Here is the next idea that i was thinking if the first one failed.
you have 2 bases, both adjacent of each other. First place a road or a train tracks between the field. Before the field 1 mile out place the Rtaxi and the STaxi to the field. This looks very good from the air. Normaly if you place them corrently the gvs guys will follow the roads to the town or the fields. To add to the feel of the gv not spawning out of thin air like before in other maps. A 3 object vh will be placed with the VH and the Runway under it. This also gives the guys in the air somthing to look for on the ground instead of bringing up the map and then looking for the spawn points.
So people actualy use the roads instead of going straight ahead and taking the shortest route. Place the roads and also Rtaxi near ground that is the easiest to get to the vh or the actual town. This means that the roads blends into the terrian and just looks that 100% better.
For aces high 2. It seems if this approach is taken then, when your flying to another field that has your gv spawn point location there. You can visual see the roads leading to the actual field. This adds other possibilitys if people want to drive all the way 25 miles under the trees instead of using the actual instant spawn points.
The draw back of doing this is it's going to kill time, when i mean kill time like taking 2 weeks just to get the roads and the visuals done before adding in anything else. Added in with aces high 1 the 30K object limit and the road limits. I dont know if i could possibliy fit in all this detail that I really ReALLY want to do.
After playing many games like wwiionline and operation flashpoint I am tottaly mad on detail and the smallest things really count.
I would like if hitech could lend some light on the situation, it would really help me figure out if this is possible or not.