Author Topic: Il2:FB 1.21 patch finally out  (Read 1274 times)

Offline Octavius

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 6651
Il2:FB 1.21 patch finally out
« on: December 05, 2003, 06:41:58 PM »
Not sure if anyone else posted this.  Just thought I'd give everyone the heads up.  Downloading from 3dgamers now (ubisoft DL sucks, 15 kb/sec).  

90 MB from 1.11

or

120 MB full "out of box" upgrade.
octavius
Fat Drunk BasTards (forum)

"bastard coated bastards with bastard filling?  delicious!"
Guest of the ++Blue Knights++[/size]

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Il2:FB 1.21 patch finally out
« Reply #1 on: December 05, 2003, 08:00:48 PM »
I miss your other avatar oct...

Offline Hawklore

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4798
Il2:FB 1.21 patch finally out
« Reply #2 on: December 05, 2003, 10:05:14 PM »
Whats new in the patch???:confused:


And I've paid $60 bucks for a flight sim I expect free airplanes, and lots of them..:rolleyes:
"So live your life that the fear of death can never enter your heart.
Trouble no one about their religion;
respect others in their view, and demand that they respect yours.
Love your life, perfect your life, beautify all things in your life." - Chief Tecumseh

Offline Pei

  • Silver Member
  • ****
  • Posts: 1903
il2:FB 1.21 Readme File
« Reply #3 on: December 06, 2003, 02:27:33 AM »
Warning

The current version (1.21) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game (1.21) in order to connect.


Notes on the Patch Installation

This patch (1.21) may be installed only over the previous version 1.11.


New Positions

New Aircraft

Flyable:

- P-51D-5
- Ki-84-1a
- A6M5a

AI:

- C-47
- B-17G

Notes:
- The first production series P-51D-5 were delivered without the dorsal fin fillet. However most aircraft had the fillet retro-fitted with a field modification kit. We have modeled the aircraft with the fillet. This will ensure skin compatibility with other D model variants. Also, in FB source code current limitation prevents us from replicating the real world P-51 fuel
system.
- National markings on the fuselage of the Boeing B-17 needed to be moved forward due to position of the gun windows and due to the present aircraft coding system.
- A6M5 - the game models the version for the land-based runways.


New ground models

Willis MB Jeep - US
Willis MBt Jeep - US
Willis MBtc Jeep - US
M16 self-propelled AAA
Chevrolet truck
Chevrolet ambulance
Chevrolet radio truck
Diamond T 5-ton truck
Pup tent
Pyramidal tent
Command tent
Pole with wires
Pole no wires
Bunker - small caliber guns
Bunker -large caliber guns
Bunker Elevated -large caliber guns
Omaha Beach Bunker
Observation Bunker
Sandbags - Round
Sandbags - Wall
Caen Castle
Chateau - Small


New ships

Destroyer type 7/1944
M-Boat

Note:
These ships are made for the use on European maps for creation of new missions. Ex.: Destroyer type 7/1944 is intended to be used for the allied forces and M-Boat - for Germany.


New Maps

Normandy1 - Large historical map based on the Normandy coast and Northern France. Pre-Invasion state.
Normandy2 - Large map based on Normandy and Northern France, with a non-historical Allied base off the French coast.
Normandy3 - Large historical map based on the Normandy coast and Northern France. Post-Invasion state with 18 temporary Allied strips.
Ardennes Summer - Non-historical medium sized summer map for online and offline play, loosely based on the Ardennes region.
Ardennes Winter - Non-historical medium sized winter map for online and offline play, loosely based on the Ardennes region.
Online8Islands  - non-historical map featuring a “Pacific Theater” locale for online gameplay. Can also be used for user-made single missions and short campaigns.


Modifications

Changes and fixes in graphics: Perfect mode

- More realistic render of the water.
- Tuned the shades of the sea water.
- Eliminated chroma error of the water on ATI video cards (with disabled subtitles).
- Removed sun reflection artifacts on NVidia video cards with S3TC enabled.
- Improved visual appearance of the trees.
- Added an option to place better looking 3D trees in the towns and villages.

Notes:
For the new trees to render it is required that: you video card has no less than 128 Mb of RAM, and BIOS AGP memory (Aperture Size) set to no less than 128 Mb. Recommeded video cards for the option are GeForce 4, GeForce 5600 and newer, ATI Radeon 9700 and newer.
To see the new trees in towns:
Make sure you’re running the game in ‘Perfect’ mode. In the ‘conf.ini’ file, in the section ‘[Render_OpenGL]’ change the following line:
Forest = 2
to
Forest = 3
To disable the trees and return back to normal appearance, change the parameter back to 2.
NB:
The option is released in test mode. We’re expecting video drivers update from the video card vendors to obtain full functionality of the mode. If you have less than 128 Mb of RAM on your video card, expect blinking triangle artifacts to appear on NVidia cards; on ATI cards you may see trees rapidly change their color shade and/or shape as you approach them.

Hints and Tips: How to Improve the Framerate in the ‘
- Do not set the screen resolution to larger than 1024x768.
- Disable full-screen antialiasing.
- If you suspecting trees or forests to cause the framerate drop, try lowering the Forest parameter in the ‘conr.ini’ to 1, or even to 0 (that would make forest to appear in less detail, but faster render).
- Lower the objects visibility distance.

Il-2:FB list of recommended drivers

1C:Maddox Games recommends the following video card drivers to be used with IL-2:Forgotten Battles with the best graphics options. The sim may not function properly with other driver versions due to issues outside our control.

NVIDIA
Display Driver Version: 45.33
Release Date: October 9, 2003
WHQL Certified
<http://www.nvidia.com/object/pc_winxp-2k_45.33.html>

ATI

CATALYST™ 3.7Driver Build 6.14.10.63787-93-030812a1-010735c <http://www2.ati.com/drivers/wxp-w2k-7-93-030812a1-010735c-efg.exe>

Tracks

- Corrected incorrect repeated playback error.


Sound

Corrected 3D sound engine by request of users, to prevent online sound cheating.
 
Users with a Sound Blaster Extigy card may need to deactivate the [Enables Extensions] from the Sound Setup of IL2:FB.  When activated, some jerky sound may be heard when firing and changing views.

Users with the motherboard Asus A7N8X using the onboard audio card NVIDIA MCP2 (Chipset nForce2 SPP) may also experience these kind of sound problems, in that case turn OFF [Enables Extentions] in Sound Setup.


FM and other tunes of aircraft

Further tuning is performed on a line of aircraft:
- All Bf-109s.
- Me-262. Be aware that aircraft should accelerate slowly to maximal speed.
- La-5/7 series climb rate.
- Increased critical dive speeds for some aircraft.
- Increased roll rate of P-40 series.
- Corrected radiator-induced drag program module.
- Decreased damage durability of I-16, FW-190A-F series and some others.
- Modified the appearance of the metal-finished aircraft to appear more shining.
- Increased torque effect on a number of aircraft. Still not enough, but currently we have a limit for the greater and precise torque effect tunings.
- Fixed bug with automatic fuel mixture of P-47 series

AI

All types of aircraft keep better formation in wayponts with decreasing of altitude.


Weapons

- Added underwing payload variants for the P-51.
- Added ability to set up fuse timer for the Wfr.Gr. 21. To make the rocket operate as it was intended in real life, set the delay to 5.0 seconds.


Network

Added new types of messages in «eventlog».

1. When users switch On or Off wingtip smokes:
...:... turned wingtip smokes on at ... ...
...:... turned wingtip smokes off at ... ...

2. When users turn on landing lights:
...:... turned landing lights on at ... ...
...:... turned landing lights off at ... ...

3. When user changes the weapon or amount of fuel before take off:
...:... loaded weapons '' fuel %

4. When pilot successfully landed after bail out:
...:... (N) successefully bailed out at ... ...

5. Modified message 'was killed'.
Instead of:
...:... (N) was killed at ... ...
the new message is:
...:... (N) was killed by at ... ...
However, if the situation was generated by the aircraft itself (e.g., the pilot was burned) or bailed out pilot was killed with the hit from the ground, then the message will be in old format:
...:... (N) was killed at ... ...

6. When the aircraft was damaged but not exploded after landing:
...:... damaged at ... ...
This message is issued only once when the aircraft is on the ground (or not yet in air, or just landed).

7. At the moment of player disconnection:
...:... disconnected
The time of disconnection in the messages of client and server may be different due to naturally allowed timeouts for the connection loss situations.


Changes in Dgen and code of campaign, single and coop mode

When bailing out or crash landing over enemy territory, the player can now sometimes escape capture. It depends on the location of the front line and the closest enemy troops formation.


Other fixes and features

- Large custom skins (1024x1024) can now be used with the P.11c.
- Fixed a line of issues with incorrect radiator flap animations.
- Damaged MC 202 will no longer turn transparent.
- Added a line of USA and Great Britain regiments to use with the B-17.
- Added Japan to the list of available countries to use with added Japanese planes. 2-letter code for the custom regiment files is “ja”.


Third Party modelers

Ilya Shevchenko - all new ground models and new Ardennes and Normandy maps (Maps created with officially licensed to him tools).
Kelly Haugan - basic 3D model of B-17.


We thank for the great help

Jiri Fojtasek,
Ilya “Luthier” Shevchenko,
Kelly Haugan,
Park "P-kun" Joowon,
Denma,
Shigekazu Hirao,
Mitsuhide Mori,
Ian Boys,
Thomas Spann,
Urs “Kimura” Klimmeck,
Howard Leveque,
Rafai Skibicki,

And many others.

We also thank for the help in beta testing all FB community and also personally

Sean Trestrail (real pilot who flew a restored P-51 as well. He sent us a lot of materials that helped us make P-51 series alive in our sim),
Ian Boys (for the great help in accumulating of the test data from the forums and personal test),
Dietger Pohl,
Steffen Trombke,
Wastel (This name is better known for the community),
Jan Niukkanen,
Jyrki Majamaeki,
Yury Puzynia

Offline Roscoroo

  • Plutonium Member
  • *******
  • Posts: 8424
      • http://www.roscoroo.com/
Il2:FB 1.21 patch finally out
« Reply #4 on: December 06, 2003, 02:14:40 PM »
Warning if you load the 45.xx nvidia drivers on your GF 2 / 4  mx card you will not be-able to play AH  ... the 30.82 drivers work ok with the new patch in il2fb  just fine ... I got the patch yesterday and mines working fine :D
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
(=Ghosts=Scenariroo's  Patch donation

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Il2:FB 1.21 patch finally out
« Reply #5 on: December 06, 2003, 08:04:36 PM »
I have a Radeon 9500 Pro. Would DirectX or OpenGL be better performance wise?

Offline Hristo

  • Parolee
  • Silver Member
  • ****
  • Posts: 1150
Il2:FB 1.21 patch finally out
« Reply #6 on: December 07, 2003, 01:25:09 AM »
OpenGL would be better, although Radeon cards have the DirectX option (unlike nvidia).

Depending on your drivers, you might get some artifacts in OpenGL. In that case, disable multitexturing.

Offline SunKing

  • Gold Member
  • *****
  • Posts: 3726
Il2:FB 1.21 patch finally out
« Reply #7 on: December 07, 2003, 09:28:43 PM »

Offline Modas

  • Silver Member
  • ****
  • Posts: 922
      • http://www.cutthroats.com
Il2:FB 1.21 patch finally out
« Reply #8 on: December 08, 2003, 08:38:28 AM »
Ok, I have a question....


I just installed the retail version of IL2 FB.  I've got all the detail cranked up, running 1032 x 768 x 32.  How come I can't see all the eye candy?  

I.E. smoke tracers, cool explosions etc.  I was flying the IL-16 (I think) and the tracers looked like white triangles.

I'm running a GF4 Ti-4600.  Should I be running in DirectX or Open GL.  I saw that there were several LARGE patches available.  As I am on dialup, I was a little reluctant to download them unless they add all the eye candy.

Anyone know what might be going on?  Much thanks.....

Offline AKS\/\/ulfe

  • Platinum Member
  • ******
  • Posts: 4287
Il2:FB 1.21 patch finally out
« Reply #9 on: December 08, 2003, 11:35:24 AM »
Use OpenGL.

What driver set are you using?
-SW

Offline Modas

  • Silver Member
  • ****
  • Posts: 922
      • http://www.cutthroats.com
Il2:FB 1.21 patch finally out
« Reply #10 on: December 08, 2003, 12:10:33 PM »
Quote
Originally posted by AKS\/\/ulfe
Use OpenGL.

What driver set are you using?
-SW


If you are refering to the Vid drivers, I'm using the DET 41.09's (in SIG :D)

Also, any cougar owners out there got a good profile for IL2 FB they wouldn't mind sharing?  Started making my own, but damn there are a lot of commands.....

Thanks all!

Offline AKS\/\/ulfe

  • Platinum Member
  • ******
  • Posts: 4287
Il2:FB 1.21 patch finally out
« Reply #11 on: December 08, 2003, 12:19:32 PM »
Hmm, should work with those.

Did you set up the graphics card in il2setup.exe (in the forgotten battles folder)

Use the GeForce3/4 selection on the video tab from the pull down list.
-SW

Offline Modas

  • Silver Member
  • ****
  • Posts: 922
      • http://www.cutthroats.com
Il2:FB 1.21 patch finally out
« Reply #12 on: December 08, 2003, 01:37:38 PM »
yep, did that.  Maybe I'll have to break down and start those patch downloads.  


Yikes 85 meg at 5.6KPS....