Dux said:I've heard an awful lot of people use the words "lazy", or "texture bugs"... be assured, they are neither. It's really quite ingenious how far they managed to make so few pixels go.
Well, when there are other planes of the same vintage that have full camo jobs, which entail separate textures for both upper wings, both horizontal stabs, and both sides of the fuselage, and separate undersides (although always mirrored), it's obvious they could have done the TBM the same way, but chose not to. But maybe calling this "lazy" isn't correct. Could be a trade-off. The way they did it gave them more pixels per part so more detail in the skin, but at the price of condemning the TMB to monochrome paintschemes.
Be assured, with today's video capabilities, plus the fact that HTC is building in skinnability into AH2 from the beginning (it was an afterthought before, but a very welcome afterthought) the skin "issues" we have now will go away.
Have you seen any of the AH2 skins in file form? I have this dread that they're just the AH1 skins expanded to 2x size and then narrow panel lines drawn on top at the higher res now available. The overall paint schemes seem the same for AH2 as in AH1 for the same planes.
My sincere hope is that AH2 skins have separate textures for every part and surface of the plane. This would allow us to make green B17s, green P38s, FAA and pre-1944 TBMs, etc, plus 1940 spit1s and hurri1s with the black/white bellies, etc. And if this happens, great.
But more than that, there ARE texture bugs and if these ain't corrected, our new AH2 skins will still have major problems. On many planes today, textures are misaligned, use different scaling factors for different parts of the plane, or both. These add greatly to the difficulty of making a skin look good and in some cases make it not worth the effort. For example, have you tried putting fore-and-aft stripes on the horizontal stab of a P47?
More than any other new feature, the next thing I want to see in AH2 is the ability to make new skins for the planes in the game now. I want to see what we're up against re: these old texture bugs.
In the meantime, you can still capture the flavor of a particular scheme, even if it's not absolutely perfect. Sure, I'd love to have every panel exactly accurate, but hey...
Ike, I'll do one up for you. [/B][/QUOTE