot than you claim.

GV'ing is not the least bit fun for me, so I don't do it. And on the rare occasion I do give it a try, I've been far more likely to get blasted by a hidden tank well before anyone in a plane can bomb me.

Regardless, still does not change the fact that the rules governing GV icons are a huge problem that give GV'ers an unfair upper hand in interactions with aircraft.
Title: Re: Revamping Fighter and Attack Sorties
Post by: Devil 505 on November 19, 2021, 05:39:39 PM
Sounds like someone wants to vulch with impunity.

No, that's not it at all. Don't be an ignorant moron.

But your post did make me realize that my OP did not state that I intend auto ack to still affect planes in fighter mode. It's only player guns that will  not do damage.
Title: Re: Revamping Fighter and Attack Sorties
Post by: guncrasher on November 19, 2021, 07:07:54 PM
think it would be better to score air to air kills as fighter and air to ground kills as attack without having to select it before.



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