Using the patched version currently. With the rash of CTD's every 15-30 minutes the first time I run AH2 after boot, I'll be trying the full install shortly.
Some bridges/ramps are transparent from both the air and ground.
Flickering bug is back. Tree shadows, building/convoy textures, runways and field base textures are flickering when your POV is in motion. Runways are still positioned above the ground, not on the ground.
Odd brown patches are flickering on hillsides.
Strat system on NDISLES is totally fragged. At V1 all vehicles are disabled and fuel is limited to 25%, at A4 you can't fly anything after 5 minutes. Seems bases aren't getting resupplied or don't have any supplies since doing a .reset fixed the problem for another 5 minutes.
No hangar options work on CV's except a manned gun position.
Tiger I muzzle flash is vertical, not horizontal.
Tiger I mantlet, sight, and loading tray are still recoiling with the gun
^^ Ditto for the PzIV
Tiger I pintle gun has no muzzle flash
Clipboard is semi-transparent to gages and vehicle parts. Minimizing it had the effect of letting me see the gages, but not the whole panel, through the CB in the A6M2. Doing the same thing in any GV resulted in some fairly bizzare visuals until the CB fully came up.
Arena settings Fields option is still partially blocked on the left by the swing-out menu.
Strat CB menu shows all is well, when in fact there's no supplies anywhere after 5 minutes.
Show Enabled option is VERY broke! During my earlier encounter with the phantom strat system, I tried using this to see what AC/GV's were operational. It didn't change anything on the display despite the fact that every choice spit up the error "You are unable to fly that plane from this field."
CTD'd after 30 minutes or so of play. Restarting the game let me play for another 20 minutes before quitting to write this.
Load lag for skins is hideous. Game paused for 5 seconds while loading the P-51D skin for the drones. Lag occured at 500+ yards, not the previous 300 yards.
Coax MG on both Tiger I and PzIV has a square muzzle flash when viewed from the right side external view.
Muzzle flash on models isn't mobile. Rotating the PzIV's pintle gun still showed a muzzle flash on the front end, instead of out back where the muzzle was.
Bf-110C4 sound source for nose guns rotates as the aircraft rolls. This makes for one weird audio experience! Rolling inverted had the effect of making the guns sound as if they were behind me instead of out front. Several other aircraft also have this bug.
900MHz AMD
256mb PC2100 DDR
Radeon 9200 128mb Cat 4.3 Dx9b
SoundBlaster PCI128
VIA 4in1 4.43
Zbuff M=1 T=1 ZS=1 ZB=1 W=0
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Flakbait [Delta6]
Delta Six's Flight SchoolPut the P-61B in Aces High