Author Topic: The question  (Read 1025 times)

Offline Clone155

  • Silver Member
  • ****
  • Posts: 918
The question
« on: September 20, 2009, 11:04:35 PM »
I hear people talking about War Birds all the time. They always say what a blast it was and how fun it was, but I never played it. So the big question is...

If WB was still up, would you prefer it over AH?

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: The question
« Reply #1 on: September 20, 2009, 11:07:04 PM »
I hear people talking about War Birds all the time. They always say what a blast it was and how fun it was, but I never played it. So the big question is...

If WB was still up, would you prefer it over AH?


It still is "up".

http://www.totalsims.com/slicks/wb2004.html
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: The question
« Reply #2 on: September 20, 2009, 11:15:37 PM »
Because after HiTech sold it to WildBill, WB went into the crapper.  Since HiTech was the original creator of WB, people switched over when he came out with Aces High.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline MachFly

  • Platinum Member
  • ******
  • Posts: 6296
Re: The question
« Reply #3 on: September 20, 2009, 11:28:43 PM »
Since HiTech was the original creator of WB

He was?!?!  :O
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: The question
« Reply #4 on: September 20, 2009, 11:32:17 PM »
Because after HiTech sold it to WildBill, WB went into the crapper.  Since HiTech was the original creator of WB, people switched over when he came out with Aces High.


ack-ack
Bill Stealy is taking a lot of credit for something then.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline phatzo

  • Gold Member
  • *****
  • Posts: 3734
      • No Crying
Re: The question
« Reply #5 on: September 20, 2009, 11:46:55 PM »
Bill Stealy is taking a lot of credit for something then.
he can take a lot of credit for putting a good game down the crapper. Only good thing about it is the WWI stuff and you're lucky to get 10 people and the village idiot on.
No thank you Turkish, I'm sweet enough.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: The question
« Reply #6 on: September 21, 2009, 07:05:07 AM »
The differences between WB & AH is this. WB was first, HT figured out all the mistakes he made there. Sold out his interest, took the money and started HTC, produced AH.

So AH = WB + mistakes :)
Or WB - Mistakes = AH  :)

Also at the time AH came out, WB was still 2$ per hour flown. AH came out as a flat rate sim, 30$ per month unlimited hours. Later HT figured out that by cutting the cost in half he could grow the population base.



Offline Grind

  • Copper Member
  • **
  • Posts: 238
Re: The question
« Reply #7 on: September 21, 2009, 07:37:51 AM »
The Answer:  Warbirds sucks.  Don't waste your time.

<S>

Grind

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: The question
« Reply #8 on: September 21, 2009, 07:57:00 AM »
Just to clarify, I never sold ICI/AH. We put two companies together. After which bill took the new company down the crapper and I left.

HiTech


Offline wipass

  • Nickel Member
  • ***
  • Posts: 470
      • http://www.secestimating.com
Re: The question
« Reply #9 on: September 21, 2009, 08:23:29 AM »
In my opinion, the downward spiral of warbirds accelerated when Warbirds III was released and WB 2.77 took a back seat.

Other factors involved were ;

The World War II arena pitting axis versus the allies with a rolling planeset, this replaced the previous 4 country arena.

The "Pony Mafia"  who had the "Ear" of Hotseat, many so called improvements were introduced to satisfy the very vocal minority

All in all though they were good times and right at the beginning of online simming

wipass

Offline Rebel

  • Nickel Member
  • ***
  • Posts: 734
Re: The question
« Reply #10 on: September 21, 2009, 08:48:09 AM »
The beginning of the end was forced rolling plane sets, yielding a split in the community.  That triggered animosity, then when WB3 came out with all of it's little issues (Just look at the cockpits for cryin' out loud), there was a VERY mighty gnashing of teeth. 

Along comes Hitech, back to the battle with a new product- Aces High.  Blew WB's right out of the water from the get go.

I for one do not know how in the hell people still fly that.  They have S3's and what not (that's the only thing that keeps a few I know that still play it on there0, and they're the only real game in town for Mac guys.  That, by the way, is a MAJOR BS excuse.  With machines capable of running this game running dirt cheap, there's NO reason not to switch. 

WB's should die.  It makes me sad, but I'd rather see it die a quiet death rather then sitting on the kitchen floor with it's jugular cut, squirming all over the damned place. 
"You rebel scum"

Offline A8HatTrick

  • Copper Member
  • **
  • Posts: 153
      • YouTube
Re: The question
« Reply #11 on: September 21, 2009, 09:57:33 AM »
I joined WB in Beta, it was the first game that I can recall that actually had 200ppl in one server. It was the first product for allot of folks when it came to flying WWII Sims online. Yes there where others, but this one brought forth a massive arena, great graphics, dynamic gameplay, solid community and a customer support department.

The perks (as I see them through my rose colored glasses of the past):

1. Quality of Player = Quality of experience

The hourly fee to play kept casual gamers out, the only people who where there, were the sort of folks who where as much Aviaition History Buffs, as they where old men wanting to live their childhood fantasies of being a WWII fighter pilot.

Alt.Games.WB was a place where instead of flame wars on the boards, you had dissertations on the ballistics of a 20mm, and it seemed as if the programmers listened. Everyone liked everybody, or at least respected each other. Jedi's Book of Dweeb, Toads Hall...

2. The Conventions featured real WWII Pilots signing books, Real good beer everywhere, and real geeky old men flying a sim.

3. Find the Book: WarBirds : The Story so Far, and read it, if for anything, to see where flight sims where in the mid 90's, what the community was like back then, and where it could be today.


Now, understand this, like old girlfriends from the past, we tend to put old games up on pedastals the farther back in memory they fade.  We forget all the bad things, and remember only the good.

Examples:

1. You could take an A6M5 up, and actually fight with it. It was considered one of the most deadly planes in the game, because nothing could turn with it except an KI43 which shot spit wads.  :aok

2. Spit5 was considered to be the best plane in the game because it had cannons and could turn and out run a zeke  :aok

3. You could capture a field with 1 P38  :huh

4. You would fly for an hour and not see anyone at 8AM on a tuesday  :huh

5. The top ranked where there, because they killed alot, and never died.  :aok

6. Bombing was as much fun as flying a fighter  :aok

7. People Vulched with B17 formations with Auto Guns on, and it was scary efficient  :furious

8. The community was small enough, that there where probably only 100 people that flew during your normal flying time, and after a while, you could tell by the type of airplane, and the ACM being used, just who it was you where about to shoot down.  :aok

9. 2 vs 2 duels and squadron duels where prevalent and scheduled activities.  :aok

10. S3's rocked   :aok

10.5  Toads Air Races, its more important to finish than to win.................. TREE!  :x

11. You could not fly most airplanes especially early war upside down for very long  :aok

12. Rolling Plane sets and Instant Action Arena  :rock

13. Loosing all of the cannon fodder easy targets out of the rolling planeset MA because they only flew in the IA arena  :cry

14. The Move to Carolina and the changes that came with it   :frown:




Aces High brought the best of WB to the market with a reasonable price rate, granted it brought a different gamer to the mix as well, overall, the true die hard sim fan can still get his/her fix, and maybee even a casual gamer from time to time is turned into a true sim fan.

The War Birds community scattered to Aces High, to World War II Online and some stayed home to Alt.Games.Warbirds and still can be found on S3's when not flying their IL2 weekly squadron matches.

The only thing I wish I could change or add to Aces High besides the core base of the community being truely well read historical junkies and research fanatics, is I would LOVE..................... LOVE to pay an additional $8 or so a month, and have a simple little WWI stand alone with one arena.  Everyonce in a while, it is good to wear your rudder pedals out a bit.  That much I miss about WB's.

But we can only relish in the past, the reality, is we have a better product, more accurate product and at a cheaper price than we had back then.

WB's broke my cherry, but I married Aces High, just wish I had my little WWI mistress on the side.
A8HatTrick flying WWII sims since 1992
Aces and 8's A8's http://a8s.us aka A8hatrik
-htrk- War Birds Beta .07 thru 2.1
-=Old Farts=- War Birds "Yo Frodo!"
No 308(Polish)Squadron RAF "City of Cracow"  "Yo fdski!"

Offline Rebel

  • Nickel Member
  • ***
  • Posts: 734
Re: The question
« Reply #12 on: September 21, 2009, 04:53:09 PM »
Hehehe, reading HatTrick's list made me realize something.

In the old WB 2.0 rules, the SAPP would be the KINGS of field captures, LOL! 

For those of you who don't know- the way you captured a field back then was deack it, then land at the field.  Of course you could do a belly slide at 300mph, which led to the shedding of many parts, but it was always fun as hell to do :)
"You rebel scum"