Author Topic: Bug list last night  (Read 259 times)

Offline Dantoo

  • Silver Member
  • ****
  • Posts: 962
      • http://www.9giap.com
Bug list last night
« on: May 19, 2004, 07:31:49 PM »
A short list of problems encountered last night:

All GV's spawned from A15 to P14 have a problem that screen becomes colour distorted and track noise rises rapidly to Mach2.  Engine can be started normally but no movement is possible.  Exit is by alt-f4 only.

M16's spawned 16 to 12 experience the same problem as above.  An M3 spawned did not have the problem though it seemed to be initially stuck in a tree.

GV's spawned from 24 south to 25 all spawn in water.

Numerous CTD's. Difficult to associate with any event but all players in the area go at the same time.  May be associated with vox transmission.

Loss of sound after spawning.  The sound would "catch up" to you about a minute or so later.

Micro pauses or screen freezes up to 5 seconds associated with first "sighting" of a new aircraft type - I presume this is a well known phenomenon associated with skins being loaded.

Shooting the magic ack base capture worked at all bases we tested including v-base, large, medium, small fields and ports.  In effect we reset the map in an hour or so hunting down this problem.

Collateral damage from bombs seems to be zero or close to it and same with cannon.  Direct hits on structures caused damage nothing else would.  eg.. 1000lb bomb next to an ack no damage.  Right on top of it kills it.

80 Fps average in most phases with:
AMD XP 2200
ASUS A7V266
ASUS TI4200
512MB DDRAM
CREATIVE LIVE GAME 5.1
SEAGATE 80GB 7200
WINDOWS XP PRO
DIRECT X 9.0B
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.