Author Topic: Game Sounds  (Read 1544 times)

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Game Sounds
« Reply #15 on: June 03, 2004, 07:15:09 PM »
Anyone experiencing sound problems similar to mine? Got a fix?

Offline wrag

  • Gold Member
  • *****
  • Posts: 3499
Game Sounds
« Reply #16 on: June 03, 2004, 10:01:34 PM »
I wasn't having any problems show up in DxDiag part of the time either!!!

Not sure how you can check your sound system out though?
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Hajo

  • Platinum Member
  • ******
  • Posts: 6034
Game Sounds
« Reply #17 on: June 04, 2004, 03:29:57 AM »
Wrag.

New Via drivers are called Hyperion...not 4 in 1s

Look for them and try them,
- The Flying Circus -

Offline beemer

  • Copper Member
  • **
  • Posts: 159
      • http://www.13thtas.com/beemersig.jpg
Game Sounds
« Reply #18 on: June 04, 2004, 10:51:35 PM »
punt for Apache

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Game Sounds
« Reply #19 on: June 05, 2004, 03:35:17 AM »
Apache look here:

http://www.turtlebeach.com/site/kb_ftp/585ftp.asp

I'm thinking this might help, not sure...

sc_4193.exe  25255816  06-27-03
                               | Driver WDM v.4193 Windows 2000, XP,
                               | Millennium, 98se (Second Edition) |
                               | Release Candidate (Unsigned) | 5.1
                               | Gaming, WMA Pro, EAX 2.0 functionality

Technical support:
support@voyetra.com         only for Voyetra Software
support@turtlebeach.com   only for Turtle Beach Hardware
FAX: 914-966-1102 for both Voyetra & Turtle Beach products

We'll keep plugging till we get her fixed, hang in there. ;)

Edit: Added this link: http://www.turtlebeach.com/site/kb_ftp/585.asp
« Last Edit: June 05, 2004, 06:26:18 AM by DipStick »

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Game Sounds
« Reply #20 on: June 05, 2004, 06:09:11 AM »
Finally found the readme for that download above.
----------------------------------------------------------------

relnotes.txt Turtle Beach Santa Cruz v.4193 WDM driver
                    for Win 98SE, ME, 2K, XP  
                          June 23, 2003

v4193 - New Features/Fixes
==========================
*  5.1 Gaming support!  Now you can play the latest 5.1 games with the 5.1
   speaker config and hear everything you are supposed to.


*  Windows Media Player 9 5.1 support added under XP.  
   Now you can play multi-channel WMA files!

*  SRS CSII 5.1 plugin for MP9 works with this driver.

*  EAX 2.0 fully compliant.  Query for BasicSupport of Deferred EAX
   properties now works.  

*  Fix for games where all sound would suddenly stop.

*  Fixed Hibernate/S3 issue where center/sub would not work without a speaker
   config change after resume.

*  Fixed game port conflict with MPX/nForce motherboards.

*  3d sounds with elevation playback distortion free.

*  DSound primary renderer now follows the speaker config.  Example going
   from 5.1 to headphone, all 3d sounds will now play out two channels.  
   This corrects missing sounds in games.

*  AC3 digital over SPDIF now works in 98SE.  Detects if the AC3 node should
   be utilized in the topology based on system support.
   98SE requires QFE 269601USA8.EXE, 2K requires SP2.

*  Enhanced MIDI playback with better timing and fixed region exclusive
   (hihats)

*  Fixed DSound volume scaling. Now distant sounds in games are more audible.

*  Matched Center/Sub volume scaling to front/rear output levels.

*  Fixed distortion/intermittent noise playing multiple channels at various
   sample rates.

*  Synced up the windows speaker modes with Santa Cruz Control Panel.

*  Improved Installer.  Removes old driver and installs new one. Corrects
   missing support files when uninstalling/reinstalling without restarting.
   9x now prompts for a reboot after driver install.  

*  Bugchecks on uninstalling resolved.  

*  Optimized boot time and resume from standby times.
 

Additional Notes:
=================
*  XP ONLY: Santa Cruz effects may not work when playing certain multi-channel
   ( >2 ) streams while in 6 speaker mode.


*  You can use the 'restore defaults' in the Santa Cruz Control Panel to use
   the default speaker setting you selected during the install.  Please note
   that other presets do not affect the speaker config or the master volume.

*  To load the Santa Cruz tray icon (blue speaker), simply run the Santa Cruz
   Control Panel from the Start Menu or Windows Control Panel. Right click on
   it and select the 'Load System Tray' from the context menu.

*  98SE ONLY: if you install the QFE for AC3 support, the mixer device will
   show two wave sliders in tandem.  

Enjoy and thank you for choosing Turtle Beach!

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Game Sounds
« Reply #21 on: June 06, 2004, 02:23:18 AM »
Bump for squaddie...

Offline streakeagle

  • Silver Member
  • ****
  • Posts: 1024
      • Streak Eagle - Stephen's Website
Game Sounds
« Reply #22 on: June 06, 2004, 03:17:05 AM »
I have a Santa Cruz. That driver did not fix this problem for AH2.

I don't use 5.1... just stereo/headset.

The only fix I know of, per Hitech, is to degrade your hardware acceleration (found on the Controls Panel/Sounds and Audio Devices/Volume/Advanced/Performance). Most people are ok after moving the slider back one notch. I have to move mine back 3 notches to solve this problem. I  is very annoying since I don't have any problems like this with any of my other games including a ton of flight sims.

I contacted TurtleBeach about it. They said no more new drivers or fixes for the Santa Cruz are scheduled. So I am stuck with the above fix since I won't abandon an outstanding sound card that works great with everything but one game.
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Game Sounds
« Reply #23 on: June 06, 2004, 08:59:28 AM »
Like streakeagle, I don't use 5.1 either, however, I fixed my problem. streakeagle, try this if you haven't already.

In the Santa Cruz control panel, Synth tab, kick up the "Maximum Software Notes". I set my to 512 and everything seems to work fine.

Guys, thanks very much for all the help and the bumps.

CYA's up.

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Game Sounds
« Reply #24 on: June 06, 2004, 09:20:02 AM »
Not working again. WTF!?

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Game Sounds
« Reply #25 on: June 06, 2004, 09:54:08 AM »
Ready for the latest? If I enable, then disable the equalizer, the sounds work. Go figure, lol.

Offline streakeagle

  • Silver Member
  • ****
  • Posts: 1024
      • Streak Eagle - Stephen's Website
Game Sounds
« Reply #26 on: June 09, 2004, 07:21:58 AM »
Did you find a permanent fix?

I noticed a few beta patches ago (37 or 38) that my sound worked fine (I forgot to knock the acceleration down), but after the next patch it went back to having the cutout problem.

Maybe I had bumped some other setting and didn't notice it?

I can't wait to experiment when I get home since you seem to have solved the problem :)
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!

Offline streakeagle

  • Silver Member
  • ****
  • Posts: 1024
      • Streak Eagle - Stephen's Website
Game Sounds
« Reply #27 on: June 13, 2004, 07:33:27 AM »
Strangely enough, toggling the EQ seems to solve the problem. It is still an annoyance, but that is much better than knocking down the sound acceleration 3 notches :)
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!